Archetypes in Remnant 2. In Remnant: From the Ashes, starting archetypes only affected what your starting gear looked like, but each could evolve into the same end-game archetypes. This has been changed for Remnant 2, with your Archetype choice at the beginning of the game making a big difference in what kind of Builds you can create. This page covers all of Remnant 2's archetypes and how you can build them.

As you start the game in Remnant 2, you will be archetype-less, and begin with some generic gear, up until you complete the introduction, in which you will decide your Archetype after interacting with Wallace. Once you do, you can skip the prologue/tutorial every time you create a new character.

What is the best Archetype in Remnant 2?

There is no such thing as a best archetype in Remnant 2. The vast amount of Archetypes, Traits, Perks, Skills, and overall customization added to the diverse types of Weapons, Armor, Amulets, and Ring, available make each archetype a viable option for tackling Remnant 2's punishing difficulty.  There are more archetypees besides the starting 4, and players can start a new game with them once they unlock them.

 

Related Links

  • Weapons: Learn about the powerful weaponry at your disposal.
  • Armor: Protect yourself from enemy attacks using imposing armor.
  • Perks: Learn all about these passive benefits for each Archetype.
  • Traits: See all the different traits available in the game.
  • Skills: Check all the Skills available for all Archetypes.
  • Combat: Learn all the nuances of Combat.
  • Builds: Check out the most powerful Builds for Remnant 2.

 

Navigation

Click to jump to a specific section of the page

All archetypees in Remnant 2

all classes icon remnant2
All Archetypes
challenger archetype remnant2 wiki guide 250px
Challenger
handler archetype remnant2 wiki guide 250px
Handler
hunter archetype remnant2 wiki guide 250px
Hunter
gunslinger archetype remnant2 wiki guide 250px
Gunslinger
medic archetype remnant2 wiki guide 250px
Medic
allchemist archetype remnant2 wiki guide 250px
Alchemist
explorer archetype remnant2 wiki guide 250px
Explorer
summoner archetype remnant2 wiki guide 250px
Summoner
engineer archetype remnant2 wiki guide 250px
Engineer
invader archetype remnant2 wiki guide 250px
Invader
archon archetype remnant2 wiki guide 250px
Archon

 

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Alchemist

Utility, Support, Buffing Allies

 

challenger archetype remnant2 wiki guide 250px
Challenger

Close Range, Durable. Hard to Kill

 

explorer archetype remnant2 wiki guide 250px
Explorer

Finding Loot, General Utility

gunslinger archetype remnant2 wiki guide 250px
Gunslinger

Gun Handling, Fire Rate, Ammo

 

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Handler

Pet Companion, Teamwork, Utility

 

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Hunter

Long Range, Marking, Precision Damage

 

medic archetype remnant2 wiki guide 250px
Medic

Healing, Support, Well-Rounded

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Summoner

Minions, Health Regen, Being Evil 

 

engineer archetype remnant2 wiki guide 250px
Engineer

Heavy Weapons, Turret Support

invader archetype remnant2 wiki guide 250px
Invader

Evasion, Shadow Decoys

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Archon

Mod Power, Mod Generation

 

Challenger

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Close Range, Durable. Hard to Kill

 

The Challenger in a way acts as a Spiritual Succesor of the Scrapper in the first game, Remnant: From the Ashes. He thrives in close combat situations and has an increased survivability, making him an ideal Archetype for the tank role while playing in party. By being mostly a close-combat based archetype, the Challenger doesn't rely too much on accuracy. This makes Weapons that don't have a high accuracy stat ideal for this archetype. Franchise beginners, or Souls-like rookies can find the Challenger as the easiest archetype to play given its durability and ability to endure damage before going down.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
109 106 110 59
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5 14 0 0 6

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

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Die Hard

Prime Perk

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Close Quarters

Damage Perk

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Powerlifter

Utility Perk

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Face of Danger

Relic Perk

Skills

Trait

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Strong Back

Handler

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Pet Companion, Teamwork, Utility

 

The Handler brings a Dog Companion to the fight, and many of his abilities revolve around it. Handlers can determine the nature of the dog by using one of the three skills. While playing Multiplayer, the Handler is a support archetype, that may assist the team granting different kinds of buffs.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
103 103 67 33
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6 0 8 3 7

