Dreadwalker

dreadwalker weapon mod remnant2 wiki guide 250px
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 25% Fire Rate increase, 10% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving.
Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 10s.


Mod Power Requirement: 1,250

 

Dreadwalker is a Weapon Mod in Remnant 2. Dreadwalker enables the wielder to enter the Nightmare Realm, granting numerous advantages to the Nightfall weapon. These benefits include infinite ammo, a 50% increase in fire rate, and a 5% lifesteal effect. This mod is unique to the Nightfall weapon and cannot be removed or obtained elsewhere.

 

Remnant 2 Dreadwalker Weapon Mod Effect

Dreadwalker comes attached to the Nightfall weapon. It provides the following effect:

  • Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 25% Fire Rate increase, 10% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving.
    Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 10s.

 

How to Get Dreadwalker Mod in Remnant 2

  • Dreadwalker can be found attached to the Nightfall Weapon
  • Dreadwalker is an exclusive Weapon Mod for the Nightfall and cannot be unequipped.
  • It cannot be crafted or found elsewhere.

 

Builds that use Dreadwalker in Remnant 2

Dreadwalker is used in the following Builds:

 

 

 

Remnant 2 Dreadwalker Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 2
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 3
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 4
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 5
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 6
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 7
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 8
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 9
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.
Weapon Level 10
Enter the Nightmare Realm. Nightfall gains infinite Ammo, a 50% Fire Rate increase, 5% Lifesteal, and becomes fully automatic. The wielder becomes significatly harder to hit while moving. Disables other weapons and Skills for the duration, or until Dreadwalker is deactivated. Lasts 15s.

 

Remnant 2 Dreadwalker Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Dreadwalker Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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    • Anonymous

      " The wielder becomes significatly harder to hit while moving. "

      Here' how thi work according to one of the Devs on the Discord:

      tragic_Gunfire — 08/04/2023 3:51 PM
      the way dreadwalker and hunters shroud works is that if you keep moving, the enemy will target a location BEHIND you (it trails behind but its invisible). so if you keep moving, enemies will always be targeting where you WERE not where you are. if you stand still, then that location is on you. so you need to move to take advantage of it

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