Krell Edge |
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Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing 50 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
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Krell Edge is a Weapon Mod in Remnant 2. Krell Edge charges the Krell Axe, allowing the wielder to throw it and apply an overload effect on hit. The overload effect deals shock damage over a duration of 5 seconds for a total of 10 seconds. Shortly after throwing, another Krell Axe appears in the wielder's hand. Krell Edge costs 25 stamina per use. This mod is exclusive to the Krell Axe and cannot be removed or obtained from other sources.
Remnant 2 Krell Edge Weapon Mod Effect
Krell Edge comes attached to the Krell Axe weapon. It provides the following effect:
- Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing 50 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
How to Get Krell Edge Mod in Remnant 2
- Krell Edge can be found attached to the Krell Axe Weapon
- Krell Edge is an exclusive Weapon Mod for the Krell Axe and cannot be unequipped.
- It cannot be crafted or found elsewhere.
Builds that use Krell Edge in Remnant 2
Krell Edge is used in the following Builds:
Remnant 2 Krell Edge Mod Upgrades
Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.
Weapon Level |
Effect |
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Weapon Level 1 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X55 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 2 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X60 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 3 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X65 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 4 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X70 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 5 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X75 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 6 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X80 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 7 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X85 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 8 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X90 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 9 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X95 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 10 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X100 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 11 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X105 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 12 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X110 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 13 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X115 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 14 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X120 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 15 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X125 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 16 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X130 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 17 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X135 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 18 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X140 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 19 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X145 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Weapon Level 20 |
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X150 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina |
Remnant 2 Krell Edge Mod Notes & Trivia
- Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
- Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
- Notes, Tips, and Trivia for Krell Edge Mod in Remnant 2 go here.