Archon

Archetype
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Prime Perk Tempest
Archetype Trait Flash Caster

The Archon is an Archetype in Remnant 2. The Archon embodies the support and utility-focused character archetype, wielding unparalleled expertise in Weapon Mods and Mod Power generation. With a deep understanding of the Labyrinth's secrets, they command an array of abilities that bestow potent buffs upon their allies.  Archetypes can be considered the different Classes available in-game. Players' Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype's item if they so desire.

 

Mod Power, Mod Generation

 

Remnant 2 Archon Information

Remnant 2 Archon is a special class that is hidden behind several steps and can only be unlocked after finishing the game once.

  • The Archon is the master of Weapon Mods and Mod Power generation

 

How to unlock Archon in Remnant 2

To unlock the Archon Archetype players need to craft the following Engram:

To craft the Hexahedron Engram, players first need to obtain Strange Box, found at The Backrooms. You will need to have a specific loadout to become corrupted, and thus this means that you need to have completed the story at least once:

In the Labyrinth, head to the portal that changes. Wait until you see the scene in which you will drop into nothingness, and after two seconds enter. A bridge will appear, granting you safe passage. Move to the back of the room, you will have to fight some enemies, and turn right to find the Corrupted door. Equip every piece of gear we mentioned previously, and you will be able to open it using the biome portal key. Go through the gate, you'll be at "The Backrooms". Explore the backrooms until you find the Strange Box. Alongside the Strange Box, you can find the Bisected Ring and the Gunfire Security Lanyard Amulet. There are no Enemies, nor Bosses here. Not even puzzles to solve. This is an ideal area to use the Fortune Hunter skill of the explorer, to be able to grab all three items as fast as possible.

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Starting Equipment for Archon in Remnant 2

The Archon start the game with the following Equipment:

Armor
Weapons

 

Remnant 2 Archon Archetype Item

  • The Archon archetype is activated by slotting the Hexahedron item.

 

Remnant 2 Archon Builds

 
 

 

Archon Progression in Remnant 2

 

Remnant 2 Archon Prime Perk

All Archetypes have one unique Prime Perk, which becomes available once they use an Archetype as the Main Class. Prime Perks can get two upgrades. The first one when they reach level 5, and the second one once they reach level 10.

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Tempest

Prime Perk
Automatically Unlocked

Automatically generate 10 Mod Power per second. Casting a Mod doubles this amount for 6s.

Upgraded at Level 5

Upgrade: Automatically generate ?? Mod Power per second. Casting a Mod doubles this amount for 8s.

Upgraded at level 10

Upgrade: Automatically generate 15 Mod Power per second. Casting a Mod doubles this amount for 10s.

 

 

Remnant 2 Archon Archetype Perks

Archetype Perks are divided into four different categories: Damage Perks, Team Perks, Utility Perks, and Relic Perks. 

Damage Perk

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Amplify

Damage Perk
Unlocked at level 1

Increases Mod Damage by +5%.

Increases with Archon Level.

Upgrade Unlocked at level 6

Upgrade: Increases Mod Damage by +30% and grants +10% Mod Critical Chance.

Damage increases with Archon Level.

Team Perk

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Power Creep

Team Perk
Unlocked at level 2

After casting a Mod, 5% of the Mod Power spent will be regenerated by all allies over 10s.

Upgrade unlocked at level 7

Upgrade: While Power Creep is active. allies will also gain 5% Mod Power Generation.

Utility Perk

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Spirit Within

Utility Perk
Unlocked at level 3

Reduces the Mod Power requirement for all Mods by 15%.

Upgrade unlocked at level 8

Upgrade: After casting a Mod instantly regain 15% of the Mod Power spent.

Relic Perk

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Power Leak

Relic Perk
Unlocked at level 4

Using a Relic grants 100 Mod Power for both equipped Mods.

Upgrade unlocked at level 9

Upgrade: Grant an additional 100 Mod Power to the current mod.

 

Archon Skills in Remnant 2

All Archetypes have three skills at their disposal, but they can only have one equipped at a time. These skills have long cooldowns, making the decision of WHEN to use them a crucial one. Skills can't be upgraded, and have only one level.

