Ouroboros

ouroboros weapon mod remnant2 wiki guide 250px
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time.
Charge Melee attack fires all remaining Fragments at once, but they taint blood for a shorter duration for each throw.


Mod Power Requirement: 1,440

 

Ouroboros is a Weapon Mod in Remnant 2. Ouroboros conjures six sword fragments that encircle the wielder for a duration of 20 seconds. Performing a melee attack releases a fragment, which taints the blood of targets. This effect causes all subsequent attacks from Deceit to register as Weakspot hits for a short period of time. Ouroboros is an exclusive weapon mod for the Deceit and cannot be unequipped or found elsewhere.

 

Remnant 2 Ouroboros Weapon Mod Effect

Ouroboros comes attached to the Deceit weapon. It provides the following effect:

  • Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once, but they taint blood for a shorter duration for each throw.

 

How to Get Ouroboros Mod in Remnant 2

 

Builds that use Ouroboros in Remnant 2

Ouroboros is used in the following Builds:

__builds__

 

Remnant 2 Ouroboros Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 2
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 3
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 4
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 5
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 3
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 7
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 8
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 9
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 10
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once.
Weapon Level 11
 
Weapon Level 12
 
Weapon Level 13
 
Weapon Level 14
 
Weapon Level 15
 
Weapon Level 13
 
Weapon Level 17
 
Weapon Level 18
 
Weapon Level 19
 
Weapon Level 20
 

 

Remnant 2 Ouroboros Mod Notes & Trivia

  • Hitting an enemy with a sword is considered a melee hit. 
  • Swords' damage is affected by Mod Damage and Melee Damage.
    • Throw base damage: 125
    • Charged throw base damage: 50 per spear
    • Proximity base damage: 25
  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Ouroboros Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Deadwood  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Overflow  ♦  Polygun Mod  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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