Builds in Remnant 2 are optimized combinations of various Archetypes, Weapons, Armor, Traits, Perks, Skills, and other aspects of character customization geared towards specific playstyles and goals. Consider taking up a new build if you feel like gameplay is getting stagnant or are struggling with a certain part of the game. Once more information is available, this page will be updated with many unique Remnant 2 Builds.

 

Remnant 2 Builds

 

Sparkfire Saboteur Build

The Sparkfire Shotgun is one of the best items that the Remnant 2 Awakened King DLC brought to the table. It caught my interest and fell in love with it the moment I got my hands on it so I decided to make a Remnant 2 Build around this weapon.

The Sparkfire Saboteur can blast through its targets with its insane raw damage per second, and effortlessly inflicts multiple stacks of Negative Status Effects that deal significant amounts of damage over time.

Overview
Gameplay Information

A couple of useful suggestions before we wrap this Remnant 2 Build Guide. For rotation, I usually cast Miasma and Rampage first. Then activate the Overflow Mod to inflict Overloaded to my targets. Then I quickly switch to my Sparkfire Shotgun to cast the Corrosive Rounds Mod and deal damage. 

By following this rotation, targets will suffer 2 stacks of multiple Negative Status Effects which inflict a great amount of damage over time and also help you accumulate Rage easily and undergo Berserk to deal even more damage.

If you want to focus on Status Effect Damage, I suggest replacing the Abrasive Whetstone with Sinister Totem. At max stacks, this amulet can give you 50% additional Status Effect Damage. Replace Shadow Misery with a Band of the Fanatic Ring which increases Status Effect Damage by 25% but reduces Status Effect Duration by 65%. 

In this setup, the Sparkfire Shotgun will hit lower numbers and your Status Effect duration will be shorter but it deals stronger damage over time. 

On the other hand, if you want to prioritize the Sparkfire Shotgun’s damage, I suggest swapping Twisting Wounds with a Momentum Mutator. This way your Critical Chance and Critical Damage will be higher, leading to more damage. Slot the Twisting Wounds Mutator to your MP60-R instead of the Maelstrom Mutator and you can still inflict Bleed when using it.

 

Plague Harbinger Builds

In this Remnant II Build Guide, we will be showcasing our first The Awakened King DLC build, called the Plague Harbinger. For this build, the Archon and the Ritualist are used in conjuction to create a powerful build that uses Status Effects to inflict damage.

Overview
Gameplay Information

The Plague Harbinger is a build that takes advantage of the Ritualist and Archon special abilities. It heavily relies on the archon's Havoc Form skill to deal a good amount of damage and bolster it further with deadly status effects from the Ritualist repertoire. This build was designed to consistently skip or reduce the cool down phase of both Miasma and Havoc Form, allowing us to use both skills frequently in combat and focus more on dealing damage while using mods in between.

The Archon serves as the main archetype for this build because of the Havoc Form skill. Havoc Form allow the user to perform a unique stance and unleash shock inflicted lightning tendrils for a limited duration this skill can wipe out enemy waves with ease and even deals a great amount of damage to Bosses. Not only does the Havoc Form stance allow players to inflict damage but it can also generate a shield that reduces incoming damage and also allows players to perform blink that can easily Dodge enemy attacks while damaging surrounding enemies simultaneously.Archon's Perks also play a pivotal role in this build. Having Tempest as a prime perk, which increases overall mod power generation, is a welcome addition. The damage perk Amplify is a strong addition as well, that further boosts mod damage overall. the archon's utility perk Spirit Within reduces mod power requirements and refunds ensuring that we can almost always cast mods when doing rotations and combat lastly the power leak Relic perk grants us the ability to generate mod power using relics at any point we desire.

The Ritualist is the latest DPS archetype that The Awakened King DLC added and a very interesting one to play with. A versatile archetype that bases its damage output on long multiple status effects inflicted on enemies. For this build we will be using the Miasma skill that will effortly apply bleeding, burning, overload, and corroded to all enemies within 15 meters. Each one of these status effects mentioned deals damage over time to targets, making the scale a powerful one that will bolster overall DPS. Each of the status effects mentioned can last for a good amount thanks to the Ritualist Affliction main trait. Its damage perk Wrath, is a total Beast as well adding 18% critical chance and 20% more damage to enemies affected by negative status  effects.

Note that the main goal of this buils is to skip the cooldown of Miasma and Havoc Form, allowing players to use both Skills much more frequently in combat.

The Plague Harbinger is by no means a perfect Remnant 2 build thus I suggest experimenting with the Rings and unlock Traits that you have depending on the boss you're fighting however the ones I suggested in general are the general setup I'm using and worked well in most of the boss fights in the game one of the biggest issues I had with this build is obviously when fighting Elemental resistant buffed bosses since you rely on Elemental attacks especially when Havoc form you can still win in these kinds of fights it will just be slower since you're weaker in terms of your damage output and lastly there are flying enemies that the Havoc forms lightning attack can't simply reach making them more challenging while ground type bosses on the other hand are much easier to deal with 

 

High-Tech Sentinel Guide

In this Engineer’s repertoire, the Heavy Weapons arsenal that can serve as an autonomous turret, or its main weapon, specializing in dealing a significant amount of damage. This is fused with the Challenger Archetype that can give players even more flexibility in combat, taking advantage of its melee range augmenting Perks and good damage reduction passives.

Overview
Gameplay Information

The High Tech Sentinel Build's loadout rotation varies depending on what situation the player is currently in or what enemy they are trying to fighting a group of enemies or when clearing dungeons. In general, it is advisable to use a heavy weapon as a turret. In this build the Vulcan will deal damage as soon as it was deployed targeting nearby enemies overclock it to take advantage of unlimited ammo and added DPS after overclocking the Vulcan activate the Rampage skill and use the heatsink mod of the Plasma Cutter to give it a significant boost damage start clearing targets and after a short time your character will trigger reserve.  It is worth noting that kills from the turret count towards this as well which really helps to wrap up your damage. on the Plasma Cutter mod expires switch to the Enigma to hit multiple targets at once and generate mod power for the Plasma Cutter.

Once the Heat Sink mod is recharged switch back to the Plasma Cutter and activate it once again. While fighting Bosses however we will concentrate on using the heavy weapon Vulcan manually and switching Rampage to the Juggernaut skill is a must before entering the Boss Arena once the battle starts activate the Juggernaut skill to have significant damage reduction. Manually use the Vulcan and overclock it for 15 seconds the Vulcan will have a fire faster rate be much stronger and have access to unlimited ammo this first window is enough to deal significant damage to Bosses, especially when hitting weak spots.

When overclock expires keep using the Vulcan depleting its ammunition the overall damage reduction of this build is enough to withstand several attacks before using relics if you need ammo or simply need to restore your HP use a Dragon Heart charge to provide more for the Vulcan players can lessen the vulcan's cooldown by continuously using Dragon Heart charges and spawning ammo so players can use it again with little to no downtime.Since the usage of heavy weapons depends on its current ammo count this is the purpose of bumping off the Glutton trait.

The high-tech Sentinel is simply a fun build to use because of its unique gameplay but it is a build that heavily relies on its distinct Arsenal. Having the ability to change stances adds a refreshing experience when battling bosses or when clearing battlefields however there is no denying that when manually using heavy weapons in general there are great risks involved and a little bit of advanced play is required without the ability to roll relying on your fast aiming movement speed in general is also a viable strategy and we cranked it up so you can at least avoid minor attacks by just strafing while maintaining DPS this build can withstand several attacks before going down and popping relics to get you back up to higher HP quickly and lastly this build has so much room to grow especially when exploring the other heavy weapons available so feel free to play around with it and make your own version of it.,

 

Painbringer Build

In this Remnant II Build Guide, we will be showcasing our Dead To Rights Painbringer Build. This setup relies on the Nightfall’s unique mod the Dreadwalker, which grants the user access to infinite ammo, life steal, and a faster fire rate. This build is tailored to reduce the Dreadwalker’s downtime so players can utilize the mod as often as possible with short cooldowns.

Overview
Gameplay Information

When playing this build, your goal is to use the Nightfall's Dreadwalker mod often and reduce its cooldown. Skipping its cooldown is possible, especially when fightning Bosses thanks to the Build's mod power generation augments. Hitting weak spots with this Build is a must to generate more mod power and also deal more damage.

When entering the combat, start the rotation by summoning two flyers to aid you in battle. Then activate the Hunter's Mark skill to grant the build additional build damage. After the Hunter's Mark is active, trigger the Dreadwalker to enter the burst phase.In this phase, the Dreadwalker mod will deal signficant damage to targets. When the mod lapses, it shouldn't be too hard to generate enough mod power to activate Dreadwalker once again. If you need a little boost in generating mod power, use the Runed Heart to help you out.

The Hunter's Mark will be prolonged as long as you are hitting Weak spots, and maintaining the additional damage it provides is a plus. The minions, on the other hand, will help you accumulate while dealing extra damage to enemies. They can also help divide enemy attention, so you can move around the battlefield freely.  You can also sacrifice your minions for additional damage and grant you a further boost of damage, especially when their HP is low.

 

Loaded Sharpshooter Build

In this Remnant II Build Guide, we will be showcasing our first build, the Loaded Sharpshooter. This build is a combination of two DPS-oriented Archetypes, which are the Gunslinger and Hunter. These Archetypes are known for their damage-augmenting passives that focus on DPS alone. Also, when paired together, they form a build that can use a vast array of weapons depending on your preference. This build is designed to deal a significant amount of damage in a short amount of time. here - /

Overview
Gameplay Information

The Loaded Sharpshooter is a DPS-Focused Class that deals massive burst damage. This Loaded Sharpshooter Builds heavily relies on its active skills to reach peak performance and it's worth noting that the entire duration of this build's active skills is what I call the "burst phase". Players need to follow sets of skills and mod rotations in order to get the most from this build.

First fire up the Bore weapon mod to force enemies to reveal their vulnerable spots. Quickly activate the Hunter's Mark active skill to mark enemies and also increase the build's burst damage. Follow that with the Bulletstorm active skill to greatly increase fire rate and reloading speed. Finally, activate the Hot Shot mode before firing the Bonesaw.

While in the middle of the burst phase, as the Bonesaw accumulates heat from continuous shots, pay attention before the overheat gauge reaches its threshold and quickly switch to the MP60-R. If you fail to switch and the Bonesaw overheats, you will be locked into the overheat animation, wasting your burst window. Be mindful of this, but also check that your guns are fully loaded before entering the burst mode.

Once the burst mode, simply keep attacking normally until you can re-start the whole process again.

 

Regenerator Build

In this Remnant II Build Guide, we will be showcasing a build specially aimed at beginners. The Regenerator build relies on damage reduction and can withstand heavy damage, while also maintaining a high health level and great mobility. 

Overview
Gameplay Information

Tank, damage reduction and longer fights are the names of the game for the Regenerator. The pairing of the Medic and Summoner Archetypes creates a fun and beginner-friendly class that excels at survivality, being able to withstand almost any blow from the threatening enemies found in Remnant 2. This comes at a price, and the amount of damage dealt by this build isn't as high as others, thus making fights lasts a little while longer than the usual. Do note that even though the Regenerator is able to withstand enemy hits, it is not immortal. The build gives players room to accomodate during the fight in a much more forgiving way, specially while playing on Apocalypse difficulty.

When starting a boss fight, first summon your minions. Be aware of their health at all times and heal them if necessary. Throw the Krell Axe to your target to inflict both OVERLOADED and CORRODED status effects. Immediately switch to the Tech 22, and activate Hot Shot to also add BURNING. Use all the initial mod charges of Bloodline and fire the Merciless until you gain three charges of the mod. Use them all again, and repeat the process from the start.

In the case of Crystal Heart, it is important to use it at the right time, it may even be game-changing. Mostly, it can be used to tank heavy-hitting attacks allowing you to maintain your relic charges at max (or near max) during most of the fight.

Remnant 2 Community Builds

Here you can add your own Builds and share them with the community

 

Unlimited Ammo Build
 Summon and Chill Build
Widomaker Bleed Build
High Durability Lifesteal build
Unstoppable Helicopter
Support Healer Build's
Bloody Lifestealer
 Flamethrower Rampage
Hunter/Inv Bleed Bow
HUGS Savior
Firestorm Calamity
Firestorm Galore
The Primitive (Melee Build)
Detonation Trigger (Flexible Archetype)
Cyber Ranger
The Staggernaut
Add your own Builds

Gameplay Info

This build is centered around using Gunslinger and it's starting ability Quickdraw in combination with a primary that has a lot of bullets ex. Bonesaw.

Using Quickdraw you can easily refresh your ammo and instantly reload, this results in a powerful leveling build where you don't need to worry about Ammo Boxes or scrounging for ammo.

