Weapons in Remnant 2 are the player's main means of damage against Enemies and Bosses. Players are presented with a variety of base weapons to choose from: Handguns, which included pistols and sub-machine guns, Long Guns, which included shotguns and rifles, and Melee Weapons, which were used in direct hand-to-hand combat. Weapons can be obtained as loot at the end of some dungeons, from dead Enemies, or purchased from some MerchantsRemnant 2 Weapons can undergo upgrades to enhance their damage, which, in turn, also affects any attached Weapon Mod they have.

 

How to Upgrade Remnant 2 Weapons?

Upgrading Weapons requires players to visit Rigs, one of the many Merchants in Remnant 2. Players will meet Rigs as part of the tutorial and can find him in Ward 13 to enhance gear. To proceed with the upgrades, players must gather specific Materials obtained from defeating Enemies, looting chests, and completing Quests and Events.

Playes can upgrade their Regular Weapons up to +5 using regular Iron. However, to advance beyond +5, you'll need Forged Iron instead. As you progress further, even rarer types of Iron will be essential for subsequent upgrades, such as Galvanized Iron starting at +10 and Hardened Iron starting at +15. Upgrading regular weapons requires 40 of each type of Iron total (40 Iron, 40 Forged Iron, so on).

Reaching the maximum rank of +20 for your weapon requires a Simulacrum. You can obtain this crucial item from Cass in Ward 13 in exchange for scrap currency remnant2 wiki guide 64px1,500 Scrap. The Simulacrum is specifically needed to upgrade a weapon from +19 to +20, the pinnacle of its potential.

For Special Boss Weapons, the upgrade process is similar, but they max out at +10 instead of +20. In addition to Scrap and Iron, upgrading these unique weapons requires Lumenite Crystals. Rigs can handle the upgrades for these special weapons as well. Upgrading special weapons requires 30 Iron, and 35 of each subsequent type of Iron total.

A helpful tip is that if you find a weapon you already possess or collect a boss material that McCabe has already transformed into a weapon, it will add a +1 modifier to the item. This means you can use duplicate weapons or boss materials to further upgrade them, saving valuable resources and ensuring your arsenal remains potent in the face of formidable challenges.

Note that you lose 25% of materials(rounded to the least integer and 50% of scrap when you downgrade any weapon.

and for convenience here is a table explaining what each level needs:

 special weapon  editednormal weapon

 

Remnant 2 Mutators

Remnant 2 Mutators are a distinct category of items that hold the remarkable power to greatly enhance your Weapons. These special items introduce additional statistics or passive abilities that can significantly bolster your arsenal, making them invaluable assets throughout your journey.

Most Weapons, including Special Weapons, features a dedicated Mutator slot, granting you the freedom to customize and optimize your combat strategies to suit your playstyle and preferences. Mutators play a vital role in the gameplay experience, allowing players to equip their Weapons with unique special effects, thereby presenting a diverse range of possibilities for crafting personalized combat strategies.

How to obtain Weapons in Remnant 2?

There are many ways to acquire Weapons in Remnant 2. Much like in Remnant: From the Ashes Players can find them as loot from EnemiesBosses or buy them from Merchants. Brabus, the Arms dealer, a former boss in the previous game, acts as a merchant in the early game. Players can also use Crafting Materials to craft weapons as well as upgrade them to increase their damage. Crafting Materials can be found in various Locations, loot from Enemies, or Bosses, as well as bought from Merchants.

 

Remnant 2 Weapon Mods

Weapon Mods in Remnant 2 are components that provide active abilities for use during combat encounters. These mods allow players to execute powerful actions such as launching projectiles, creating defensive barriers, summoning allies, or dealing area-of-effect damage.

Some Weapon Mods are permanently attached to specific Weapons and cannot be removed or replaced. However, players can acquire additional mods by purchasing or crafting them from McCabe and then attaching them to weapons with available mod slots.

To charge a Weapon Mod, players must land hits on enemies using the associated weapon. The mod's icon will display a charge counter if it can hold multiple charges. Mod Power can also be obtained through various means, including Traits, Armor, Amulets, and Rings. Using Checkpoint Crystals will fully recharge most mods. However, when swapping mods on a weapon, they will be completely emptied and require charging before use. It is advisable to swap mods and/or weapons at a Checkpoint Crystal for convenience.

