Archetypes are the Classes of Remnant 2. In Remnant: From the Ashes, starting archetypes only affected what your starting gear looked like, but each could evolve into the same end-game archetypes. This has been changed for Remnant 2, with your Archetype choice at the beginning of the game making a big difference in what kind of Builds you can create. This page covers all of Remnant 2's archetypes and how you can build them.
As you start the game in Remnant 2, you will be archetype-less, and begin with some generic gear, up until you complete the introduction, in which you will decide your Archetype after interacting with Wallace. Once you do, you can skip the prologue/tutorial every time you create a new character.
What is the best Archetype in Remnant 2?
There is no such thing as a best archetype in Remnant 2. The vast amount of Archetypes, Traits, Perks, Skills, and overall customization added to the diverse types of Weapons, Armor, Amulets, and Ring, available make each archetype a viable option for tackling Remnant 2's punishing difficulty. There are more archetypees besides the starting 4, and players can start a new game with them once they unlock them.
- Weapons: Learn about the powerful weaponry at your disposal.
- Armor: Protect yourself from enemy attacks using imposing armor.
- Perks: Learn all about these passive benefits for each Archetype.
- Traits: See all the different traits available in the game.
- Skills: Check all the Skills available for all Archetypes.
- Combat: Learn all the nuances of Combat.
- Builds: Check out the most powerful Builds for Remnant 2.
Loadouts in Remnant 2 - New!
Loadouts are a new feature added with a Patch released on October 27th. This allows players to create a gear preset and then recall it with a single button press, reducing the whole process to mere seconds. This includes Weapons, Mods, Mutators, Archetypes, Skills, Relics, Relic Fragments, etc. Loadouts will also save and recall Traits, but will only recall them if you have the Orb of Undoing in your inventory.
Loadouts cannot be used in combat.
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Utility, Support, Buffing Allies
Mod Power, Mod Generation
Close Range, Durable. hard to Kill
Heavy Weapons, Turret Support
Finding Loot, General Utility
Gun Handling, Fire Rate, Ammo
What are all the Remnant Classes?
Remnant 2 Classes Mechanics
Remnant 2 Perks provide passive abilities to the player There are 5 Perk Types, and only one Perk per Type for each Class. These passive abilities can be automatically unlocked by leveling up your Archetype, and each one of them will get an upgraded version as you reach the level cap of 10. They will always unlock in the same order, for every Archetype available in the game.(That order being Prime Perk, Damage Perk, Team Perk, Utility Perk, and Relic Perk). This same cycle begins anew, and in the same order, from level 6 to 10, but this time upgrading the base Perks into their final and more powerful version.
- Damage Perks: Perks that scale the damage output of your character.
- Team Perks: Perks that focus on providing buffs and other effects to your allies, the team, or yourself if playing alone.
- Utililty Perks: Also referred to as "Quality of Life" perks, these Perks provide small buffs that blend well with the rest of the Archetype’s gameplay elements.
- Relic Perks: Strong Perks that grant temporary effects for a short duration upon using Relics.
- Prime Perks: Unique and gameplay defining perks for each archetype. Can be considered as each archetype's ultimate ability. It is the only Perk that receives two upgrades. (One at level 5 and the final one at level 10)
Traits in Remnant 2 can be divided into two categories: Archetype Traits and Core Traits. Core Traits are common to all Classes, and refer to more general bonuses such as increasing AOE size, increasing Damage Reduction, increasing Max Health or Max Stamina, etc. At the beginning of the game, players start with 4 Core Traits unlocked (Vigor, Endurance, Spirit, and Expertise). In order to upgrade them, players need to spend Trait Points. They can be obtained by killing Bosses, finding certain books on the ground, and finally, from taking down Aberrations, which are special super elite Enemies that randomly spawn and have their own particular rewards. There are a total of 21 Core Traits in Remnant 2
Archetype Traits, on the other hand, are unique to each Class, and while playing as that class, they don't require trait points. Instead, they level up as you level up your Archetype, capping at level 10. Once you reach that level, that Archetype Trait is unlocked for any other Archetype. should you decide to switch Class. In this case, leveling up said Archetype Trait also costs Trait Points.
Skills in Remnant 2 are active abilities that serve various purposes during combat, such as providing Buffs and Auras, dealing damage, healing allies etc. These Skills, like Perks and Traits, are locked behind their corresponding Classes or Archetypes. Each Archetype has three Skills to choose from, of which only one can be equipped at any time. You can freely swap your equipped Skill while out of combat at no cost.
Whereas Weapon Mods require you to defeat Enemies to recharge, Archetype Skills instead work on long cooldowns. This means that once a Skill has been used, you'll have to wait a short period of time before being able to use it again. Making the decision of when to use these Skills a vital
Whereas Remnant: From the Ashes only featured 3 Archetypes, you'll be able to select from a wider variety of them in Remnant 2. You are not locked to your starting Archetype in Remnant 2, as more can be unlocked and swapped to as you progress through the game. There is no cost to swapping to a new Archetype, but you'll still have to level the Archetype from scratch. Regardless, your progression on your previous Archetype won't be reset.
To change your Class or Archetype, you need to have the corresponding item associated to the Class and equip it, replacing your previous one. This does not destroy the previous item in the process, only swaps it with the one in the inventory.
After you've progressed through the campaign enough, you'll get the ability to equip a Secondary Archetype, essentially allowing you to multiclass. These Secondary Classes, will have access to all the same features as the Prime Archetype (a choice of one Archetype Skill out of three, a Trait etc.). Except that, you won't be able to equip the Prime Perk from this secondary archetype.
Based on what Archetypes are equipped on your two slots, your class name will be generated. This allows other players to recognize what you are using and how your style of play might be.
Progression for the Secondary Archetype is separate from the Prime Archetype, i.e., though your Prime Archetype might be at level 6, your Secondary Archetype will start at level 1 when equipped. Any Archetype can be equipped as a Secondary Archetype, allowing numerous Class combinations, and build variety. This section will be updated with more information once more is known about Dual Classes.