Engineer

Archetype
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Prime Perk High Tech
Archetype Trait Fortify

The Engineer is an Archetype in Remnant 2. The Engineer is a highly skilled specialist in Heavy Weaponry, capable of carrying or deploying powerful armaments in turret mode. Remnant 2 Engineer's unique abilities, such as Fortify Metalworker, and Magnetic Field, empower them to overclock Heavy Weapons, increase skill damage, and provide damage reduction to allies. As players advance, their Heavy Weapon capabilities and armor effectiveness improve significantly. Archetypes can be considered the different Classes available in-game. Players' Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype's item if they so desire.

 

Heavy Weapons, Turret Support

 

Remnant 2 Engineer Information

  • The Engineer specializes in Heavy Weaponry which can be carried or placed in turret mode.

 

How to unlock Engineer in Remnant 2

To unlock the Engineer Archetype players need to craft the following Engram:

To craft the Drzyr Caliper Engram, players first need to obtain the Alien Device which can be found somewhere at the edge of the map in the second large zone of N'Erud, (either The Eon Vault or Timeless Horizon) on the ground in a toxic and foggy area. It can be located by looking for a formation of three stalagmites on the right and a small raised platform on the left, with a narrow gap between them that the player must enter to jump down into a small hole. The Alien Device can be sometimes seen on the map before entering the contaminated area. There is a small platform the player must jump to off the edge of the map inside the contaminated area.



Starting Equipment for Engineer in Remnant 2

The Engineer starts the game with the following Equipment:

Armor
Weapons

 

Remnant 2 Engineer Archetype Item

  • The Engineer archetype is activated by slotting the Drzyr Caliper item.

 

Remnant 2 Engineer Builds

 

 
 

 

Engineer Progression in Remnant 2

 

Remnant 2 Engineer Prime Perk

All Archetypes have one unique Prime Perk, which becomes available once they use an Archetype as the Main Class. Prime Perks can get two upgrades. The first one when they reach level 5, and the second one once they reach level 10.

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High Tech

Prime Perk
Automatically Unlocked

Holding the SKILL button will Overclock a Carried or Deployed Heavy Weapon. Overclocking grants infinite Ammo, increased Fire Rate, and a 25% damage increase for 15s.

Cooldown: 60s

Upgraded at Level 5

Upgrade: Holding the SKILL button will Overclock a Carried or Deployed Heavy Weapon. Overclocking grants infinite Ammo, increased Fire Rate, and a 25% damage increase for 20s.

Cooldown: 60s

Upgraded at level 10

Upgrade: Holding the SKILL button will Overclock a Carried or Deployed Heavy Weapon. Overclocking grants infinite Ammo, increased Fire Rate, and a 25% damage increase for 25s

Cooldown: 60s

 

 

Remnant 2 Engineer Archetype Perks

Archetype Perks are divided into four different categories: Damage Perks, Team Perks, Utility Perks, and Relic Perks. 

Damage Perk

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Metalworker

Damage Perk
Unlocked at level 1

Increases Skill Damage by 5% and Ranged Damage by 2.5%

Heavy Weapons gain 5% Ammo Capacity, and +2.5% Max Health

Upgrade Unlocked at level 6

Upgrade (level 10): Increases Skill Damage by 50%, Ranged Damage by 25% and Skill and Ranged Critical Chance by 5%

Heavy Weapons gain 50% Ammo Capacity, 25% Max Health, and 25% Weakspot Damage

Team Perk

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Magnetic Field

Team Perk
Unlocked at level 2

Heavy Weapons grant 15% Damage Reduction to all allies within 2.5m.

Upgrade unlocked at level 7

Upgrade: Heavy Weapons grant 15% Damage Reduction and gradually restore Ammo to allies within 2.5m

Utility Perk

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Heavy Mobility

Utility Perk
Unlocked at level 3

Movement Speed while Carrying a Heavy Weapon is increased by 35%.

Upgrade unlocked at level 8

Upgrade: While Carrying a Heavy Weapon, Movement Speed is increased by 35% and both Evade Speed and Evade Distance are increased by 25%

Relic Perk

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Surplus

Relic Perk
Unlocked at level 4

Using a Relic refills 15% of Heavy Weapon Ammo. Bonus is doubled when Heavy Weapon is stowed

Upgrade unlocked at level 9

Upgrade: Using a Relic refills 15% of Heavy Weapon Ammo. Bonus is doubled when Heavy Weapon is stowed. If the Stowed Heavy Weapon is overfilled, the Engineer will drop additional Ammo based on the surplus.

