Energy Wall |
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Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 500 damage received). Max 1 Wall at a time. Lasts 30s.
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Energy Wall is a Weapon Mod in Remnant 2. Energy Wall deploys an energy barrier that intercepts enemy projectiles while allowing allies to shoot through unimpeded.
Remnant 2 Energy Wall Weapon Mod Effect
Energy Wall can be socketed into any Weapon that has an available Weapon Mod slot.
Once equipped, the Energy Wall Mod bestows the following effect upon the Weapon it is attached to:
- Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 500 damage received). Max 1 Wall at a time. Lasts 30s.
How to Get Energy Wall Mod in Remnant 2
Energy Wall can be found in the following locations:
- Can be found in N'Erud -
Energy Wall can be crafted at Ava McCabe. To craft Energy Wall you will need the following Materials:
- Ionic Crystal x1
- Lumenite Crystal x5
- Scrap x500
Builds that use Energy Wall in Remnant 2
Energy Wall is used in the following Builds:
__builds__
Remnant 2 Energy Wall Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
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Weapon Level 1 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 525 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 2 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 550 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 3 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 575 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 4 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 600 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 5 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 625 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 6 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 650 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 7 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 675 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 8 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 700 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 9 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 725 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 10 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 750 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 11 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 775 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 12 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 800 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 13 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 825 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 14 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 850 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 15 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 875 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 16 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 900 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 17 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 925 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 18 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 950 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 19 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 975 damage received). Max 1 Wall at a time. Lasts 30s. |
Weapon Level 20 |
Deploys an energy barrier on impact with ground. Allies can shoot through Energy Wall but enemy projectiles are absorbed (up to 1000 damage received). Max 1 Wall at a time. Lasts 30s. |
Remnant 2 Energy Wall Mod Notes & Trivia
- Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information
- Increased Base Size by 25%
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- Notes, Tips, and Trivia for Energy Wall Mod in Remnant 2 go here.
- Anonymous
How do mutators that say "10% additional Mod Damage" affect this? Not at all? Or does it increase wall health?
- Anonymous
Looks like there's a weird effect (atleast in the firing range) where enemys don't take weakspot damage when firing through it with the Plasma cutter. Is this happening for anyone else?
- Anonymous
can build mod for the next right after throwing it out and 500 is really freakin cheap,i havent tried out anything past veteran yet but this sounds like its gonna be a godsend
- Anonymous
Works against the custodian's eye energy beams
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