New Player Help for Remnant 2 covers valuable information for players new to the Remnant series. This page aims to provide the basic tools and knowledge required in progressing through the game. This serves as a good starting point in not only helping new players, but also refreshing veteran players on the game's mechanics. This page will be updated with key information regarding Remnant 2 fresh game playthroughs once more is known.
Related Links for Remnant 2
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Remnant 2 New Player Help
Checkpoints and Resting in Remnant 2
Resting at checkpoints replenishes Ammo and Relics at the cost of respawning all basic enemies in the world.
In multiplayer, resting also respawns any fallen allies. All players must be using a checkpoint in order to rest.
What Difficulty should I choose?
Remnant 2 is a difficult and challenging game. It has intricate mechanics that may take some time to get used to. At the start of the game, players will be able to select one of three difficulty modes.
These difficulty modes are:
- Survivor: This difficulty is meant for new players to the genre and those who want to mainly enjoy the story.
- Veteran: This is the regular difficulty, ideal for players who want a little challenge.
- Nightmare: This difficulty is meant for experienced players and people who want a tough challenge.
- Apocalypse: This is the toughest difficulty, expect a hard challenge and many retries.
Rookie players should select Survivor difficulty, as it allows the most forgiving experience, while they also learn the mechanics of Remnant 2.
Veteran is recommended for players who want a challenge and are already acquainted with the mechanics of the game, such as Remnant: From the Ashes veterans.
Nightmare, on the other hand, is not recommended as a starting difficulty, at least, until players level up and acquire better gear.
Visit Your Merchants!
This shouldn't come as a surprise, since Merchants in this type of game always have some valuable Items or gear at their disposal. But in Remnant 2, this is specially important. McCabe, a returning character from Remnant from the Ashes, is back again in charge of Weapon Mods and can craft some interesting Weapons. Visiting her after clearing a Boss or a World Boss is a must. She will update her inventory accordingly each time you obtain new materials.
Cass is another significant Merchant to visit, since she replenishes her stock from time to time and may sell some useful Crafting Materials. This allows you to obtain Materials in an easier method than relying on the RNG.
A new feature that adds even more versatility and variety to the Classes in Remnant 2 is the ability to have two active Archetypes at the same time. This becomes available once you have obtained at least 10 trait points. Given you have at least one more Engram, besides the one currently equipped, players can equip it in the newly available Engram Slot after obtaining that tenth trait point.
Players will gain all abilities of the second archetype they choose to equip, except for the Prime Perk, which only becomes available for the Prime Archetype.
These dual Archetypes combinations create a new name for the class. For example, combining a Prime Gunslinger with a Secondary Challenger creates a new name called Loaded Mercenary. This allows other players to immediately recognize but your name which Archetypes or Classes you play, thus being able to quickly determine which role you may fulfil in a multiplayer game.
What Class should I pick to start Remnant 2?
Remnant 2 has 4 starting Classes. They are Challenger, Handler, Hunter, and Medic. If you have pre-ordered the game, you also gain early access to the Gunslinger. These are very distinct Classes, but all of them are equally capable of carrying a player throughout the game. Note that maybe the Challenger, given its high defense and heavier armor, may be a friendlier selection for rookies or players that are starting in games like Remnant 2.
What is adventure Mode in Remnant 2?
Adventure Mode is another way to play Remnant 2 and becomes available once players have conquered their first World Boss. Adventure Mode works as a quick match or arcade mode, in which players can select a World and complete its objectives but it is not tied to the overarching story of Remnant 2.
This is useful for hunting specific loot or aiming to delve into a specific area or Location. Note that playing adventure mode DOES NOT interfere with your Main Campaign progress.
Almost everything in Remnant 2 relies on RNG. For example, once you start, you may get a starting world different from that of another player. Even if you manage to get the same world, you may get different dungeons, different events, or even a different storyline. Each World has at least two different main storylines, besides the over arching plot regarding Clementine and the Root.
This grants the game an insane amount of replayability, guaranteeing that no playthroughs will be exactly the same.
If you want a certain Event, item, or a certain storyline to happen, your best bet is to re-roll the world you are looking for in Adventure Mode.
Traits and Trait Points
As you progress through the game, you will find an Item called Tome of Knowledge, which once grabbed, grants players +1 Trait Points. Trait Points can be spent on Traits. Don't be afraid to experiment because Wallace can craft the Orb of Undoing that allows you to respec your trait points.
No More Armor Set Bonuses
Armor Sets have been changed significantly since Remnant: From the Ashes. Set bonuses are no longer a thing. Even though, players still receive different resistances to damage and stats through Armor, having a whole set does not grant any bonus beyond maintaining an overall aesthetic. Another change from the previous game, is that Armor can no longer be upgraded. Once you pick an armor piece or set, those are going to be their final stats.
You do have to pay attention, as is common in all souls-like games, to the total weight your Armor Set provides. Weight has an impact on your ability to roll, which is crucial to survive and dodge attacks. Players that have heavier sets, may experience less nimble and useful rolls.