Melee Weapons in Remnant 2 are one of the three available weapon categories that players can wield. Melee Weapons are up-close and personal Weapons, that can be used to inflict damage to Enemies and Bosses. Players can upgrade Melee Weapons as well as buy them from Merchants or find them throughout the world in Remnant 2.

 

Using Melee Weapons in Remnant 2

Remnant II Melee Weapons have undergone significant improvements compared to the first game, making them a much more viable and versatile choice for players. Many Melee Weapons come with innate special skills that can transform regular attacks into unique and devastating special moves.

These special moves add an extra layer of complexity to melee combat, offering players a wide range of tactical options to adapt to different enemy types and combat scenarios. Players can now incorporate melee-focused strategies into their playstyle, utilizing these close-range weapons toF deaFl significant damage to enemies. 

With the right combination of equipment, Traits, and Mutators, melee-focused Builds can become formidable on the battlefield.

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Remnant 2 Melee Weapon Mods

Unlike Handguns and Long Guns, Melee Weapons in Remnant II lack available free Weapon Mod slots. Certain Melee Weapons are equipped with fixed Weapon Mods that cannot be removed or replaced, introducing unique and valuable special effects to enhance the depth of melee-focused gameplay.

However, in place of Weapon Mod slots, players can harness the power of Mutators on Melee Weapons, unlocking bonuses that can be upgraded progressively over time. This system empowers players to customize and refine their melee combat prowess, adding a layer of strategic depth to their playstyle and allowing for versatile builds that adapt to various challenges throughout their journey.

 

Melee Weapon Mutators in Remnant 2

In Remnant 2, Mutators are a crucial mechanic that allows players to grant their Weapons unique special effects. Melee Weapons have a single Mutator slot, providing players with the flexibility to freely equip and switch between them without any energy requirements or limitations. Melee Weapons can only be equipped with Melee Mutators. Please visit our Mutators page for further information.

 

 

Melee Weapons in Remnant 2

 

Melee Weapons Comparison Table

 

Remnant 2 Melee Weapons Comparison Table

You can search by Name, Weapon Mod, Location, etc. Just type into the search box what you are looking for.

Quick Search of All Weapons 

Name

Weapon Mod

Base Damage

How to Get

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Blade of Adventure

No Weapon Mod Assigned 0
  • To get this weapon, you will need to finish the game at least once. After defeating the final boss Annihilation and acquiring the Broken Compass. Go to Wallace and craft the Golden Compass, this will unlock a new Archetype named Explorer. Now, go to the main menu and create a new character with Explorer as your Archetype, you will have the Blade of Adventure as your starting melee weapon.

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Blade of Gul

No Weapon Mod Assigned 57

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Bone Chopper

No Weapon Mod Assigned 58

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Decayed Claws

No Weapon Mod Assigned 49
  • Root Earth - Corrupted Harbor. Near Probability Cord inside root bush. After walking up the long root on the right of the stairs and dropping down, look for a path to crawl through in the brambles slightly to the right.

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Edge of the Forest

No Weapon Mod Assigned 59
  • Found on Imperial Gardens, near the world stone checkpoint location. Stick to your left and past a few enemies, you will find it there.

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Iron Greatsword

No Weapon Mod Assigned 105

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Knuckle Dusters

No Weapon Mod Assigned 43

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Labyrinth Staff

No Weapon Mod Assigned 64

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Ornate Blade

No Weapon Mod Assigned 52

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Ornate Flail

No Weapon Mod Assigned 63

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Rebellion Spear

No Weapon Mod Assigned 60
  • Starting equipment for the Summoner Archetype

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Royal Broadsword

No Weapon Mod Assigned 102

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Rusted Claws

No Weapon Mod Assigned 51

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Scrap Hammer

No Weapon Mod Assigned 83

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Scrap Hatchet

No Weapon Mod Assigned 57

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Scrap Staff

No Weapon Mod Assigned 65

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Steel Flail

No Weapon Mod Assigned 69

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Steel Katana

No Weapon Mod Assigned 56

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Steel Spear

No Weapon Mod Assigned 61

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Steel Sword

No Weapon Mod Assigned 56

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Vice Grips

No Weapon Mod Assigned 55

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Atom Smasher

Accelerator 72  

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Assassin's Dagger

Bloodthirst 41
  • Bring the Assassin Dagger found in the One True King chambers to Nimue

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Atom Splitter

Fission Strike 100
  • Vault of the Formless: To get go from the start follow the path until the second room and go right. The path end with a broken path and a rotating column. Wait for the robot arm to grab a pod and jump onto than jump to the broken path once it starts going up. From their follow the route through the door and down the ladder.

