Lucky

Prime Perk

lucky perk remnant2 wiki guide 250px
Automatically Unlocked

Grants a 10% chance to spawn additional items and rarer drops when defeating stronger enemies.
Upgraded at Level 5
Grants a 20% chance to spawn additional items and rarer drops when defeating stronger enemies.
Upgraded at level 10
Grants a 35% chance to spawn additional items and rarer drops when defeating stronger enemies.

Lucky is a Perk in Remnant 2. The Lucky perk is Increases the chances of obtaining additional items and rarer drops when defeating stronger enemies. Upgrades at levels 5 and 10 for higher chances of finding valuable loot.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.

 

Remnant 2 Lucky Perk Information

  • Lucky is a Explorer Perk
  • Lucky can be unlocked at level 1 and can be upgraded at level 5 and 10
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.

  

Remnant 2 Lucky Perk Effect 

Lucky Perk Effect:

  • Automatically Unlocked

Grants a 10% chance to spawn additional items and rarer drops when defeating stronger enemies.

  • Upgraded at Level 5

Grants a 20% chance to spawn additional items and rarer drops when defeating stronger enemies.

  • Upgraded at level 10

Grants a 35% chance to spawn additional items and rarer drops when defeating stronger enemies.

 

Remnant 2 Lucky Builds

The following Builds use Lucky:

__builds__

 

Remnant 2 Lucky Notes & Trivia

  • Other Notes and Trivia for the Lucky go here

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Bonded  ♦  Circumvent  ♦  Close Quarters  ♦  Communion  ♦  Dark Blood  ♦  Dead to Rights  ♦  Deadeye  ♦  Die Hard  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Regenerator  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  SHARK  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath



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    • Anonymous

      this seems to apply to the drops from blademaster phantoms that are spawned by blademaster elite enemies, this can cause them to drop lumenite and corrupted lumenite as well as various tiers of iron and runes.

      • Anonymous

        Im not sure but this perk seems to still stay active as a second archetype. Im having double lumenites or corrupted lumenites from elites.

        • Anonymous

          What kind of loot does this give you from the "rarer drops" description? I once got a Simulacrum as a reward for killing a boss on Apocalypse while I had this perk active, would that have been due to this perk?

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