Once a mod is fully charged, players can activate its effects by pressing the cast button, with activation methods varying between mods. Some Weapon Mods are instantly cast, while others require holding down the cast button to lock onto targets. Additionally, many mods serve as alternative firing methods for equipped weapons. Activating these mods switches the firing mode, enabling manual aiming and firing of the mod's specific ability.

 

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Loadouts in Remnant 2

Loadouts are a new feature added with the patch released on October 27th. This allows players to create a gear preset and then recall it with a single button press, reducing the whole process to mere seconds. This includes WeaponsModsMutatorsArchetypesSkillsRelicsFragments, etc. Loadouts will also save and recall Traits, but will only recall them if you have the Orb of Undoing in your inventory.

Loadouts cannot be used in combat.

 

Weapon Categories in Remnant 2

Hand Guns

A secondary weapon, and first alternative to Long Guns. Hand Guns are guns that work best at mid to close-range combat.

Long Guns

The primary weapon Archetypes wield. Long Guns can vary from blasting close-range Shotguns to long-range precision-based Rifles. 

Melee Weapons

Melee weapons are visceral equipment for players that aren't afraid to get dirty in hand-to-hand combat. Swords, Hammers, Machetes and more are available in Remnant 2

 

All Remnant 2 Weapons List

 

Remnant 2 Weapons Comparison Table

 

 

Remnant 2 Weapons Comparison Table

You can search by Name, Effect or Location. Just type into the search box what you are looking for.

Quick Search of All Remnant II Weapons 

Name

Type

Weapon Mod

Base Damage

How to Get

as 10 bulldog long gun remnant2 wiki guide 175px
AS-10 Bulldog

Long Gun No Modification Assigned 60

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Alpha-Omega

Long Gun Beta Ray 15

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Aphelion

Long Gun Supernova 62

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Assassin's Dagger

Melee Weapon Bloodthirst 41
  • Bring the Assassin Dagger found in the One True King chambers to Nimue

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Atom Smasher

 Melee Weapon Accelerator 72  

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Atom Splitter

Melee Weapon Fission Strike 100
  • Vault of the Formless: To get go from the start follow the path until the second room and go right. The path end with a broken path and a rotating column. Wait for the robot arm to grab a pod and jump onto than jump to the broken path once it starts going up. From their follow the route through the door and down the ladder.

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Black Greatsword

Melee Weapon Indomitable Strike 115

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Blackmaw AR-47

Long Gun No Modification Assigned 17

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Blade of Adventure

Melee Weapon No Mutator Assigned 0
  • To get this weapon, you will need to finish the game at least once.

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Blade of Gul

Melee Weapon No Mutator Assigned 57

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Bolt Driver

Handgun No Modification Assigned 26
  • Bolt Driver can be obtained by playing the secret song on the Water Harp on Yaesha: 1, 4, 0, 2, 5, 0, 3, 0.

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Bone Chopper

Melee Weapon No Mutator Assigned 58
  • Use one of the small lifts after completing The Feast Event to find it in a room.

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Chicago Typewriter

Long Gun No Modification Assigned 10

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Coach Gun

Long Gun No Modification Assigned 115

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Corrupted Aphelion

Long Gun Micronova 22

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Corrupted Deceit

Long Gun Windfall 66

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Corrupted Meridian

Handgun Deadpoint 90

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Corrupted Merciless

Long Gun Bloodshot 90

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Corrupted Rune Pistol

Handgun Death Brand 16

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Crescent Moon

Long Gun Moonlight Barrage 87

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Crossbow

Long Gun No Modification Assigned 115
  • Starting equipment for the Summoner Archetype

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Cube Gun

Handgun Cube Shield 15

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Dark Matter Gauntlets

Melee Weapon Kilonova 50

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Deceit

Long Gun Ouroboros 120

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Double Barrel

Handgun No Modification Assigned 110
  • Found inside a safe in the Asylum (Code: 2971), in Losomn

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Dreamcatcher

Melee Weapon Dreamwave 58

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Edge of the Forest

Melee Weapon No Mutator Assigned 59
  • Found on Imperial Gardens, near the world stone checkpoint location. Stick to your left and past a few enemies, you will find it there.

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Enigma

Handgun Chaos Driver 22

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Feral Judgement

Melee Weapon Death Sentence 53

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Ford's Scattergun

Long Gun No Modification Assigned 130

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Gas Giant

Melee Weapon Dying Breath 74

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Genesis

Long Gun Mega Drive 75 [Location goes here]

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Godsplitter

Melee Weapon Fracture 38

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Harvester Scythe

Melee Weapon Phantom Blade 65
  • Starting Equipment for the Warden Archetype.

