Onyx Pendulum

Amulet

onyx pendulum amulets remnant2 wiki guide 250px
Firearm damage adds stacks which increase the damage of stowed firearm by x1.02% for 15s. Stacks 10x.

 

Onyx Pendulum is an Amulet in Remnant 2. Onyx Pendulum is an amulet that allows firearm damage to add stacks which increase the damage of stowed firearm.

 

I've seen my fair share of jewelry, but nothing quite like this. I can't help but wonder about the person who created it and the story behind its creation.

 

Remnant 2 Onyx Pendulum Effect

Onyx Pendulum provides the following effect:

  • Firearm damage adds stacks which increase the damage of stowed firearm by x1.02% for 15s. Stacks 10x. (max 1.2x damage)

 

Remnant 2 Onyx Pendulum Location

Onyx Pendulum can be found at the following locations:

  • Can be bought from Reggie after completing the Campaign on Nightmare difficulty.

 

Remnant 2 Onyx Pendulum Builds

Onyx Pendulum is used in the following Builds:

 

Remnant 2 Onyx Pendulum Notes & Trivia

  • Breathtaking piece of jewerly that only the most dedicated can hope to obtain. The flawless, shiny black stone is adorned with stunning veins of gold that seem to pulse and shimmer as it catches the light. Suspended from a delicate chain, the amulet swings freely, enticing all who lay eyes upon it with its hypnotic beauty.
  • Amulets in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Amulet at the same time, in the designated slot. 
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information.
    • Changed Bonus from 25% Additive to 1.2x Multiplier
    • Reduced Threshold Trigger from 150 Base Damage to 100
  • Despite stating firearm damage adds stacks, the onyx pendulum only adds stacks when you score a critical hit.

 

All Amulets in Remnant 2
Abrasive Whetstone  ♦  Acid Stone  ♦  Akari War Band  ♦  Alchemy Stone  ♦  Ankh of Power  ♦  Beads of the Valorous  ♦  Birthright Of The Lost  ♦  Brewmasters Cork  ♦  Broken Pocket Watch  ♦  Butcher's Fetish  ♦  Cervine Keepsake  ♦  Chains Of Amplication  ♦  Chains Of Amplification  ♦  Cleansing Stone  ♦  Core Booster  ♦  Cost Of Betrayal  ♦  Daredevil's Charm  ♦  Death's Embrace  ♦  Death Soaked Idol  ♦  Death-Soaked Idol  ♦  Decayed Margin  ♦  Detonation Trigger  ♦  Difference Engine  ♦  Downward Spiral  ♦  Echo of the Forest  ♦  Effigy Pendant  ♦  Effluvium Enhancer  ♦  Emergency Switch  ♦  Energized Neck Coil  ♦  Energy Diverter  ♦  Escalation Protocol  ♦  Fragrant Thorn  ♦  Full Moon Circlet  ♦  Gift Of Euphoria  ♦  Gift Of Melancholy  ♦  Gift Of The Unbound  ♦  Golden Ribbon  ♦  Gunfire Security Lanyard  ♦  Gunslinger's Charm  ♦  Hallowed Egg  ♦  Hyperconductor  ♦  Index Of The Scribe  ♦  Indignant Fetish  ♦  Inert Overcharger  ♦  Insulation Driver  ♦  Jester's Bell  ♦  Kinetic Shield Exchanger  ♦  Kuri Kuri Charm  ♦  Laemir Censer  ♦  Legacy Protocol  ♦  Leto's Amulet  ♦  Magnifying Glass  ♦  Matriarch's Insignia  ♦  Moon Stone  ♦  Navigator's Pendant  ♦  Neckbone Necklace  ♦  Necklace of Flowing Life  ♦  Necklace of Supremacy  ♦  Nightmare Spiral  ♦  Nightweaver's Grudge  ♦  Nimue's Ribbon  ♦  One True King Sigil  ♦  One-Eyed Joker Idol  ♦  Participation Medal  ♦  Profane Soul Stone  ♦  Range Finder  ♦  Ravager's Mark  ♦  Red Doe Sigil  ♦  Reed of the Vaunnt  ♦  Rusted Navigator's Pendant  ♦  Samoflange  ♦  Scavenger's Bauble  ♦  Shaed Bloom Crystal  ♦  Shock Device  ♦  Silver Ribbon  ♦  Sinister Totem  ♦  Soul Anchor  ♦  Soul Stone  ♦  Spirit Wisp Amulet  ♦  Stalker's Brand  ♦  Stoneshaper's Chisel  ♦  Talisman of the Sun  ♦  Toxic Release Valve  ♦  Twisted Idol  ♦  Vengeance Idol  ♦  Void Idol  ♦  Weightless Weight  ♦  Whispering Marble  ♦  Worn Dog Tags  ♦  Zero Divide

 




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    • probably one of the weakest amulets might be good with single shot weapons but even then, there are amulets who give permanent 15% damage increase that get buffed under certain conditions, quite disappointing for nightmare campaign reward, would work much better as a ring

      • Anonymous

        This item doesn't seem to work properly. I have a sporebloom as my primary and a Sureshot as my secondary and the sureshot has to be fired twice during a normal damage rotation to gain a single stack of primary weapon damage, and during sidewinder it gains 0 stacks no matter how slow or fast I do the damage.

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