Locations for Remnant 2 features all discoverable locations, areas, and regions in the game. Remnant 2 will take place across multiple worlds, each with different types of Enemies, Weapons, and Items. Once more has been discovered, this page will be updated with more information on Remnant 2 Locations.
- If you have any Deluxe Edition or Ultimate Edition equipment bonus, you will receive their benefits as soon as you enter your first world, after leaving Ward 13.
Above your mini-map, next to the Location's name, players will spot a number that tell the power level of the zone you are exploring. This means the enemies you will encounter in this area will be of that level, and if your gear level is below that number or significantly below that number, you will find the area very difficult.
Players will have to upgrade their gear, in order to be up to level with the challenges presented throughout the area. This doesn't mean that you can't do it if you have a lower Power Level, but it will be much more challenging.
World Order in Remnant 2
One of the most distinctive characteristics of Remnant 2 is the randomness of events and worlds. Every time you start a new game, the world order may differ from your previous playthrough. The order in which worlds are tackled is not fixed, meaning that there is no such "first world". In a playthrough your first world may be Losomn, and as you start another one it may be Yaesha or N'erud. The only ones that are locked behind story-driven parts are The Labyrinth and Root Earth.
Even Events or main stories within each world may differ from playthrough to playthrough. This elevates the amount of replayability and unpredictability of Remnant 2, making it a different experience every time a new game is started.
Remnant 2 Locations Guide
The inhabitants of Ward 13 emerged from behind its walls and created a sanctuary of safety and hope.
The Dran and Fae worlds merging into one world has caused chaos and confusion.
Beatific Palace ♦ Postulant's Parlor ♦ Brocwithe Quarter ♦ Butcher's Quarter ♦ Cotton's Kiln ♦ Council Chamber ♦ Council Tribunal ♦ Ironborough ♦ Malefic Gallery ♦ Malefic Palace ♦ Nimue's Retreat ♦ Postulant's Parlor ♦ Tiller's Rest
The citizens of Yaesha have attempted to stem the tide, fighting back against the unrelenting forces of the Root, but this has proven to be a futile endeavor. The Red Throne ♦ The Withering Weald ♦ The Chimney
N'Erud denizens, the Drzyr, discovered a supermassive black hole that may hold the mysteries of creation.
Seeker's Rest ♦ Phantom Wasteland ♦ Vault of the Formless ♦ The Hatchery ♦ Tower of the Unseen ♦ Timeless Horizon ♦ Void Vessel Facility ♦ Astropath's Respite ♦ Alepsis-Taura ♦ The Eon Vault ♦ Spectrum Nexus ♦ The Dark Conduit
The Labyrinth continues to collapse, causing abnormal aberrations to appear on other worlds.
The end of the journey, the origin of it all