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

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Bonded

Prime Perk

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Pack Hunter

Damage Perk

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Spirit of the Wolf

Team Perk

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Teamwork

Utility Perk

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Best Friend

Relic Perk

Skills

Trait

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Kinship

Hunter

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Long Range, Marking, Precision Damage

 

The Hunter is the only returning Archetype from Remnant: From the Ashes. It s a long-range damage dealer that focuses on exploiting weakpoints and burst damage


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
103 106 69 36
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6 7 5 13 0

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

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Dead to Rights

Prime Perk

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Deadeye

Damage Perk

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Return to Sender

Team Perk

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Urgency

Utility Perk

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Intuition

Relic Perk

Skills

Trait

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Longshot

Gunslinger

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Gun Handling, Fire Rate, Ammo

 

The Gunslinger is the mid-range DPS archetype that focuses on reserving ammo.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
106 103 72 39
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0 10 9 0 6

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

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Loaded

Prime Perk

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Swift Shot

Damage Perk

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Posse Up

Team Perk

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Quick Hands

Utility Perk

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Sleight of Hand

Relic Perk

Skills

Trait

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Ammo Reserves

Medic

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Healing, Support, Well-Rounded

 

The Medic is a support-oriented archetype, that attempts to heal and improve the survivability for teams. Not as tough as other archetypees, and a bit more difficult to play, requiring a bit of micromanagement and, specially in multiplayer, paying attention to the overall situation for the whole team.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
106 100 68 35
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15 0 0 8 2

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

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Regenerator

Prime Perk

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Invigorated

Damage Perk

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Benevolence

Team Perk

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Backbone

Utility Perk

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Benefactor

Relic Perk

Skills

Trait

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Triage

Alchemist

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Utility, Support, Buffing Allies

 

The Alchemist is a support and utility-focused character Archetype. They excel at providing powerful buffs to their allies through the use of vials and consumables. As an Alchemist, their main role is to enhance the effectiveness of their team by providing various beneficial effects and protective abilities.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
103 100 72 42
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5 0 0 7 15

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

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Spirited

Prime Perk

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Liquid Courage

Damage Perk

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Panacea

Team Perk

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Gold to Lead

Utility Perk

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Experimentalist

Relic Perk

Skills

Trait

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Potency

Explorer

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Finding Loot, General Utility

 

The Explorer is a highly skilled specialist known for finding valuable items and providing essential team utility. Their expertise allows them to spawn additional items and rarer drops when defeating formidable enemies. With various abilities, the Explorer can enhance their loot-finding capabilities, boost team damage, uncover hidden treasures, and improve movement speed for all allies. Their keen eye for valuables and valuable support make them an indispensable asset on any adventure.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
100 106 40 21
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5 4 7 9 0

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

lucky perk remnant2 wiki guide 75px
Lucky

Prime Perk

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Scavenger

Damage Perk

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Metal Detector

Team Perk

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Prospector

Utility Perk

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Self Discovery

Relic Perk

Skills

Trait

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Swiftness

Summoner

summoner archetype remnant2 wiki guide 250px

Minions, Health Regen, Being Evil

 

The Summoner excels in commanding minions to do their bidding. They can enrage their minions, granting them increased damage, attack speed, and movement speed. Sacrificing minions empowers the Summoner's own attacks temporarily. Minions that expire leave healing auras, and using relics boosts their minions' health and damage output. With diverse minion types, such as Root Hollow, Flyer, and Reaver, the Summoner wields a powerful array of abilities.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
103 100 100 56
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3 0 0 7 15

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

ruthless perk remnant2 wiki guide 75px
Ruthless

Prime Perk

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Dominator

Damage Perk

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Residue

Team Perk

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Outrage

Utility Perk

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Incite

Relic Perk

Skills

Trait

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Regrowth

 

Engineer

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Heavy Weapons, Turret Support

 

The Engineer is a highly skilled specialist in Heavy Weaponry, capable of carrying or deploying powerful armaments in turret mode. Remnant 2 Engineer's unique abilities, such as Fortify Metalworker,and Magnetic Field, empower them to overclock Heavy Weapons, increase skill damage, and provide damage reduction to allies. As players advance, their Heavy Weapon capabilities and armor effectiveness improve significantly.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
106 106 111.3 58
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0 5 13 0 7

Invader

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Evasion, Shadow Decoys

 

The Invader is a highly specialized character archetype that excels in elusiveness and misdirection on the battlefield. Their unique abilities allow them to deploy decoys, drawing enemy attention away from allies. With enhanced damage, reduced threat generation, and temporary invincibility, they strategically manipulate space-time to gain the upper hand in combat.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
100 112 47 25
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10 0 0 5 10

 

Starting Equipment, Perks, Skills and Trait

Weapons

Armor

Perks

shadow perk remnant2 wiki guide 75px
Shadow

Prime Perk

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S.H.A.R.K.

