Krell Edge

krell edge weapon mod remnant2 wiki guide 250px
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing 50 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina


Mod Power Requirement: N/A

 

Krell Edge is a Weapon Mod in Remnant 2. Krell Edge charges the Krell Axe, allowing the wielder to throw it and apply an overload effect on hit. The overload effect deals shock damage over a duration of 5 seconds for a total of 10 seconds. Shortly after throwing, another Krell Axe appears in the wielder's hand. Krell Edge costs 25 stamina per use. This mod is exclusive to the Krell Axe and cannot be removed or obtained from other sources.

 

Remnant 2 Krell Edge Weapon Mod Effect

Krell Edge comes attached to the Krell Axe weapon. It provides the following effect:

  • Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing 50 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina

 

How to Get Krell Edge Mod in Remnant 2

  • Krell Edge can be found attached to the Krell Axe Weapon
  • Krell Edge is an exclusive Weapon Mod for the Krell Axe and cannot be unequipped.
  • It cannot be crafted or found elsewhere.

 

Builds that use Krell Edge in Remnant 2

Krell Edge is used in the following Builds:

 
 

 

Remnant 2 Krell Edge Mod Upgrades

Despite Weapon Mods not being upgradeable, once attached to a Weapon, they receive the benefits of the weapon's level, resulting in greater damage as the weapon's level increases.

Weapon Level
Effect
Weapon Level 1
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X55 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 2
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X60 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 3
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X65 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 4
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X70 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 5
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X75 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 6
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X80 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 7
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X85 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 8
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X90 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 9
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X95 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 10
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X100 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 11
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X105 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 12
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X110 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 13
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X115 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 14
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X120 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 15
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X125 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 16
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X130 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 17
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X135 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 18
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X140 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 19
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X145 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina
Weapon Level 20
Charge to throw the Krell Axe which applies OVERLOAD on hit, dealing X150 SHOCK Damage every 5s for 10s. Shortly after throwing, another will appear in the wielders hand. Costs 25 Stamina

 

Remnant 2 Krell Edge Mod Notes & Trivia

  • Weapon Mods are components that grant active abilities which can be used in and out of combat, they provide a variety of effects including dealing damage, healing, buffing players and more.
  • Most Remnant 2 Mods can be freely slotted in and out of standard Weapons, while other Weapons have their own Mods that cannot be removed.
  • Notes, Tips, and Trivia for Krell Edge Mod in Remnant 2 go here.

 

All Weapon Mods in Remnant 2
Abrasive Rounds  ♦  Accelerator  ♦  Astral Burst  ♦  Athibar  ♦  Awakening  ♦  Banish  ♦  Beta Ray  ♦  Beyond The Veil  ♦  Big Bang  ♦  Blaze  ♦  Blood Draw  ♦  Bloodline  ♦  Bloodshot  ♦  Bloodthirst  ♦  Bore  ♦  Chain Of Command  ♦  Chaos Driver  ♦  Concussive Shot  ♦  Corrosive Rounds  ♦  Creeping Mist  ♦  Cube Room  ♦  Cube Shield  ♦  Cyclone  ♦  Deadpoint  ♦  Death Brand  ♦  Death Sentence  ♦  Defrag  ♦  Dreadwalker  ♦  Dreamwave  ♦  Dying Breath  ♦  Energy Wall  ♦  Energy Wave  ♦  Eulogy  ♦  Explosive Shot  ♦  Familiar  ♦  Fargazer  ♦  Fathomless Deep  ♦  Faultline  ♦  Firestorm  ♦  Fission Strike  ♦  Flying Bomb Trap  ♦  Fracture  ♦  Fusion Cannon  ♦  Gravity Core  ♦  Guardian's Call  ♦  Guardian's Fury  ♦  Healing Shot  ♦  Heat Sink  ♦  Heatwave  ♦  Helix  ♦  Horizon Strike  ♦  Hot Shot  ♦  Kight Guard  ♦  Knight Guard  ♦  Lifeline  ♦  Loath The Weak  ♦  Micronova  ♦  Moonlight Barrage  ♦  Nano Phase  ♦  Nano Swarm  ♦  Nano Swarn  ♦  Ouroboros  ♦  Overflow  ♦  Power Stone  ♦  Prismatic Driver  ♦  Reaver  ♦  Ring Of Spears  ♦  Root Blades  ♦  Rootlash  ♦  Rotted Arrow  ♦  Sandstorm  ♦  Scrap Shot  ♦  Screamer  ♦  Shatterstar  ♦  Skewer  ♦  Song of Eafir  ♦  Soul Brand  ♦  Soulbinder  ♦  Space Crabs  ♦  Spore Shot  ♦  Starfall  ♦  Stasis Beam  ♦  Supernova  ♦  Time Lapse  ♦  Tremor  ♦  Voltaic Rondure  ♦  Whirlwind  ♦  Will of the Wisp  ♦  Windfall  ♦  Witchfire

 




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