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Hellfire

Handgun Explosive Shot 13

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Hero's Sword

Melee Weapon Energy Wave 51

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Huntmaster M1

Long Gun No Modification Assigned 70

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Huntress Spear

Melee Weapon Athibar 63

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Iron Greatsword

Melee Weapon No Mutator Assigned 105

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Knuckle Dusters

Melee Weapon No Mutator Assigned 43

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Krell Axe

Melee Weapon Krell Edge 54

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Labyrinth Staff

Melee Weapon No Mutator Assigned 64

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MP60-R

Handgun No Modification Assigned 9
  • Can be found in Ward 13. Players hav to open the locked chest in Ford's room using a 4-digit code. It can be found in the rear of the Flashlight (players need to inspect it). There, they can find the Cargo Control Key, which can be used in the dock area in a locked door. Once the door is open, players will find the MP60-R on a table

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Merciless

Long Gun Bloodline 13

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Meridian

Handgun Screamer 82

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Monorail

Long Gun Recoil Dampener 125

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Nebula

Handgun Nano Swarm 12

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Nightfall

Long Gun Dreadwalker 31

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Nightshade

Melee Weapon Beyond The Veil 47

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Ornate Blade

Melee Weapon No Mutator Assigned 52

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Ornate Flail

Melee Weapon No Mutator Assigned 63

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Plasma Cutter

Long Gun Heat Sink 7

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Pulse Rifle

Long Gun No Modification Assigned 16

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Rebellion Spear

Melee Weapon No Mutator Assigned 60
  • Starting equipment for the Summoner Archetype

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Red Doe Staff

Melee Weapon Lifeline 62

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Redeemer

Handgun Aftermath 69 [Location goes here]

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Repair Tool

Handgun No Modification Assigned 10
  • Starting Equipment for the Warden Archetype.

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Repeater Pistol

Handgun No Modification Assigned 15

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Royal Broadsword

Melee Weapon No Mutator Assigned 102

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Royal Hunting Bow

Long Gun No Modification Assigned 80

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Rune Pistol

Handgun Soul Brand 15

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Rupture Canon

Handgun No Modification Assigned 42

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Rusted Claws

Melee Weapon No Mutator Assigned 51

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Rusty Lever Action

Long Gun No Modification Assigned 55
  • Automatically equipped as you begin your first character in the game

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Rusty Repeater

Handgun No Modification Assigned 15
  • Automatically equipped as you begin your first character in the game

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Sagittarius

Long Gun Starfall 98
  • Yaesha - Cathedral of Omen

    Starting from the entrance, the triangle lever should be triggered until it is pointing towards you and to the left. The icon lever should be triggered until death is closest to you. The circle lever should be triggered such that death and moon are not in a circle. Sagittarius bow will rise from the center alter.

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Scrap Hammer

Melee Weapon No Mutator Assigned 83

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Scrap Hatchet

Melee Weapon No Mutator Assigned 57

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Scrap Staff

Melee Weapon No Mutator Assigned 65

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Service Pistol

Handgun No Modification Assigned 24

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Silverback Model 500

Handgun No Modification Assigned 55

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Sorrow

Handgun Eulogy 45

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Spectral Blade

Melee Weapon Whirlwind 53

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Star Shot

Handgun Big Bang 22

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Steel Flail

Melee Weapon No Mutator Assigned 69

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Steel Katana

Melee Weapon No Mutator Assigned 56

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Steel Spear

Melee Weapon No Mutator Assigned 61

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Steel Sword

Melee Weapon No Mutator Assigned 56

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Stonebreaker

Melee Weapon Faultline 103

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Sureshot

Handgun No Modification Assigned 105

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Tech 22

Handgun No Modification Assigned 8

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Twisted Arbalest

Long Gun Guardian's Call 80

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Vice Grips

Melee Weapon No Mutator Assigned 55

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Western Classic

Handgun No Modification Assigned 32

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Widowmaker

Long Gun No Modification Assigned 125

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Wrangler 1860

Long Gun No Modification Assigned 55

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XMG57 Bonesaw

Long Gun No Modification Assigned 12

monarch long gun remnant2 wiki guide 175pxMonarch

Long Gun Chain of Command 12

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Steel Scythe

Melee Weapon No Modification Assigned 55

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Abyssal Hook

Melee Weapon Fathomless Deep 101

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Ritualist Scythe

Melee Weapon Reaver 51

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Wrathbringer

Melee Weapon Awakening 101

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Sparkfire Shotgun

Long Guns No Modification Assigned 100
  • Can be crafted at Rigs Store. Required Material: IronScrap.

