Supernova |
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Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 150 FIRE Damage, and 350 BURNING Damage over 10s to all targets within 4m. Generates 1 Primary Ammo on fire.
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Supernova is a Weapon Mod in Remnant 2. Supernova fires a powerful projectile consisting of compressed remains from a dying star. Upon contact or hit with the primary fire, it triggers a massive explosion dealing fire damage to all targets within a 4-meter radius. This mod is exclusive to the Aphelion and cannot be detached or found elsewhere.
Remnant 2 Supernova Weapon Mod Effect
Supernova comes attached to the Aphelion weapon. It provides the following effect:
- Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 150 FIRE Damage, and 350 BURNING Damage over 10s to all targets within 4m.
Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 300 FIRE damage and also applies the initial BURNING amount. - Generates 1 Primary Ammo on fire.
How to Get Supernova Mod in Remnant 2
- Supernova can be found attached to the Aphelion Weapon. To craft the weapon you need the Void Cinder.
- Supernova is an exclusive Weapon Mod for the Aphelion and cannot be unequipped.
- It cannot be crafted or found elsewhere.
Builds that use Supernova in Remnant 2
Supernova is used in the following Builds:
__builds__
Remnant 2 Supernova Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
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Weapon Level 1 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 180 FIRE Damage, and 420 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 360 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 2 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 210 FIRE Damage, and 490 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 420 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 3 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 240 FIRE Damage, and 560 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 480 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 4 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 270 FIRE Damage, and 630 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 540 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 5 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 300 FIRE Damage, and 700 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 600 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 6 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 330 FIRE Damage, and 770 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 660 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 7 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 360 FIRE Damage, and 840 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 720 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 8 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 390 FIRE Damage, and 910 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 780 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 9 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 420 FIRE Damage, and 980 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 840 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 10 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 450 FIRE Damage, and 1050 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 900 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 11 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 480 FIRE Damage, and 1120 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 960 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 12 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 510 FIRE Damage, and 1190 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1020 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 13 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 540 FIRE Damage, and 1260 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1080 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 14 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 570 FIRE Damage, and 1330 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1140 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 15 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 600 FIRE Damage, and 1400 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1200 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 16 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 630 FIRE Damage, and 1470 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1260 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 17 |
4Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 660 FIRE Damage, and 1540 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1320 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 18 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 690 FIRE Damage, and 1610 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1380 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 19 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 720 FIRE Damage, and 1680 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1440 FIRE damage and also applies the initial BURNING amount. |
Weapon Level 20 |
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 750 FIRE Damage, and 1750 BURNING Damage over 10s to all targets within 4m. Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1500 FIRE damage and also applies the initial BURNING amount. |
Remnant 2 Supernova Mod Notes & Trivia
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- Notes, Tips, and Trivia for Supernova Mod in Remnant 2 go here.
- Anonymous
Sadly this does not count as explosion for detonation trigger amulet :(
Anyone know if the DoT works with Energized Neck Coil and TimeKeeper's Jewel. That seems like it could be a potentially great combination. Depending on the interactions.
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