Regenerator

Prime Perk

regenerator perk remnant2 wiki guide 200px
Automatically Unlocked
After restoring 350 Total Health to allies, regain a spent Relic charge. 

Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.
Upgraded at Level 5
After restoring 300 Total Health to allies, regain a spent Relic charge.

Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.
Upgraded at level 10
After restoring 250 Total Health to allies, regain a spent Relic charge.
Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.

Regenerator is a Perk in Remnant 2. The Regenerator perk is empowers the Medic class by allowing them to fully restore an ally's health when utilizing a Relic. As the Medic levels up, this perk further enhances its capabilities by providing the healed ally with damage and damage resistance bonuses for a specific duration, bolstering their combat effectiveness.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.

 

Remnant 2 Regenerator Perk Information

  • Regenerator is a Medic Perk
  • Regenerator can be unlocked at level 0 and can be upgraded at level 5 and 10
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.

  

Remnant 2 Regenerator Perk Effect 

Regenerator Perk Effect:

  • Automatically Unlocked

After restoring 350 Total Health to allies, regain a spent Relic charge.

Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.

  • Upgraded at Level 5

After restoring 300 Total Health to allies, regain a spent Relic charge.

Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.

  • Upgraded at level 10

After restoring 250 Total Health to allies, regain a spent Relic charge.
Resting or Respawning at a Worldstone resets healing accumulation. Each additional player increases the healing requirement by 50%.

 

Remnant 2 Regenerator Builds

The following Builds use Regenerator:

__builds__

 

Remnant 2 Regenerator Notes & Trivia

  • Any form of health restoration provided to teammates, Summons, or yourself counts towards the healing count (including passive health regeneration).
  • If you have all the Relic charges, the healing count stops right before the relic gain (249 etc...) until you use a Relic.

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Bonded  ♦  Circumvent  ♦  Close Quarters  ♦  Communion  ♦  Dark Blood  ♦  Dead to Rights  ♦  Deadeye  ♦  Die Hard  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Lucky  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  SHARK  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath



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