Search for "Remnant 2: Unlimited Ammo Build" on youtube to find more information about this community build. Created by L2PN.

 Skill: Quickdraw

  • Traits: Expertise -20% skill cool down

 

Equipment

 

Gameplay Info

This build focuses around summoning high dps/burst summons to support the player in the battlefield, while the player compliments the summons with precision firepower. The main class is unimportant, with the Engineers Overclock and turret manual targeting being better in boss fights, and the Summoners Ruthless providing higher value exploration speed and Sacrifice providing incredibly high burst damage. Survivability is high due to Summoners Regen, Engineers Fortify, and up to three extra targets on the field. Build will also scale very well without any great need of any scrap or upgrade materials, any weapons mods, or any specific gear. 

Starting class is preference, summons are more useful early and Regen is great, but Engineer starts with two of the best guns in the game.

  • 1st Archetype: Summoner/Engineer
  • 2nd Archetype: Engineer/Summoner
  • Skill: Summoner will take the Flyers or Reaver skill, there are too many flying enemies in two worlds for Hollows and you need your summons to live for the skill damage increase. Engineer can take any Heavy weapon that they prefer to suit the situation, though the flamethrower will hit the Reaver.
  • Traits: Expertise is to be maxed out as soon as possible. 

 

Equipment

  • Long Gun: Any weapon except for high spread shotguns and AOE damage weapons. Summons will die very fast if shot by the player late game. 
  • Hand Gun: Same as above, avoid AOE damage weapons.
  • Melee Weapon: Any (Turret Friendly fires, so melee is discouraged)
  • Head Armor: Any (Your dodge is replaced while carrying Heavy Weapons, so heavy armor is an option)
  • Body Armor: Any
  • Gloves: Any
  • Leg Armor: Any
  • Amulet: Prioritize Amulets that boost skill damage, the best being the Silver Ribbon.
  • Rings: Prioritize Rings that boost Skill damage, Skill cooldown, Crit, and Weakpoint damage. Burden of the Destroyer, Burden of the Rebel, Soul Guard, Soul Link, Zania’s Malice, and Stone of Balance are stand outs.

Gameplay Info

A very glass canon kind of build, though I believe it has some of the highest single target damage in the game. Late Game boss killing build. Play by consistently hitting Weakspots to permanently keep you're Hunter Shroud skill up while occasionally getting big damage with the wormhole skill. Weakspot hits will apply bleed with the Twisting Wounds Mutator at level 10. This build should shred through bosses in the late game assuming you can consistently hit their Weakspot. 

 

 

Equipment

Gameplay Info

This is a moderate damage build with life steal and high resistance due to high bulwark stacks and heavy armor. Use the Engineer’s heavy weapon and the ranged attacks of the Summoner’s Flyers to proct life steal from the soul link ring. Constant health regen from regrowth, pair with Anastasia’s inspiration ring for constant haste (7% increase speed on ALL player actions.) Three stacks of bulwark provided by the Soul Guard ring when all summons are in place. Last ring can be either Guardian’s Ring for the constant one stack of Bulwark when close range (7m) of an enemy, or Hardcore Metal Band for the potential of Five stacks of Bulwark with the trade off of taking damage to trigger it’s effects. Maxed out challengers archetype will grant Strong Back, granting reduced encumbrance by 10, opening up heavier armor to capitalize on Engineer’s Fortify (50% increased armor effectiveness.) Strong Back is optional as long as Navigator’s Pendent is used. Weapons can be whatever fits your play style. Note that staying close to the Engineer’s heavy weapon will grant 15% damage reduction. 

 

 

Equipment

Gameplay Info

Play as an absolute tank using the Ornate Flails spinning charge attack where you gain infinite stamina if you have at least one target to hit, massive health regen because the amount you lifesteal and have a shield that comes up as you use your endless supply of stamina making you unkillable as you continuously whack enemies and bosses alike (only played in vet but its rare to drop below 75%)

 

  • 1st Archetype: Challenger
  • 2nd Archetype: Any 
  • Skill: juggernaut
  • Traits: Siphoner, Recovery, Barkskin, Fortify, (endurace and vigor are good but not needed)

 

Equipment

  • Long Gun: Any (preferable long range for flying enemies)
  • Hand Gun: Any
  • Melee Weapon: Ornate Flail or Steel Flail with Steadfast mutator (only tested with ornate)
  • Head Armor: Leto Mark ll (unless you want a roll)
  • Body Armor: Leto Mark ll (unless you want a roll)
  • Gloves: Leto Mark ll (unless you want a roll)
  • Leg Armor: Leto Mark ll (unless you want a roll)
  • Amulet: Matriarchs Insignia
  • Rings: Rerouting Cable, Drakestone pearl, Berserkers Crest, Dying Ember

Gameplay Info

Healing in remnant II is primarily focused around passively healing yourself and in turn, healing your allies. Primarily this comes from mods and rings, with Relics and Amulets making up for the weaknessess and flaws in the builds. Below are presented three seperate builds, all focused around healing but all slightly different in playstyle. The basics remain the same while the playstyles differ.

The Basics
Largely the basics of this build are focused around the Handlers Bonded Prime Perk and the support provided by the medic class. Alongside the Medic's Healing Shield and the Handler's Guard Dog or Support Dog this build makes for a potent support combination for both you and your allies, keeping you all healthy and in the fight.

The handler brings Increased movement speed and reduced stamina cost for you and your allies with Spirit of the Wolf, keeping you nimble and out of danger. Combining the Handler's Perk Teamwork and the Medic's Perk Benefactor allows for easy healing and Reviving of fallen allies when needed, largely you want to rely on Bonded to Revive allies if it can be helped but in cases where it's on cooldown both of these Perks prove immeasurably useful. The Medic's sheer healing output with it's Perk Benevolence and its three skill choices Wellspring, Healing Shield and Redemption are hard to pass by for anyone looking to support their team. Predominantly you should spend most of your time using either Healing Shield of Redemption rather than Wellspring, mostly it comes down to the survivability of yourself and your allies; if you find yourselves struggling to stay alive during particular hard combat Redemeption may be the better choice for you over Healing Shield. Likewise, in most boss encounters you will find better use from Support Dog than Guard Dog due to threat generation, most boss encounters will ignore Guard Dog preferring to instead target a player due to their larger threat generation. In this case Support Dog is better value especially since it may be commanded to follow other players ensuring they get large boosts of health regenration when they need it.

 

Equipment

Loadout 1 - Active Healer

This Build is Focused primarily around having to actively work to keep both yourself, and your allies healthy. Anyone looking to play a largely more active part in monitoring the situation would enjoy this loadout. This loadout utilises constant weapon switching to take advantage of mod generation. With this loadout the idea is to generate mod power through healing for whichever weapon is stowed.

 Loadout 2 - Passive Heal Generation

The set and forget build, this build can be midly annoying to get off the ground due to its basic function requiring Tranquil Heart and Nimue's Ribbon but once you have that set in place unless you find yourself or your allies taking large amounts of damage you will mostly not need to worry about actively healing again. There are options here to increase the healing with this build if you find that the above mentioned aren't quite doing the job but otherwise this build is quite flexible due to not relying on a specific Long Gun, Handgun or Melee Weapon.

Loadout 3 - Mod Generation

This Build is mainly focused around dealing damage to generate mod power and sustaining your allies through your mods , relics and rings. This build is a little more actively damaging than the other two discussed here, people looking for a larger damage focus will enjoy this build. Largely its focused around always trying to mainting two Healing shot charges, if you at any time do not have Healing shot charges you should be using your Tech 22 to kill and damage enemies until you gain charges.

  • Long Gun: XMG57 Bonesaw - A great versatile weapon, its overheat is easy enough to manage and it generates mod power relatively quickly due to its firerate alongside being a decently powerful weapon.
  • Long Gun Mod: Overflow - This is a perfect pair with the XMG57 Bonesaw, it enhances it in everyway it needs and allows you to put out some decent damage, can also be used to charge your mod on your Handgun.
  • HandGun: Tech 22 - Similar to the XMG57 Bonesaw, the Tech 22 is great at mod generation due to its high firerate and damage allowing you to throw out Healing shots in a fight to sustain your allies when you need too.
  • HandGun Mod: Healing Shot - Just an all around useful mod that charges quickly and is available from the start of the game. It can be crafted with the Root Ganglia that you gain from the first boss in the tutorial.
  • Melee Weapon: Labyrinth Staff - Generates mod power with melee attacks , also acts as great wave clear due to its aoe attack.
  • Head Armor: Elder Headdress - The Elder Set is light and provides good resistance , but is not so heavy as to leave you vulnerable.
  • Body Armor: Elder Raiment
  • Gloves: Elder Gloves
  • Leg Armor: Elder Leggings
  • Relic: Runed Heart - The mods used in this build, especially Overflow require huge amounts of Mod Power so being able to quickly generator large amounts of mod power when you need it comes in clutch when you need it.
  • Amulet: Emergency Switch - Due to the Slightly more fragile nature of this loadout I would recommend running the Emergency Switch as this also works with the Handlers Dog companion perk , Bonded allowing you to be freely revived.
  • Rings
    • Burden of the Divine - Reduces your damage and consequently threat generation it allows you to heal allies with any healing you apply to yourself, the bread and butter of this build.
    • Dense Silicon Ring -  Any healing you recieved comes back to you as mod power also, this allows you to keep popping your mods and gives you more sustain outside of relic use.
    • Ring of Grace - More survivability , theoretically this should allow you to heal from any damage you take and also turn that damage back into mod power.
    • Cataloger's Jewel - To help build this mods quickly since they require a large amount of mod power.

 

Gameplay Info

This build will allow you to run around and Gun down everything without much worry on healing.

Have a constant 6% lifesteal, 16% during Dreadwalker, 1.5 Health regen while running, and passive mod generation.

Normal Enemies: Use Enigma up close, and Nightfall for further/flying enemies. Every killed enemy gives a 5% max hp over 5 seconds heal when killed. (Up to 30 seconds)

Bosses: When the fight starts use Rampage and unload the nightfall mod. When it ends use Chaos Gate to up damage and mod generation. Use mod again. Rinse and repeat as needed. Enigma can be used as a backup weapon when ammo is needed.

Void Heart is the Relic I use when i need the extra heal. If you can avoid attacks more and less healing needed the Runed Heart is recommended for this build.

 

  • 1st Archetype: Challenger
  • 2nd Archetype: Archon
  • Skill: Rampage / Chaos Gate
  • Traits: Fortify / Untouchable / Longshot / Barkskin / Recovery / Siphoner

 

Equipment

Gameplay Info - WIP SECTION

The Undying Tank Build is a great build for the player who wants to do it all. Want to do huge boss DPS? You can! Want to take down a horde of minions with a sword? Get hacking! Want to play a more supportive, team centered role without being pigeonholed into medic? You got it! This build can be played solo or with a team and always stays relevant in every encounter. If something isn't working out for you, you can also really easily modify it to suit your playstyle. 

Below I'll outline a few different loadouts you may want to take depending on the situation but if you want to get right to the TL:DR, scroll on down to the bottom.

Loadout 1 - Boss DPS + Survivability

Loadout 1 info here

Loadout 2 - Add-Clear + Team Play

 Loadout 2 info here

  • 1st Archetype: Handler
  • 2nd Archetype: Alchemist
  • Handler SkillSupport Dog / Guard Dog
  • Alchemist Skill: Stone Mist / Elixir of Life
  • Traits: Kinship, Potency, Vigor, Expertise, Barkskin, Blood Bond, Endurance, Rugged

 

Equipment

  • Long Gun: Nightfall (Bandit / Ghost Shell) / Blackmaw AR-47 (Defrag / Soulbinder) (Battery)
  • Hand Gun: Cube Gun (Twisting Wounds)
  • Melee Weapon: Godsplitter (Vampire Blade)
  • Head Armor: Red Widow Headdress or Leto MKII
  • Body Armor: Red Widow Raiment or Leto MKII
  • Gloves: Red Widow Bracers or Leto MKII
  • Leg Armor: Red Widow Leggings or Leto MKII
  • Relic: Void Heart or Crystal Heart (Armor Effectiveness, Ammo Pickup, Skill Duration)
  • Amulet: Full Moon Circlet or Weightless Weight
  • Rings: Fae Bruiser Ring, Guardian's Ring, Blood Jewel, Ring of the Robust or Hardened Coil

Gameplay Info

The Flamethrower Rampage build thrives in close quarters by hosing down enemies with high fire rate and burning status effects in order to deliver as much elemental damage over time as possible.

Keeping in close range allows you to benefit from the archetype bonuses from Challenger while being in optimum range for your flamethrower or hellfire handgun, allowing you to swap between them easily when ammo runs dry. Having a long gun equipped with Hot Shot also increases damage output at a distance, allowing you apply burning on enemies outside of your ideal range. Smolder is a handy backup in melee if your weapons run dry and you want to keep on the pressure and maintain that burning status.