Damage Perk

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Loophole

Team Perk

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Circumvent

Utility Perk

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Override

Relic Perk

Skills

Trait

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Untouchable

Archon

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Mod Power, Mod Generation

 

The Archon embodies the support and utility-focused character archetype, wielding unparalleled expertise in Weapon Mods and Mod Power generation. With a deep understanding of the Labyrinth's secrets, they command an array of abilities that bestow potent buffs upon their allies.


Starting Stats

HEALTH STAMINA ARMOR WEIGHT
103 103 87 47
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0 12 17 0 0

What are all the Remnant Archetypes?

 Archetype
Perks in Remnant 2
Skills in Remnant 2
Traits in Remant 2
Appearances
Hunter
Dead to Rights, Deadeye, Return to Sender, Urgency, Intuition Hunter's Mark, Hunter's Focus, Hunter's Shroud Longshot Remnant: From the Ashes, Remnant 2
Handler
Bonded, Pack Hunter, Spirit of the Wolf, Teamwork, Best Friend Guard Dog, Support Dog, Attack Dog Kinship Remnant 2
Medic
Regenerator, Invigorated, Benevolence, Backbone, Benefactor Wellspring, Healing Shield, Redemption Triage Remnant 2 
Gunslinger
Loaded, Swift Shot, Posse Up, Quick Hands, Sleight of Hand Quick Draw, Side Winder, Bullet Storm Ammo Reserves Remnant 2 
Challenger
Die Hard, Close Quarters, Intimidating Presence, Powerlifter, Face of Danger War Stomp, Juggernaut, Rampage Strong Back Remnant 2 
Alchemist
Spirited, Liquid Courage, Panacea, Gold to Lead, Experimentalist Vial: Stone Mist, Vial: Frenze Dust, Vial: Elixir of Life Potency Remnant 2
Explorer
Lucky, Scavenger, Metal Detector, Prospector, Self Discovery Plainswalker, Gold Digger, Fortune Hunter Swiftness Remnant 2
Summoner
Ruthless, Dominator, Residue, Outrage, Incite Minion: Reaver, Minion: Hollow, Minion: Flyer Regrowth Remnant 2
Engineer
High Tech, Metalworker, Magnetic Field, Heavy Mobility, Surplus Heavy Weapon: Vulcan, Heavy Weapon: Impact Cannon, Heavy Weapon: Flamethrower Fortify Remnant 2
Invader
Shadow, S.H.A.R.K., Loophole, Circmvent, Override Worm Hole, Void Cloak, Reboot Untouchable Remnant 2
Archon
Amplify, Power Creep, Spirit Within, Power Leak Reality Rune, Chaos Gate, Havoc Form Flash Caster Remnant 2

 

Remnant 2 Archetypes Mechanics

Archetype Perks

Remnant 2 Perks provide passive abilities to the player There are 5 Perk Types, and only one Perk per Type for each archetype. These passive abilities can be automatically unlocked by leveling up your Archetype, and each one of them will get an upgraded version as you reach the level cap of 10. They will always unlock in the same order, for every Archetype available in the game.(That order being Prime Perk, Damage Perk, Team Perk, Utility Perk, and Relic Perk). This same cycle begins anew, and in the same order, from level 6 to 10, but this time upgrading the base Perks into their final and more powerful version.

gunslinger perks archetypes remnant 2 wiki guide 400px

  • Damage Perks: Perks that scale the damage output of your character.
  • Team Perks: Perks that focus on providing buffs and other effects to your allies, the team, or yourself if playing alone.
  • Utililty Perks: Also referred to as "Quality of Life" perks, these Perks provide small buffs that blend well with the rest of the Archetype’s gameplay elements.
  • Relic Perks: Strong Perks that grant temporary effects for a short duration upon using Relics.
  • Prime Perks: Unique and gameplay defining perks for each archetype. Can be considered as each archetype's ultimate ability. It is the only Perk that receives two upgrades. (One at level 5 and the final one at level 10)

 

