Chaos Driver |
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Drives electrified rods which tether to other rods within 10m. Tethers deal 20 SHOCK damage per second. Targets embedded with a rod take 20 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
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Chaos Driver is a Weapon Mod in Remnant 2. Chaos Driver drives electrified rods into targets, creating tethers between them within a range of 10 meters. These tethers continuously deal shock damage over time. Additionally, targets embedded with a rod suffer ongoing shock damage, which increases by 20% for each additional rod attached to them. Chaos Driver is an exclusive Weapon Mod for the Enigma and cannot be unequipped or found elsewhere.
Remnant 2 Chaos Driver Weapon Mod Effect
Chaos Driver comes attached to the Enigma weapon. It provides the following effect:
- Drives electrified rods which tether to other rods within 10m. Tethers deal 20 SHOCK damage per second.
- Targets embedded with a rod take 20 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link.
- Mod Power Requirement: 450
How to Get Chaos Driver Mod in Remnant 2
- Chaos Driver can be found attached to the Enigma Weapon. To craft it, you will need the Cipher Rod.
- Chaos Driver is an exclusive Weapon Mod for the Enigma and cannot be unequipped.
- It cannot be crafted or found elsewhere.
Builds that use Chaos Driver in Remnant 2
Chaos Driver is used in the following Builds:
Remnant 2 Chaos Driver Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
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Weapon Level 1 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 60 SHOCK damage per second. Targets embedded with a rod take 60 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 2 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 70 SHOCK damage per second. Targets embedded with a rod take 70 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 3 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 80 SHOCK damage per second. Targets embedded with a rod take 80 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 4 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 90 SHOCK damage per second. Targets embedded with a rod take 90 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 5 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 100 SHOCK damage per second. Targets embedded with a rod take 100 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 6 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 110 SHOCK damage per second. Targets embedded with a rod take 100 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 7 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 120 SHOCK damage per second. Targets embedded with a rod take 120 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 8 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 130 SHOCK damage per second. Targets embedded with a rod take 130 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 9 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 140 SHOCK damage per second. Targets embedded with a rod take 140 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Weapon Level 10 |
Drives electrified rods which tether to other rods within 10m. Tethers deal 150 SHOCK damage per second. Targets embedded with a rod take 150 SHOCK damage per second. They take 20% additionally damage per extra rod in the target. Damage is increased by 1.5% if linked to another rod. Rods in the same target will not link. |
Remnant 2 Chaos Driver Mod Notes & Trivia
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- Notes, Tips, and Trivia for Chaos Driver Mod in Remnant 2 go here.
- Anonymous
Running Stone of Malevolence and this mod causes massive memory leak. As I placed down more rods through my game my FPS tanked from 110 all the way down to 12 and then it's just unplayable.
- Anonymous
Wording is a little weird, but to get the 1.5 increase, just shoot one either to another enemy or the ground near your main target.
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