The Invoker is an Archetype in Remnant 2. The Invoker is the newest Archetype introduced in The Forgotten Kingdom DLC, they are a powerful spellcaster with the Prime Perk Visionary, which grants a double charge of any skill. They can cast spells to inflict debuffs on enemies while granting positive buffs on allies. Archetypes can be considered the different Classes available in-game. Players' Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype's item if they so desire.
Invoker Description to be added.
Remnant 2 Invoker Information
The Invoker is a powerful spellcaster that can double all Skill charges with their Visionary Prime Perk. They excel at increasing all spells' potency and duration.
How to unlock Invoker in Remnant 2
To unlock the Invoker Archetype players need to craft the following Engram:
To craft the Spirit Flute Engram, players first need to obtain Old Flute and must have received Lydusa's Curse.
Getting the Disciple Set
After defeating Cinderclad Monolith in The Ancient Canopy, you will reach a new zone. To your left you will find Walt, and near you will find a lever that lower the staircase. Use it.
Turn around and take the elevator to the bottom, and head to the top of the now descended staircase. Go down the stairs and enter another area of The Ancient Canopy, until you find a small door.
Enter through it, but beware the pressure plates, as it will activate some arrows-based traps.
Move around the sand to reach the other side. Keep in mind that the sand slows you down. Once you reach the other side, you will find the Disciple Set.
Getting the Old Flute
If you've noticed, you will see two strange piles of sand in the trap room. Head there, timing your dodges and moving, and stay there until the sand swallows you. It may take 5 or so minutes.
Once you drown in the quicksand, you will reach a secret room. There you will find the Old Flute. With this item, head back to Wallace in Ward 13 to craft the Spirit Flute.
Remnant 2 Invoker Builds
Please refer to the Builds page to learn more about the best Invoker Builds.
Starting Equipment for Invoker in Remnant 2
The Invoker starts the game with the following Equipment:
Armor
Weapons
Remnant 2 Invoker Archetype Item
- The Invoker archetype is activated by slotting the Spirit Flute item.
Invoker Progression in Remnant 2
Remnant 2 Invoker Prime Perk
All Archetypes have one unique Prime Perk, which becomes available once they use an Archetype as the Main Class. Prime Perks can get two upgrades. The first one is when they reach level 5, and the second one once they reach level 10.
Remnant 2 Invoker Archetype Perks
Archetype Perks are divided into four different categories: Damage Perks, Team Perks, Utility Perks, and Relic Perks.
Damage Perk
Entranced
Damage Perk
Unlocked at level 1
Increases Skill Damage by 30%, Elemental Damage by 15%, and Skill and Elemental Critical Chance by 5%.
Damage Increases with Invoker level.
Upgrade Unlocked at level 6
???
Team Perk
Communion
Team Perk
Unlocked at level 2
Reduces Skill Cooldowns by 1% and Heals 2% Max Health once every 3s for allies while an Invoker Skill is active
Upgrade unlocked at level 7
???
Utility Perk
Mind and Body
Utility Perk
Unlocked at level 3
Increases Movement Speed by 5% and Damage Reduction by 5% while an Invoker skills is active.
Upgrade unlocked at level 8
???
Relic Perk
Soothsayer
Relic Perk
Unlocked at level 4
On Relic use, extend the duration of active Invoker skills by 20% of the base duration. Cannot exceed base duration
Relic Use Speed increased by 25% while an Invoker skill is active.
Upgrade unlocked at level 9
???
Invoker Skills in Remnant 2
All Archetypes have three skills at their disposal, but they can only have one equipped at a time. These skills have long cooldowns, making the decision of WHEN to use them a crucial one. Skills can't be upgraded, and have only one level.
Way of Kaeula
Automatically Unlocked
Invoke Kaeula to cast a Tidal Wave, dealing 517.6 Elemental Damage and conjuring a 30m Rainstorm for 19.5s. Allies inside Rainstorm gain HASTE. Enemies inside Rainstorm gain DRENCHED for 10s.
DRENCHED: Reduces Movement Speed by 10%. Every few seconds, lightning strikes enemies dealing 1,053 base SHOCK damage split among DRENCHED targets.
Cooldown: 112.8s
Way of Meidra
Unlocked at Level 5
Invoke Meidra to heal all allies for 20% Max Health over 1.5s and conjure a 20m Forest Growth for 19.5s. After fully blooming, allies in the Forest Growth heal 2% Max Health per second and gain 3% of base damage dealt as Lifesteal. Enemies inside Forest Growth gain GLOOM for 10s.