Archetype Traits

Traits in Remnant 2 can be divided into two categories: Archetype Traits and Core Traits. Core Traits are common to all archetypees, and refer to more general bonuses such as increasing AOE size, increasing Damage Reduction, increasing Max Health or Max Stamina, etc. At the beginning of the game, players start with 4 Core Traits unlocked (Vigor, Endurance, Spirit, and Expertise). In order to upgrade them, players need to spend Trait Points. They can be obtained by killing Bosses, finding certain books on the ground, and finally, from taking down Aberrations, which are special super elite Enemies that randomly spawn and have their own particular rewards. There are a total of 21 Core Traits in Remnant 2

Archetype Traits, on the other hand, are unique to each archetype, and while playing as that archetype, they don't require trait points. Instead, they level up as you level up your Archetype, capping at level 10. Once you reach that level, that Archetype Trait is unlocked for any other Archetype. should you decide to switch archetype. In this case, leveling up said Archetype Trait also costs Trait Points.

gunslinger traits archetypes remnant 2 wiki guide 400px

 

Archetype Skills

Skills in Remnant 2 are active abilities that serve various purposes during combat, such as providing Buffs and Auras, dealing damage, healing allies etc. These Skills, like Perks and Traits, are locked behind their corresponding archetypes or Archetypes. Each Archetype has three Skills to choose from, of which only one can be equipped at any time. You can freely swap your equipped Skill while out of combat at no cost.

gunslinger skills archetypes remnant 2 wiki guide 85px

Whereas Weapon Mods require you to defeat Enemies to recharge, Archetype Skills instead work on long cooldowns. This means that once a Skill has been used, you'll have to wait a short period of time before being able to use it again. Making the decision of when to use these Skills a vital 

 

Unlocking and Swapping to new Archetypes

Whereas Remnant: From the Ashes only featured 3 Archetypes, you'll be able to select from a wider variety of them in Remnant 2. You are not locked to your starting Archetype in Remnant 2, as more can be unlocked and swapped to as you progress through the game. There is no cost to swapping to a new Archetype, but you'll still have to level the Archetype from scratch. Regardless, your progression on your previous Archetype won't be reset.

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To change your Archetype or , you need to have the corresponding item associated to the archetype and equip it, replacing your previous one. This does not destroy the previous item in the process, only swaps it with the one in the inventory. 

Dual Archetypes

After you've progressed through the campaign enough, you'll get the ability to equip a Secondary Archetype, essentially allowing you to multi-archetype. These Secondary archetypes, will have access to all the same features as the Prime Archetype (a choice of one Archetype Skill out of three, a Trait etc.). Except that, you won't be able to equip the Prime Perk from this secondary archetype.

Based on what Archetypes are equipped on your two slots, your archetype name will be generated. This allows other players to recognize what you are using and how your style of play might be.

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Progression for the Secondary Archetype is separate from the Prime Archetype, i.e., though your Prime Archetype might be at level 6, your Secondary Archetype will start at level 1 when equipped. Any Archetype can be equipped as a Secondary Archetype, allowing numerous archetype combinations, and build variety. Experience gained will be split between both archetypes if neither is at max level. If one archetype is maxed out, the other archetype will receive all of the experience instead.  This section will be updated with more information once more is known about Dual archetypees.

Players will earn the ability to equip a secondary Archetype after earning 10 Trait Points.

 

 

 




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    • Anonymous

      For the duel archetype names, the first half of the name will always be whatever your prime perk is, if you have the challenger as your main archetype then the first half of your title will be Die Hard, if you have the gunslinger then it will be Loaded, etc etc

