Chaos Driver

chaos driver weapon mod remnant2 wiki guide 250px
Drives electrified rods which tether to other rods within 10m. Tethers deal 20 SHOCK damage per second.
Targets embedded with a rod take 20 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.


Mod Power Requirement: 450

 

Chaos Driver is a Weapon Mod in Remnant 2. Chaos Driver drives electrified rods into targets, creating tethers between them within a range of 10 meters. These tethers continuously deal shock damage over time. Additionally, targets embedded with a rod suffer ongoing shock damage, which increases by 20% for each additional rod attached to them. Chaos Driver is an exclusive Weapon Mod for the Enigma and cannot be unequipped or found elsewhere.

 

Remnant 2 Chaos Driver Weapon Mod Effect

Chaos Driver comes attached to the Enigma weapon. It provides the following effect:

  • Drives electrified rods which tether to other rods within 10m. Tethers deal 20 SHOCK damage per second.
  • Targets embedded with a rod take 20 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
  • Mod Power Requirement: 450

 

How to Get Chaos Driver Mod in Remnant 2

  • Chaos Driver can be found attached to the Enigma Weapon. To craft it, you will need the Cipher Rod.
  • Chaos Driver is an exclusive Weapon Mod for the Enigma and cannot be unequipped.
  • It cannot be crafted or found elsewhere.

 

Builds that use Chaos Driver in Remnant 2

Chaos Driver is used in the following Builds:

 

 

Remnant 2 Chaos Driver Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Drives electrified rods which tether to other rods within 10m. Tethers deal 60 SHOCK damage per second.
Targets embedded with a rod take 60 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 2
Drives electrified rods which tether to other rods within 10m. Tethers deal 70 SHOCK damage per second.
Targets embedded with a rod take 70 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 3
Drives electrified rods which tether to other rods within 10m. Tethers deal 80 SHOCK damage per second.
Targets embedded with a rod take 80 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 4
Drives electrified rods which tether to other rods within 10m. Tethers deal 90 SHOCK damage per second.
Targets embedded with a rod take 90 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 5
Drives electrified rods which tether to other rods within 10m. Tethers deal 100 SHOCK damage per second.
Targets embedded with a rod take 100 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 6
Drives electrified rods which tether to other rods within 10m. Tethers deal 110 SHOCK damage per second.
Targets embedded with a rod take 100 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 7
Drives electrified rods which tether to other rods within 10m. Tethers deal 120 SHOCK damage per second.
Targets embedded with a rod take 120 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 8
Drives electrified rods which tether to other rods within 10m. Tethers deal 130 SHOCK damage per second.
Targets embedded with a rod take 130 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 9
Drives electrified rods which tether to other rods within 10m. Tethers deal 140 SHOCK damage per second.
Targets embedded with a rod take 140 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
Weapon Level 10
Drives electrified rods which tether to other rods within 10m. Tethers deal 150 SHOCK damage per second.
Targets embedded with a rod take 150 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.

 

Remnant 2 Chaos Driver Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Chaos Driver Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Krell Edge  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire



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