Toxic Release Valve

Amulet

toxic release valve amulets remnant2 wiki guide 250px
Swapping Firearms releases a Toxic Cloud, which deals 115.5 ACID Damage to all enemies within 7m. and applies CORROSION. 
Can only happen once every 3s.

Toxic Release Valve is an Amulet in Remnant 2. Toxic Release Valve triggers a Toxic Cloud upon swapping Firearms. The cloud inflicts ACID Damage and applies CORROSION to nearby enemies. Activation is limited to once every 3 seconds.

 

Invertebrate organisms from the homeworld mindlessly clung to sides of N'Erud and embarked on the millennian-long jorney with us. Resilient to the end, more so than the Drzyr themselves. Ha. Are they, too, worthy of preservation?

 

Remnant 2 Toxic Release Valve Effect

Toxic Release Valve provides the following effect:

  • Swapping Firearms releases a Toxic Cloud, which deals 115.5 ACID Damage to all enemies within 7m. and applies CORROSION.
  • Can only happen once every 3s.

 

Remnant 2 Toxic Release Valve Location

Toxic Release Valve can be found at the following locations:

 

Remnant 2 Toxic Release Valve Builds

Toxic Release Valve is used in the following Builds:

__builds__

 

Remnant 2 Toxic Release Valve Notes & Trivia

  • A fumigation tool employed by certain drones to keep N'Erud sterile and free of stowaway pests--at the heavy price of a truly malodorous stench.
  • Amulets in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Amulet at the same time, in the designated slot. 
  • Notes, Tips, and Trivia for Toxic Release Valve in Remnant 2 go here.

 

All Amulets in Remnant 2
Abrasive Whetstone  ♦  Acid Stone  ♦  Akari War Band  ♦  Alchemy Stone  ♦  Ankh of Power  ♦  Beads of the Valorous  ♦  Birthright Of The Lost  ♦  Brewmasters Cork  ♦  Broken Pocket Watch  ♦  Butcher's Fetish  ♦  Cervine Keepsake  ♦  Chains Of Amplication  ♦  Chains Of Amplification  ♦  Cleansing Stone  ♦  Core Booster  ♦  Cost Of Betrayal  ♦  Daredevil's Charm  ♦  Death's Embrace  ♦  Death Soaked Idol  ♦  Death-Soaked Idol  ♦  Decayed Margin  ♦  Detonation Trigger  ♦  Difference Engine  ♦  Downward Spiral  ♦  Echo of the Forest  ♦  Effigy Pendant  ♦  Effluvium Enhancer  ♦  Emergency Switch  ♦  Energized Neck Coil  ♦  Energy Diverter  ♦  Escalation Protocol  ♦  Fragrant Thorn  ♦  Full Moon Circlet  ♦  Gift Of Euphoria  ♦  Gift Of Melancholy  ♦  Gift Of The Unbound  ♦  Golden Ribbon  ♦  Gunfire Security Lanyard  ♦  Gunslinger's Charm  ♦  Hallowed Egg  ♦  Hyperconductor  ♦  Index Of The Scribe  ♦  Indignant Fetish  ♦  Inert Overcharger  ♦  Insulation Driver  ♦  Jester's Bell  ♦  Kinetic Shield Exchanger  ♦  Kuri Kuri Charm  ♦  Laemir Censer  ♦  Legacy Protocol  ♦  Leto's Amulet  ♦  Magnifying Glass  ♦  Matriarch's Insignia  ♦  Moon Stone  ♦  Navigator's Pendant  ♦  Neckbone Necklace  ♦  Necklace of Flowing Life  ♦  Necklace of Supremacy  ♦  Nightmare Spiral  ♦  Nightweaver's Grudge  ♦  Nimue's Ribbon  ♦  One True King Sigil  ♦  One-Eyed Joker Idol  ♦  Onyx Pendulum  ♦  Participation Medal  ♦  Profane Soul Stone  ♦  Range Finder  ♦  Ravager's Mark  ♦  Red Doe Sigil  ♦  Reed of the Vaunnt  ♦  Rusted Navigator's Pendant  ♦  Samoflange  ♦  Scavenger's Bauble  ♦  Shaed Bloom Crystal  ♦  Shock Device  ♦  Silver Ribbon  ♦  Sinister Totem  ♦  Soul Anchor  ♦  Soul Stone  ♦  Spirit Wisp Amulet  ♦  Stalker's Brand  ♦  Stoneshaper's Chisel  ♦  Talisman of the Sun  ♦  Twisted Idol  ♦  Vengeance Idol  ♦  Void Idol  ♦  Weightless Weight  ♦  Whispering Marble  ♦  Worn Dog Tags  ♦  Zero Divide



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    • Anonymous

      Memes aside this is a surprisingly good amulet.
      It's actually a hard counter for the elites in N'erud which spawn tiny adds.
      Either way, with a Timekeeper Jewel this thing is deadlier than a guy who just chowed down on two Chipotle bowls.

      With pinto, not black, beans.

      • Anonymous

        2 interactions that I noticed :
        Nebula handgun mod recharges way faster : On swap and on dot proc (main weapon was taking twice the time to recharge)
        (To confirm) Soul Link Ring : I noticed receiving far more heal on swap
        Tested during Bloat King which has a lot of adds

        • Anonymous

          If you add a Mythic Weapon Swap (20% faster weapon swap) to your Relic you can reduce the cooldown from 3 seconds to 2 seconds. This has become my go-to attack on Survival when farming Adventure maps. You basically crop dust everything as you run around. I don't even use weapons unless I run into an Elite. With tougher enemies Enigma >Swap > Bonesaw/Merciless/Nightfall you can destroy just about anything. You can also play around with Corrosive Ring (+10% Acid Damage), Alumni Ring (10% Elemental Damage), etc. to further increase damage. However, it gets really fun when you have the Amplitude trait (increase size of AOE attacks) to 25-50%. I've found Hunter + Gunslinger to be a great combo.

          • Anonymous

            I got this some time ago, for rushing through areas is great, not only does a considerable amount of damage to small enemies, it also staggers them, so you can switch weapons, trigger the amulet, stagger the enemies and finish them off with your sword or whichever weapon you want, for example Enigma. amazing little guy. Plus not to mention, that, if you do the stagger/sword combo you save a ton in ammo as well, or even if you just want to rush pass enemies, switch weapons, stagger, and keep running

            • Anonymous

              honestly super OP at least in the early game since its very reliable AOE damage to deal with small adds so you can focus on the big bois.

              • Anonymous

                I don't know if it was changed recently or not but the description is incorrect. Your weapon doesn't, or at least no longer, needs to be empty, the Toxic Cloud procs with every weapon switch no matter what your ammo in either weapon is, and the in-game description doesn't contain that text.

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