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Reality Rune

Automatically Unlocked

Conjures a 7m protective dome which applies SLOW to any enemy or enemy projectiles. Allies inside gain 25% Damage Reduction and automatically generate 50 Mod Power per second. Lasts 15s.

Cooldown: 75s

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Chaos Gate

Unlocked at level 5

Conjures a 7m unstable zone which grants stacks of UNBRIDLED CHAOS. Lasts 20s.

UNBRIDLED CHAOS: Allies gain +0.7% to All Damage dealt and +0.3% to Damage taken. Stacks up to 50 times. lasts 1s.

Having any stacks grants +5% Mod Generation.

Cooldown: 85s

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Havoc Form

Unlocked at level 10

Unleashes the powers of the  Labyrinth to empower the caster with new abilities. Lasts 30s.  Duration is reduced when Havoc Form special abilities are used.

FIRE: Blasts Lightning Tendrils from the Archon's hand, dealing 84.2 SHOCK Damage per second to targets within 15m.

AIM: Raises a 3m Energy Shield which deals 35 SHOCK damage per second and reduces incoming damage to all allies by 50%.

DODGE: Performs a Blink Evade that deals 100 SHOCK damage to enemies within 5m.

Cooldown: 120s

 

 

Remnant 2 Archon Traits

The Unique Archetype Trait for the Archon Archetype is Flash Caster, and it level ups automatically as the Archetype levels up. 

Level Effect
Level 1
+5% Casting Speed
Level 2
+10% Casting Speed
Level 3
+15% Casting Speed
Level 4
+20% Casting Speed
Level 5
+25% Casting Speed
Level 6
+30% Casting Speed
Level 7
+35% Casting Speed
Level 8
+40% Casting Speed
Level 9
+45% Casting Speed
Level 10
+50% Casting Speed
 
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Remnant 2 Archon Notes & Trivia

  • Other Notes and Trivia for the Archon go here 

     

All Archetypes in Remnant 2
Alchemist  ♦  Challenger  ♦  Engineer  ♦  Explorer  ♦  Gunslinger  ♦  Handler  ♦  Hunter  ♦  Invader  ♦  Invoker  ♦  Medic  ♦  Ritualist  ♦  Summoner



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    • Anonymous

      Heads up for people wanting to do a Havoc Form build at the current moment, it's super buggy, especially when you get staggered, you seemingly lose the forms abilities for a little until you stop up entirely and let it "recover" on top of using it with Invoker, it'll consume the second charge when you go to recover from being staggered, completely loses you, your momentum in a fight.

      • Anonymous

        the Havoc Form slaps hard with a good build.
        my current build revolcing about crits.
        Nightweavers Grudge (+20% crit chance + haste) by negative stat on you or enemy) + Atonement Fold (self bleed stat +10% crit chance, but 50% reduced healing) + Burden of the Gambler (no weakspot but +10% crit chance and +20% crit dmg) = 40% crit chance. Devoured Loop for the 1% chance of Skill CD resets and Stone of Continuance for 25% longer Skill duration. Maybe Kynetic Cycle Stone for 20% faster casting speed, since faster casting boosts the havoc forms damage too. Haste improoves all Speeds, except movement speed, so casting speed by 7% too. Havoc Form doesn´t land weakspots, so buden of the gambler is a fine upgrade if you use the havoc form as your main damage source. but can be replaced for something else to boost damage if you like keep weakspots available during skill cooldown.
        On the Relic: +20% faster casting speed, 15% skill duration and +10% skill damage.
        Archon as main or second archetype paired with Engineer for +50% skill damage boost. The Turrent deals pretty good crit damage when fired from the hands.
        ----
        So far with my setup, normal shock damage is 269 damage per tick, 457 on crits. and it crits ALOT. 42 seconds skill duration (though firing lightning drains it quicker) dealing around 43k on the training dummy´s alone and able to reset the cooldown of the havoc form, though it´s unrelyable due to the 1% chance on crits. try the Tommygun with Momentum mutator for high crit chances IF the havoc form crits didn´t reset the CD.