      For the second half of the title, every combination of two archetypes has a unique name, it doesn't matter which is the prime and which is the secondary.
      They are as follows:
      Gunslinger + Alchemist = Leadbringer
      Gunslinger + Hunter = Sharpshooter
      Gunslinger + Explorer = Raider
      Gunslinger + Engineer = Barrelsmith
      Gunslinger + Challenger = Mercenary
      Gunslinger + Invader = Professional
      Gunslinger + Summoner = Tormenter
      Gunslinger + Archon = Firebrand
      Gunslinger + Medic = Peacemaker
      Gunslinger + Handler = Ridgeback
      Alchemist + Hunter = Isolator
      Alchemist + Explorer = Apothecary
      Alchemist + Engineer = Artificer
      Alchemist + Challenger = Conservator
      Alchemist + Invader = Trickster
      Alchemist + Summoner = Conjurer
      Alchemist + Archon = Thaumaturge
      Alchemist + Medic = Shaman
      Alchemist + Handler = Grey Wolf
      Hunter + Explorer = Outrider
      Hunter + Engineer = Tactician
      Hunter + Challenger = Soldier
      Hunter + Invader = Assassin
      Hunter + Summoner = Painbringer
      Hunter + Archon = Vanquisher
      Hunter + Medic = Ranger
      Hunter + Handler = Predator
      Explorer + Engineer = Pioneer
      Explorer + Challenger = Crusader
      Explorer + Invader = Marauder
      Explorer + Summoner = Herald
      Explorer + Archon = Trailblazer
      Explorer + Medic = Survivalist
      Explorer + Handler = Bloodhound
      Engineer + Challenger = Sentinel
      Engineer + Invader = Operator
      Engineer + Summoner = Mastermind
      Engineer + Archon = Luminary
      Engineer + Medic = Specialist
      Engineer + Handler = Roughneck
      Challenger + Invader ÷ Destroyer
      Challenger + Summoner = Overseer
      Challenger + Archon = Arbiter
      Challenger + Medic = Guardian
      Challenger + Handler = Bulldog
      Invader + Summoner = Tyrant
      Invader + Archon = Ruiner
      Invader + Medic = Bloodletter
      Invader + Handler = Prowler
      Summoner + Archon = Invoker
      Summoner + Medic = Defiler
      Summoner + Handler = Beastmaster
      Archon + Medic = Virtuoso
      Archon + Handler = Harrier
      Medic + Handler = Shepherd

      • Anonymous

        Updated the page (took 5 seconds) to reflect "Archetype" instead of "Classes", hopefully that will help make it a bit clearer on passerbys. I Haven't looked at renaming the actual thread (may not be able to). Oh well, cheers

        • Anonymous

          A new update to the game has made getting some of the trickier classes for hardcore characters without just starting as them. We know that if you unlock the class on a character then you can start as it on a new character, well now Wallace just sells the engrams if you have unlocked them on other characters. This was obviously added to be less frustrating for your second characters, but also helpful for hardcore characters.

          • Anonymous

            Makes sense, this was incredibly powerful and arguably the best AOE clear in the first game. Definitely deserved a difficult unlock, and a neat nod to the modding community

            • Anonymous

              How are you supose to get The Engineer class on Hardcore, on normal you sort off need to die to get it. But you can't die on hardcor :O

              • Anonymous

                Why the hell is this page called "Classes" when in-game it's called "Archetype"? Screws up the search function in this wiki, too

                • Anonymous

                  Is anyone facing a bug that when you are in your character page. The game only shows up your prime architype and you just cant edit your secondary architype. The icon is disappeared and the architype "flag" behind my character shows the prime architype only while I can actually use two artchitype skill.

                  In my case, I use hunter as prime, gunslinger as secondary. Now the game only shows hunter as my class in character page while i can still use gunslinger skill. Which mean my secondary class can never be edited as the icon is gone.

                  • Anonymous

                    The Archon Archetype is unlocked via having these conditions below:

                    One must have the:
                    Explorer Archetype (Treasure Hunter Unlocked)
                    Invader Archetype (Wormhole Unlocked)
                    Realmwalker Armo(u)r Set
                    Labyrinth Staff
                    Cube Gun
                    Ford's Scattergun

                    The jewelery required are as follows:
                    Amulet = Leto's Amulet
                    Rings = Anastasija's Inspiration, Amber Moonstone, Zania's Malice, and the Black Cat Band

                    To open "THE DOOR":
                    Simply step up to the door with all above equipped and you will have a red glitchy effect on your person. The door will be interact-able in this state.

                    • Anonymous

                      For people like myself looking for definitive information on your second archetype, you do get to seamlessly use both archetypes' active abilities. On Xbox, you do this by holding LB, then selecting RB or RT.

                      I searched for this to be explicitly stated all over several wikis and forums, but found nothing.

                      The ONLY thing you miss out on is the Prime Perk from your second archetype.

                      • Anonymous

                        Archon has been discovered and has been obtained. to do so you need the following.