Your amulet and rings helps maximise rampage uptime, fire damage, and burning duration, and your traits help offset many of the demands of this setup. Armor should primarily focus on protection and fire resistance, so the bruiser set is ideal, but utilising elder headdress (or crown of the red prince if you can get it) and labyrinth gauntlets maximise your fire resistance while keeping your encumbarance below 51. This is to ensure your own burning patches don't hurt you too much, and you can still get in and out of melee range comfortably.

The crystal heart will help endure a lot of the aggro you'll likely attract, and the slow down effect can be avoided by carrying your heavy weapon, or partially mitigated with Rampage. Slotting the relic with Fire Rate, Elemental Damage and Skill Duration also helps increase the build's overall performance

  • 1st Archetype: Engineer
  • 2nd Archetype: Challenger
  • Skill: Heavy Weapon: Flamethrower / Rampage
  • Traits: 10 Expertise, 10 Spirit, 10 Shadeskin, 10 Footwork, 10 Ammo Reserves, 10 Arcane Strike, 5 Vigor, 5 Endurance

 

Equipment

  • Long Gun: Any Shotgun (Hot Shot Mod)
  • Hand Gun: Hellfire
  • Melee Weapon: Smolder
  • Head Armor: Elder Headdress or Crown of the Red Prince
  • Body Armor: Bruiser
  • Gloves: Labyrinth Gauntlets
  • Leg Armor: Bruiser
  • Amulet: Talisman of the Sun
  • Rings: Fire Stone, Singed Ring, Timekeeper's Jewel, Stone of Continuance
  • Relics: Crystal Heart with Skill Duration, Elemental Damage and Fire Rate

Gameplay Info

Use Void Cloak and take advantage of the fact that you'll dodge automatically to stand still, use Hunter's Shroud for more damage, aim exactly on the boss weak point, and shoot charged shots until your Void Cloak runs out. Each shot should deal around 6k damage at max level. You can easily melt bosses this way. Because you deal so much damage Siphoner will restore all your health really quickly.

 

  • 1st Archetype: Hunter
  • 2nd Archetype: Invader
  • Skill: Hunter's Shroud, Void Cloak (or Worm Hole for more damage)
  • Traits: Expertise, Siphoner

 

Equipment

Gameplay Info

This Savior centric build is based around rotating your skills with twisting wounds for significantly higher damage output and good weakpoint targeting alongside good charge timing for maximum damage.

 

 

Gameplay Info

This build is focused on mod spams and fire damage for an endless loop of devastating fire tornados and rockets. The only thing you have to do is to throw a tornado once, then spam your rockets, then throw another tornado before the first ends then rince and repeat. Never use ammo again !

 If you tried and liked this build, feel free to dm me on Discord: #itsmetdx, feedback is always appreciated !

 

Equipment

 

Gameplay Info

Firestorm Galore 

I love using mods constantly so this build is based on constantly having 2 mods up the entire time. Weapons can be swapped from my personal favorites but I use standard weapons. I'm Stacking alot of mod regen between the rings, mutations, and class. I have been able to keep 2-3 Firestorms at once during a boss fight to keep sustained damage and even ad clear. Also keeping hotshot charged up and with the Chicago typewriter and dps bonus between the Gunslinger's passive, Skill, and charm you can keep firing extremely fast with those fire rounds. Keep in mind the purpose of Kinship is to keep yourself and your allies allys alive as Firestorm has a massive AoE with the buff from Amplitude. If you don't like these mods and weapons swap them out for others the regen will work with any elemental damage mod

Build by Theron

• 1st Archetype: Archon

 

• 2nd Archetype: Gunslinger

 

• Skill: Havoc Form, Bulletstorm

 

• Traits: Flash Caster (Archon), Ammo Reserves (Gunslinger), Amplitude (10), Kinship (10), Spirit (10) 30 points leftover I personally use Longshot (10) Expertise (10) and Glutton (10) but those 3 aren't necessary to the build

 

 

 

Equipment

 

• Long Gun: Chicago Typewritter-Hotshot-Harmonizer

 

• Hand Gun: Sureshot-Firestorm-Feedback

 

• Melee Weapon: Dealers Choice

 

• Head Armor: Fae Royal Guard

 

• Body Armor: Fae Royal Guard

 

• Gloves: Space Worker (Gives Medium Roll)

 

• Leg Armor: Fae Royal Guard

 

• Amulet: Gunslinger

 

• Rings: Stone of Malevolence, Gunslinger Ring, Shared Banded Ring, Zohees Ring 

 

 

The Primitive

Have you ever wanted to go back to the days where we threw sticks, rocks, spears, and tools at all of our problems? Well, now you can! This build primarily focuses on tanking and throwing your good ol' sharpsticks at the enemy that's barreling right into your line of fire. Channel your inner strong-boned caveman and/or cavewoman, and go knock some teeth out (from a distance)!

  • 1st Archetype: Challenger
  • 2nd Archetype: Engineer (For More Defense) or Hunter (For More Damage)
  • Skills: Juggernaut and Any Turret (As Engineer) or Hunter's Shroud (As Hunter)
  • Traits: Max Vigor, Max Endurance, Max Fitness, Max Siphoner, Max Strong Back, Max Fortify (If Engineer)

 

Equipment

  • Long Gun: Any
  • Hand Gun: Any
  • Melee Weapon: Krell Axe or Huntress Spear with Reinvigorate or Vengeful Strike mutators
  • Armor: Leto Mark II Full Armor Set
  • Amulet: There are multiple options for Amulets, it all depends on what you'd prefer to get out of this build.
    • Weightless Weight if you'd prefer to be able to throw more Axes or Spears before running out of stamina, as well as if you'd prefer to move faster
    • Leto's Amulet if you'd prefer to throw more Axes or Spears (Must have for Heavy Roll Leto's Armor)
    • Butcher's Fetish for more damage capability (With Huntress Spear)
    • Chains of Amplification for a straight increase in damage (With Krell Axe)
    • Core Booster for more weak spot damage (With Huntress Spear)
    • Decayed Margin for more life steal, if you feel you need it, and damage at full health
    • Stalker's Brand for more damage at a range (If using the Hunter's Shroud skill)
    • Ankh of Power for more damage if you tend to use Relics frequently
  • Rings
    • Fae Protector Signet (Can be used instead of Leto's Amulet for Heavy Roll Leto's Armor IF you have all listed traits)
    • Dying Ember for life steal (Can be used instead of Decayed Margin amulet if preferable)
    • Restriction Cord if using the Vengeful Strike mutator for the permanent damage buff
    • Hardened Coil if using Restriction Cord for more damage reduction
    • Fae Bruiser Ring for more damage reduction
    • Grounding Stone for more damage (With Krell Axe)
    • Heart of the Wolf if you'd prefer to throw more Axes and Spears before running out of stamina, and if you'd prefer to move faster
    • Assassin's Seal for more damage at a range (If using the Hunter's Shroud skill and Stalker's Brand)
    • Slayer's Crest for more damage at a range (If using the Hunter's Shroud skill)
    • Stone of Balance for slightly more damage with everything
    • Stone of Malevolence for increased mod power regen (With Krell Axe)
    • Dense Silicon Ring for increased mod power regen (If using Dying Ember and/or Decayed Margin)
    • Berserker's Crest if you'd prefer to throw more Axes and Spears before running out of stamina, faster
    • Any other rings I would list here are purely QOL rings, such as the Vacuum Seal for auto resource and scrap pickup

Gameplay Info

Have you ever wanted to go back to the days where we threw sticks, rocks, spears, and tools at all of our problems? Well, now you can! This build primarily focuses on tanking and throwing your good ol' sharpsticks at the enemy that's barreling right into your line of fire. Channel your inner strong-boned caveman and/or cavewoman, and go knock some teeth out (from a distance)!

  • 1st Archetype: Challenger
  • 2nd Archetype: Engineer (For More Defense) or Hunter (For More Damage)
  • Skills: Juggernaut and Any Turret (As Engineer) or Hunter's Shroud (As Hunter)
  • Traits: Max Vigor, Max Endurance, Max Fitness, Max Siphoner, Max Strong Back, Max Fortify (If Engineer)

 

 

Equipment

  • Long Gun: Any
  • Hand Gun: Any
  • Melee Weapon: Krell Axe or Huntress Spear with Reinvigorate or Vengeful Strike mutators
  • Armor: Leto Mark II Full Armor Set
  • Amulet: There are multiple options for Amulets, it all depends on what you'd prefer to get out of this build.
    • Weightless Weight if you'd prefer to be able to throw more Axes or Spears before running out of stamina, as well as if you'd prefer to move faster
    • Leto's Amulet if you'd prefer to throw more Axes or Spears (Must have for Heavy Roll Leto's Armor)
    • Butcher's Fetish for more damage capability (With Huntress Spear)
    • Chains of Amplification for a straight increase in damage (With Krell Axe)
    • Core Booster for more weak spot damage (With Huntress Spear)
    • Decayed Margin for more life steal, if you feel you need it, and damage at full health
    • Stalker's Brand for more damage at a range (If using the Hunter's Shroud skill)
    • Ankh of Power for more damage if you tend to use Relics frequently
  • Rings
    • Fae Protector Signet (Can be used instead of Leto's Amulet for Heavy Roll Leto's Armor IF you have all listed traits)
    • Dying Ember for life steal (Can be used instead of Decayed Margin amulet if preferable)
    • Restriction Cord if using the Vengeful Strike mutator for the permanent damage buff
    • Hardened Coil if using Restriction Cord for more damage reduction
    • Fae Bruiser Ring for more damage reduction
    • Grounding Stone for more damage (With Krell Axe)
    • Heart of the Wolf if you'd prefer to throw more Axes and Spears before running out of stamina, and if you'd prefer to move faster
    • Assassin's Seal for more damage at a range (If using the Hunter's Shroud skill and Stalker's Brand)
    • Slayer's Crest for more damage at a range (If using the Hunter's Shroud skill)
    • Stone of Balance for slightly more damage with everything
    • Stone of Malevolence for increased mod power regen (With Krell Axe)
    • Dense Silicon Ring for increased mod power regen (If using Dying Ember and/or Decayed Margin)
    • Berserker's Crest if you'd prefer to throw more Axes and Spears before running out of stamina, faster
    • Any other rings I would list here are purely QOL rings, such as the Vacuum Seal for auto resource and scrap pickup

Gameplay Info

Looking to play with mod power? Tired of swapping builds to level archetypes? Want to blow stuff up? Then Detonation Trigger is for you! This build uses explosive mods like Tremor and Song of Eafir boosted by the titular amulet Detonation Trigger to set up huge areas of crowd control thanks to Amplitude, apply dots, or blow up enemies (and sometimes friends, but fewer than you might think!). The build is very flexible due to the amazing support provided by some of the mods. It has to resort to basic gunplay on some aerial bosses, but it is excellent at clearing entire maps of enemies at little to no risk.  

Instead of requiring a specific archetype, this build finds ways to take advantage of whatever you decide to run. Some are obviously better than others, but it tends to work fine even with suboptimal setups due to the amount of crowd control being laid down.

  • The Obvious Choice - Archon: It's a mod build, and unsurprisingly it really starts to pick up damage when paired with the Archon archetype. Notably, the mod generation from Archon's primary perk is often overkill for many of the mods, especially ones with duration and cc like Tremor or Song of Eafir. Put this in the secondary slot in those cases and pick an archetype with the primary perk and damage boosts of your choice.
  • Support - Medic & Alchemist: Both the Alchemist and the Medic have generic damage increases and good traits that support the build in a lot of ways. Either works well, especially when paired with or before unlocking the Archon class. Alchemist is best saved for the post-game after you have some scrap saved up, where the movement speed and defensive concoctions can stack to great effect.
  • Gunplay - Hunter & Gunslinger: This build relies on its long gun for supplementary damage, especially on flying bosses, and swapping to either half of HUGS (Hunter/Gunslinger) uses the mods more for support while pumping damage into your gunplay. You're sacrificing damage for utility, but the permaslow from Song of Eafir and permastagger from Tremor make this a safer and more supportive variant of traditional gun builds.
  • Others: Feel free to experiment! With just Archon at 10 I was able to level most of my traits quickly thanks to the aoe damage and running through zones. 
 
Sample Build - Spirited Thaumaturge (Alchemist/Archon)
Sample Build - Tempest Invoker (Archon/Summoner)
  • 1st Archetype: Archon
  • 2nd Archetype: Summoner
  • Skill: Reality Rune + Reaver or Flyer
  • Traits: 10 Fortify, 10 Swiftness, 10 Vigor, 1 Strong Back, 10 Footwork, 10 Barkskin, rest split as wanted between Amplitude and Siphoner.
  • Mods: Space Crabs + Tremor

Equipment

This equipment is for the Spirited Thaumaturge (Alchemist/Archon). Your archetype will change this, so don't be afraid to swap out rings and weapons as needed!

