Amulets in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Amulet at the same time, in the designated slot. Amulets can be found scattered throughout various Locations, are rewarded through Random Events or sold by Merchants. Others can be acquired by defeating specific Bosses.
How to Get Amulets in Remnant 2
Amulets are valuable items in Remnant 2 that can be obtained through various means. Players have the chance to discover them as random drops while exploring different locations in the game world. Engaging in combat and looting containers are excellent ways to uncover these precious items. Certain Amulets are more likely to be found in specific areas, such as Root Earth, Losomn, N'Erud, and Yaesha.
Alternatively, players can purchase specific amulets from vendors like Reggie, using Scrap as the currency of exchange. Additionally, completing Quests or participating in Special Events within the game world can lead to receiving Amulets as rewards. For instance, vanquishing Faerin during The Statues Event in Losomn rewards the player with the Golden Ribbon.
Crafting stations, like the Bloodmoon Altar, offer players the opportunity to craft certain amulets using specific materials. An example of this is crafting the Soul Anchor amulet, which requires the use of Blood Moon Essence.
Interacting with NPCs can also prove fruitful. For instance, spending time with Mudtooth in Ward 13, listening to his stories, can eventually lead to the player being rewarded with the Gunslinger's Charm.
It's worth mentioning that some amulets, such as Chains of Amplification and Indignant Fetish, can be found as rare drops from defeated Enemies in specific locations.
All Amulets in Remnant 2
Remnant 2 Amulets Gallery
The Dark Horizon DLC Amulets - NEW!
There are a total of 17 new Amulets in The Dark Horizon DLC
The Awakened King DLC Amulets - NEW!
There are a total of 12 new Amulets in The Awakened King DLC
Remnant 2 Base Game Amulets
There are a total of 62 Amulets in the base game
You can search by Name, Effect or Location. Just type into the search box what you are looking for.
Quick Search of All Unique Amulets
Name |
Effect | Location |
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Increases Critical Chance by 1.5% and Movement Speed while Aiming by 2.5% per second. Max 10 stacks. Dodge, Slide, or Flop removes stacks. |
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Increases All Damage by 2.5%, Critical Chance by 1.5%, and Critical Damage by 1.5% for every 5% of total Health present as Grey Health. Max 10 stacks. |
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Activating a Mod consumes all current SHIELD. For every 20 SHIELD consumed, increases All Damage dealt by 4% for 10s. Max 10 stacks. |
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On Perfect Dodge, automatically trigger effects that require Relic Use to activate. |
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When a single source of Enemy Damage exceeds 15% of Max Health, automatically trigger effects that require Perfect Dodge to activate and gain 15% Damage Reduction for 3s. Can only happen once every 3 seconds. |
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Increases Explosive Damage by 10% and AOE Size by 25%. Inflicting Explosive Damage applies EXPOSED for 5s. Max 15s. EXPOSED: Target receives 15% additional damage from all sources. |
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Increases Heat Decay Rate by 25% and Weapons that Generate Heat no longer Overheat. At Max Heat, Fire Rate is reduced by 20%. |
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Restricts Health to 50% and backfills with permanent Grey Health. All incoming damage is fully converted into Grey Health and Grey Health cannot be removed. |
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On Perfect Dodge, increases All Damage dealt by 2% and Damage Reduction by 1% for 10s. Max 15 stacks. |
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Activating a Skill increases All Damage by 5% for 10s. Max 5 stacks. |
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Combat Slide reloads currently equipped Firearm. Perfect Dodge Combat Slide reloads both firearms. |
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Increases Mod Damage by 20%. Activating a Mod generates 50% of Mod Power Spent to the Stowed Weapon's Mod. |
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Swapping Firearms increases Ranged Damage by 20% for 1.5s plus an additional 0.5s for each round in the Magazine. Max 15s. |
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While a SHIELD is active, increases Critical Chance and Critical Damage by 10% and Skill Cooldowns are reduced by 6% once every 5s. |
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Increases Status Effect Damage by 50%. Applying a Status Effect to an enemy also applies it to the wearer. |
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Increases Explosive Critical Chance and Explosive Critical Damage by 1% for every 5% of Max Health protected by a SHIELD. |
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Increases All Damage by 20% and Critical Chance by 10%. Each Weight Class above LIGHT reduces All Damage bonus by 5% and Critical Chance by 2.5%. |
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Abrasive Whetstone |
When attacking a BLEEDING enemy, Crit Chance and Crit Damage are increased by 15%. |