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Dreamcatcher

Dreamwave 58

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Feral Judgement

Death Sentence 53

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Gas Giant

Dying Breath 74

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Godsplitter

Fracture 38

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Hero's Sword

Energy Wave 51

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Huntress Spear

Athibar 63

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Krell Axe

Krell Edge 54

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Nightshade

Beyond The Veil 47

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Red Doe Staff

Lifeline 62

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Spectral Blade

Whirlwind 53

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Stonebreaker

Faultline 103

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Steel Scythe

No Weapon Mod Assigned 55

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Abyssal Hook

Fathomless Deep 101

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Ritualist Scythe

Reaver 51

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Wrathbringer

Awakening 101

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Crystal Staff

Power Stone 58
  • Found near the boss area in Infected Abyss Dungeon. Placed in a stone coffin. Get the item before proceeding to the boss area.

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No Weapon Mod Assigned 58
  • Get the Blossoming Core Material from Lydusa after getting her alternate ending. Then you can craft this melee weapon. 

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Shovel

No Weapon Mod Assigned 55
  • To get this weapon, you will need to finish the game at least once (any difficulty is fine). After defeating the final boss Annihilation and acquiring the Broken Compass. Go to Wallace and craft the Golden Compass, this will unlock a new Archetype named Explorer. Now, go to the main menu and create a new character with Explorer as your Archetype, you will have the Shovel as your starting melee weapon.

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Black Greatsword

Indomitable Strike 115

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Dark Matter Gauntlets

Kilonova 50

Can be crafted by Ava McCabe at Ward 13 if you bring her the following materials:

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Harvester Scythe

Phantom Blade 65
  • Starting Equipment for the Warden Archetype.

 

 

 




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    • Anonymous

      Missing steel katana, steel scythe, steel sword, steel spear, vice grips.
      Blade of adventure and Hero sword refer to the same thing.
      There should be a total of 46 melee weapons by DLC3.

      • Anonymous

        Melee weapon added to Brabus' shop with Forgotten Kingdom DLC; Shovel. Base level, 50 damage per swing. 15% Crit chance, +100% Weakpoint damage, 0% Stagger modifier

        • Anonymous

          With all the vague posts about the "Dark Sickle" it's pretty clear this wiki is being raided or something, don't bother looking for it.

          • Anonymous

            Pretty sure the dark sickle is fake and should just be removed, no one who "found" it can even say where they got it, so chances are that it's very fake

            • Anonymous

              Dark Sickle looks like a fake. There is no mention of this weapon in the game files. It could be a model replacement or just a PS image.

              • So I'm not posting this to harp on anyone from the Fextralife team, I just find it hilarious that while info about the Dark Sickle is slowly rolling in there is just this gigantic picture of the weapon along with a image of where it is all the way up at the top of this page.

                • Anonymous

                  There are only two melee weapons you need.

                  Iron Greatsword to hit things with. Highest single hit damage and stagger. Outside of niche use cases, the Iron Greatsword is the best.


                  Krell Axe or Huntress Spear if you are hardheaded and refuse to swap off of a melee build for a flying boss. You can throw these.

                  • Anonymous

                    Is there any way to see some kind of speed stat? I feel like the damage numbers can be pretty meaningless without any "hitrate" or "speed" information added...

                    • Anonymous

                      List is missing a claw melee weapon called decaying gauntlets or something like that. They're in corrupted harbor on root earth. When you get through the ship and finish the "boss"" you need to go up the root next to the staircase then drop down at the top of it. Theres an area you can crouch under right near where you drop down and thats where they are. The root im talking about is the same root you drop down from to get the purple item that sits across from that checkpoint

                      • Anonymous

                        Anyone know if you can double dip on melee stats im using assasin dagger with a bleed long gun do i get the extra bleed damage from the dagger ?

                        • Anonymous

                          I believe if you beat the game on Apocalypse Brabus sells the World's Edge sword from Remnant From the Ashes Subject DLC for defeating Harsgaard

                          • Anonymous

                            You can buy Smolder, the fire-based sword you normally get from Singe in Remnant 1, from Barnabus. You might have to progress or clear the campaign first though.

                            • Anonymous

                              I got a Spear Called Huntress Spear from killing the Huntress roam boss its charge ability throws the spear

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