  • Long Gun: Royal Hunting Bow provides reliable mod generation and solid damage for minimal investment through Supercharger. Song of Eafir and other mods that don't have stacks work most smoothly. That said, find your favorite basic weapon; you'll be using it a lot. Anything that hits hard or fast enough to generate good mod power will work. 
  • Hand Gun: Rupture Canon with Tremor and either Feedback or Harmonizer. Our AoE damage is so high that Enigma isn't really necessary, so instead we bring whichever of our favorite side arms we want.  If you want to use a special weapon, both Meridian and Star Shot synergize fantastically with the build, but their huge AoE will almost certainly get you, your summons, and your friends killed with friendly fire. Use with caution!
  • Melee Weapon: Your favorite melee weapon. Dreamcatcher is notable for the damage boost and guaranteeing 100% uptime on slows, and Smolder is thematic even if we don't stack burning damage.
  • Head Armor:Leto Mark II
  • Body Armor: Technician (With 1 point in Strong Back we can get to 75 encumbrance for a heavy dodge instead of a flop)
  • Gloves: Leto Mark II
  • Leg Armor: Leto Mark II
  • Amulet: Detonation Trigger
  • Rings: Archer's Crest powers up our bow and by proxy our mod generation and Burden of the Follower solves most of our mod power generation. Otherwise just standard good stuff like Black Cat Band.

Basic Mods

  • Tremor: Staggers everything in a hilarious range thanks to Amplitude. Does not do a lot of damage, but notably does very consistent damage to ground targets, bypassing shields and armor with both the initial hits and the resulting dot. 
  • Song of Eafir: Slows everything in a large radius thanks to Amplitude. Good against air (but make sure you aim!).
  • Helix: For aerial bosses I swap out Tremor for Helix. It's not good (bow shots are more consistent and higher damage at weakpoints), but like many mods it bypasses grey damage so is great for getting the damage and dot on bosses during what would otherwise be downtime.
  • Space Crabs: Spicy popcorn, annoying to summon but great damage, especially when paired with Summoner.

Special Weapons

  • Star Shot: This weapon will get you killed. That said, a fully charged Big Bang will clear an entire room in one shot if you can get far enough away from it. Its regular fire is a mixed blessing, as the AoE has no damage dropoff and is great against bosses and trash alike, but its impossible to use the weapon in close range without murdering yourself.  
  • MeridianSimilar to but slightly worse than the Starshot, Meridian's best trait is its spammable mod once you get your mod generation going.

Gameplay Info

Here explain how does your build play, synergies, multiplayer role, etc

Credit: This is not my build. Instead, the Cyber Ranger build was published by Legacy Gaming on their YouTube Channel

1st Archetype: Hunter
2nd Archetype: Gunslinger

 

Equipment

Gameplay Info

The Staggernaut

Challenger / Hunter

Would you like to eliminate your enemies with one press of a button, never use a healing item in your life, and inflict bosses with every status effect in the game? Then look no further than the Staggernaut!

This build uses high alpha damage to one-shot basic enemies from close range, status effects to dispose of them at long range, and a combination of the two to deal with bosses. Its strength lies with its straight-forwardness: you don't need mods, skills or combos, simply pulling the trigger will suffice. But if you really want to kill that boss in a matter of seconds, then those mods, skills and combos will help you achieve just that.

For the first initial shot fired at 10 meters, the Staggernaut will gain a hefty 35% (Close Quarters perk) + 40% (Deadeye perk) + 15% (Ankh of Power) + 12% (Stone of Expanse) + 15% (Power Complex) = 117 percent damage increase. So forget about your puny +50% Critical Hit bonus - those are rookie numbers. That first shot will be from your Double Barrel fitted with Fetid Wounds, inflicting the target with CORRODED. Your second shot will be from your Long Gun - be that the AS-10 or Ford's Scattergun with Twisting Wounds - that will land +127% damage due to +10% from CORRODED. Assuming you hit a Weak Spot, with Twisting Wounds now giving you additional +20% damage against a BLEEDING target, your third shot gains a +147% damage increase.

Still not enough damage? Lets press "F" to activate Hot Shot and gain another 15% increase to damage. Now we're at +162% extra damage per shot. Oh, and the guy at the receiving end is now also BURNING. After emptying your magazine, switch back to your Double Barrel, press "F" to activate Overflow, and inflict the poor thing with SHOCKED as well.

At this stage you should go grab a cup of coffee: all those status effects you've applied are now doing constant damage-over-time, eating away the boss's health bar, and there's just now way he/she/it can survive that. If you get tired of waiting, though, your Double Barrel now has a 35% Critical Hit Chance thanks to Fetid Wounds and all the status effects. For showing off purposes, you can also activate your Rampage and Hunter's Focus skills for yet another 25% increase in Ranged Damage each. That should land you at a whopping +212% extra damage per shot with a 15% increase in fire rate and infinite ammo. That's basically three bullets with the price of one, with minimal time-on-target required! My personal damage record with the Staggernaut (on the shooting range in optimal conditions and all the buffs) is well over 30k with just the nine initial shots of the magazines.

And if you get hit while raveling in all that firepower, don't worry: you're sitting behind a 67% damage reduction at all times. Whack the other guy with your regenerative Wrathbringer fitted with Shielded Strike, and now you're gaining 3.9 (Generating Band) + 1.5 (Regrowth trait) = 5.4 health-per-second, increasing to 8.4 if any of that damage happens to be Grey Health (due to the Bloodstream trait). That's somewhere between 15 to 24 seconds to fully heal all of your 130 Health points, much less for the usual little scratches. The Siphoner trait will also help you recover lost Health by giving you back 3% of the damage dealt. Oh, and the Challenger will just get up with 100% Health if he/she dies anyway. So forget about Relics, you're just wasting your time there. Unless you think you need yet another +15% (+25% if you do it within 10 meters of the enemy, due to the Face of Danger perk) damage increase from the Ankh of Power, that is.

The not-so-obvious advantages of the Staggernaut are, as the name implies, the staggering effects of the shotguns and the melee weapon. If you're doing silly things - like playing the game on Nightmare, for example - even the Staggernaut might not one-shot everything. In this case, it is useful to have the other guy gathering his jaw from the floor instead of hurting you, and doubly so if he happens to be suffering from BLEEDING or CORRODED at the same time. The damage-over-time aspect of the weapons can also be used to snipe enemies from halfway across the map, since the shotguns have an eerie capability of finding all those sweet Weakspots with their multitude of tiny pellets. So don't be fooled into assuming this is an in-your-face-melee-esque build: it really can fight at all ranges, especially with the support of Weapon Mods.

Variations:

Final optimization against bosses can be made by switching the default amulet to things like Chains of AmplificationRavager's Mark or Indignant Fetish. If you feel confident with melee, Difference Engine or Energy Diverter might also bring those extra damage percentages while boosting either your regenerative or critical hit capabilities at the same time.

If hitting Weakspots is all you do, the Ring of Flawed Beauty will be a better choice than the default rings. If you, on the other hand, feel you need more regeneration than damage, switch out one of the damage rings for the Blood Tinged Ring that activates basically whenever you use your Long Gun, or the Ring of Grace that automatically heals you for 15% of your health when you take damage.

A more drastic measure is to swith the Hunter sub-class to a Summoner. By sacrificing minions, it can reach damage numbers almost rivaling the Hunter (+30% Ranged Damage vs. +40%) while enjoying the additional Lifesteal and aggro-possibilities of the minions. This option also nets you the 10 Trait Points of Regrowth for "free". Personally I enjoy the straight-forwardness and skills of the Hunter more. I like big numbers and I cannot lie.

 

Equipment

Gameplay Info

Here explain how does your build play, synergies, multiplayer role, etc

 

 

 




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    • Anonymous

      I call my brainchild: Doctor Boom

      ARCHETYPES
      Primary: Medic (Healing Shield)
      Secondary: Engineer (Impact Cannon)

      ARMOR
      Head: Cultist Hat
      Chest: Technician Bodyplate
      Legs: Survivor Leggings
      Gloves: Technician Gloves

      WEAPONS
      Long Gun: Sparkfire Shotgun (Helix + Maelstrom)
      Handgun: Star Shot (Kill Switch)
      Melee Weapon: Spectral Blade (Shocker)

      JEWELLRY
      Amulet: Detonation Trigger
      Ring#1: Celerity Stone
      Ring#2: Cataloger's Jewel
      Ring#3: Red Ring of Death
      Ring#4: Bisected Ring

      RELIC
      -Tormented Heart
      Fragment#1: Elemental Damage
      Fragment#2: Spread Reduction
      Fragment#3: Recoil Reduction

      TRAITS
      -Triage (Medic)
      -Fortify (Engineer)
      -Ammo Reserves: 5
      -Kinship: 10
      -Regrowth: 8
      -Strong Back: 1
      -Spirit: 10
      -Expertise: 5
      -Amplitude: 10
      -Barkskin: 5
      -Bloodstream: 4
      -Handling: 10
      -Glutton: 10
      -Siphoner: 10

      CONCOCTION
      -Tranquility Font

      QUICKSLOTS
      -Blood Root
      -Pipe Bomb
      -Black Tar
      -Brightstone

      THEME & STRATEGY
      Explosions: big ones, small ones, grenades, missiles, the heart of a dead goddess... Doctor Boom has all of them covered. If you're looking for a build that dishes out a big boom (Big Bang) or a staccato of smaller booms (Helix) with almost none of the drawbacks of your typical "dps-focused" explosive builds, well, the Doctor has your prescription ready. (Kinship can alleviate most of what drags explosive builds and if your fellow Travelers deign to join you with said trait you are merely dealing with singed hair follicles as you blast your enemies away at nearly any range.)

      Are enemies closing in and standing in water or some other flame-retardant liquid making burns hard to stick? Pop your bubble (Healing Shield) whip out your trusty laser sword (Spectral Blade) and slice, dice and electrify them with bursts of blades and lightning bolts (Shocker) without worrying about conserving stamina for dodging and weaving (Bisected Ring).

      Maybe your allies are hurting and you have taken one too many smacks to the head, arms, legs, or dangly bits? Smash that 'Oh ****!' button (Relic: Tormented Heart) and watch the hordes of monsters, undead aliens, bugs, bots, and plant matter that shouldn't be moving melt away before the wrath of a nightmare goddess' heart you use as a you-centered nuke. You and your allies (Benevolence) will be reinvigorated with the life essence of those fiends you so mercilessly and entirely justifiably blasted into oblivion.

      Is a chunky boss or stubborn elite giving you trouble? Materialize alien technology out of thin air and onto the blood-soaked earth (Impact Cannon) and watch a dead race's mining/surveying equipment humble them with thuds of explosive concussive force. Don't you worry about those angry tooth faeries or malfunctioning delivery drones, we've got you covered. (It does hit fliers.)

      Perhaps you enjoy watching little orbs sail through the air and detonate upon your erstwhile foes? Chuck a shiny magical rock (Brightsone), a small jar of crude oil (Black Tar), or the always-reliable improvised explosive (Pipe Bomb) at your enemies at high speed (Glutton + Celerity Stone) and watch them burn! (Remember to light your Black Tar slick.)

      Do you prefer to slay your enemies with a lighthouse attendant's super-secret shotgun (Sparkfire Shotgun) or a dead race's uncanny reference to an organization that may or may not exist (Star Shot)? Your skill with firearms (Handling + Relic Fragments + Tranquility Font) will bring the pain with remarkably accurate fiery blasts or high-speed tiny explosions that melt all but the hardiest of foes with virtually no recoil!

      (Ultimately, Doctor Boom is a build that can easily be tweaked to utilize other rings, traits, alternative long guns like Aphelion or its blacker-redder cousin, or other explosive mods like Prismatic Driver, Space Crabs, or Tremor. This being said, I hope that you try it out and that it brings a smile to your face. Happy Hunting, fellow Travelers.)

      • Anonymous

        The build I used to finally beat Annihilation (Thick Skin, Regenerator) on Apocalypse:

        Archetype 1: Hunter
        Archetype 2: Gunslinger
        Skill 1: Hunter's Mark
        Skill 2: Bulletstorm

        Long Gun: Monarch (Momentum mutator)
        Handgun: Enigma (Bandit mutator)
        Amulet: Full Moon Circlet
        Rings: 1. Black Cat Band. 2. Akari War Band. 3. Probability Cord. 4. Zania's Malice
        Armor: Bruiser (full set)

        Relic: Tranquil Heart
        Fragments: (Mythic) Weakspot Damage, Ranged Crit Damage and Ranged Crit Chance

        Traits: (Longshot and Ammo Reserves from archetypes);
        10: Barkskin, Fortitude, Regrowth, Siphoner, Strong Back, Vigor, Untouchable
        5: Endurance, Fitness, Flash Caster

        Consumables: Mudtooth's Tonic (+25 max health)
        -------

        Theme and strategy: This build designed to do four things really well:

        1. Keep up the high ranged DPS which HuGs-builds are famous for, even while frantically dodging Apoc-Annihilation's attacks -- no matter what the camera and the phase-shifts and the visual clutter and all the other B.S do to try to mess with your ability to stay on the offensive.

