Long Guns in Remnant 2 are one of the three available weapon categories that players can wield. Long Guns are the primary weapons for Archetypes. Players can upgrade Long Guns as well as buy them from Merchants or find them throughout the world in Remnant 2.

 

Long Guns Guide for Remnant 2

Remnant II Long Guns play a pivotal role as the primary class of Weapons, bearing the responsibility of dealing significant damage and forming the backbone of your formidable arsenal. With their impressive range and powerful firepower, Long Guns become the go-to choice for confronting Enemies from a distance and delivering decisive blows. Their versatility and might empower players to navigate the challenges of Remnant II. 

 

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Remnant 2 Long Gun Weapon Mods

Weapon Mods in Remnant 2 can be equipped onto your Long Guns, offering unique effects that can be toggled on and off. Using these abilities consumes Mod Power, which can be replenished by defeating Enemies. Players can enhance Mod Power regeneration through Traits, Perks, Rings, and Amulets.

Each Remnant 2 Long Gun have one Mod slot, requiring careful consideration when choosing Weapon Mods. These Mods are not permanent, allowing players to freely experiment and find the best combination for their gameplay.

Special Long Guns often come with a powerful permanent Mod that cannot be removed or replaced, making them highly desirable choices even without further upgrades.

 

Remnant II Long Gun Mutators

In Remnant 2, Mutators are a crucial mechanic that allows players to grant their Weapons unique special effects. Each Long Gun has a single Mutator slot, providing players with the flexibility to freely equip and switch between them without any energy requirements or limitations. Long Guns can only be equipped with Ranged Mutators. Please visit our Mutators page for further information.

 

 

Long Guns in Remnant 2

 

Long Guns Comparison Table

 

Remnant 2 Long Guns Comparison Table

You can search by Name, Weapon Mod, Location, etc. Just type into the search box what you are looking for.

Quick Search of All Weapons 

Name

Weapon Mod

Base Damage

How to Get

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AS-10 Bulldog

No Modification Assigned 60

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Blackmaw AR-47

No Modification Assigned 17

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Chicago Typewriter

No Modification Assigned 10

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Coach Gun

No Modification Assigned 115

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Crossbow

No Modification Assigned 115
  • Starting equipment for the Summoner Archetype

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Ford's Scattergun

No Modification Assigned 130

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Huntmaster M1

No Modification Assigned 70

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Pulse Rifle

No Modification Assigned 16

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Royal Hunting Bow

No Modification Assigned 80

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Rusty Lever Action

No Modification Assigned 55
  • Automatically equipped as you begin your first character in the game

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Widowmaker

No Modification Assigned 125

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Wrangler 1860

No Modification Assigned 55

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XMG57 Bonesaw

No Modification Assigned 12

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Alpha-Omega

Beta Ray 15

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Aphelion

Supernova 62

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Crescent Moon

Moonlight Barrage 87

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Deceit

Ouroboros 120

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Merciless

Bloodline 13

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Nightfall

Dreadwalker 31

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Plasma Cutter

Heat Sink 7

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Sagittarius

Starfall 98

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Twisted Arbalest

Guardian's Call 80

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Monarch

Chain of Command 12

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Sparkfire Shotgun

No Modification Assigned 100
  • Can be crafted at Rigs Store. Required Material: IronScrap.

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Corrupted Aphelion

Micronova 22

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Corrupted Arbalest
- New!

Guardian's F ury 69

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Corrupted Deceit 

Windfall 66

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Corrupted Merciless

Bloodshot 90

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Corrupted Savior
 - New!

Fusion Cannon 17
  • Can be obtained by trading x10 Corrupted Shards and the Savior to Dwell in Ward 13.

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Repulsor

Banish 100
  • Can be bought from Brabus at Ward 13 after a beating the game on Nightmare clear.

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Savior

Shatterstar 72
  • Can be bought from Brabus at Ward 13 after beating the game on Veteran Hardcore.

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Starkiller

Gravity Core 80
  • Can be bought from Brabus at Ward 13 after beating the game on Apocalypse.

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Sporebloom

Spore Shot 200
  • Can be bought from Brabus at Ward 13 after beating the game on Veteran.

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Sandstorm 33
  • Location goes here

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Trinity Crossbow

No Modification Assigned 42
  • Near the first World Stone, and near the first Mural where Walt can be found, look for the path that leads to the Kukri Nest and while on your way, there is a path leading to a waterfalls. Behind the waterfalls a secret tunnel and make sure to wear the Echo of the Forest Pendant and head to the Trinity Symbol where a hidden path will be revealed. Inside the hidden room is where the crossbow is located.

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Polygun

Polygun Mod 207
  • TBA

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Thorn

Deadwood 7
  • Start The Forgotten Kindgom DLC and don't pick up the Kuri Kuri Egg. Return to the Nest at a later time (seemingly once you've dealt with the 2nd boss on your way to unlock the statue before accessing Lydusa's fight), where you will find a hatched Kuri Kuri who will give you the Regurgitated Spiny Sac which can be used to craft the Thorn.

 

 

 



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