Energized Neck Coil

Amulet

energized neck coil amulets remnant2 wiki guide 250px
Increases Status Effect damage by 20%. Applying a damaging Status Effect creates a 2m Explosion for 20% of the Status Effects full damage.

 

Energized Neck Coil is an Amulet in Remnant 2. Energized Neck Coil is a pulsating amulet made from pieces of the Labyrinth, enhancing Elemental Attacks with explosive bursts of damage.

 

The Utility stabilizes the unstable. The Utility fulfils purpose. The Utility understands. Before...it was only I, the Keeper. Alone.

 

Remnant 2 Energized Neck Coil Effect

Energized Neck Coil provides the following effect:

  • Increases Status Effect damage by 20%. Applying a damaging Status Effect creates a 2m Explosion for 20% of the Status Effect's full damage.
  • The explosion has a 5s timer between procs.

 

Remnant 2 Energized Neck Coil Location

Energized Neck Coil can be found at the following locations:

  • Can be found in The Labyrinth - Start at the Fractured Ingress checkpoint and go up the left staircase to the first floor. In the wall to the left between the two statues, there is a small hole. Go through, follow the path down, and clear out the enemies along the way. The Energized Neck Coil will be on a pedestal at the end of the path.

energized neck coil 1   energized neck coil 2

energized neck coil 3   energized neck coil 4

 

Remnant 2 Energized Neck Coil Builds

Energized Neck Coil is used in the following Builds:

__builds__

 

Remnant 2 Energized Neck Coil Notes & Trivia

  • Pieces of the Labyrinth that orbit a bright nucleus at the center, shifting and undulating much like the place they originated from.
  • Amulets in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Amulet at the same time, in the designated slot. 
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information
    • Overload can now properly activate the Explosion
    • Fixed Explosion Damage Calculations to be more accurate
    • Reduced Status Damage bonus from 25% to 20%
    • Enabled Explosion Size to scale with Amplitude
    • Reduced Base Explosion Range
  • Notes, Tips, and Trivia for Energized Neck Coil in Remnant 2 go here.

 

All Amulets in Remnant 2
Abrasive Whetstone  ♦  Acid Stone  ♦  Akari War Band  ♦  Alchemy Stone  ♦  Ankh of Power  ♦  Beads of the Valorous  ♦  Birthright Of The Lost  ♦  Brewmasters Cork  ♦  Broken Pocket Watch  ♦  Butcher's Fetish  ♦  Cervine Keepsake  ♦  Chains Of Amplication  ♦  Chains Of Amplification  ♦  Cleansing Stone  ♦  Core Booster  ♦  Cost Of Betrayal  ♦  Daredevil's Charm  ♦  Death's Embrace  ♦  Death Soaked Idol  ♦  Death-Soaked Idol  ♦  Decayed Margin  ♦  Detonation Trigger  ♦  Difference Engine  ♦  Downward Spiral  ♦  Echo of the Forest  ♦  Effigy Pendant  ♦  Effluvium Enhancer  ♦  Emergency Switch  ♦  Energy Diverter  ♦  Escalation Protocol  ♦  Fragrant Thorn  ♦  Full Moon Circlet  ♦  Gift Of Euphoria  ♦  Gift Of Melancholy  ♦  Gift Of The Unbound  ♦  Golden Ribbon  ♦  Gunfire Security Lanyard  ♦  Gunslinger's Charm  ♦  Hallowed Egg  ♦  Hyperconductor  ♦  Index Of The Scribe  ♦  Indignant Fetish  ♦  Inert Overcharger  ♦  Insulation Driver  ♦  Jester's Bell  ♦  Kinetic Shield Exchanger  ♦  Kuri Kuri Charm  ♦  Laemir Censer  ♦  Legacy Protocol  ♦  Leto's Amulet  ♦  Magnifying Glass  ♦  Matriarch's Insignia  ♦  Moon Stone  ♦  Navigator's Pendant  ♦  Neckbone Necklace  ♦  Necklace of Flowing Life  ♦  Necklace of Supremacy  ♦  Nightmare Spiral  ♦  Nightweaver's Grudge  ♦  Nimue's Ribbon  ♦  One True King Sigil  ♦  One-Eyed Joker Idol  ♦  Onyx Pendulum  ♦  Participation Medal  ♦  Profane Soul Stone  ♦  Range Finder  ♦  Ravager's Mark  ♦  Red Doe Sigil  ♦  Reed of the Vaunnt  ♦  Rusted Navigator's Pendant  ♦  Samoflange  ♦  Scavenger's Bauble  ♦  Shaed Bloom Crystal  ♦  Shock Device  ♦  Silver Ribbon  ♦  Sinister Totem  ♦  Soul Anchor  ♦  Soul Stone  ♦  Spirit Wisp Amulet  ♦  Stalker's Brand  ♦  Stoneshaper's Chisel  ♦  Talisman of the Sun  ♦  Toxic Release Valve  ♦  Twisted Idol  ♦  Vengeance Idol  ♦  Void Idol  ♦  Weightless Weight  ♦  Whispering Marble  ♦  Worn Dog Tags  ♦  Zero Divide



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    • Anonymous

      Needs nerf asap. Can't play online without seeing someone abuse this to kill bosses on apoc in 10 seconds. New players who copy builds online will just destroy the game for themselves by getting this build.