        2. Allow you to focus on dodging and nothing else. No need to aim or use relics or anything. Just lock Monarch's Harpoon-mode to the boss's head at the start of the fight, then hold down the Shoot-button between dodges to do (weakspot-)damage and quickly lifesteal back your missing health.

        3. Squeeze out as much ability to survive against this one-shot-machine as can be done without sacrificing your all-important stacked DPS stats. The synergy of Black Cat Band and Full Moon Circlet is pretty great. The other defensive stuff is enough that most attacks won't 1-shot from full, or even nearly full health -- but when you fail a dodge on something that would kill you, you will often just live with 1hp and then lifesteal all the way back to full just by doing exactly what you would be doing anyway.

        4. Kill the balls quickly and reliably with the combination of Enigma (/w Bandit) and 10/10 Longshot.

        • Anonymous

          A build for leveling other archetypes and trying other weapons, for whenever the next DLC drops. Made to be easy to modify/expand while still having a bit of spice.
          Archetype: Gunslinger
          Skill: Bulletstorm
          Guns: Coach gun OR double barrel, both with bandit (depending on if you want to try either a new long gun or hand gun)
          Amulet: Gunslinger amulet
          Rings: Choose any you like from Black Pawn Stamp, Blackout Ring, Stone of Continuance, and Targeting Jewel. Make sure not to forget the Sagestone!
          Armor: Whatever looks cool. Duh.
          Traits: Longshot and Handling are both very helpful, don't forget to level Scholar!

          How it works: Bandit is a great mutator for weapons with a large clip, but when used on a smaller clip it becomes a dice roll on how many shots you can fire in a single clip! Coach Gun and Double Barrel both have high fire rates and tiny clip sizes, so even one bandit proc can increase their damage by a significant amount. Bulletstorm allows you to fire these weapons full auto while also increasing reload time in the event you are unlucky. If you are lucky, you can delete your enemies by firing off 5+ shots without reloading. Longshot, Handling, and Targeting Jewel are all helpful for giving these weapons more useable range. Make sure to reply what your best streak was, I got 9 once which is ~0.002% chance (don't fudge your numbers tho, remember that Bulletstorm reloads your gun for you on a kill).

          • Anonymous

            That "regenerator" build is literally just confusing.
            The labirynth gauntlets are pointless, it doesn't change weight class, just use full Leto mk1. You have the teleport dodge from Omens and Doe so it will cut 18% hp regardless of gauntlets.
            Personally i'd use Blood Tinged instead of Seal of the Empress to capitalize off the bleed stacks you apply constantly. Especially since it'll mitigate the damage from Ring of Omens

            • Anonymous

              DEICEPTRES:

              ^(not a typo, meant to mix the words 'deicide' and 'deciever')^ a fun build for crazy team damage, P1 uses Ranger with Hunter's Mark, Challenger with Juggernaut, and Deceit with bandit. P2 swaps the archetypes around and uses Corrupted Deceit instead and all players use Godsplitter with Vampire Blade for melee and either Rune Pistols with Kill Switch for ad clearing. next, all players throw on Zanias Malice and Ring of Flawed Beauty, the rest is up to personal preferences but id recommend the Fea Royal armor set since it is thematically appropriate. anything buffing weakspot damage really. P1 attacks from range, getting free weakspot hits with deceit from P2 spamming godsplitter, bandit ensures the Zanias Malice buff doesn't run out so soon while Flawed Beauty applies to every hit. this a good fun foundation for many coop builds.

              • ELEMENTALIST:

                Description: Super fun build with tons of stacking damage and healing. Rotation depending on scenario. Launch fire tornado, drop flame turret, shoot out rods, pop miasma, shoot with enigma. If crowds are large enough or dot damage high enough on boss, you can almost continuously drop more and more flame tornados with the right rotation of mods and skills. AOE points make flame tornados much larger but also increase arch range of enigma. Stone of Malevolence powers your modes based on elemental damage with the combination of fire from tornados, rods, enigma, flame turret, and miasma you get a ton of mod power very fast. Combining this with Encrypted ring which grants 20% of max health when you use a mod it gets you tons of healing that you can use by popping off a few rods any time stacking to 90%. The rods recover very fast with this build. Add that to burden of the divine while in a party to grant your whole team healing and you are the healer without sacrificing damage output. Finally Red ring of death compliments this all by adding a second status effect to anything you put a status effect on granting extra damage, mod power, and healing. Finally add the amulet for +25% status effect damage that instantly delivers 20% of the effect in the first hit you can pop enemies. Most the weapon effectiveness is close range, but your rods and turret have long range and by the time something far away gets to you with those down they are already dead. Maelstrom on the enigma increases the elemental damage and mod power generated while harmonizer increases the damage of mods. Tips: Shooting a fire tornado in a funnel space when enemies are rushing in will put a stop to the entire assault. Often just dropping the turret and using enigma is enough to take down anything other than a boss. The turret gets its ammo back quickly due to mod generation from elemental damage. The turrent and enigma basically feed it all its ammo back and it's ready to drop again quickly.

                GROUP PLAY BUILD: (Scroll Down for solo)

                1st Archetype: RITUALIST
                2nd Archetype: ENGINEER

                Skill 1: Miasma
                Skill 2: Flamethrower

                Traits: Vigor 10pts, Amplitude 10pts, Affliction 10pts, Fortify 10pts, Strong Back 10pts, Traige 10pts, Endurance 4pts, Spirit 10 pts, Expertise 10pts, Barkskin 10pts, Revivalist 6pts, Siphoner 10 pts,

                Equipment:
                Long Gun: Sparkfire Shotgun +20
                Mod: Firestorm +10
                Mutator: Harmonizer +10

                Handgun: Enigma +10
                Mod: Chaos Driver
                Mutator: Maelstrom +10

                Melee Weapon: Atom Splitter +10
                Mod: Fission Strike
                Mutator: Weapon Lord

                Amulet: Energized Neck Coil
                Rings: Red Ring of Death, Stone of Malevolence, Burden of the Devine, Encrypted Ring
                Armor: Fae Royal Head Cover, Fae Royal Body Plate, Radiant Greaves, Leto Mark II Gloves
                Relic: Dragon Heart
                Relic Fragments: Elemental Damage, Mod Damage, Skill Cooldown

                SOLO PLAY:

                1st Archetype: RITUALIST
                2nd Archetype: ENGINEER

                Skill 1: Miasma
                Skill 2: Flamethrower

                Traits: Vigor 10pts, Amplitude 10pts, Affliction 10pts, Fortify 10pts, Strong Back 10pts, Traige 10pts, Endurance 4pts, Spirit 10 pts, Expertise 10pts, Barkskin 10pts, Revivalist 6pts, Siphoner 10 pts,

                Equipment:
                Long Gun: Sparkfire Shotgun +20
                Mod: Firestorm +10
                Mutator: Harmonizer +10

                Handgun: Enigma +10
                Mod: Chaos Driver
                Mutator: Maelstrom +10

                Melee Weapon: Atom Splitter +10
                Mod: Fission Strike
                Mutator: Weapon Lord

                Amulet: Energized Neck Coil
                Rings: Red Ring of Death, Stone of Malevolence, Shadow of Misery, Encrypted Ring
                Armor: Fae Royal Head Cover, Fae Royal Body Plate, Radiant Greaves, Leto Mark II Gloves
                Relic: Dragon Heart
                Relic Fragments: Elemental Damage, Mod Damage, Skill Cooldown





                • Anonymous

                  SATANIC IGNOMINY

                  This build is centered around high single-target DPS at medium range and swift crowd control management of mobs, thanks to its RITUALIST AOE and a high probability of critical hits and critical damage. Due to the ATONEMENT FOLD ring, a constant BLEEDING status is applied, hence it is necessary to always have an active ROOT WATER potion. The greatest addition to this build is the ability to provide a little medical support to the team.

                  1st Archetype: RITUALIST
                  2nd Archetype: ALCHEMIST
                  Skill: Miasma, Elixir of Life
                  Traits: Vigor, Endurance, Expertise, Spirit, Barkskin, Fitness, Shadeskin, Triage, Fortify @+10

                  Equipment:
                  Long Gun: Merciless with Momentum
                  Hand Gun: Bolt Driver with Twisting Wounds and Blood Draw
                  Melee Weapon: Assassin's Dagger with Stormbringer
                  Armor: Full Radiant Set
                  Amulet: Abrasive Whetstone
                  Rings: Dried Clay Ring, Probability Cord, Atonement Fold, Hardcore Metal Band

                  • Anonymous

                    BLOODTHIRSTY TECHNOMANCER

                    This build provides strong survivability through health regeneration and high armor, low endurance penalties, and substantial damage against all types of enemies and bosses based on high CRITICAL RATE + BLEEDING.
                    During burst DPS phases, take hand control of the VULCAN turret and activate the ability to increase the firing rate and damage, focusing on weak points. During embushes leave it on the ground. Damages are also increased through accumulated SHIELD stacks, while health regeneration is provided by the presence of MINIONS (+5% of MINIONS damages, so the turret will insanely heal you while dealing huge damages).

                    1st Archetype: Engineer
                    2nd Archetype: Summoner
                    Skill: Vulcan, Flyer Minions
                    Traits: Vigor, Endurance, Expertise, Spirit, Barkskin, Bloodstream, Fitness, Regrowth, Shadeskin @+10

                    Equipment:
                    Long Gun: Merciless with Momentum
                    Hand Gun: MP60-R with Twisting Wounds and Blood Draw OR Rune Pistol and Twisting Wounds (if you want to bring a bit of medic support in multi)
                    Melee Weapon: Assassin's Dagger with Stormbringer
                    Armor: Full Technician Set
                    Amulet: Whispering Marble
                    Rings: Dried Clay Ring, Soul Shard, Soul Link, Probability Cord


                    • Anonymous

                      Naming this build after the Challenger Skill: Juggernaut

                      Basically, just go around and melee everything. The shield and lifesteal should keep you alive fighting most things. Each hit will give you stamina so you can easily roll to avoid big hits and never run out of stamina. Use Juggernaut as needed to take out bigger enemies and use the Song of Eafir to slow them down. You can use reboot before relic use (or before reviving an ally) to get back a relic if you are comfortable enough with getting up your shield and lifesteal. Reboot can also be used to get yourself some damage reduction. Relic use is kind of for emergencies anyways as your shield and lifesteal should be good enough to keep you up. Use the mod on Corrupted Rune Pistol to increase dps as needed. Use a Mudtooth's Tonic to increase the shield amount per hit and help with staying alive. Easily blasting through apoc with this build. Easier to use soloing, but with a group still works.

                      1st Archetype: Challenger
                      2nd Archetype: Invader
                      Skill 1: Juggernaut
                      Skill 2: Reboot
                      Traits: Regrowth, Triage, Kinship, Fortify, Vigor, Expertise, Barkskin, and Siphoner @+10
                      Swiftness +7, Recovery + 1


                      Equipment
                      Long Gun: Sparkfire Shotgun w/ Song of Eafir and Fetid Wounds
                      Hand Gun: Corrupted Rune Pistol w/ Player's choice Mutator
                      Melee Weapon: Wrathbringer w/ Shielded Strike
                      Head Armor: Technician Helmet
                      Body Armor: Crimson Guard Plate
                      Gloves: Bruiser Gloves
                      Leg Armor: Leto Mark II Leggings
                      Amulet: Matriarch's Insignia
                      Rings: Atonement Fold, Hardcore Metal Band, Brawler's Pride, Alchemy Stone
                      Relic: Enlarged Heart w/ Melee Damage, Attack Speed, and Stagger fragments.
                      (Can use a shield fragment instead of Stagger if you want a little more survivability.)

                      • With this build you'll never die. You will be dishing out and stealing more hp than you could take. With this build, you can get a critical with over 1,000 damage and regain more health than the maximum.