Engineer Skills in Remnant 2

All Archetypes have three skills at their disposal, but they can only have one equipped at a time. These skills have long cooldowns, making the decision of WHEN to use them a crucial one. Skills can't be upgraded, and have only one level.

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Heavy Weapon: Vulcan

Automatically Unlocked

PRESS: Deploys a Vulcan Turret which lasts until its Ammo is exhausted. Turrets that can aim will prioritize targets that the player Aims at. Press SKILL again to enable autonomous targeting.

HOLD: Deploys to Heavv Carry Mode. If Engineer Prime is available, will Overlock the weapon if already in hand or on the battlefield

DOUBLE PRESS: The weapon is reclaimed, returning 75% of its remaining ammo.

Heavy weapon ammo is regenerated by 1.25% every second, and heavy weapons can only be deployed if at least 25% ammo is available.

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Heavy Weapon: Flamethrower

Unlocked at level 5

PRESS: Deploys a Flamethrower turret which lasts until its Ammo is exhausted. Turrets that can aim will prioritize targets that the player Aims at. Press SKILL again to enable autonomous targeting.

HOLD: Deploys to Heavy Carry Mode. If Engineer Prime is available, will Overclock the weapon if already in hand or on the battlefield.

DOUBLE PRESS: The weapon is reclaimed, returning 75% of its remaining ammo

Heavy weapon ammo is regenerated by 1.25% every second, and heavy weapons can only be deployed if at least 25% ammo is available.

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Heavy Weapon: Impact Cannon

Unlocked at level 10

PRESS: Deploys an Impact Cannon Turret which lasts until its Ammo is exhausted. Turrets that can aim will prioritize targets that the player Aims at. Press SKILL again to enable autonomous targeting.

HOLD: Deploys to Heavy Carry Mode. If Engineer Prime is available, will Overclock the weapon if already in hand or on the battlefield.

DOUBLE PRESS: The weapon is reclaimed, returning 75% of its remaining ammo.

Heavy weapon ammo is regenerated by 1.25% every second, and heavy weapons can only be deployed if at least 25% ammo is available.

 

 

Remnant 2 Engineer Traits

The Unique Archetype Trait for the Engineer Archetype is Fortify, and it level ups automatically as the Archetype levels up. 

Level Effect
Level 1
+5% Armor Effectiveness
Level 2
+10% Armor Effectiveness
Level 3
+15% Armor Effectiveness
Level 4
+20% Armor Effectiveness
Level 5
+25% Armor Effectiveness
Level 6
+30% Armor Effectiveness
Level 7
+35% Armor Effectiveness
Level 8
+40% Armor Effectiveness
Level 9
+45% Armor Effectiveness
Level 10
+50% Armor Effectiveness
 
fortify engineer archetype trait remnant2 wiki guide 256px

 

Remnant 2 Engineer Notes & Trivia

  • Ammo generation rate if affected by Skill Cooldown Reduction
  • Prime perk cooldown is affected by Skill Cooldown Reduction
  • Aim Movement Speed, Movement Speed, Evade Distance and Lifesteal bonuses (traits included) works while carrying a Heavy Weapon
  • AOE Size bonuses works with Impact Cannon
  • Deployed Heavy Weapons count as "Summons" for the purposes of Amulets & Rings.
  • Heavy Weapons scale with only Skill damage.
  • All Turrets have a 150% Base Critical Damage.
  • Carried Heavy Weapon melee attack scales witch Melee Damage bonuses.
  • Besides the Vulcan turret, all other Heavy weapons act different when either deployed in turret form or held by the player. Vulcan is a minigun in both forms, Flamethrower is a flamethrower when held and a fire grenade launcher in turret form, and lastly, the Impact Cannon is a chargeable rail gun when held and an AOE shockwave machine in turret form.
  • While carrying a Heavy Weapon, the player will not trigger the cough animation when entering the poisonous fog around the boundaries of open areas in N'Erud, however, once the player triggers any animation that will make the Heavy Weapon disappear from their hands such as jumping or climbing, the cough animation will trigger right after the previous animation ends. (Working as of v384.210)
  • Using the Alchemist Archetype's Vial: Stone Mist skill will allow you to survive N'Erud's Instant Death Blight fog for an extended period of time. This makes it much easier to unlock Engineer.
  • Using a misty blink dodge (by combining the Ring of Omens with any amulet from Yaesha) while carrying a turret in high water will still misty blink dodge instead of the high water hindered dodge.
  • Other Notes and Trivia for the Engineer go here 