                        Full loadout:

                        Engram Explorer

                        Skill Fortune Hunter

                        Engram Invader

                        Skill Worm Hole

                        Armor Body Explorer

                        Armor Gloves Explorer

                        Armor Head Explorer

                        Armor Legs Explorer

                        Relic Consumable Void Heart

                        Amulet Letos Amulet

                        Ring Amber Moonstone

                        Ring Black Cat Band

                        Weapon Cube Gun

                        Weapon Ford's Scattergun

                        Weapon Labyrinth Staff

                        Ring Anastasijas Inspiration

                        Ring Zanias Malice


                        then interact with corrupted portal in the labyrinth

                        • Anonymous

                          Tip when leveling archetypes: The exp gain is split, so it's actually better to stick with your level 10 prime archetype and simply swap out your secondary

                          • Anonymous

                            So.... Does the Archon exist? How to get through that damn door in the lab?

                            Im still convinced the Archon exists, the skills and perks we were able to see on this site at some point really looked like real things, and I cant believe the devs didnt make a mod archetype. Maybe he's in an upcoming dlc though. Still that would be very weird, as every area has one secret archetype to unlock, except for the lab, unless Archon exists, in which case the lab has its arch too, which makes the most sense to me.

                            How to get the archetype if it exists? I feel like I found everything in the lab, except a way to get through the door with the red lines, so maybe the archetype is behind this door, maybe not. Anyway, there must be something juicy hidden behind that door.

                            • Anonymous

                              Handler + Medic: Bonded Shepherd
                              Medic + Handler: Regenerator Shepherd
                              Looks like it's [Active Prime perk] + [Class combo title]

                              • Anonymous

                                this game seriously needs some kind of build saving system. like, unlock an extra build tab for every 2 unique archetypes you max out or something like that. there are soooooo many builds you can do and starting a new character is kindof a pain when all you wanna do is use a different setup using stuff you already own. not to mention relic fragments unless those or the total-archetype-levels-counter are already account wide or something like that.

                                • Anonymous

                                  There's no point in asking the mods to put back up the old information pertaining to unlocking Archon because the information that was available early on was a joke.
                                  They were just references to the backrooms, one of the screenshots was of a crummy doodle of the Ravager on a wall and the player character picking up a Gunfire Lanyard as an amulet. The only thing in that wiki entry that was said to be needed to access the Corrupted door in the Labyrinth was to be "corrupted," with no specific instructions and a vague non-answer to go by. Chances are it was a goofy photoshop or some of the devs messing around.

                                  The community hunt for this Archetype will just have to keep going, like all the other secrets that took time to figure out in From The Ashes.

                                  • Anonymous

                                    I don't know if anyone has tried this yet but I feel like this is the best place to ask. To get through the corrupted door to Archon, do you have to defeat every Aberration? The color/pattern match up, I feel like the two could definitely relate.

                                    • Anonymous

                                      We know what the Archon has for gear and perks/traits and starts with, fextra. Please just unlock the page so we can help everyone figure this out. The game has released officially now, and I think it's time to re-open that page

                                      • Anonymous

                                        You may as well just show the Archon page Fextralife, your search bar betrays you and shows us the information partially anyways, stop being greedy and trying to withhold information.

                                        • Anonymous

                                          Mods denying access to the Archon information pages is awful. This isn't what a wiki is for. I can't add any information to the pages because they want to curate what the community is allowed to know.

                                          • Anonymous

                                            You can combine items with Dream Catcher if you inspect the weapon in your inventory. The prompt is very finnicky and takes a lot of rotating. I don't know what you combine it with yet. You can do the same with Atom Smasher, and the Rebellion spear. I am trying to see if I can corrupt the weapon in some way to open the red door.

                                            • Anonymous

                                              ugh we need a hint on the Archon. We KNOW it's real. I've been trying to think for two days straight on how to crack open that glitchy door

                                              • Anonymous

                                                For reasons that I do not understand, it is only possible to have 5 archetypes at once. If you want to make another, you have to delete one you already have.

                                                • Anonymous

                                                  Achertype Invader found. you can get the item at root earth on the screaming ball. you need a dreamcatcher mele weapon to get walker dream then use it on quick slot.

                                                  • Anonymous

                                                    SUMMONER FOUND!! purchased from the shop stone randomly found on Yaesha, purchased for 15 "Blood Moon Essence". You can get these from shooting the flying purple wisp like things randomly found throughout Yaesha. Can be found in both story and adventure mode.

