Concussive Shot

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Fires a focused blast of air through all targets within 8m, dealing 155 damage and 5x impact.


Mod Power Requirement: 500

 

Concussive Shot is a Weapon Mod in Remnant 2. Concussive Shot emits a focused blast of air, assaulting and stunning all targets within its range.

 

Remnant 2 Concussive Shot Weapon Mod Effect

Concussive Shot can be socketed into any Weapon that has an available Weapon Mod slot.

Once equipped, the Concussive Shot  Mod bestows the following effect upon the Weapon it is attached to:

  • Fires a focused blast of air through all targets within 8m, dealing 155 damage and 5x impact.

 

How to Get Concussive Shot Mod in Remnant 2

Concussive Shot can be found in the following locations:

Concussive Shot can be crafted at Ava McCabe. To craft Concussive Shot you will need the following Materials:

 

Builds that use Concussive Shot in Remnant 2

Concussive Shot is used in the following Builds:

__builds__

 

Remnant 2 Concussive Shot Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Fires a focused blast of air through all targets within 8m, dealing 170.5 damage and 5x impact.
Weapon Level 2
Fires a focused blast of air through all targets within 8m, dealing 186 damage and 5x impact.
Weapon Level 3
Fires a focused blast of air through all targets within 8m, dealing 201.5 damage and 5x impact.
Weapon Level 4
Fires a focused blast of air through all targets within 8m, dealing 217 damage and 5x impact.
Weapon Level 5
Fires a focused blast of air through all targets within 8m, dealing 232.5 damage and 5x impact.
Weapon Level 6
Fires a focused blast of air through all targets within 8m, dealing 248 damage and 5x impact.
Weapon Level 7
Fires a focused blast of air through all targets within 8m, dealing 263.5 damage and 5x impact.
Weapon Level 8
Fires a focused blast of air through all targets within 8m, dealing 279 damage and 5x impact.
Weapon Level 9
Fires a focused blast of air through all targets within 8m, dealing 294.5 damage and 5x impact.
Weapon Level 10
Fires a focused blast of air through all targets within 8m, dealing 310 damage and 5x impact.
Weapon Level 11
Fires a focused blast of air through all targets within 8m, dealing 325.5 damage and 5x impact.
Weapon Level 12
Fires a focused blast of air through all targets within 8m, dealing 341 damage and 5x impact.
Weapon Level 13
Fires a focused blast of air through all targets within 8m, dealing 356.5 damage and 5x impact.
Weapon Level 14
Fires a focused blast of air through all targets within 8m, dealing 372 damage and 5x impact.
Weapon Level 15
Fires a focused blast of air through all targets within 8m, dealing 387.5 damage and 5x impact.
Weapon Level 16
Fires a focused blast of air through all targets within 8m, dealing 403 damage and 5x impact.
Weapon Level 17
Fires a focused blast of air through all targets within 8m, dealing 418.5 damage and 5x impact.
Weapon Level 18
Fires a focused blast of air through all targets within 8m, dealing 434 damage and 5x impact.
Weapon Level 19
Fires a focused blast of air through all targets within 8m, dealing 449.5 damage and 5x impact.
Weapon Level 20
Fires a focused blast of air through all targets within 8m, dealing 465 damage and 5x impact.

 

Remnant 2 Concussive Shot Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Concussive Shot Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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    • Anonymous

      It kills chaff, on any difficulty above survivor it's useless. It has no effect on bosses on any difficulty and I have not seen it stagger anything other than trash. Literally every other mod available provides a utility beyond this mods low damage.

      • Anonymous

        Having trouble using this, just got it after the tutorial and it's going diagonal?? I have to aim high up and to the left for it to hit enemies that are about 10ft away. Not sure if the accuracy increases as it gets leveled or not.

        • Anonymous

          if you hug the root explosive pods in Yaesha forests and shoot this mod at it while having invader class on with first skill equipped will either activate the skill automatically (even if it is on cooldown) or extend it (if it's already active), if it gets beyond the 33% threshold it'll cap at that, so it either refreshes back to 60 seconds or 40 seconds or 20 seconds depending how many hits did you take, if anyone found any other glitches with it write it down please

          • Anonymous

            This will destroy enemies and allies in equal measure. The AoE is massive and will hit enemies and allies for fairly big damage. Just be mindful of any allies you're with, because it will kill.

            • Anonymous

              Worst choice of the three starter mods.
              You should be prepared for a significant increase in difficulty in the early stages if you choose this one.

              Incredibly short range, high recoil, knockback, and low power
              I strongly recommend choosing Hot Shot for its firepower, and Healing Shot if you want a valuable means of recovery in the early stages of the game.

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