Crystal Staff

Melee Weapon

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Damage

58

Critical Hit Chance 5%

Weakspot Damage +95%

Stagger Modifier 3%

The staff hums with energy. A destructive power within yearns to be released.
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Power Stone
locked mod

Charged Melee empowers the staff for 10s, causing melee attacks to launch an energy bolt that seeks enemies within 30m, dealing 50 SHOCK Damage and grants 1 stack of POWER STONE. Max 10 stacks.

While empowered, Charged Melee calls a 6m shockwave dealing 75 SHOCK damage and ends POWER STONE. For each POWER STONE stack built when ended, release 1 energy bolt that seeks a random enemy and applies OVERLOAD for 10s.

 

Crystal Staff is a Melee Weapon and is one of the Weapons in Remnant 2. Crystal Staff is a powerful divine staff, that grants the wearer the power of stone. It is a brand new Melee Weapon debuting in the second DLC of the game, The Forgotten Kingdom DLC.

 

The Ahanae and the Laemir keep the secrets of their ancient magicks close to their chests, hidden away from the Gul. But I believe there is an even greater magick out there, one that can be wielded by any Pan, awaiting discovery.

 

How to Get Crystal Staff in Remnant 2

  • Yaesha - Infested Abyss dungeon, inside an open coffin along with a Pan mummy.
  • After clearing the THIRD Root Nexus, you will fall down inside a room with the coffin on the wall:

crystalstaff

 

Remnant 2 Crystal Staff Weapon Mods

Crystal Staff comes automatically equipped with the following Weapon Mod:

  • Power Stone Charged Melee empowers the staff for 10s, causing melee attacks to launch an energy bolt that seeks enemies within 30m, dealing 50 SHOCK Damage and grants 1 stack of POWER STONE. Max 10 stacks.

    While empowered, Charged Melee calls a 6m shockwave dealing 75 SHOCK damage and ends POWER STONE. For each POWER STONE stack built when ended, release 1 energy bolt that seeks a random enemy and applies OVERLOAD for 10s

NOTE: Crystal Staff Weapon Mod CANNOT be removed, and can only be found exclusively equipped on it.

 

Remnant 2 Crystal Staff Mutators

Crystal Staff doesn't have any built-in Mutators. Players can equip a Mutator in its available slot.

 

Builds that use Crystal Staff in Remnant 2

Crystal Staff is used in the following Builds:

__builds__

 

Remnant 2 Crystal Staff Upgrades

 Crystal Staff is a Special Melee Weapon, therefore it can be upgraded up to 10 times.

Upgrade Level
Damage
Crafting Cost
Upgrade Level 1
63.8
Upgrade Level 2
69.6
Upgrade Level 3
75.4
Upgrade Level 4
81.2
Upgrade Level 5
87
Upgrade Level 6
92.8
Upgrade Level 7
98.6
Upgrade Level 8
104.4
Upgrade Level 9
110.2
Upgrade Level 10
116

  

Remnant 2 Crystal Staff Notes & Trivia

  • An arcane rod imbued with the vicious powers of a mad, ancient priest. Whatever foul dealings the priest made to claim such terrible power are best left unspoken—and unreplicated.
  • Melee Weapons are up-close and personal Weapons, and can be upgraded as well as bought from Merchants or found throughout the world of Remnant 2.
  • Crystal Staff is exclusive to The Forgotten Kingdom DLC.
 
All Melee Weapons in Remnant 2
Abyssal Hook  ♦  Assassin's Dagger  ♦  Atom Smasher  ♦  Atom Splitter  ♦  Blade of Adventure  ♦  Blade of Gul  ♦  Bone Chopper  ♦  Decayed Claws  ♦  Dreamcatcher  ♦  Edge of the Forest  ♦  Feral Judgement  ♦  Gas Giant  ♦  Godsplitter  ♦  Hero's Sword  ♦  Huntress Spear  ♦  Iron Greatsword  ♦  Knuckle Dusters  ♦  Krell Axe  ♦  Labyrinth Staff  ♦  Mirage  ♦  Nightshade  ♦  Ornate Blade  ♦  Ornate Flail  ♦  Rebellion Spear  ♦  Red Doe Staff  ♦  Ritualist Scythe  ♦  Royal Broadsword  ♦  Rusted Claws  ♦  Scrap Hammer  ♦  Scrap Hatchet  ♦  Scrap Staff  ♦  Shovel  ♦  Smolder  ♦  Spectral Blade  ♦  Steel Flail  ♦  Steel Katana  ♦  Steel Scythe  ♦  Steel Spear  ♦  Steel Sword  ♦  Stonebreaker  ♦  Tal'Ratha Hammer  ♦  Vice Grips  ♦  World's Edge  ♦  Wrathbringer

 




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    • Anonymous

      At time of writing, the energy bolts from the built in mod Power Stone will not seek enemies that are standing on a higher elevation than the player.

      • Anonymous

        As far as i can tell, nothing speeds up the initial charge animation. I really wish the mod started up with a heavy attack similar to how it ends.

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