                                                    • Anonymous

                                                      Found the Invader! Not the first, I did find a guide though. You need the dream catcher from Losomn. Between the 1st checkpoint and 2nd checkpoint in the horde room there is a hole in the first floor wall in a corner. Follow the path and it will lead you to a open area with enemies and a bulb in the middle. Kill the enemies and pick up the amulet off the bulb. Equip the dream catcher and try to hit the bulb, instead you will poke it and gain a new consumable. Quick slot the consumable and use it, get teleported to an alternate area with a boss fight. Kill the boss and get the wooden shiv!

                                                      • Anonymous

                                                        What do u do if u didn't pick the gunslinger as ur starting class in the EA? Can I just never unlock all classes now?

                                                        • Anonymous

                                                          Event location (Manticora From the Drain) : Ironborough , Losomn
                                                          When you defeat this Manticora it will drop the Philosopher's Stone.

                                                          Event location (Manticora From the Drain) : Tiller's Rest, Losomn
                                                          Manticora Den : Dead Body will have the Alchemist Armor

                                                          • Anonymous

                                                            There appears to be 3 additional archetypes: Engineer (skill invokes heavy weapons that can be placed as turrets), Archon (Mod enthusiast) and Invader (trickster archetype). With those 3, each area has an archetype

                                                            • Anonymous

                                                              Weird that Scrapper and Hunter made the jump to the sequel but Ex-Cultist seems to have not, unless these aren't all the classes.

                                                              • Anonymous

                                                                There are at least 3 more Archtypes and they are in the IGN review, we have Summoner, Alchemist, and Explorer

                                                                • Anonymous

                                                                  If you combine the Medic and Handler you could help your friends/companions stay alive, but also have an additional combantant at your side (The dog).

                                                                  Together with the Handler Archetype perk, Team Work, you can now revive people 30 % faster and take 25 % less damage and additionally with handler and medic you get -2 in stagger while reviving.
                                                                  Not sure if it will be -2 or -1 on reduced stagger while reviving as the Medic's Relic Perk states it will only get -1 on stagger be uppon usage of relic and I'm assuming they go hand in hand since relics are used for healing and reviving .

                                                                  Select Medic as a Main Archetype and Handler as second. This will allow you to able to get relics back regularly due to the Prime Perk the medic class has (Heal 250 health to allies and get a relic back).
                                                                  Especially if you have a dog at your side since it will act as an ally, at least theoretically. But I hope the dog does count as an ally because otherwise it will be hard to use that prime perk if you're playing alone as a medic as there wont be any allies to heal.

                                                                  You can also use the ability "Healing Shield" which allow you and your allies get a shield that lasts for 10 seconds and heal 30 % of their health. Almost giving you a guranteed way to revive any co-op person without using the help of an A.I dog, but still keeping the dog fighting for you.

                                                                  It should allow you to keep your dog alive much better as well since the Healing Shield can reach up to 25 meters and you have to be as close as 25 meters to get the 30 % damage boost from the Handlers Perk.

                                                                  So damage percentages from each class combined would be 55 % damage increase + 10 % critical chance + Dog. But if you're further than 25 meters away you will only get 25 % damage and 5 % critical chance, so dog is important, keep it alive.

                                                                  Also when the dog is near the player it will heal itself because it's near us. So if that count towards the Medic's Prime Perk you will be able to use Relics very often as long as you utilize being near the dog since relics will be regenerated once you have healed an ally up to 250 health.

                                                                  I think this is the peak of a support class as long as you can stay alive yourself. You might not be the best with weapons, but you are the best at supporting, reviving, healing and perhaps even distracting thanks to the dog with maybe Challenger being slightly better.

                                                                  Anyways, hope to see other combinations below and the ideas behind them (:

                                                                  • Anonymous

                                                                    I really hate the changes to traits, I loved stacking all the passives in the last game, and all your actives were gear based so it's not like you could do everything anyway. I'm floored nobody else is as annoyed as I am, this is a massive loss of player power.

                                                                    • Anonymous

                                                                      So if I combine Challenger with Gunslinger and take prime perk of the Challenger , will I still get that sweet 100 % ammo reserve from the Gunslinger? Or will I get Strongback? Or both?

                                                                      My understanding is that I get all archetype perks from both Challenger and Gunslinger if I combine them and I can take whatever archetype skill I want from either Gunslinger or Challenger, but I can only have one prime perk so I have to choose wisely.

                                                                      Correct my faults please : )

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