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Ankh of Power |
Grants a 15% increase to all damage. Consuming a Relic increases the bonus to 25% for 15s. |
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Broken Pocket Watch |
Increases Stamina Regeneration by 25 and reduces Stamina cost by 50%. |
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Butcher's Fetish |
Increases Critical Chance by 15% and Critical Damage by 25% for 5s after striking enemy with a Charged Melee Attack. |
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Chains Of Amplification |
Increases all damage dealt to targets suffering from a Status Effect by 20%. |
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Cleansing Stone |
Reduces Duration of Elemental Status Effects against wearer by 50%. Relic use cleanses Elemental Status effects and grants 25% of wearers Max Health to all allies within 20m when cleansed. |
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Core Booster |
Increases weakspot damage by 50% for 10s after killing an enemy. |
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Daredevil's Charm |
Gain 7.5% to all damage dealt and 3.75% Movement Speed for each piece of unequipped armor. |
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Death's Embrace |
Gain 15% to all damage when Health is below 100%. Gain an additional 10% bonus damage and HASTE when below 50% Health. |
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Decayed Margin |
Melee hits gain 3% base damage dealt as Lifesteal. For each 25% missing Health, gain 3% additional Melee Lifesteal. When Health is full, gain 35% Melee Damage. |
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Detonation Trigger |
Increases Explosion damage by 25%. Explosions apply 405 BURNING damage over 5s. |
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Difference Engine |
While a SHIELD is active, All Damage is increased by 20%, and 4.5% of base damage dealt is returned as Lifesteal. |
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Downward Spiral |
Increase Fire Rate by 10% and Melee Attack Speed by 15%. For every missing 10% of Max Health, gain 4% Ranged Damage (Max 20%) and 5% Melee Damage (Max 25%). |
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Effigy Pendant |
While Grey Health is present, gain 15% to all damage dealt, 10% damage reduction and 1 additional hit before Grey Health is removed. |
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Effluvium Enhancer |
Increases ACID damage by 25% and CORROSIVE damage by 50%. |
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Emergency Switch |
When below 50% health, chance to consume Relic on use is reduced by 50%. Final Relic Charge is not consumed on use, but effect cannot be triggered again for 30s. |
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Energized Neck Coil |
Increases Status Effect damage by 20%. Applying a damaging Status Effect creates a 3m Explosion for 20% of the Status Effect's full damage. |
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Energy Diverter |
While a SHIELD is active, gain 10% Critical Chance and 15% to all damage dealt. |
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Escalation Protocol |
Increases all damage dealt by 2.5% for 10s after killing an enemy. Stacks 10x. Dealing damage refreshes the timer. |
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Full Moon Circlet |
Ranged damage gives Lifesteal as 3% of base damage dealt. At full health, damage is increased by 25%. |
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Golden Ribbon |
Increases Mod damage by 25%. Activating a MOD grants HASTE for 15s. |
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Gunfire Security Lanyard |
Automatically reloads Magazine over time. Does not work for single shot weapons. |
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Gunslinger's Charm |
Increases Fire Rate by 15% and Reload Speed by 25%. |
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Hallowed Egg |
Spending at least 30% of Firearms magazine to deal damage increases Melee damage by 10% for 7s. Stacks 5x. |
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Hyperconductor |
Gain double Skill Charges. Increases Skill Cooldowns by 25% For Heavy Weapons, doubles Heavy Weapon Ammo instead. |
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Indignant Fetish |
Taking damage increases all damage dealt by 20% and reduces all incoming damage by 10%. Lasts 15s. |
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Inert Overcharger |
Standing still for 0.5s increases Fire Rate by 20%, Reload Speed by 15%, and reduces Recoil by 50%. Lasts 2s after moving. |
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Insulation Driver |
While BULWARK is active, gain 15% to all damage dealt and HASTE. |
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Jester's Bell |
Increases Mod and Skill Cast Speed by 35%. Casting a Skill or Mod increases all damage by 15% for 20s. |
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Kinetic Shield Exchanger |
While a SHIELD is active, gain 25% Mod damage and generate 30% additional Mod power. |
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Kuri Kuri Charm |
For every 10% of Health missing (Max 50%), gain 10% increased Relic Use Speed and 7% chance to not consume a Relic Charge. |