      • Anonymous

        Only triggering once per enemy every 5 seconds is pretty bad, some weapons can apply 2 or more different procs at once, but it will only activate for 1 of them, in the case of weapons that have the proc as part of the weapon itself it will prioritise those procs, which can be their weakest procs, such as with sparkfire shotgun

        • Anonymous

          Same by me. On PS5 i have the Effekt too.
          "Ever 5 Sec proc on each enemy" on my ernergized neck coil.
          When i see guides for the ritualist on PC they have Not the 5 sec effect.
          That is the reason why i miss the damage. I don't know why is that on PS5.

          • Anonymous

            Ritualist utterly breaks this, Vile spreads cause it to proc on every single enemy (some weird situations where it will spread the status effects but not vile, but that's rare and usually when an enemy is far away from the others). Side note: sparkfire shotgun doesn't always proc it but nebula procs it every direct hit of the stream (not the DoT ticks). Every hit with Krell also procs. Witchfire procs it WAY too much. TLDR: some combos are outright cheating levels of damage (Rit 9+archon10, and level 20 weapon, fire stone, burden of the destroyer, shadow of misery, timekeeper's jewel, mythic elemental [+10% on relic]) 1 witchfire = 31k DPS / 189,838 total damage on a dummy)

            • Anonymous

              Looks like the latest DLC hotfix nerfed this slightly, now it states the explosion procs once every 5 seconds.

              • Anonymous

                For some reason this isn't in my Labyrinth.
                After beating the game I went through areas/secrets I missed and the area this amulet is supposed to spawn in, isn't there -.-

                • Anonymous

                  Been testing this out. When it works, it lets you proc for each stack of status effect. But for some reason it sometimes just decides to not work on an a target, no matter how many status effect or stack I apply until it dies. Doesn't matter if it worked before on that same enemy (revived from resting at the stone), or if it's the same type of enemy; sometimes it works, other times it doesn't.

                  • Anonymous

                    Firestorm to group things up and apply burn synergizes nicely by itself, the Bleed + Acid SMG or similar that others have mentioned, and Timekeepers to make sure it really pops is quite the nice combo.

                    • Anonymous

                      You need to try this with the corrosive gun+bleed gun+bleed amulet(lvl10 so it gives extra stack of bleed on weakspot) + trow hatchet (shock)with the melee bleed ring (this makes bleed X3)... You add the time keeper jewel and you need not to worry about anything

                      • Anonymous

                        It seems like if anyone wears this amulet on multiplayer, every player gains the status explosion part of it. My friend has had it equipped while I used the Ravager's Mark, and I was still proccing explosions.

                        • Anonymous

                          For bleed builds this is stronger than the Ravagers Mark amulet - why and how? Because It does 20% of the Status Effects full damage. And we can increase that damage by equipping the "Timekeeper's Jewel" ring, which makes a status effect last 100% longer, thus increasing its total damage by 100%.

                          The explosion is very strong in fights like Losomn last boss, where the explosions destroy his orbs very easily. I use it with my Merciless/Enigma build and so far its the best amulet for bleed I found.

                          • Anonymous

                            - Multiple stacks of the same damaging status effect activates a new explosion
                            - Letting a damaging status effect fall off and reapplying it activates a new explosion
                            - Refreshing the timer on a damaging status effect does NOT activate a new explosion

                            I do NOT believe that there is a hidden chance to activate the explosion effect. I believe it is meant to happen every time you apply a new damaging status effect howoever:
                            - Some enemies seem to be bugged and simply will not activate the explosion, this is true regardless of how many time you let the status effect expire and reapply it or how many unique status you apply.
                            - Some bosses also seem to be bugged with the same results

                            - Some enemies/bosses are immune to certain status effects, trying to apply a status effect to an enemy that is immune to is does not result in an explosion (this feels intended though). This is also true when enemies are standing in water, you can not apply burning to them so they will not get the explosion for that status effect. However I *think* this amplifies lightning status effects so its not a horrible trade off.

                            • Anonymous

                              After doing some testing:
                              - Does not proc every time, somewhere around 50%
                              - Will proc regardless of unaware status of enemies
                              - Will only proc on initial status application, not refresh (e.g giving an enemy bleed, not refreshing an existing bleed back to full duration)
                              - Can proc on different instances of the same status effect (e.g 2 different strengths of bleed, each application can proc the effect as they are considered different status effect DoTs)

                              • Anonymous

                                Not sure if it's a bug or just missing info in the UI, but the AoE proc doesn't seen to happen all the time. It seems to proc roughly 60% of the time for me on unaware enemies without statusses, after hitting them with a charged Krell axe.

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