GLOOM: Increases incoming Elemental Damage by 15%.
Cooldown: 112.8s
Way of Lydusa
Unlocked at level 10
Invoke Lydusa to infuse Ranged and Melee Damage with the power to apply BRITTLE, allowing the Invoker to generate Sand Devils through damage or kills. Lasts 19.5s.
Reactivating the skill consumes all Sand Devils generated and casts a 15m Sand Blast dealing 100 Elemental Damage per charge. Max 10 charges.
BRITTLE: Increases incoming Critical Chance by 5% and Critical Damage by 15%.
Cooldown: 112.8s
Remnant 2 Invoker Traits
The Unique Archetype Trait for the Invoker Archetype is Gifted, and it levels up automatically as the Archetype levels up.
Level | Effect |
---|---|
Level 1 |
+3% Skill Duration |
Level 2 |
+6% Skill Duration |
Level 3 |
+9% Skill Duration |
Level 4 |
+12% Skill Duration |
Level 5 |
+15% Skill Duration |
Level 6 |
+18% Skill Duration |
Level 7 |
+21% Skill Duration |
Level 8 |
+24% Skill Duration |
Level 9 |
+27% Skill Duration |
Level 10 |
+30% Skill Duration |
Remnant 2 Invoker Notes & Trivia
- Other Notes and Trivia for the Invoker go here
A really wasy way to find the right spot to sink is by turning left after leaving the armor set location, and noticing the 2 sand dunes in the corner. The arrow traps are missing 2 dart spitters on this location, too. Going to the dunes you'll notice a small circular swirl of sand between the 2 sand dunes. That's where you stand. Think of it like a whirlpool in your sink that leads to the drain.
This hint should help people make sure they're in the right spot when going for the Old Flute
- Anonymous
go to armor location
then from there turn left to where there is 2 sand piles and stand between them which is between darts
you do not need the stone curse at all
But, you DO NOT move at all
And you will slowly but surely see your character sink
and Like others stated
it is like sewer rat and nerud zombie pod
you will "Kinda" die and respawn sleeping in a pile of sand
So it is doable hardcore
And if in coop others can just use flask Or fruit to KT
- Anonymous
I removed the note about having to have the curse in the wiki. You don't. I just obtained the Invoker archetype without even meeting the person who curses you. If they died, they were standing in the wrong place.
- Anonymous
I go down into the room where the flute is supposed to be but it’s not spawning for me.
- Anonymous
I don't like how you need to have an ability active to benefit from the cooldown effect of the aura. I get that this is the ability spam class, but it feels bad to need 75% or more cooldown to fully benefit from what should be giving cooldown to begin with. The cart before the horse and all that.
- Anonymous
I got to the room with the flute without the curse after finishing the dlc.
- Anonymous
- Anonymous
Can we use Invoker in 2d archetype slot? It does not show up for some reason
Seems like only Main class can use it
- Anonymous
I unlocked it without having her curse, after I gave her the cherished whatever and she removed the curse from me and I got the tear of lydusa, it still worked for me
- Anonymous
AFK in some sand and we'll give you a new class :) can't wait to do this
- Anonymous
Update if you play CO-OP: one player needs to be dead and the other needs to go down in the sand, they all will be revived afterwards in the new room with the Old Flute. Just like for Losomn with the sewer rat.
- Anonymous
For those who don`t see progress in the sand its because you need Lydusa`s curse first, talk to her first then go into the dunes.
- Anonymous
Although I found a strange mound, I thought there were only equipment there, so I just used the Worm Hole to fly over...
- Anonymous
Any success on console? Xbox been sitting at the pile for 35 minutes and nothing past character groin
- Anonymous
Bruh, if thats how you unlock the subclass that is ridiculous ngl
- Anonymous
If you're in a team, only one of you has to get down there. Try not to stand together and jostle each other. Once one of you drops, the checkpoint will update and the others can just die to the arrows to spawn in the room.
- Anonymous
From Reddit (not my thread): Go to where you get the Disciple armor set. Stand in the sand till it covers your head. I stood where the 2 sand piles were almost touching. You will respawn in a room with the flute.
- Anonymous
- Anonymous
Trait increases skill duration, capping out at +30% at max level
Make sure to unequip everything what makes you skip death, like the Challenger prime perk and Black Cat Band.
Makes sense afterwards, since you have to "die" there.
I had troubles to drown before, even with Letos Armor II - with and without the curse.
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