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Laemir Censer |
Increases Mod Duration by 50%. Increases Mod Cost by 10%. |
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Reduces Encumbrance by 40% and Stamina Cost by 35%. |
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Matriarch's Insignia |
Increases Melee Damage by 35% and causes all successful Melee Attacks to restore 10 Stamina. |
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Navigator's Pendant |
Grants 25 Health, 25 Stamina, and -10 Armor Encumbrance. |
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Neckbone Necklace |
Reduces the Damage of Status Effects applied to wearer by 50%. Gain 25% increased Damage when suffering from a Status Effect or Blight. |
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Necklace of Flowing Life |
Increases Grey Health conversion by an additional 100%. When Grey Health Conversion triggers, gain 5x the amount as Mod Power. |
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Necklace of Supremacy |
After 5s of not being damaged, increases all damage dealt by 15%. Increases to 30% if Health is full. |
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Nightmare Spiral |
Gain 10% of base Ranged damage dealt as Lifesteal. Reduces Healing Effectiveness by 95%. |
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Nightweaver's Grudge |
Gain 15% Critical Chance and HASTE when within 20m of an entity suffering from a Status Effect. |
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Nimue's Ribbon |
Increase Relic Healing Effectiveness by 50% Activating a Relic grants HASTE for 25s. |
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One True King Sigil |
Increases Mod damage by 20%. Enhances the effect of Faerin's Sigil and Faelin's Sigil by 50% per Sigil equipped. |
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One-Eyed Joker Idol |
Neutral Backdash creates a Magic Card lasting 1s. If Card absorbs enemy damage gain 25% Critical Chance for 5s. Neutral Backdash cost 15 additional Stamina. |
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Firearm damage adds stacks which increase the damage of stowed firearm by 1.02x for 15s. Stacks 10 times (1.2x damage). |
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Range Finder |
After killing an enemy, gain 10% Ranged damage and 2m Firearm Range. Stacks 3x Lasts 10s. ranged Weakspot Hits will refresh duration. |
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Ravager's Mark |
Increases all damage dealt to BLEEDING targets by 20%. Bonus increases to 30% for targets with 50% or lower Health. |
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Red Doe Sigil |
Increases Relic Healing Effectiveness by 30% which doubles when the wearer's Health is below 50%. |
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Rusted Navigator's Pendant |
Grants 20 Health, 20 Stamina, and -15 Armor Encumbrance. |
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Samoflange |
Direct damage taken from enemies, and any additional damage within 5s, is reduced by 60%. Once the defensive buff expires, all incoming damage to wearer is increased by 15% for 10s. |
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Scavenger's Bauble |
Increases Scrap pickups by 50%, Automatically pick up any nearby crafting materials. |
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Shaed Bloom Crystal |
Gain a 35% damage bonus. Every 5s, the bonus switches between Physical and Elemental damage. |
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Shock Device |
Increases SHOCK damage by 25% and OVERLOADED damage by 50%. |
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Silver Ribbon |
Increases Skill damage by 25%. Activating a SKILL grants HASTE for 15s. |
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Soul Anchor |
Increases all damage dealt by 20% if at least 1 summon is active. |
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Spirit Wisp Amulet |
Activating a Mod reduces current Skill Cooldowns by 3% for every 300 Mod Power spent. |
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Stalker's Brand |
Gain 12.5% Ranged and 15% Melee damage. Bonus double versus enemies not targeting wearer. |
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Talisman of the Sun |
Increases FIRE damage by 25% and BURNING damage by 50%. |
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Toxic Release Valve |
Swapping off a Firearm releases a Toxic Cloud, which deals 148.5 ACID Damage to all enemies within 7m. and applies CORROSION. Can only happen once every 3s. |
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Twisted Idol |
Increases Armor Effectiveness by 35% and reduces Encumbrance by 20. | |
Vengeance Idol |
Increases all damage dealt by 30% when the wearer's Health is below 50%. |
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Void Idol |
Increases Reload Speed by 30%. Reloads only require 50% of magazine from reserves to fully reload. |
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Weightless Weight |
Increases Movement Speed by 0.75% and Reduces Stamina Costs of all actions by 0.75% for every each 5 point of Armor Encumbrance. |
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Death Soaked Idol |
Increases All Damage by 6% for each entity within 20m suffering from a unique Negative Status Effect. Max 5 stacks. |