                        1st Archetype: Challenger
                        2nd Archetype: Medic
                        Skills: Juggernaut, Healing Shield
                        Traits: Vigor, Siphoner, Recovery, Barkskin, Shadeskin

                        Long Gun: Your Choice
                        Hand Gun: Your Choice
                        Melee Weapon: Stonebreaker (Tainted Blade +10)

                        Head Armor: Elder Headdress
                        Body Armor: Leto Mark 1 Armor
                        Gloves: Leto Mark 1 Gloves
                        Leg Armor: Leto Mark 1 Leggings

                        Amulet: Decayed Margin
                        Rings: Burden of the Gambler, Rerouting Cable, Dying Ember, Probability Cord

                        Ok guys, here's the game plan: HACK AND SLASH. For normal mobs just run in with heavy swings and the shockwaves will take care of it all. For bosses activate Juggernaut and do the exact same thing. Low on HP? Activate healing shield and give your teammates a little boost too :).

                        • Anonymous

                          1st Archetype: Gunslinger
                          2nd Archetype: Hunter
                          Skill: Bulletstorm, Hunter´s Shroud
                          Traits: No specific traits just choose what you want. (Personally i like Footwork because you can move faster while aiming)

                          Long Gun: Monarch +10 with Momentum
                          Hand Gun: Chose what you like (Preferably non Elemental weapon because you have loads of Ranged Damage with those two)
                          Melee Weapon: Chose what you like (I took Abyssal Hook with shielding strike)
                          Head Armor: Anything that lets you medium roll (If you have strong back i recommend Radiant Armor Set or Bruiser Set)
                          Body Armor: ---------
                          Gloves: ----------
                          Leg Armor: ---------
                          Amulet: Either Cost of Betrayal (Damage) or Gunslinger´s Charm (Reload Speed & Fire Rate)
                          Rings: Burden of the Destroyer / Offering Stone / Burden of the Gambler / Probability Cord
                          Relic: Tranquil Heart
                          Relic Shards: Ranged Crit, Ranged Crit Dmg, Ranged Damage

                          First off: Yeah this kinda is a newb playstyle. But i love it. You´re constantly gonna crit (which procs Momentum and Probability Cord). You`re constantly gonna hit (because you can´t miss with Monarchs Mod) and you´re constantly gonna deal around 120-150 Damage per shot. Which is pretty much. And you won´t even feel the 20% less damage from the Homing Bullets because you get so much ranged damage out of Gunslinger and Hunter that it maybe makes a difference from around 10 damage per shot. And the real fun takes place in multiplayer when your teammates play decoy. You can just stand anywhere and burn down everything in an instant. Have fun ppl. Oh and i forgott. You´re Ammo is constantly full too.

                          • Anonymous

                            1st Archetype: Hunter
                            2nd Archetype: Handler
                            Skill: Hunter's Cloak and Guard Dog
                            Traits: Swiftness, Vigor, Endurance, Spirit, Footwork, Revivalist


                            Equipment
                            Long Gun: Crescent moon with Supercharger
                            Hand Gun: Tech 22 with Kill Switch and Song of Eafir
                            Melee Weapon: Krell Axe with Stormbringer
                            Head Armor: Fae Royal
                            Body Armor: Fae Royal
                            Gloves: Fae Royal
                            Leg Armor: Nightstalker
                            Amulet: Stalker's Brand
                            Rings: Archer's Crest, Assassin's Seal, Shiny Hog Lure, Zohee's Ring

                            A stealth archer with incredible damage and versatility, well suited for just about any situation. Guard dog is more likely than other dogs to take aggro, allowing you to make the most of your 30% extra damage to enemies not targeting you, and using the guard dog skill takes even more aggro causing even bosses to find it difficult to focus on you. This gives you plenty of room to land hunter's cloak-boosted weakspots, which extends cloak duration due to hunter's prime perk. Crescent moon being a bow also means your shots are quieter, meaning enemies target you even less. Crescent moon mod boosts damage to absurd levels while recovering ammo and health. Tech 22 has a silencer as well (though it isn't as quiet as the crescent moon) with a built-in panic button in the form of kill switch and crowd control with the mod. Traits geared towards speed combined with Handler's spirit of the Wolf allow you to dodge attacks by just moving and take advantageous positions easily (throw on chilled steam to almost walk as fast as the default run speed). Revivalist combined with Handler's Teamwork, guard dog aggro, and all your speed makes you a revive machine on multiplayer. All in all, a build fit for all situations with a perfect mix of team play, self sustain, raw damage, and style.

                            • Anonymous

                              1st Archetype: Hunter
                              2nd Archetype: Alchemist
                              Skill: Hunter's mark / Vial : Elixir of life
                              Traits: Works with any. I use Vigor, Endurance, Expertise and ammo reserves. I think these are the most important but use what you want.

                              Equipment
                              Long Gun: Merciless with the Twisting Wounds mutator.
                              Hand Gun: Any with any mutator. But i recommend to use the Blood Draw mod.
                              Melee Weapon: Krell axe with the Misfortune mutator or the Assassin's dagger with the Vampire blade mutator
                              Head Armor: Any
                              Body Armor: Any
                              Gloves: Any
                              Leg Armor: Any
                              Amulet: Ravager's Mark
                              Rings: Atonement Fold / Alchemy Stone / Blood tinged ring / Blood jewel (for Krell axe) or Low yield recovery ring (for Assassin's dagger)
                              Relic : Use what do you want but I recommend the Tranquil Heart for the passive heal.

                              With this build you can apply a lot of bleeding and have a big lifesteal with the Atonement Fold and Alchemy Stone. Have fun !

                              • Anonymous

                                Apocalpyse level healer buiild:
                                1st Archetype:Medic
                                2nd Archetype:Summoner
                                Skill:Healing Shield, Flyers
                                Traits: Fortify 10, Vigor 10, Siphoner 10, Bloodstream 10, Revivalist 10, rest is player preference though strongly advise Expertise

                                Long Gun: Any ideally with Healing Shot, Mutators choose between Spirit Healer or Twisting Wounds
                                Hand Gun: Nebula, Bandit Mutator
                                Melee Weapon: Any, though i use Krell axe with Stormbringer as a personal preference
                                Head Armor: Leto Mk1
                                Body Armor:Leto Mk1
                                Gloves:Leto Mk1
                                Leg Armor:Leto Mk1
                                Amulet:Red Doe Sigil
                                Rings: Burden of the Divine, Ring of the Forest Spirit, Ring of Omens, final one player preference though i use Timekeepers Jewel for convenience
                                Relic: choose from either Resonating Heart or Crystal heart

                                build works like this: you are not there to do damage (much at least). with Resonating heart use it as soon as entering any fight/boss, the overheal will give you and all of your team 20 seconds of particularly strong healing, nebula is your main weapon, ensure your summons have corrosion on them at all times, this combined with medic primary perk means you'll almost always have max relic charges. Crystal Heart is similar but just makes you tankier, but needing to reapply every 10 sec instead of 20 (i normally use Resonating with 6 sec left on prev buff to ensure it's up at all times). save Healing Shield for emergencies/ abilities that would otherwise 1-shot, or when the need arises to rez allies. need more healing for relic charge? spam dodge, when not healing riduculous amounts use your weapons for damage, if you can get all your status effects on enemies/boss, the extra damage does trigger siphoner, not a lot of healing but it can help, and stormbringer if using same melee will increase your damage numbers with 3 status effects on a target.

                                build also works with invader as secondary class though relics may not be AS renewable it's still rare i find myself running out and the extra mobility from Worm Hole, plus the decoy can be a life saver.

                                Good luck and Happy Hunting - Lark

                                • Here’s a funny little build I had made when going through the game for the first time, it’s not high damage but it makes it extremely difficult to be killed and it’s honestly what carried me through apocalypse.

                                  Archetypes: Challenger/Medic
                                  Skills: Juggernaut/Healing Shield

                                  Traits I suggest as such:
                                  Fortify 10 (from the engineer class)
                                  Regrowth 10 (from the summoner class)
                                  Vigor 10
                                  Expertise 10
                                  Bark skin 10
                                  Amplitude 10 (helps with healing shield if playing with others)
                                  Siphoner 10

                                  Long gun: up to user but I use the XMG57 “Bonesaw” with any mutator/mod

                                  Handgun: also up to user but I love the cube gun (helps make up for lack of damage with reliable ammo count due to infinite ammo) any mutator that works but I suggest refunder cause this gives you the ability to have a slow ammo build up for your long gun reliably.

                                  Melee weapon: I suggest either World’s Edge or Atom Splitter but any weapon works so long as you have the Shield Strike Mutator.

                                  Armor: Full Leto Mark II

                                  Amulet: Indignant Fetish

                                  Rings:
                                  Generating Band
                                  Ring of Crisis
                                  Rerouting Cable
                                  And either Reserve Boosting Gem or Black Cat Band

                                  That’s my build though! Hope any who try it enjoy it!

                                  • Anonymous

                                    I was playing with friends and came across an interesting synergy build. This is something that when playing multiplayer with friends who don't always get evasion right, can provide superior DPS when compared to a tank build with everyone because evasion is not stable, and provides far more stability, although the firepower is severely inferior to a party with a DPS build!
                                    To put it succinctly, it is a combination of one regen share build that specializes in physical strength and regen, and the rest of the friends who are equipped with amulets and rings that specialize in half health and whose archetype is specialized in attack. (The advantage of this combination of archetypes specialized in attack is that you can freely choose the main and sub archetypes depending on how you want to fight.)
                                    The healer role endures with increased strength and defense.
                                    A configuration that specializes in the half-life of the attacker role can take more damage than a normal build, even without any synergy with friends. And the half strength means that the shared recovery is effectively doubled, meaning that the recovery shared by [Burden of the Divine] is half that of the wearer, which is effectively like a 100% share. The reduction is not as high as tank specialization, but it can still be taken care of, and the speed of recovery after being taken care of is close to regen specialization, and the archetype can be specialized for attack, so it does much more damage than when we all use tank builds.
                                    Let me also explain a little more about the healer role structure.
                                    I think the combo of [Crescent Moon], [Tightly Wound Coil] and [Generating Band] is quite interesting. The [Tightly Wound Coil] can be instantly triggered with an uncharged shot if you are using a bow. And since you can maintain the shield just by shooting, it is easy to maintain the shield in firepower intensive time or not, and it is easy to maintain the 3% share of [Generating Band]. [Crescent Moon] has a heal effect, and this mod has a good turnover rate with [Faerin's Sigil] without specializing in generation. And if handled properly during the mod, it has high DPS (well, the heal role is not as good as it could be, since it is cutting down on firepower skills significantly, but you should still be able to do as much damage as you can produce). The archetypes are using an alchemist and a medic. Not to mention heal support for the medic. The alchemist is,
                                    Concoction stacking to increase his own strength and reinforce his toughness, while taking advantage of consumable item sharing to share buff consumables with his allies. However, there may be room to change this alchemist part to something else in terms of ideas or some synergy. The rest is as per the regen builds I've seen, with the Relic being Tranquil Heart and whatnot, and the Traits. Lastly, I'm not a good English speaker, so sorry if there are any inaccuracies in my writing. I don't have space in my native language wiki to talk about the builds.

                                    • Anonymous

                                      I created a build and thought it could be worth sharing here if some people are having trouble finding a way to fulfuil their dream of infinite abilities. The only issues with this build is that you need to beat apocalypse mode first in order to get the devoured loop ring. This build focuses on getting as many critical hits as possible.

                                      Architypes: Archon/summoner. Kinda interchangable though

                                      Amulet: Hypconductor

                                      Rings: Devoured loop/ probability cord/ burden of the gambler/ akari war band. I would say the only required ring is devoured though. The others are just to add a bit more crit chance

                                      Long gun: Plasma cutter with the momentum mutator(REQUIRED)

                                      Hand gun: The two choices I like the most are the nebula and the enigma since you can fire out the mods on the weapon to get passive critical hits.

                                      Armor: doesn't matter

                                      Traits: Siphon/ vigor/ stamina/ mod reduction/ rugged/ ammo reserves. This is pretty flexible too though.

                                      This build can definitely be refined and improved so give me your suggestions.

                                      • Anonymous

                                        The Infinite Active/Passive Healer Build. Party Regen is unmatched to anything else.

                                        1st Archetype: Medic/Anything
                                        2nd Archetype: Anything/Medic
                                        Skill: Preference / Healing Shield for more regen, Redemption for carrying ya dead buddies across Anni's face
                                        Traits: [Triage & Preferred Class Trait], Glutton, and anything you prefer (I run Fortify, Barkskin, Vigor, Spirit, Expertise)

                                        Long Gun: Any
                                        Hand Gun: Any
                                        Melee Weapon: Any
                                        Armor: Any
                                        Amulet: Nimue's Ribbon / Red Doe Sigil. Your preference.
                                        Rings:
                                        Ring of the Forest Spirit - Not necessary and can be swapped if heals aren't as fast/much.
                                        Celerity Stone - Relic Use Speed for faster relic... use.
                                        Fae Shaman Ring - Same as above
                                        Burden of the Divine - For when Medic's Team Perk is too far for your teammates. Can be swapped if solo.
                                        Relic: Resonating Heart - 20s doubled regen based on overhealed HP... The key to the build.
                                        https://i.imgur.com/HyDf79P.jpeg

                                        The relic speed is needed so you can save your mates or get out of sticky situations asap. Resonating Heart will sit there and regen everything back immediately and constantly for 20s. If you find yourself running out of relics too fast from carrying ya mates so much or just getting hit too much, can swap the amulet for Emergency Switch or use other Relic Charge % items like Power Saver, Conservation Seal, Kuri Kuri Charm, or Tear of Kaeula. Another scenario is when you're in Multiplayer and still running out of Relics. Swap main class to Medic and get those free relic charges from heals.

