Micronova |
---|
Fires 5 shattered compressed remains of a dying star. On contact or when hit with the primary fire, Micronova explodes for 75 FIRE damage, and 200 BURNING damage over 10s to all targets within 2.75m. Striking the Micronova with Corrupted Aphelion's primary fire increases its explosion radius by 25%, damage by 50%, and spawns a shockwave that deals 150 FIRE damage, detonates any nearby Micronovas and applies the initial BURNING amount. Generates 1 Primary Ammo on fire. Mod Power Requirement: 1000 |
Micronova is a Weapon Mod in Remnant 2. Micronova comes attached to the Corrupted Aphelion. It launches five fragmented remains of a dying star. Upon impact or when hit with the primary fire, it detonates, dealing significant fire damage and causing a burning effect over time to nearby targets. If struck by the Corrupted Aphelion's primary fire, the Micronova's explosion radius and damage increase, triggering a shockwave that deals fire damage, detonates nearby Micronovas, and applies the initial burning effect.
Remnant 2 Micronova Weapon Mod Effect
Micronova comes attached to the Corrupted Aphelion weapon. It provides the following effect:
- Fires 5 shattered compressed remains of a dying star. On contact or when hit with the primary fire, Micronova explodes for 75 FIRE damage, and 200 BURNING damage over 10s to all targets within 2.75m.
- Striking the Micronova with Corrupted Aphelion's primary fire increases its explosion radius by 25%, damage by 50%, and spawns a shockwave that deals 150 FIRE damage, detonates any nearby Micronovas and applies the initial BURNING amount.
- Generates 1 Primary Ammo on use.
- Mod Power Requirement: 1000
How to Get Micronova Mod in Remnant 2
- Micronova can be found attached to the Corrupted Aphelion Weapon
- Micronova is an exclusive Weapon Mod for the Corrupted Aphelion and cannot be unequipped.
- It cannot be crafted or found elsewhere.
Builds that use Micronova in Remnant 2
Micronova is used in the following Builds:
__builds__
Remnant 2 Micronova Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
---|---|
Weapon Level 1 |
__level1__ |
Weapon Level 2 |
__level2__ |
Weapon Level 3 |
__level3__ |
Weapon Level 4 |
__level4__ |
Weapon Level 5 |
__level5__ |
Weapon Level 6 |
__level6__ |
Weapon Level 7 |
__level7__ |
Weapon Level 8 |
__level8__ |
Weapon Level 9 |
__level9__ |
Weapon Level 10 |
__level10__ |
Weapon Level 11 |
__level11__ |
Weapon Level 12 |
__level12__ |
Weapon Level 13 |
__level13__ |
Weapon Level 14 |
__level14__ |
Weapon Level 15 |
__level15__ |
Weapon Level 16 |
__level16__ |
Weapon Level 17 |
__level17__ |
Weapon Level 18 |
__level18__ |
Weapon Level 19 |
__level19__ |
Weapon Level 20 |
__level20__ |
Remnant 2 Micronova Mod Notes & Trivia
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- Notes, Tips, and Trivia for Micronova Mod in Remnant 2 go here.