Supernova

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Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 150 FIRE Damage, and 350 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 300 FIRE damage and also applies the initial BURNING amount.

Generates 1 Primary Ammo on fire.


Mod Power Requirement: 400

 

Supernova is a Weapon Mod in Remnant 2. Supernova fires a powerful projectile consisting of compressed remains from a dying star. Upon contact or hit with the primary fire, it triggers a massive explosion dealing fire damage to all targets within a 4-meter radius. This mod is exclusive to the Aphelion and cannot be detached or found elsewhere.

 

Remnant 2 Supernova Weapon Mod Effect

Supernova comes attached to the Aphelion weapon. It provides the following effect:

  • Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 150 FIRE Damage, and 350 BURNING Damage over 10s to all targets within 4m.

    Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 300 FIRE damage and also applies the initial BURNING amount.
  • Generates 1 Primary Ammo on fire.

 

How to Get Supernova Mod in Remnant 2

  • Supernova can be found attached to the Aphelion Weapon. To craft the weapon you need the Void Cinder.
  • Supernova is an exclusive Weapon Mod for the Aphelion and cannot be unequipped.
  • It cannot be crafted or found elsewhere.

 

Builds that use Supernova in Remnant 2

Supernova is used in the following Builds:

__builds__

 

Remnant 2 Supernova Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 180 FIRE Damage, and 420 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 360 FIRE damage and also applies the initial BURNING amount.
Weapon Level 2
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 210 FIRE Damage, and 490 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 420 FIRE damage and also applies the initial BURNING amount.
Weapon Level 3
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 240 FIRE Damage, and 560 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 480 FIRE damage and also applies the initial BURNING amount.
Weapon Level 4
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 270 FIRE Damage, and 630 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 540 FIRE damage and also applies the initial BURNING amount.
Weapon Level 5
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 300 FIRE Damage, and 700 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 600 FIRE damage and also applies the initial BURNING amount.
Weapon Level 6
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 330 FIRE Damage, and 770 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 660 FIRE damage and also applies the initial BURNING amount.
Weapon Level 7
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 360 FIRE Damage, and 840 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 720 FIRE damage and also applies the initial BURNING amount.
Weapon Level 8
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 390 FIRE Damage, and 910 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 780 FIRE damage and also applies the initial BURNING amount.
Weapon Level 9
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 420 FIRE Damage, and 980 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 840 FIRE damage and also applies the initial BURNING amount.
Weapon Level 10
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 450 FIRE Damage, and 1050 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 900 FIRE damage and also applies the initial BURNING amount.
Weapon Level 11
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 480 FIRE Damage, and 1120 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 960 FIRE damage and also applies the initial BURNING amount.
Weapon Level 12
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 510 FIRE Damage, and 1190 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1020 FIRE damage and also applies the initial BURNING amount.
Weapon Level 13
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 540 FIRE Damage, and 1260 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1080 FIRE damage and also applies the initial BURNING amount.
Weapon Level 14
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 570 FIRE Damage, and 1330 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1140 FIRE damage and also applies the initial BURNING amount.
Weapon Level 15
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 600 FIRE Damage, and 1400 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1200 FIRE damage and also applies the initial BURNING amount.
Weapon Level 16
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 630 FIRE Damage, and 1470 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1260 FIRE damage and also applies the initial BURNING amount.
Weapon Level 17
 4Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 660 FIRE Damage, and 1540 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1320 FIRE damage and also applies the initial BURNING amount.
Weapon Level 18
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 690 FIRE Damage, and 1610 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1380 FIRE damage and also applies the initial BURNING amount.
Weapon Level 19
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 720 FIRE Damage, and 1680 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1440 FIRE damage and also applies the initial BURNING amount.
Weapon Level 20
Fires the compressed remains of a dying star. On contact or hit wit the primary fire, causes Supernova to explode for 750 FIRE Damage, and 1750 BURNING Damage over 10s to all targets within 4m.

Striking the Supernova with Aphelion's primary fire increases its explosion radius by 25% and damage by 50%, and spawns a massive shockwave that deals 1500 FIRE damage and also applies the initial BURNING amount.

 

Remnant 2 Supernova Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Supernova Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Deadwood  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Polygun Mod  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire

 




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    • Anonymous

      Anyone know if the DoT works with Energized Neck Coil and TimeKeeper's Jewel. That seems like it could be a potentially great combination. Depending on the interactions.

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