                                        Enjoy.

                                        • Anonymous

                                          My Apoc Build:

                                          1st Archetype: Hunter
                                          2nd Archetype: Alchemist/Handler/Medic/Invader/Challenger

                                          Skill 1: Shroud
                                          Skill 2: Frenzy, Any Dog, Medic Shield, Void Cloak, Rampage/Juggernaut
                                          (Mix of Offensive and Defense, use which you like every one of these have some pros and cons)

                                          Traits:
                                          Vigor +10
                                          Expertise +10
                                          Siphoner +10
                                          Fortify +8
                                          Barkskin +10
                                          Regrowth +10
                                          Triage +10

                                          Long gun: Merciless +10
                                          Mutator: Twisted Wounds +10
                                          (Main Source of Bleed and works perfectly with this Build)


                                          Secondary: Double Barrel +20
                                          Mod: Blood Draw
                                          Mutator: Slayer +10
                                          (Good Backup if you have no time to reload your main weapon)

                                          Melee: Nightshade +10
                                          Mutator: Vampire Blade +10
                                          (Insane amount of Leech with neutral dodge and mod)

                                          Head: Realmwalker / Leto Mk2
                                          Chest: Fae / Leto Mk2
                                          Gloves: Fae / Leto MK2
                                          Boots: Fae / Leto Mk2


                                          Amulet : Abrasive Whetstone / Ravager mark / Full Moon Circlet

                                          Rings:
                                          1.Akari Warband (Crit and Crit Damage)
                                          2.Probability Cord (more Crit Damage)
                                          3.Stone of Balance (Flat Damage)
                                          4.(Flex) Blood Tinged Ring, Bright Steel Ring, Zania's Malice, Black Cat ring, Blood Jewel (Defense and Offensive)

                                          Relic:
                                          Tranquil Heart (Flat 2% life reg buffed with Triage to 3% with Regrowth we get around 4.5% per second without use)
                                          Mythic Range Crit
                                          Mythic Range Crit Damage
                                          Mythic Range Damage

                                          Without Leto Mk2 we running 46,6 DR with Leto 64,3, not super Tanky but you can make some Mistake and still finish the job.


                                          • Anonymous

                                            While I have no problem using an evasive build to play solo, when I join and play in multiplayer, the evasive build has become a hindrance. While there are many games that can be avoided even with line lag as long as you don't warp, remnant2's multiplayer is the type where input reflection is also delayed when there is lag, so it is easy to fail to avoid even with a steady lag (a strange term). It seems that to play as a participant in Apocalypse, you need to withstand one attack even if you don't intend to be a tank. But what build can withstand the high-powered attacks of Annihilation in Apocalypse difficulty with enhanced power in multiplayer...

                                            • Anonymous

                                              This build will carry you through apocalypse with absurd DOT, AOE, and Survivability working in harmony. I call it: Bleed for Me

                                              1st Archetype: Challenger (free extra life, tankiness)

                                              2nd Archetype: Gunslinger
                                              (More damage and ammo)

                                              Skill 1: Rampage
                                              Skill 2: Bulletstorm
                                              (These skills will allow for massive damage output while providing other useful bonuses)

                                              Traits:
                                              Vigor +10
                                              Expertise +10
                                              Spirit +10
                                              Siphoner +10
                                              Endurance +5
                                              Fitness +5
                                              Amplitude +5
                                              Bark skin +5
                                              Footwork +5
                                              Shade skin +3
                                              Wayfarer +3

                                              Long Gun: Merciless +10
                                              Mutator: Twisting wounds
                                              (This setup will cause double simultaneous bleed causing AOE explosion on each proc)

                                              Secondary: Silverback Revolver +10 for bosses and elites
                                              Mod: Fargazer (madness deals insane DOT)
                                              Mutator: Extendor
                                              (Enigma +10 for ad clear)

                                              Melee Weapon: Hero Sword/Assassins Dagger/Spectral Blade
                                              (Use the Hero Sword if you can for ranged heavy melee)
                                              Mutator: Vampire Blade (more dmg to bleeding foes and more lifesteal)

                                              Head Armor: Leto MK 2
                                              Body Armor: Fae Armor
                                              Legs: Night Stalker
                                              Hands: Labyrinth Gloves

                                              Amulet: Energized Neck Coil (this will cause double bleed damage and make enemies explode on bleed proc for both DOT and AOE)

                                              Rings:
                                              1. Blackcat Band (Gives 1 shot protection every 2 min with challenger prime perk can allow for up to 4 lives in 1)
                                              2. Blood Jewel (will allow for a 3rd simultaneous stack of bleed on heavy melee)
                                              3. Timekeepers Jewel (Even more bleed and madness DOT)
                                              4. Zanias Malace/Stone of Balance/Blood Tinged Ring
                                              (This ring is interchangeable depending on the situation, do you want more dmg or more survivability)

                                              Notes: This build is intended for a solo apocalypse run, you will be able to cause 4 simultaneous status effects (3x bleed, 10 stacks madness) which is unaffected by elemental resistance that bosses can have. You will also be granted up to 4 lives in one with black cat protection, challenger revival, and black cat protection again on second life (if 2 min has expired)


                                              • Anonymous

                                                This is is my favorite Solo "Off" Build. Its all about mod, relic use and passive health regen. I like the versatility of it all as well as the consistency.

                                                I Call it: The Wandering Potion-master

                                                1st Archetype: Alchemist
                                                2nd Archetype: Explorer
                                                Skill:1.(Elixir of Life/Stone Mist) and 2.(Gold Digger/Planeswalker)
                                                Reli: Runed Heart: Relic Sots; (Elemental Damage, Weakspot Damage, and Skill Duration)
                                                Traits:
                                                Footwork 5
                                                Expertise 10
                                                Triage 10
                                                Fortify 10
                                                Vigor 10
                                                Barkskin 10
                                                Shadeskin 10
                                                Long Gun: Any gun with an elemental damage mod.(Bandit Modifier)
                                                Hand gun: Enigma(Momentum Modifier)
                                                Melee Weapon: Dreamcatcher
                                                Armor is the best armor rating i can find(100)
                                                Head Armor: Space Worker Mask
                                                Body Armor: Fae Royal Bodyplate
                                                Gloves: Technician Greaves
                                                Leg Armor: Radiant Bracers
                                                Amulet: Ankh of Power or Jester's Bell
                                                Rings: Alumni Ring, Stone of Malevolence, Encrypted Ring, and Reserve Boosting Gem

                                                Notes: This build is meant for Solo Veteran or Team Nightmare. Would rate the difficulty of Use is a 5/10. Just have to remember to keep time of relic regen.
                                                Also this Combo is really strong because both abilities proc or Relic use. So good synergy. also you can have up to 4 Concoction active so very flexible there as well to fit areas and preferred playstyle.

                                                • Anonymous

                                                  Would anyone want this speed build added to the community list? I made it for personal use blasting through campaign fast trying to get the Nightweaver's Web items that require very specific campaign rolls. It is charge through the game at extreme speed, ignoring all basic and elite enemies, just getting you from checkpoint to checkpoint.

                                                  I call it the Armored Wagon.

                                                  1st Archetype: Medic
                                                  2nd Archetype: Explorer
                                                  Skill: Healing Shield, Plainswalker
                                                  Traits: Regrowth 10, Fortify 10, Vigor 10, Barkskin 10, Bloodstream 10. Good optional ones are Wayfarer, Expertise, and Shadeskin.
                                                  Long Gun: Anything with Tremor.
                                                  Hand gun: Enigma
                                                  Melee Weapon: Dreamcatcher
                                                  Head Armor: Leto Mark II Helmet
                                                  Body Armor: Leto Mark II Armor
                                                  Gloves: Leto Mark II Gloves
                                                  Leg Armor: Leto Mark II Legs
                                                  Amulet: Weightless Weight
                                                  Rings: Anastasija's Inspiration, Bisected Ring, Heart of the Wolf, and Momentum Driver. Meteorite Shard Ring and Deceiver's Band are decent options if you are missing others of the set.

                                                  • Anonymous

                                                    Tanky Solo Apocalypse Build after DR fixes

                                                    This was the Build I used to get my first Annihilation kill on Apocalypse and it served me very well. The Hunter Primary provides plenty of damage so that you can spend the rest of the build on survivability. This build does this by reaching 80% DR, then investing the rest of the build in the highest possible amount of max HP combined with the useful max HP scaling on Generating Band. You will still have to dodge a lot as there is no way to tank everything after the DR fixes. However, this build allows you to recover from mistakes very quickly, provided that you don't mess up again within the same or the beginning of the next pattern.

                                                    Primary Archetype: Hunter
                                                    Secondary Archetype: Medic
                                                    Skills: Hunter's Shroud + Healing Shield
                                                    Traits: Fortify 10, Longshot 10, Regrowth 8, Swiftness 10, Triage 10, Untouchable 10, Vigor 10, Endurance 10, Barkskin 10

                                                    Long Gun: Coach Gun |Mod: Corrosive Rounds or Hot Shot for Bosses, Stasis Beam for Elites | Mutator: Extender
                                                    or: Crescent Moon | Mutator: Slayer
                                                    Hand Gun: Enigma | Mutator: Bandit
                                                    or: MP60-R | Mod: Corrosive Rounds | Mutator: Refunder
                                                    Melee Weapon: Huntress Spear, Krell Axe or World's Edge | Mutator: Transference

                                                    Head Armor: Leto Mark II Helmet
                                                    Body Armor: Leto Mark II Armor
                                                    Leg Armor: Leto Mark II Leggings
                                                    Glove Armor: Labyrinth Gauntlets

                                                    Relic: Shielded Heart | Health, Damage Reduction, Healing Effectiveness (if your Damage Reduction Relic Piece is not high enough to let you reach 80% DR, consider using Armor Effectiveness instead of Healing Effectiveness)

                                                    Amulet: Navigator's Pendant
                                                    Rings: Fae Protector Signet, Seal of the Empress, Rerouting Cable, Generating Band

                                                    Use Mudtooth's Tonic.
                                                    Activate Hunter's Shroud on combat start. You will be able to keep it up for the entire fight against bosses with easily accessible Weak Points.
                                                    Use Enigma if you need group clear or MP60-R with Refunder if you want to save some scrap on Ammo Boxes.
                                                    When you get hit, use a dodge roll to activate Rerouting Cable in order to start getting your health back with Generating Band.
                                                    When very low or in anticipation of a difficult pattern, use Healing Shield or Shielded Heart.

                                                    • Who needs a gun anyway?

                                                      1st Archetype: Challenger
                                                      2nd Archetype: Invader or Medic

                                                      Skills: Juggernaut + WormHole
                                                      (Void Clock, Wellspring & Healing Shield also work as safety net options if you're not confident about survival with is build)

                                                      Traits: Footwork (thank me later), Endurance & Expertise are vital other traits are up to you
                                                      (my full trait build for this is; Footwork, Endurance, Expertise, Vigor, Barkskin, Triage & Recovery)

                                                      Long Gun: Player choice (Though really if you want to be a gamer don't use a gun for this)
                                                      Hand Gun: Player choice (read above ^^^)

                                                      Melee Weapon: Huntress Spear (This is the best option however Krell Axe is a good alternative)
                                                      Mutator:

                                                      Amulet: Matriarch's Insignia
                                                      Rings: Fae Warrior Ring, Haymaker's Ring, Burden of the Destroyer & Bersker's Crest
                                                      Stone of Balance and Visage of Power are good alternatives for the build early into the game

                                                      Helmet: Radiant Visage
                                                      Body Armour: Radiant Protector
                                                      Leg Armour: Radiant Greaves
                                                      Glove Armour: Radiant Bracers
                                                      (Any armour combination that gets the character to >50 weight is perfect & if you are happy to flop then run Leto's for max damage)

                                                      Really just go ham throwing spears (or axes) at your foes oh and see if you can catch a weakspot or 2 you'll get a pleasant surprise at the numbers you'll see

                                                      • Anonymous

                                                        zoomies build

                                                        When you have wiped a map and you wanna run around looting, you really need this build!

