HyperconductorAmulet |
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Gain double Skill Charges. Increases Skill Cooldowns by 25%. For Heavy Weapons, doubles Heavy Weapon Ammo instead. |
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Hyperconductor is an Amulet in Remnant 2. Hyperconductor is a small pylon that pulses with bioelectricity, granting double the amount of ability charges but increasing ability cooldowns and reducing maximum energy generation.
The Xul developed tools that would abet evolution, should we discover life in a fragile, pupal stage. We saw it as our responsibility to foster those which day become like us.
Remnant 2 Hyperconductor Effect
Hyperconductor provides the following effect:
- Gain double Skill Charges. Increases Skill Cooldowns by 25%.
- For Heavy Weapons, doubles Heavy Weapon Ammo instead.
Remnant 2 Hyperconductor Location
Hyperconductor can be found at the following locations:
- Can be found in N'Erud - Terminus Station - The Train Event.
- A ladder can be found in the train during The Train Event. Before ascending the ladder, shoot the cans to the left of it to reveal a crawlspace. Crouch through to find the Hyperconductor to your right in chest.
Remnant 2 Hyperconductor Builds
Hyperconductor is used in the following Builds:
__builds__
Remnant 2 Hyperconductor Notes & Trivia
- Bioelectricity flashes continuously within this small pylon with a sort of desperation to its pattern, as if it will cease completely if it misses a single spark.
- Amulets in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Amulet at the same time, in the designated slot.
- Tips: Can be powerful with the Engineer as it essentially just doubles the heavy weapons magazine, and it will still generate the same ammo per second.
- Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information.
- Notes, Tips, and Trivia for Hyperconductor in Remnant 2 go here.
- Anonymous
What does the "reduces Max Power Generation by 15%" part mean?
- Anonymous
Unfortunately all the skills you’d *really* want have a specific limit, so no summing 2 root reavers etc
Found a fun, somewhat useful bug with this item if you’re utilising heavy weapons.
For simplicity, I’ll use the Vulcan cannon for this explanation. Double capacity gives it 300 shots.
Whilst holding the canon: removing the Hyperconductor, unpausing then re-pausing and re-equipping it will add a “phantom” (for lack of a better word) 150 rounds. What this does is that when you dismiss the skill, it’ll refund 75% of how many shots you had left PLUS these “phantom” shots added.
So for example say you had 30 shots left, do the big to add the phantom 150; the game seems to read this as having 180 shots so when refunding ammo it reclaims 135 ammo. You can repeat this to easily get 225 ammo (75% of 300) and start your natural ammo regeneration as Engineer from there.
I’ve had this work pretty consistently, only a very few times has it not worked. Can be helpful if you want to save your relic uses but want to keep using the cannon.
- Anonymous
this work with the tanks revive skill? can not test dont have this item..??
- Anonymous
unfortunately this does not increase minion cap BUT it does properly double the charges so you can have two in reserve while having two minions active so can help with keeping as close to 100% uptime as possible with minions
- Anonymous
I can confirm that it is on the train event. There is only one ladder on the train so you cant miss it. When you get to the ladder, shoot some cans to the left of it and you can crawl through.
- Anonymous
Found this during the train event, through a hidden vent to the left of a ladder.
- Anonymous
is this a random drop? been farming for it for a whole day with no luck.
- Anonymous
does this affect maximum archetype minion count? if not, it should cuz minions and the turret would be the only real beneficiaries of this amulet aside from allowing a bursty playstyle.
really depends on certain skills but this and the all time favourite Devouring Loop make for a beautiful combo
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