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Gift Of Euphoria |
Spending 20 Stamina grants 5% Critical Chance for 5s. Max 5 stacks. |
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Index Of The Scribe |
Increases Mod and Skill Weakspot Damage by 35% |
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Gift Of The Unbound |
Disables negative effects of Burden Rings. Gain 5% movement Speed per Burden lifted (max 20%). |
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Birthright of the Lost |
Increases All Damage dealt by 10%. On perfect dodge, apply EXPOSED on the attacker and enemies within 3m of the wearer for 15s. EXPOSED: Target receives up to 15% additional damage from all sources. |
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Brewmasters Cork |
Increases active Concoction limit by 2 and reduces all incoming damage by 2% for each active Concoction |
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Cost of Betrayal |
Reduces Max Relic Charges to 1. Increases All Damage by 25% when wearer has 1 Relic Charge. Increases incoming damage by 25% when wearer has no Relic Charges and after 15s, regain 1 Relic Charge. |
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Gift of Melancholy |
Increases All Damage dealt by 25% when Stamina is at 100% for 7s. |
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Legacy Protocol |
Lowers skill cooldown by 30% and increased skill duration by 25% |
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Participation Medal |
Increase Health by 10%, Stamina by 10%, Movement Speed by 10%, and Damage Reduction by 10% |
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Sinister Totem |
Applying or refreshing a Negative Status Effect to an enemy increases Status Damage by 1% for 15s. Max 50 stacks. |
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Whispering Marble |
Gain 3 stacks of BULWARK. Increase damage by 2% per stack of BULWARK |
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Moon Stone |
Increases reload speed by 15%. Every third manual Reload will reload both Firearms and increases Ranged Damage by 15% for 10s |
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Beads of the Valorous |
Increases Damage Reduction and Movement Speed by 1% for every 5% of missing Max Health. Bonus is doubled at or below 50% Max Health. Max 10 stacks. |
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Echo of the Forest |
On Relic use, gain GIFT OF THE FOREST for 15s. When Gift of the Forest expires, Relic effect is recast |
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Fragrant Thorn |
Increases Status Effect Damage by 20%. Inflicting 4 or more unique Negative Status Effects on a target applies EXPOSED for 15s. EXPOSED: Target receives 15% additional damage from all sources. |
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Profane Soul Stone |
Increases Summons Damage by 30% and Summon Movement Speed by 15%. Reduces Damage Reduction by 10% per active Summon |
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Stoneshaper's Chisel |
After not using the primary fire of weapon for 10s, All Damage is increased by 25%. Primary fire of a weapon instantly cancels the effect |
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Worn Dog Tags |
Increases Fire Rate and Reload Speed by 15% and Decreases Weapon Charge Time by 15%. |
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Cervine Keepsake |
On Relic Use, gain a stack of CALL OF THE DOE for 30s. Max 5 stacks. CALL OF THE DOE: Increases Movement Speed by 4% per stack. When CALL OF THE DOE expires, regain 1 Relic Charge per stack. |
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Magniflying Glass |
Increases Skill and Mod Duration by 30% and their AOE or Aura Sizes by 20%. |
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Reed of the Vaunnt |
Activation a Mod increases Mod Generation by 15% for 10s. Mod Charges have 20% chance not to be consumed on use. |
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Soul Stone |
Increases Summons Damage by 30% and Summon Movement Speed by 30% |
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Zero Divide |
Gain Infinite Ammo Reserves and Increases Ranged Damage by 15% |
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- Anonymous
Needs to added: Soul Stone - Increases Summons Damage by 30% and Summon Movement Speed by 30. you got this if you give the profane soul stone to the keeper. (malus removed from the base amulet and movemet speed upgredated from 15 to 30)
- Anonymous
Needs to added: Zero Divide - Gain Infinite Ammo Reserves and Increases Ranged Damage by 15%. Random drop in I found in Putrid Domain on N'Erud.
- Anonymous
I got an amulet from The Forgotten Kingdom DLC by wearing the Red Doe Sigil at the Red Doe statue that is in the new area. I cannot remember what it is called, but I do not see it listed here. It gives you a 4% increase in movement speed per relic charge used, stacking up to 5 times. After about 30 seconds or so, it gives you one relic charge back per stack.
- Anonymous
Just found an Amulet as a random world drop in Losomn called Magnifying Glass. Effect reads as "Increases skill and mod duration by 30% and their AOE or Aura sizes by 20%".
- Anonymous
Cervine keepsake is new in dlc wear red doe amulet in deserted atelier next to doe statue
- Anonymous
Whispering Marble can be found in Losomn, just a world drop.
