Magnetic FieldTeam Perk |
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Unlocked at level 2Heavy Weapons grant 15% Damage Reduction to all allies within 2.5m.Upgrade unlocked at level 7Heavy Weapons grant 15% Damage Reduction and gradually restore Ammo to allies within 2.5m |
Magnetic Field is a Perk in Remnant 2. The Magnetic Field perk is Provides Damage Reduction to allies within range when using Heavy Weapons. Upgrades at level 7 to also gradually restore Ammo to allies, supporting the team further.. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.
Remnant 2 Magnetic Field Perk Information
- Magnetic Field is a Engineer Perk
- Magnetic Field can be unlocked at level 2 and can be upgraded at level 7
- Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
- Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.
Remnant 2 Magnetic Field Perk Effect
Magnetic Field Perk Effect:
- Unlocked at level 2
Heavy Weapons grant 15% Damage Reduction to all allies within 2.5m.
- Upgrade unlocked at level 7
Heavy Weapons grant 15% Damage Reduction and gradually restore Ammo to allies within 2.5m
Remnant 2 Magnetic Field Builds
The following Builds use Magnetic Field:
__builds__
Remnant 2 Magnetic Field Notes & Trivia
- Other Notes and Trivia for the Magnetic Field go here
All Perks in Remnant 2 |
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Amplify ♦ Backbone ♦ Benefactor ♦ Benevolence ♦ Best Friend ♦ Bonded ♦ Circumvent ♦ Close Quarters ♦ Communion ♦ Contingency ♦ Dark Blood ♦ Dead to Rights ♦ Deadeye ♦ Die Hard ♦ Dominator ♦ Dynamic ♦ Energize ♦ Entranced ♦ Experimentalist ♦ Face of Danger ♦ Galvanize ♦ Gold To Lead ♦ Heavy Mobility ♦ High Tech ♦ Incite ♦ Intimidating Presence ♦ Intuition ♦ Invigorated ♦ Liquid Courage ♦ Loaded ♦ Loophole ♦ Lucky ♦ Metal Detector ♦ Metalworker ♦ Mind and Body ♦ Outrage ♦ Override ♦ Pack Hunter ♦ Panacea ♦ Posse Up ♦ Power Creep ♦ Power Leak ♦ Powerlifter ♦ Prospector ♦ Purge ♦ Quick Hands ♦ Regenerator ♦ Residue ♦ Return to Sender ♦ Ruthless ♦ Safeguard ♦ Scavenger ♦ Self Discovery ♦ Shadow ♦ SHARK ♦ Sleight of Hand ♦ Soothsayer ♦ Spirit of the Wolf ♦ Spirit Within ♦ Spirited ♦ Surplus ♦ Swift Shot ♦ Teamwork ♦ Tempest ♦ Terrify ♦ Urgency ♦ Vile ♦ Visionary ♦ Wrath |
- Anonymous
Does having the heavy weapon in your hands still activate the perk ?
- Anonymous
does the lvl 7 upgrade restore ammo to user aswell or only allies?
For some reason the Amplitude trait's +50% AoE and aura radius does not affect this.
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