Ouroboros |
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Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once, but they taint blood for a shorter duration for each throw.
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Ouroboros is a Weapon Mod in Remnant 2. Ouroboros conjures six sword fragments that encircle the wielder for a duration of 20 seconds. Performing a melee attack releases a fragment, which taints the blood of targets. This effect causes all subsequent attacks from Deceit to register as Weakspot hits for a short period of time. Ouroboros is an exclusive weapon mod for the Deceit and cannot be unequipped or found elsewhere.
Remnant 2 Ouroboros Weapon Mod Effect
Ouroboros comes attached to the Deceit weapon. It provides the following effect:
- Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once, but they taint blood for a shorter duration for each throw.
How to Get Ouroboros Mod in Remnant 2
- Ouroboros can be found attached to the Deceit Weapon
- To craft the weapon you will need the Imposter's Heart that drops from Faelin at the Council Chamber
- Ouroboros is an exclusive Weapon Mod for the Deceit and cannot be unequipped.
- It cannot be crafted or found elsewhere.
Builds that use Ouroboros in Remnant 2
Ouroboros is used in the following Builds:
__builds__
Remnant 2 Ouroboros Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
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Weapon Level 1 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 2 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 3 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 4 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 5 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 3 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 7 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 8 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 9 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 10 |
Conjures 3 sword fragments that encircle the wielder for 30s. Performing a Melee Attacks lets loose a Fragment which taints the blood of targets, causing all attacks from Deceit to register as Weaspot hits for a short period of time. Charge Melee attack fires all remaining Fragments at once. |
Weapon Level 11 |
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Weapon Level 12 |
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Weapon Level 13 |
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Weapon Level 14 |
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Weapon Level 15 |
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Weapon Level 13 |
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Weapon Level 17 |
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Weapon Level 18 |
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Weapon Level 19 |
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Weapon Level 20 |
Remnant 2 Ouroboros Mod Notes & Trivia
- Hitting an enemy with a sword is considered a melee hit.
- Swords' damage is affected by Mod Damage and Melee Damage.
- Throw base damage: 125
- Charged throw base damage: 50 per spear
- Proximity base damage: 25
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- Notes, Tips, and Trivia for Ouroboros Mod in Remnant 2 go here.
- Anonymous
Wait, why does this say six in the upgrades? If only it was true.
Must have been patched at some point, it's only 3 blades and for 30 seconds now.
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