CommunionTeam Perk |
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Reduces Skill Cooldowns by 1% and Heals 2% Max Health once every 3s for allies while an Invoker Skill is active |
Communion is a Perk in Remnant 2. The Communion perk reduces skill cooldown and heals. It is a brand-new Perk debuting in the second DLC of the game, The Forgotten Kingdom DLC
Remnant 2 Communion Perk Information
- Communion is an Invoker Perk
- Communion can be unlocked at level 2 and can be upgraded at level 7
- Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
- Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.
Remnant 2 Communion Perk Effect
Communion Perk Effect:
Reduces Skill Cooldowns by 1% and Heals 2% Max Health once every 3s for allies while an Invoker Skill is active
Remnant 2 Communion Builds
The following Builds use Communion:
Remnant 2 Communion Notes & Trivia
- Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.
- Other Notes and Trivia for the Communion go here
All Perks in Remnant 2 |
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Amplify ♦ Backbone ♦ Benefactor ♦ Benevolence ♦ Best Friend ♦ Bonded ♦ Circumvent ♦ Close Quarters ♦ Dark Blood ♦ Dead to Rights ♦ Deadeye ♦ Die Hard ♦ Dominator ♦ Entranced ♦ Experimentalist ♦ Face of Danger ♦ Gold To Lead ♦ Heavy Mobility ♦ High Tech ♦ Incite ♦ Intimidating Presence ♦ Intuition ♦ Invigorated ♦ Liquid Courage ♦ Loaded ♦ Loophole ♦ Lucky ♦ Magnetic Field ♦ Metal Detector ♦ Metalworker ♦ Mind and Body ♦ Outrage ♦ Override ♦ Pack Hunter ♦ Panacea ♦ Posse Up ♦ Power Creep ♦ Power Leak ♦ Powerlifter ♦ Prospector ♦ Purge ♦ Quick Hands ♦ Regenerator ♦ Residue ♦ Return to Sender ♦ Ruthless ♦ Scavenger ♦ Self Discovery ♦ Shadow ♦ SHARK ♦ Sleight of Hand ♦ Soothsayer ♦ Spirit of the Wolf ♦ Spirit Within ♦ Spirited ♦ Surplus ♦ Swift Shot ♦ Teamwork ♦ Tempest ♦ Terrify ♦ Urgency ♦ Vile ♦ Visionary ♦ Wrath |
Load more
It's feels REALLY bad that you only get the cooldown reduction DURING an Invoker ability. For the other passive bonus' it's fine, but NEEDING to stack a ton of cooldown to benefit from the cooldown perk feels bad. I feel like I NEED to run 70+ cooldown to even use this archetype.
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