        • Anonymous

          If you're a jolly cooperator you can actually unlock the door for other players that may not have all the necessary knowledge or items, thus unlocking Archon for other players or getting it unlocked yourself as early as The Labyrinth is completed on a new character!

          • Anonymous

            I both love and hate how you get this class
            I love how they rewarded dataminers and people who go through the game’s code with a special Easter egg,
            But I don’t like how an entire subclass is restricted if you are not someone who searches through wikis and online convos
            IDK it’s just weird to me

            • Anonymous

              Question: This wiki page mentions starter gear for this archetype. But as far as I know you can't start with it? Or is the unlock somehow account wide and when you start a new game wallace lets you chose this class as starter once you unlocked it?

              • Anonymous

                Just some thoughts on Archon.

                2 of the 3 skills require you to stand in a small area in a game that wants to to be constantly moving and dodging. One of which makes you take more damage.

                Reality Rune is an interesting defensive skill, giving you more time to react to enemy attacks by slowing projectiles and melee attackers. There is 2 main issues though. One, some enemy "projectile" attacks simply ignore it such as the lasers from the eye robots in Nerud. Two, larger melee bosses can and will still hit you easily as it doesnt slow down until they enter it, but their weapon might touch you before that happens - like Annihilation or Venom. I do not like this skill, as I am very mobile. The only really good use I have found for this is to place it in a choke point - which works great.

                Chaos Gate's damage and mod buffs are nice, dont get me wrong. It just can be hard to see out of - especially against root enemies - because of the red. Making me take more damage and stay in onr spot for a mere 15% damage boost is just not a good tradeoff. Especially against aggressive melee enemies - such as the buzzsaw elites in Losomn or the Root Knight elites that can dig underground in Yaesha.

                Havoc Form is a ton of fun, but buggy as all hell and totally contradicts the rest of Archon's kit. As of writing this, it rarely actually does damage in mutiplayer. Movement Speed also has zero effect on Havoc Form - but Aim Down Sights movement speed while firing lightning makes Havoc Form move at super speeds. I have found that it is the definition of consistant damage. In my particular build, I get about 1100 DPS with it. Fairly low to be honest, but combined with an incredible dodge that is instant and damages targets and some skill duration it can be very consistant. With the ADS Movement Speed bonuses, it is perfect for area exploration because of the arcing effect on the lightning. Opposite to the Enigma, it arcs farther and does not lose damage for each subsequent target. Cast Speed effects the DPS output as well, moreso than Skill Damage - simply making the damage tick more often. The issue with Havoc Form is the same as the rest of the Archetype.

                The Skills contradict the rest of Archon's kit. Archon is all about mod damage! You pick it to shoot all your mods all the time. However, only 1 of the 3 skills boosts or interacts with Mods in amy way - Chaos Gate with 25% boosted Mod Generation and the 15% All Damage. Havoc Form wants you to ditch your mod boosting equipment in favor of Skill. If you use Elemental mods, you can boost them both, and cast speed boosts them both, but it really feels like a missed opportunity to not give Archon a Gunslinger Bulletstorm style skill for Mods, or by giving it a perk that allows Mod boosting stats to effect the skills. With all that said, subjectively, it is a blast of an Archetype. Tons of fun, and 100% worth the headache to acquire.

                • Anonymous

                  Is it true that this was a datamine challange? If its already over, they should just patch the class to be more simple to find.
                  It took more hours following the guide to get this class. And there is no way a normal player could ever find this class without a guide.
                  In my opinion that is kinda dumb. I hope they make it easier for new players in the future.

                  • Anonymous

                    Doesn't the havoc form look like a rip off of an arc warlock ability from destiny 2? I even think the icon looks like a dead ringer for the icon of that ability in destiny 2.

                    • Anonymous

                      I got every piece i need equiped i leveled up as it should be but i am not geting corupted status and cant click the corupted portal what a disapointment after all this… :(

                      • Anonymous

                        I don't understand what's all the fuss about :)
                        Class is generally OP, especially with proper gear. I might be wrong with my calculations, but it seems that with some mods you'll be able to not waste any ammo at all, just shooting your mods all the time.
                        In many games such classes are usually given as a reward for finishing game on hardest difficulty or 100% completion.

