Communion

Team Perk

communion perk remnant2 wiki guide200px

Reduces Skill Cooldowns by 1% and Heals 2% Max Health once every 3s for allies while an Invoker Skill is active

Communion is a Perk in Remnant 2. The Communion perk reduces skill cooldown and heals. It is a brand-new Perk debuting in the second DLC of the game, The Forgotten Kingdom DLC

 

Remnant 2 Communion Perk Information

  • Communion is an Invoker Perk
  • Communion can be unlocked at level 2 and can be upgraded at level 7
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.

  

Remnant 2 Communion Perk Effect 

Communion Perk Effect:

Reduces Skill Cooldowns by 1% and Heals 2% Max Health once every 3s for allies while an Invoker Skill is active

 

Remnant 2 Communion Builds

The following Builds use Communion:

 

 

Remnant 2 Communion Notes & Trivia

  • Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.
  • Other Notes and Trivia for the Communion go here

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Bonded  ♦  Circumvent  ♦  Close Quarters  ♦  Dark Blood  ♦  Dead to Rights  ♦  Deadeye  ♦  Die Hard  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Lucky  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Regenerator  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  SHARK  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath

 




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    • Anonymous

      It's feels REALLY bad that you only get the cooldown reduction DURING an Invoker ability. For the other passive bonus' it's fine, but NEEDING to stack a ton of cooldown to benefit from the cooldown perk feels bad. I feel like I NEED to run 70+ cooldown to even use this archetype.

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