- Anonymous
I found an amulet on a random body on the N’erude overworld. It lowered skill cooldown by 30% and increased skill duration by 25% I believe. It was on a hardcore character that died and I don’t remember the name.
- Anonymous
I got an amulet from random corpse in Yesha that's currently missing - Sinister totem: Applying or refreshing status effect to an enemy increases status damage by 1% for 15s. Max 50 stacks.
- Anonymous
There's an amulet my buddy just got from dying to Abomination a lot called participation medal. Probably the funniest gaming moment I've ever experienced
- Anonymous
The death soaked idol is found in the Ethereal manor in the sunken haunt (I don't know whether this is an event or not)
It increases damage by 5 percent for every individual entity within 20 meters suffering from a negative status effect and stacks up to 5.
You get to the Ethereal manor by getting grabbed by the Dran in the normal manor by getting near him.
The door sequence is
far end of bottom floor hallway on the right hand side (facing from the front door)
Top floor far end of hallway right hand side (facing from the front door)
First door on the top floor (also right hand side facing it from the front door.
Then it's the door on the far left hand side of the hallway on the top floor.
Finally it's the first door on the right on the bottom floor (facing from the front door.)
Afterwards you get teleported back to the crystal you last rested at or the area boundary you passed through last.
- Anonymous
Best amulet/rings to equip -
1. Black cat band
2. Deep pocket ring
3. Ring of diversion
4. Gunslinger ring
5. Gunslinger charm
- Anonymous
I'm glad someone removed the best amulet part.
The "best" amulet is entirely based on what your build, play style and archetype is.
- Anonymous
The Weightless Weight link in the Amulets Gallery links to a different amulet. The hyperlink needs to be fixed.
- Anonymous
Is the amulet that makes bullets explode in list ? i have it n game...
New amulet to be added.
Onyx Pendulum
Firearm damage adds stacks which increase the damage of stowed firearms by 2.5% for 15s. Stacks 10x.
Sold by Reggie, unknown conditions for appearance (was in shop shortly after beating Nughtmare but unsure if that’s the cause).
- Anonymous
- Anonymous
- Anonymous
I have some conflicting report as to how Nightmare Spiral can spawn in Reggies shop. Some say 30 biome clear, here it says nightmare playthrough
- Anonymous
I beat the game both on Apocalypse difficulty and Hardcore Apocalypse Difficulty and this didn't unlock the Nightmare Spiral.
- Anonymous
Nightmare Spiral and Obsidian Pendulum amulets sold by reggie for 1000 scrap each right after i beat Nightmare difficulty, neither were sold by reggie when i beat veteran.
- Anonymous
- Anonymous
Reggie sold me Nightmare Spiral when i beat world boss in N'Erud on Apocalypse. Not sure what exact trigger is but it is around then he started selling it
- Anonymous
- Anonymous
Nightmare Spiral unlocked for me after killing all bosses on Survivor difficulty
- Anonymous
Void idol is criminally underrated not to make it onto the top list. That thing gives you practically infinite ammo (effectively it doubles your reserves and ammo pickups) AND bumps your DPS a bit with faster reloads.
- Anonymous
Ripened Heart is not in this list. It comes from planting the seed for X amount of time until it turns purple, then becomes a relic.
- Anonymous
- Anonymous
When someone finally makes a page, Letos amulet can be acquired easier by flopping through the portals in the Labrinth, since they bring you out the animation quicker... hard on the eyes, but it works.
- Anonymous
Leto's Amulet
- While wearing the Leto's Mark II armor
Flop 100 times in front of Reggie, then he will place the amulet in his shop for 1,000 scrap.
- Anonymous
Picked up the gunfire security lanyard in the corrupted portal in the labyrinth.
- Automatically reloads Magazine over time. Does not work for single shot weapons.
- Anonymous
Missing Leto's Amulet, literally belly flop 100 times in his armor and Reggie will have it for sale
- Anonymous
List is missing nightmare spiral.
"Gain 10% of base ranged damage dealt as lifestyle. Reduces healing effectiveness by 95%" unlocked by going through bosses at high difficulty
- Anonymous
I feel like Kuri Kuri Charm is really strong, especially for beginners.
- Anonymous
Just found Leto's Amulet. Bought it off of Reggie. It reduces Armor Encumberance by 40% and Stamina Costs by 15%.
- Anonymous
- Anonymous
- Anonymous
There are WAY TOO MANY amulets in this game for only being able to equip one. The sad part about this game is that half the amulets will never get used and another quarter are almost always worse than something else
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