Steel Scythe

Melee Weapon

steel scythe melee weapon remnant2 wiki guide 300px
Damage

55

Critical Hit Chance10%

Stagger Modifier-15%

A ruthless threshing device.

 

Steel Scythe is a Melee Weapon and is one of the Weapons in Remnant 2. Steel Scythe is an improvised scythe that deals moderate damage, ideal for a slice-and-dice approach. It is a brand new Melee Weapon debuting in the Remnant 2 The Awakened King DLC

 

The thing about ingenuity is it requires both a stroke of inspiration and the sheer force of will to bring your vision to life. Never underestimate someone who possesses this quality, and I wouldn't recommend turning your back on them either.

 

How to Get Steel Scythe in Remnant 2

  • Can be bought at Brabus store.

 

Remnant 2 Steel Scythe Weapon Mods

Steel Scythe doesn't have any built-in Weapon Mods. Players can equip a Weapon Mod in the available slot.

 

Remnant 2 Steel Scythe Mutators

Steel Scythe doesn't have any built-in Mutators. Players can equip a Mutator in the available slot.

 

Builds that use Steel Scythe in Remnant 2

Steel Scythe is used in the following Builds:

 
 

 

Remnant 2 Steel Scythe Upgrades

 Steel Scythe is a Regular Melee Weapon, therefore it can be upgraded up to 20 times.

Upgrade Level Damage Crafting Cost
Upgrade Level 1
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Upgrade Level 2
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Upgrade Level 3
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Upgrade Level 4
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Upgrade Level 5
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Upgrade Level 6
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Upgrade Level 7
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Upgrade Level 8
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Upgrade Level 9
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Upgrade Level 10
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Upgrade Level 11
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Upgrade Level 12
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Upgrade Level 13
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Upgrade Level 14
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Upgrade Level 15
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Upgrade Level 16
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Upgrade Level 17
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Upgrade Level 18
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Upgrade Level 19
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Upgrade Level 20
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Remnant 2 Steel Scythe Notes & Trivia

  • An improvised scythe made from whatever tools were lying around at the time. It may not be ornate, but when it comes time to slice and dice, this thing will get the job done.
  • Melee Weapons are up-close and personal Weapons, and can be upgraded as well as bought from Merchants or found throughout the world of Remnant 2.
  • Notes, Tips, and Trivia for Steel Scythe in Remnant 2 go here.

 

 
All Melee Weapons in Remnant 2
Abyssal Hook  ♦  Assassin's Dagger  ♦  Atom Smasher  ♦  Atom Splitter  ♦  Blade of Adventure  ♦  Blade of Gul  ♦  Bone Chopper  ♦  Crystal Staff  ♦  Decayed Claws  ♦  Dreamcatcher  ♦  Edge of the Forest  ♦  Feral Judgement  ♦  Gas Giant  ♦  Godsplitter  ♦  Hero's Sword  ♦  Huntress Spear  ♦  Iron Greatsword  ♦  Knuckle Dusters  ♦  Krell Axe  ♦  Labyrinth Staff  ♦  Mirage  ♦  Nightshade  ♦  Ornate Blade  ♦  Ornate Flail  ♦  Rebellion Spear  ♦  Red Doe Staff  ♦  Ritualist Scythe  ♦  Royal Broadsword  ♦  Rusted Claws  ♦  Scrap Hammer  ♦  Scrap Hatchet  ♦  Scrap Staff  ♦  Shovel  ♦  Smolder  ♦  Spectral Blade  ♦  Steel Flail  ♦  Steel Katana  ♦  Steel Spear  ♦  Steel Sword  ♦  Stonebreaker  ♦  Tal'Ratha Hammer  ♦  Vice Grips  ♦  World's Edge  ♦  Wrathbringer

 




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    • Anonymous

      People are sleeping on this, although I can see why. Its normal and neutral backdash charged attacks feel... bad, when you test them out on the training dummy. You spin the scythe three times in a row (which hits three times a spin) and then do an overhead chop+side sweep. On the spins each hit halts the scythe for a tic and prolongs the animation time by a frame or so, which makes things like increased attack speed and melee charge speed feel like they are only having partial effect. Again, that feels bad, and I wouldn't blame anyone for just going "trash weapon" and moving on. So, what does it do well?

      Uncharged melee attacks come out very quickly, and since the weapon has a pretty decent base damage it racks up DPS. The first string of them is four hits that finish with an overhead chop, and then it loops with three hits that end with the same chop. Where it really gets good is blending a charge attack into that combo on the last hit, so that the overhead chop becomes the overhead/side sweep combo from the charged attack chain. The chop comes out very quickly and does high damage, and can be chained immediately back into the uncharged combo/chop finisher. The animation loop is also good for hitting weakpoints that are accessible from overhead attacks. Put the Matriarch's Insignia on and you'll be gaining net stamina every loop, too, so you can dodge roll and position as much as you want.

      Weapon pairs very well with the Overdrive Mutator (melee crits give stacking crit chance and damage). Scythe spin actually starts to feel kind of decent with that on, if just to proc max stacks quickly since it hits so many times so rapidly.

      On an Alchemist/Challenger build that maximizes melee speed and damage, this thing really does thresh hard.

      • Anonymous

        Aller voir " Elowen " dans ( communauté oubliée ) avec la l'arme dequiper pour avoir un boss secret et son mutagemme ;)

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