     

All Archetypes in Remnant 2
Alchemist  ♦  Archon  ♦  Challenger  ♦  Explorer  ♦  Gunslinger  ♦  Handler  ♦  Hunter  ♦  Invader  ♦  Invoker  ♦  Medic  ♦  Ritualist  ♦  Summoner



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    • Anonymous

      Hello dear development team.
      I would like to contact you with questions and requests,
      In Patch Notes, I did not see any information about the nerf of the heavy weapon: impact cannon. Previously, this weapon penetrated through opponents, which was appreciated by me, but in the latest updates of the game, the weapon no longer penetrates opponents and does not hit targets standing next to each other.

      Question:
      1. For what purpose did they remove the penetration of opponents for this weapon, essentially devaluing its manual use against basic opponents?
      2. Why is there no information about this nerf in Patch Notes?

      Request:
      1. Please return the ability to penetrate opponents for the impact cannon.
      2. I would like to get more enhancements for heavy weapons, in principle, so that builds based on heavy weapons in the hands of an engineer would become more competitive.

      • Anonymous

        Silver Ribbon is a very good compliment to Prime Perk Engineer if you are focusing on damage dealing. 25% bonus skill damage on top of Overclock and Metal Worker is no joke.

        • Anonymous

          If you want to main this archetype my best suggestion is to equip the Soul Link ring, 5% base damage lifesteal works on turrets and will help you stay alive during boss fights very well

          • Anonymous

            Overclock is affected by cooldown reductions.
            With the three cooldown rings and the cooldown trait you get 60% reduction, making it available every 24 seconds.
            While stowed, the heavy gun % ammo recharge is also affected.
            If I use Overclock, then shoot till dry, by the time Overclock is back, the gun has about 30% ammo and can be used again.
            3 ring slots and 10 trait points may not be quite the cost but with the damage Overclock does and the fact that your other skills are also available in less than half the time they would normally be, I feel its worth it.

            • Anonymous

              From testing, it looks like universal crit chance boosters apply to Engineer's skill damage.
              Crit chance boosters used in the Engineer test:
              Engineer's 10% Skill, Challenger's 10% all, Energy Diverter amulet's 10% all, and Burden of the Gambler ring's 10% all. I was critting about half my shots.
              Universal crit damage boosters also work for Engineer's skills, like the Probability Cord ring.

              • Anonymous

                Does anyone know if Stone of Continuance or other sources of skill duration extension work on the Engineers prime perk?

                • Heavy Weapons are affected by these stats, maybe more but these for sure...
                  Fire Rate, Weakspot Damage, Skill Damage, All Damage, Skill Crit Chance, Lifesteal, Fire Damage & Burning Damage (Flame Turret)

                  Heavy Weapons are not affected by anything listed as "Ranged", "Ammo Reserves", or "Magazine".
                  Not sure about Spread or Recoil but they seem to have no affect.
                  No idea about reload speed or overheat but I assume both are useless.

                  Impact Cannon is not an "Explosive" so you can skip trying out those buffs.
                  Any "Standing Still" effects on the player get interrupted by the Impact Cannon when firing due to the self stagger.

                  • Anonymous

                    Currently, as a guest in multiplayer, deploying your turret onto the ground and then picking it up as a heavy weapon will increase your maximum HP for a while or until you drop it.
                    I got to 245 HP with HP gear this way. It was funny to see my HP bar almost touching my turret's ammo counter on my HUD.
                    Note: doesn't work as a host (for me) and it doesn't work if you summon the heavy weapon directly into your hands. Has to be in turret mode first.

                    • Anonymous

                      So unless my maths is off, cool-down trait+ burden of stargazer+burden of rebel= 30s cool-down on its infinite ammo effect, and a 25s duration on the same?

                      ……interesting

                      • Anonymous

                        "Some people think they can outsmart me. Maybe...*sniff* maybe... I've met to meet one that can outsmart bullet."