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Anguish

Handgun Loath The Weak 17.5

monolith long gun weapon remnant2 the forgotten kingdom 350pxMonolith

Long Guns Sandstorm 33

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Polygun

Long Guns Polygun 207
  • Must complete a challenge in the Labyrinth without anyone dying where you destroy sparkling cubes in a specific order the first one being near the Fractured Ingress Crystal

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Trinity Crossbow

Long Guns No Modification Assigned 126
  • Near the first World Stone, and near the first Mural where Walt can be found, look for the path that leads to the Kukri Nest and while on your way, there a path leading to a waterfalls. Behind the waterfalls a secret tunnel and make sure to wear the Echo of the Forest Pendant and head to the Trinity Symbol and a hidden path will be revealed. Inside the hidden room is where the crossbow is located.

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Shovel

Melee Weapon No Modification Assigned 55
  • To get this weapon, you will need to finish the game at least once (any difficulty is fine). After defeating the final boss Annihilation and acquiring the Broken Compass. Go to Wallace and craft the Golden Compass, this will unlock a new Archetype named Explorer. Now, go to the main menu and create a new character with Explorer as your Archetype, you will have the Shovel as your starting melee weapon.

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Mirage

Melee Weapon Cyclone 58

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Thorn

Long Gun Deadwood 7
  • Startt The Forgotten Kingdom DLC and don't pick up the Kuri Kuri Egg. Return to the Nest at a later time (seemingly once you've dealt with the 2nd boss on your way to unlock the statue before accessing Lydusa's fight), where you will find a hatched Kuri Kuri who will give you the Regurgitated Spiny Sac which can be used to craft the Thorn.

 




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    • Anonymous

      New Special Long gun Thorn: In order to get it, you must see the kuri kuri egg in the forest, but do not pick it up, leave it there and continue playing like normal. Once you reach the Luminous Vale, you can return to that area to see the kuri kuri bird, which when you walk up to it, it will vomit the crafting material needed to create Thorn. Easily one of the best weapons currently IMO.

      • Anonymous

        During the reveal trailer around the 44 second mark a long gun similar to merciless is seen with needles popping out the back. No Idea what it is but it's not listed anywhere else

        • Anonymous

          Melee weapon added to Brabus' shop with Forgotten Kingdom DLC; Shovel. Base level, 50 damage per swing. 15% Crit chance, +100% Weakpoint damage, 0% Stagger modifier

          • Anonymous

            I think everything about Remnant II is improved from Remnant except guns and mods.

            In Remnant 1
            HG: Curse ot Jungle God the scoped pistol and infinite overloaded explosion build; Hive Cannon and Pride of Iskal explosion pistol is fun
            LG: Devastator meat harpoon feels so good to use; Scoped Ruin pretty neat; Eyes of the Storm my fav; Old time Fusion Rifle was cool

            Ifl Remnant II guns aren't as fun. Melees are better fs. Most LG shots the same feel the same. Charge for burst fire is...sad. Most of the mod doesn't do anything cool just messing with numbers. There's no shooting electric tentacles, explosive flies, bleed harpoon etc. All my old-time fav isn't here. Some changed but not to a better version. There isn't a new gun that could replace all my fav guns...

            Not only that, now fighting world bosses like finishing a whole world to only get like one special melee, other than that it's just mods and mods.
            While the mods were just numbers like hot shot corrosive round fargazer is technically the same. Some mods just mark and detonate numbers. Remember having blink token and stormcaller base game? Breath of the desert and radioactive volley? Riftwalker? Where are the cool mods here?

            Idk. I finished the main campaign and a couple of times adventure still using the M1 with hotshot from the beginning just couldn't find much weapon to play with. And being short on resources just makes it worse.

            • Anonymous

              cost of a regular weapon upgrade is 200 + 20 * number of upgrade levels for each level. Doing some simple math that would be 200 x 20 + ((20*21)/2 x20) = 8200 scrap for a regular weapon to max level.

              Special weapons appear to be 450 + 75 number of upgrade levels, making the final scrap cost at 10= 8625

              • Anonymous

                Blade of Adventure does not exist. The method stated on how to acquire it only results in the Hero's Sword instead.

