Bosses in Remnant 2 are special Enemies that players will encounter in the game. Unlike normal Enemies, Bosses have greater health, deal more damage and possess unique moves and abilities. When playing online multiplayer or locally with friends, these boosts in health and damage may be greater and unique mechanics more intricate. Alongside common resources, when defeated, Bosses often drop specific Items used for crafting and upgrading Weapons. Once more information is known, this page will be updated with all the information on strengths, weaknesses, boss drops, and so on for Remnant 2 Bosses

Aberrations in Remnant 2

Aberrations are Mini-Bosses, more powerful versions of common enemies, that are more resilient and deal more damage than their regular counterparts. They spawn named and with several suffixes that modify their stats and behavior, and they drop Mutators on death. They can be found in all Locations across the game and are recognized by their characteristic red glow effect.

 

aberration domination remnant2 wiki guide565px

 

Suffixes

Bosses may spawn with random suffixes that modify their behavior and stats, some will also add abilities to them.

Common Suffixes:

Can be found on both Aberrations and Bosses, and are mostly passive enhancements.

  • Drain: Has lifesteal.
  • Empathy: Heals whenever the player uses a relic to heal.
  • Hearty: Has 15% increased health.
  • Regenerator: Adds a powerful health regeneration to the boss.
  • Skullcracker: Attacks have +1 Stagger level.
  • Spiteful: Boss deals 0-25% more damage the less health they have.
  • Thick Skin: Reduces Critical Chance by 10% and Critical Damage by 15%.
  • Unstoppable: Immune to stagger.
  • Vicious: Deals 15% increased damage.
  • Elemental Resist: Takes reduced elemental damage.
Aberration Suffixes

Some suffixes can only be found on Aberrations. These can grant entirely new abilities compared to the enemies base behavior.

Shared
  • Clone: Creates an unarmed clone of your character that attacks the player.
  • Cubes: Gains the ability to create four large deletion cubes that damage everything inside them. The cubes quickly spiral outwards from their point of origin.
  • Detonate: Primes an explosion that, after a short delay, sends out a large horizontal shockwave.
  • Displacer: Teleports the player into melee range of the boss.
  • Empower: Gets a damage buff for 10 seconds whenever the player uses a skill.
  • Hexer: Target releases a homing projectile of a random elemental damage type everytime it takes damage. Gains ability to release a large burst of single type projectiles. Releases a final burst of random types on death.
  • Minions: Summons 2-3 Common enemies.
  • Shocking: Periodically casts lighting bolts in the vicinity. Inflcits SHOCK damage and the OVERLOADED status effect.
  • Teleporter: Occasionally begins to visually distort. If damaged during these periods, it teleports to a random nearby location.
  • Toxic: Spews acid, leaving puddles that inflict ACID damage and the  CORRODED status effect.
  • Trapper: When the player performs a dodge roll, a pool of corruption appears around the starting point. Back step and slide evades are unaffected.
    • Can also appear on the Sunken Witch on Apocalypse difficulty.
  • Vortex: Pulls players and minions to the boss. Can use an ability to greatly increase the pull for short moments of time.
Location specific

Some suffixes can only be found on Aberrations in specific worlds, granting abilities themed after them.

Losomn

  • Bursting: Creates a burst of projectiles that leave lingering puddles of Fae fire on the ground.
  • Rat Swarm: Summons rats that scurry across the field, attacking players that get too close.
  • Vanguard: Repeatedly summons Fae Knight copies that perform a single attack, either a melee or the fire projectile.

N'Erud

  • Slow Puddles: Summons shortlived growths which expel puddles that slow and inflict SUPRESSION. Growths can be destroyed early.
  • Waller: Creates destructible barriers, fully surrounding players or scattering obstacles across the field.

Yaesha

  • Enchanter: The target can cause rot explosions during a fight which deals heavy damage. Leaves lingering clouds that inflict ROOT ROT.
  • Root Grab: Summons root traps that will ensnare players if they step on them.

Remnant 2 Boss Guide

Losomn
N'erud
Yaesha
The Labyrinth
Root Earth
Comparison Table

The Labyrinth

World Bosses

 
 

Aberrations

 

 

 

Root Earth

World Bosses

 
 

Bosses

 

Aberrations

 

 

 

 

Comparison Table

You can search by Name, Location, or Drop. Just type into the search box what you are looking for.