                        • Anonymous

                          The only disappointing thing about getting this class is that there weren't any enemies in the back rooms.

                          • Anonymous

                            Chaos gate is bad

                            All classes can have their bonusses without any drawbacks and suddenly the casters make an Elden Ring Terra Magicus where you take extra damage.
                            I could understand it not being a moving area around you if it were powerful enough (it isn't) but also receiving extra damage while you are in your damaging zone?

                            Literally all classes have extra defense or damage buffs with almost no penalties, except for any minor movement speed debuffs related to increased damage/defense. And the caster class needs to negate its little survivance by standing still in a narrow area and taking extra damage for a minor buff?

                            • Anonymous

                              Damn- build fully into mod damage, and a lot of the slow/occasional mods become incredible.

                              Fargazer especially absolutely melts

                              • Anonymous

                                make sure you dont reroll your campaign before getting the invader class as you cannot get root earth in adventure mode so you will have to complete campaign again just to get invader class if you reroll too quick

                                • Anonymous

                                  Hey man. Don't be too keen on finding this class at first. Beat the game and than worry about it later.

                                  You can always start this class on hardcore anyways.

                                  • Anonymous

                                    The description how to get items are awful on thus Wiki.

                                    Zanias Malice:
                                    Before you drop down to get the heart!!!!

                                    The way to the Ring is a duffrebt one than the one to the heart

                                    • Anonymous

                                      The grind is cut down significantly if your starting class is Explorer because it starts with the Compass, Realmwalker Set, and Ford's Shotgun

                                      • Anonymous

                                        At least on PS5, the Havoc Form main attack is bugged and will NOT hit if you're over 100% skill casting speed. Tested with a casting speed relic fragment and kinetic cycle stone.

                                        • Anonymous

                                          How sweet would it be if one of the DLCs is looking for Ford through the back rooms. The enemies could be so messed up I’d love it.

                                          • The prime perk is somewhat misleading, it could use better wording, and it's partly wrong. It doesn't grant you 100% increased mod generation; it increases your existing mod generation by 100% and grants a 10% bonus on the top. You can check this bonus from advanced stats of your character sheet by comparing numbers.

                                            If you had X% mod generation without the prime perk buff, you'll end up with Y%:
                                            0% -> 0%*2+10% = 10%
                                            20% -> 20%*2+10% = 50%
                                            70% -> 70%*2+10% = 150%

                                            Due to this, some of the items that you might disregard gains extreme importance in my opinion, such as "Burden of the Rebel" which trades 15% rate of fire with 50% mod generation, which becomes 100% mod generation with the Archon's prime perk buff.

                                            Weapon mods such as Alpha-Omega's Beta Ray and Merciless' Bloodline are extremely fun (and also good) to use with Archon, especially when coupled with a good mod generation. Any mod that you might've discarded before might become extremely useful with Archon. Go nuts! Have fun!

                                            • Anonymous

                                              imagine designing and adding an elaborate endgame to give players something to work towards after clearing the game, only for people to complain "Its TO HaRd ToO gEt" archon is litteally meant to be had after basically 100% the game... its added purposfully for the completionists players

                                              • Anonymous

                                                I.... This is... Just WAY.... WAAAAAAAAY too much frigging convoluted stuff to do.... That is NOT. okay... I hope this isn't real and its just.... requiring other things....

                                                • Anonymous

                                                  there is no way for me to get the Realmwalker Set because Whispers wont sell it to me. i have everything i need accept the armor

                                                  • Anonymous

                                                    If you put on a jester bell and maxed out all of your casting speed related stuffs the Havoc from damage will bugged out and dealing 0 damage

                                                    • Anonymous

                                                      Wow what a cool sounding class locked behind absolute nonsense and tomfoolery, literally after 50 hours of playtime I only have about half of this stuff

                                                      • Anonymous

                                                        Quick note, as long as one person has all of the gear necessary for opening the backrooms everyone can go in regardless of if they have all of the requirements.

                                                        • Anonymous

                                                          Has anyone actually unlocked this class yet? Or was all this information discovered through data mining? Because I can't find any information on the corrupted status effect anywhere

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