                        • Anonymous

                          "I am heavy weapons guy. And this... is my weapon. She weights 150 Kilograms and fires 200 dollar custom 2 cartridges at 10,000 round per minute (rpm). It cost 400,000 dollars to fire this weapon... for 12 seconds."

                          • Anonymous

                            I did some light testing, and while the skill is treated as a summon in turret mode, it's treated as a skill while you're holding it. Ranged damage increases don't do anything for the damage, though I've only tested with the minigun so far. If you want more damage on the minigun, skill damage or all damage is the way to go.

                            • Anonymous

                              I can’t attest to if this is the best or not, but I can say that it’s been the most fun for me. Being able to do turret or handheld for the skills means this is an all around enjoyable archtype. You’ll find your abilities to always be useful.

                              • Anonymous


                                Not sure if this is a bug or by design. You do NOT gain experience when a mob is killed by a turret.
                                This also applies to the call of the dog, I did not check other calls, but somehow it's sad.

                                • Anonymous

                                  I've been playing engineer for a bit and the impact gun is mostly the best one. Assuming you have the prime overclock though, the Vulcan laser will have more dps than railgun assuming you are nailing weak spots. The flamethrower is also fast short and infinite punch through aoe that can use that are explosion amulet to make it op. Railgun is pretty powerful though, I'm not really building my stuff minmaxy and you can hit around 4000 dmg crits on oveclock at pretty long range and infinite punch through.

                                  As for turrets Vulcan for consistency, it's never bad. Flame turret is decent dmg aoe but it bugs out ALOT and shoots nothing. Rail turret is basically dogwater on most bosses but on most enemies its pretty good.
                                  Additionally railgun is by far the most ammo efficient, including the turret, which makes it the best one in general use.

                                  • Anonymous

                                    best melee class, chuck leto's gear and some damage reduction rings,bash gods to death with your cannon while they tickle you

                                    • Anonymous

                                      Ridiculously busted class with 50% more armor, huge dps, anti-air summons, infinite ammo, intrinsic elemental damage in flamethrower, and damage reduction with higher uptime than Challenger. I wish Alchemist, Explorer, or Handler were this good, it makes me sad.

                                      • Anonymous

                                        Flamethrower turret with Energized Neck Coil triggers explosions, basically two or three shots specials and also melts some bosses that aren't flying. Strong as it is, it's bugged when lobbing fireballs at flying enemies.

                                        • Anonymous

                                          Nearby to where I found it there was an open drop pod. I don't know if this is something of relevance tho.

                                          • Anonymous

                                            turret can be used as a melee weapon when held that scales with melee damage boosts and doesn't cost stamina to use. basically out performs other melee weapons. you just lose the ability to dodge effectively.

                                            • Anonymous

                                              Skill cooldown effect ammo regen of turrets for mine i put on Burden of the Stargazer , Burden of the Rebel , Black Pawn Stamp and Xenoplasm Concoction
                                              my turrets ammo regen like insane

                                              • Anonymous

                                                What the best secondary classe for engineer in your opnion? For me handler seen to be the best. +SKill Damage +Crit Chance +Move Speed +Heals or Tank +Auto Revive

                                                • Anonymous

                                                  How does the Trait Rugged affect the Turrets?

                                                  Rugged gives +10% to +100% Summon Health

                                                  Do the Turrets have health? Or does this increase their Ammo Capacity?

                                                  • Anonymous

                                                    I got engineer to level 10, the level 10 prime perk has a CD of 42 seconds. I do have level 10 expertise but it doesn't seem to effect prime perk CD.

                                                    • Anonymous

                                                      Flamethrower turret acts more as a napalm launcher firing a single powerful hit that applies a passable dot, it does turn into a flamethrower when held in your hand but unfortunately the damage is absolutely abysmal; in my case the "napalm shot" in turret mode did ~700 damage per shot firing every few seconds, where as the flamethrower ticked for under 100 damage - the damage ticks about once per second, extremely underwhelming

                                                      • Anonymous

                                                        It appears that Engineer weapons scale purely on skill damage, whether they are in turret mode or being held.

                                                        • Anonymous

                                                          The area you jump to has a very distinct rock formation you can look for, that always seems to be consistent:
                                                          A small platform with four large stalagmites to the left of the area and a row of stalagmites to the right.

                                                          • Anonymous

                                                            Ok, so maps won't help you, the area you jump into isn't visible until you jump in it... find a picture of the rock and the columns, and then just wing it on whatever second open area you get into.

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