Quick Search of All Bosses 

 

 

 

 

 




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    • Anonymous

      What's the point? I've beat the final boss. And my squad has ran the game a few other times after that. Only beat the final boss once on each players world, but why continue? Sure we haven't got all the weapons or armors but other then collecting stuff it has lost all replay value for me. Or am I missing something?

      • Anonymous

        Cloner and displacer are the most annoying ass suffixes in the game. Not the HARDEST mind you but the most annoying.

        • Anonymous

          Gunfire puts suffixes on their bosses because they are too trash to actually balance the bosses to be challenging and fun without stupid gimmicks that instead make the fights tedious and time consuming.

          • Anonymous

            Try beating Custodian's Eye on Apoc with the Skullcracker and Trapper suffixes. YOU...CANNOT...DODGE...ANYTHING...in boss fight that DEMANDS dodging. Tell me Gunfire playtests this **** and I'll LAUGH MY ASS OFF.

            • Anonymous

              People in here still complaining about trapper and cubes. Meanwhile my ass still says shocking is the worst suffix on ANYTHING.

              • Anonymous

                The Cloner perk with Teleporing Enmies that also spawn adds is a combination made in hell. This game was bever playtested and it shows

                • Anonymous

                  Thunderpiercer and Gorecarver. I think this are the aberrations of the two brothers that lived in lighthouse. One invented the chainsaw and the other shotgun (Sparkfire Shotgun). At least that is my opinion on the lore in Lighthouse area dungeon.

                  • Anonymous

                    Cubes is the WORST suffix to ever be added and Trapper might be just as bad maybe even worse. Honestly at this point the game is failing to be a soulslike and is becoming a bullethell. If they want to turn the game into Devil May Cry why not just lose the stamina system and rebalance based around that? Stamina only existed in older souls games to balance out the stupidity of enemies with your character. Now bosses and enemies in this genre are getting more and more like a Ninja Gaiden enemy to the point that the stamina system is more of a build hindrance.

                    • Anonymous

                      Shocking screws up dodge timing. You will either get hit by the attack you are trying to dodge or the shock. It never should have been added.

                      • Anonymous

                        I truly wish that Gunfire had NEVER brought back skullcracker. It is the ONLY suffix I consider to be BS. It turns even the lightest chip attacks a boss has into hardcore run ending BS. Skullcracker was unbalanced and unfair in the first Remnant and it is just as BS here.

                        • Anonymous

                          Honestly I don't have a problem with any of the suffixes themselves. My problem is that some of them should not be on certain bosses and some of them should never be together.

                          • Anonymous

                            Shocking is the worst suffix. Unpredictable random lightning bolts makes some fights IMPOSSIBLE. I don't mean harder I mean literally IMPOSSIBLE. It is the only suffix that should be removed from the game.

                            • Anonymous

                              Gotta love how any true melee weapon is literally incapable of hitting half the bosses.

                              "buH iSSA GAeM mAID FoR GunS"

                              Is it really that hard to make ranged based bosses that can also be consistantly melee'd? Different behaviour and/or attacks if the player gets close perhaps?

                              Or if even that's too much just add a reasonably lenghty melee window to otherwise unreachable bosses. Some great examples of this are normal Sha'Hala's hands and... well... that's literally it.

                              • Anonymous

                                got executioner with skullcracker and displacement once. he once shot my challenger at max hp, and pretty much every stackable defense buff there is....

                                • Anonymous

                                  The Boss fights are soooo ****ing badly designed, that i would love to get my money back for this garbage

                                  • Anonymous

                                    Met a boss with both Unstoppable and Minions Suffix, Minions made him spawn ads and Im pretty sure Unstoppable made him immune to stagger

                                    • Anonymous

                                      Why is Abomination an Abberation, while E.D. Alpha is a boss? Abom is clearly un-corrupted, while E.D. is.

                                      • Anonymous

                                        I got the Empathy Suffix on magister dullain..... turned it into the hardest boss fight in the game. fml man.. on solo nightmare this is almost impossible.

                                        • Anonymous

                                          There's a flying boss called "Mantagora" in Yaesha, I spotted it in the Imperial Gardens high up in the sky.
                                          It has very little health compared to other bosses but you get very few chances to shoot it at any time so killing it takes a while.
                                          When killed it drops the "Momentum" Mutation.

                                          • Anonymous

                                            some dude on a horse jumped me and killed me, something eternal despair? I tried to find him again and hes gone now?

                                            • Anonymous

                                              There seems to be a "secret" boss here called the mantagora. It has a boss health bar and flies around the map of one of the areas here.

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