                • Anonymous

                  There appears to be a hidden pistol called Anguish with the DLC. Its related to the haunted manor event in the awakened king DLC. From what I've heard it requires triggering the event but using liquid escape to leave instead, then finding a Dran and talking to them in every world. Then using an item to travel to a special map to collect a crafting material.

                  • Anonymous

                    Why is gas giant listed as both a normal and special melee weapon? I'd assume it's supposed to be in special only. It's also in the wrong spot in the special melee weapons, assuming it's going by alphabetical order.

                    • Anonymous

                      I'm very disappointed with the weapons and armor in this game. Both weapons and armor are very lackluster with not even that many choices. Most of the model designs are fugly too. Really hope they add kick it up a notch in DLCs.

                      • Anonymous

                        Doing Hardcore Apocalypse with starting survivor gear unlocks a laser scatter gun called Apep. Holding down charge fires as a rail gun. The mod King Cobra fires a floating turret that fires lasers in a 15m radius.

                        • Anonymous

                          anyone know if clearing the game on a higher difficulty will unlock the lower tier difficulty rewards? Like clearing an apocalypse run without doing a nightmare run first or are they all separate.

                          • I thought the Fake Dark Scythe was well... Fake, but I found it in losomn behind a big pallet. You're not supposed to get to it. My guess is that it's intended as a DLC. Not sure.
                            It's really making my game lag, wouldn't suggest getting it yet. Cool find

                            • Anonymous

                              Weird how the weapons you start out with can pretty much last you the whole game.
                              It’s almost like everything’s perfectly balanced and the only reason you’d use anything in particular is purely preference.

                              • Anonymous

                                Game is great, and something feels bad about weapons. I started with the Blackmaw AR-47 and leveled it up all the way to 20 - every few levels I searched for other weapons to go too... and nothing comes close. The AR + the MP60-R you can get right off the bat are literally the only shooters needed to have a fantastic short and long range game. Weapons with bigger clips either overheat, suck at range, or take longer to reload than the AR, and the MP60 literally feels like it deletes mobs at close-mid range.

                                Wish there was a reason to upgrade besides novelty.

                                • Anonymous

                                  These appear in Brabus' shop after a HC Apoc clear.
                                  https://imgur.com/a/I6Ic8js
                                  They will appear in his shop for ALL your characters.
                                  Deleting the character who unlocked them does NOT remove them from the shop.

                                  • Anonymous

                                    Found a pair of claws from Root Earth called “Decayed Claws” flavour text is “The roots corruptive influence has made these claws stronger, more effective. Their former owner was not so lucky.” Followed by the narrator text “The cores, both old and new, struggled against the corruption in similar ways and with similar probabilities of success. A detailed investigation reveals that the differences between the two were negligible. Earths success against the corruption was simply a matter of probability”

                                    “Makeshift claws fashioned from decayed root and rusted metal”

                                    They are found after entering the ship area before the second miniboss in root earth and jumping down off of a root onto a ledge then ducking under and following a thicket of root down a long trail.

                                    • Anonymous

                                      if only they bring back all the special wepons from Remnant 1 and the wepons mods, they were so good, and the wepons design look so much better. A lot of the special wepons in remnant 2 just don't feel that special, want more elemental mods.

                                      • Anonymous

                                        3 new weapons found by someone on rem2 reddit

                                        World's edge, a sword
                                        Starkiller (particle accelerator)
                                        Savior a long gun
                                        and sporebloom

                                        • Anonymous

                                          My friend acquired Sporebloom and Smolder from the weapons vendor after beating the game on veteran. I however could not. Some other way to procure those it seems.

                                          • Anonymous

                                            Decayed Claws missing from the list, found in Root Homeworld, before the second boss can follow a tree branch and drop down to a ledge with this melee weapon

                                            • Anonymous

                                              I really hope there is more weapons than the current list because ngl the lineup is kinda weak atm. Hope there's much more that's not discovered yet

                                              • Anonymous

                                                Is there anyways to undo turning the assassins dagger into a usable weapon I didn't realize i needed to not do this to complete the quest?

                                                • Anonymous

                                                  As of this post Remnant from the Ashes: Small Arms 12, Long Arms 17, and Melee 20. While Remnant II: Small Arms 20, Long Arms 22, Melee 34. So there is definitely a bump in the amount of weapons, I do expect the list to increase a few over the next few days.

                                                  • Anonymous

                                                    is the amount of placeholders the same as the amount of hand guns long guns and melee weapons? if so theres less guns and more melee weapons than i expected.

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