                                                        1st archetype: Explorer/Handler
                                                        2nd archetype: Handler/Explorer
                                                        Skills: Plainswalker/Support Dog
                                                        Traits: Expertise//Wayfarer (averything else is your preference)

                                                        Long gun: ANY
                                                        Hand gun: ANY
                                                        Melee weapon: ANY

                                                        Head armor: Leto MK1
                                                        Body armor: Leto MK1
                                                        Gloves: Leto MK1
                                                        Leg armor: Leto MK1
                                                        Amulet: Weightless Weight
                                                        Rings: Heart of the Wolf/Momentum Driver/Deceiver's Band/ANY(I use Bright Steel Ring)

                                                        it can have up to 150.6% bonus speed

                                                        • So, this build is not the most practical build ever, but is sure as hell is funny to play, I call it FSPAM :D

                                                          The general idea of this build is to generate as much mod power as humanly possible and spam the F key :D

                                                          Archetype = Archon/Summoner
                                                          Skills = Chaos Gate/Flyers

                                                          Armor = Any, I use Labyrinth set atm.

                                                          Relic = Reprocessed - Grey Health Rate, Mod Duration, Mod Cost.

                                                          Amulet = Necklace of Flowing Life

                                                          Rings = Burden of the Warlock, Dread Font, Stone of Malevolence, Dense Silicon Ring.

                                                          Long Gun = Chicago Typewriter
                                                          Mod = Familiar
                                                          Mutator = Feedback

                                                          Handgun = Nebula
                                                          Mod = Nano Swarm
                                                          Mutator = Harmonizer

                                                          Melee = Labyrinth Staff
                                                          Mutator = Transference

                                                          Traits = Flash Caster+Regrowth 10, Kinship 10, Rugged 10, Spirit 10 , Bloodstream 10, Siphoner 10, Vigor 10 , Triage 9, Endurance 1.

                                                          I also use a Sacred Lakewater concoction.

                                                          So, use Chaos Gate whenever its up, Keep Flyers alive or resumon when possible. Use Nano Swarm then Familiar then Nano Swarm then Familiar, Rinse and repeat...

                                                          I was able to kill most bosses on Apoc with this build but I still think it is not very practical.

                                                          Have fun and let me know if you would change anything.

                                                          • Deceit Weakspot Exploiter

                                                            This build uses Deceit and the Ouroboros mod to pump out high weakspot damage. Each item in this build will have a short summary of their purpose after the item name.
                                                            The general idea of this build is to use the Ouroboros mod to apply it's semi-unique status effect to elites and bosses then dump Deceit's magazine into them. Ouroboros is a fast charging mod so there is no need for mod generation items(the Spirit trait is enough.)
                                                            The player will cast Ouroboros and immediately use a melee attack to send a conjured sword toward their target. Once the target has been hit with the the sword all attacks from Deceit will register as weakspot damage. Casting Ouroboros will immediately reload Deceit's magazine.


                                                            Prime Archetype: Hunter(high ranged/weakspot damage)

                                                            Secondary Archetype: Handler(high ranged damage/dog buffs)

                                                            Skills:
                                                            Hunter's Shroud(high burst damage)
                                                            Attack Dog(Howl=DPS)

                                                            Traits:
                                                            Kinship(Handler Trait)
                                                            Longshot(Hunter Trait)
                                                            Vigor(standard enemies)
                                                            Endurance(combo dodging)
                                                            Spirit(shorter downtime)
                                                            Expertise(shorter downtime)
                                                            Revivalist(co-op & dog revive speed)
                                                            Rugged(dog can't howl if they're down)

                                                            Equipment

                                                            Long Gun: Deceit(high per-shot damage)
                                                            Mod: Ouroboros(Deceit Mod/primary focus of the build)
                                                            Mutator: Supercharger(faster fire rate/more crit)

                                                            Hand Gun: Bolt Driver(slots nicely with high crit/weakspot and Archer's Crest ring)
                                                            Mod: Bore(weakspot/crit)
                                                            Mutator: Momentum(stacking crit)

                                                            Melee Weapon: Godsplitter(thematic) or personal preference

                                                            Armor: Dendroid(light armor) or personal preference

                                                            Relic: Salvaged Heart(fast revives and great healing)
                                                            Weakspot Damage
                                                            Ranged Critical Damage
                                                            Ranged Critical Chance

                                                            Amulet: Necklace of Supremacy(high damage... just don't get hit)

                                                            Rings:
                                                            Archer's Crest(faster fire rate)
                                                            Probability Chord(high crit=more dps)
                                                            Ring of Flawed Beauty(literally made for Deceit)
                                                            Zania's Malice(stacking damage)

                                                            • Anonymous

                                                              the build synergises well with the bleed and and active skill of flamethrower turret and the enigma on hit bullets and melts bosses

                                                              while also beeing a bit more tanky with the leto mk 2 ( + passive armoir perk from engineer ) and the mist dodge
                                                              Iam using the resonating hearth for solo play and the crystal hearth for grp play since we share our healing due to medic poassives

                                                              i managed to go thru veteran and nightmare quite easily with some exp from normal and im trying to play " apokalyse now " (hehe get it )

                                                              1st Archetype: engineer
                                                              2nd Archetype: medic
                                                              Skill: flamethrower / Healing shield
                                                              Traits:
                                                              Fortify / Triage / vigor / barkskin / fitness / Siphoner / eypertise / shadeskin ( switch shadeskin out for revive trait in grp play )


                                                              Equipment

                                                              Long Gun: Merciless +10
                                                              Hand Gun: enigma +10
                                                              Melee Weapon: dreamcather +10
                                                              Head Armor: leto mark 2
                                                              Body Armor:leto mark 2
                                                              Gloves:leto mark 2
                                                              Leg Armor:leto mark 2
                                                              Amulet:deaths embrace
                                                              Rings: black cat band / ring of omen / fae shaman ring / ( either ring of diversion or tear of karula )


                                                              overall a tanky support build which can also deal alot of status dmg due to shock / fire / bleed in combination of grp play due to my exp on nightmare makes bosses quite melt

                                                              hope u enjoy it and try to find the next secret ;D

                                                              • Anonymous

                                                                Shields, Shields, Shields

                                                                Tired of not being able to just tank your way through literally everything? Then boy, do I have the build for you. Slap this baby together, and even mix it with your favorite build to literally live through almost anything. With the exception of a few other builds, this build is guaranteed to keep you alive way longer than any of your other friends. Don't be afraid to armor up, and take on a HEAVY roll as we take a look at one of my personal favorites, the SHIELD

                                                                Overview
                                                                Archetypes: Challenger and Hunter
                                                                Long Gun: AS-10 "Bulldog"
                                                                Weapon Mod: Hot Shot
                                                                Mutator: Extender
                                                                Hand Gun: Enigma
                                                                Weapon Mod: Chaos Driver
                                                                Mutator: Harmonizer
                                                                Melee Weapon: Smolder
                                                                Armor: Full Radiant
                                                                Amulet: Difference Engine
                                                                Rings: Generating Band, Rerouting Cable, Alumni Ring, Probability Cord
                                                                Skills: Juggernaut, Hunter's Shroud
                                                                Traits: Vigor, Endurance, Spirit, Barkskin, Fortify, Siphoner, Swiftness, Strong Back, Longshot, Glutton
                                                                Relics: Shielded Heart
                                                                Relic Fragments: Weapon Spread, Weakspot Damage, Critical Damage

                                                                Gameplay Information
                                                                The real key to this build is the Shielded Heart, Difference Engine, Generating Band, and Rerouting Cable. Spend your stamina to gain shield in combat and constantly gain heath back. I like the alumni ring to boost the DoT you get from Hot Shot, Smolder, and the Shock Damage off the Enigma. Using your relic often ends up putting you into 2x shield, giving you plenty of room to take damage and again, heal. You can certianly swap out Alumni Ring and Probability Cord for your favorite two rings, and use your preference of weapons. The Radiant armor set seems to be a nice balance of armor to weight, although you will be at weight 51, meaning HEAVY rolls all day.

                                                                And thats it! Now get in there and eat some damage :)

                                                                • StatusToken: A build based around bleed, overload, and self sufficiency (survivability) while also dealing considerable active and passive damage.

                                                                  1st Archetype: Archon, (replaceable with invader for decoys but for the mods archon>>)
                                                                  2nd Archetype: Medic

                                                                  Skills: Reality Rune (Havoc Form not tested and the DR from RR is pleasant)
                                                                  Wellspring normally, for some bosses redemption works best.

                                                                  Traits : Max vigor, Max expertise, Max amplitude, lvl 9 barkskin, Max fitness, Max footwork, Max spirit

                                                                  Long gun: Merciless
                                                                  Mod: Default
                                                                  Mutator: Battery

                                                                  Hand Gun: Enigma
                                                                  Mod: Default
                                                                  Mutator: Timewave

                                                                  Melee: Any

                                                                  Get to medium armor (green)

                                                                  Amulet: Ravager's Mark (Necessary)

                                                                  Rings: Bisected ring (Necessary)
                                                                  Endaira's Endless loop (Heavily recommended)
                                                                  Timekeeper's Jewel (necessary)
                                                                  Anastasija's Inspiration (Heavily recommended)

                                                                  • Anonymous

                                                                    StatusToken: A build based around bleed, overload, and self sufficiency (survivability) while also dealing considerable active and passive damage.

                                                                    1st Archetype: Archon, (replaceable with invader for decoys but for the mods archon>>)
                                                                    2nd Archetype: Medic

                                                                    Skills: Reality Rune (Havoc Form not tested and the DR from RR is pleasant)
                                                                    Wellspring normally, for some bosses redemption works best.

                                                                    Traits : Max vigor, Max expertise, Max amplitude, lvl 9 barkskin, Max fitness, Max footwork, Max spirit

                                                                    Long gun: Merciless
                                                                    Mod: Default
                                                                    Mutator: Battery

                                                                    Hand Gun: Enigma
                                                                    Mod: Default
                                                                    Mutator: Timewave

                                                                    Melee: Any

                                                                    Get to medium armor (green)

                                                                    Amulet: Ravager's Mark (Necessary)

                                                                    Rings: Bisected ring (Necessary)
                                                                    Endaira's Endless loop (Heavily recommended)
                                                                    Timekeeper's Jewel (necessary)
                                                                    Anastasija's Inspiration (Heavily recommended)

                                                                    • Anonymous

                                                                      Build Based on the Crit oneshot build from Remnant 1. Few modifications to addapt to the new game. Could reach 5-7k per shot.

                                                                      You can oneshot most of the mobs and be ready for waves and elites when they spawn with Bulletstorm.

                                                                      Still gotta test which one works best between Crossbow and WidowMaker

                                                                      1st Archetype: Gunslinger
                                                                      2nd Archetype: Hunter
                                                                      Skill: Bulletstorm & Hunter Focus
                                                                      Traits:

                                                                      Long Gun: Crossbow or Widowmaker
                                                                      Mod: Hot Shot
                                                                      Mutator: Slayer

                                                                      Hand Gun: Sureshot
                                                                      Mod: Bore
                                                                      Mutator: Refunder (utility for ammo)
                                                                      Battery, Momentum or GhostShell (Pure DPS)

                                                                      Melee Weapon: Any

                                                                      Head Armor: Any (free use for light or Medium weight)
                                                                      Body Armor: Any (free use for light or Medium weight)
                                                                      Gloves: Any (free use for light or Medium weight)
                                                                      Leg Armor: Any (free use for light or Medium weight)

                                                                      Amulet: Escalation Protocol (overall dps)
                                                                      Core Booster (weakspot)

                                                                      Rings: Assasin's Seal (Free 10% DPS except in bosses) can be swapped for Burden of the Destroyer for Bosses
                                                                      Probability Cord
                                                                      Ring of Flawed Beauty
                                                                      Zania's Malice

                                                                      • Anonymous

                                                                        I'll post one here in case it will help somebody. This one, I like to call The Witch Doctor. It's my variant on support healing that can actually survive on higher difficulties (tested on Nightmare so far, slowly working my way through that to test on Apoc later).
                                                                        Archetypes: Medic Primary, Alchemist secondary
                                                                        Skill: Medic shield skill, Alchemist Frenzy skill--this allows for healing and DPS boosting (a support isn't just for healing!)
                                                                        Traits: besides innate traits, I maxed Vigor, Spirit, Skill Cooldown, Barkskin, Shadeskin, Untouchable (innate trait on Invader), with the 5 leftover points into AoE boost. Please forgive me for not remembering every name.
                                                                        Long Gun: Crescent Moon Bow (Supercharger+10)--self healing and combo below
                                                                        Handgun: Rune Pistol (buyer's choice on mutation, but I use the one that charges stowed weapon's mod)--even more healing, and honestly decent DPS for light crowd work
                                                                        Melee: Dreamcatcher--this weapon is a monster when used properly. I'll explain later
                                                                        Armor: Full Red Widow Set (found in The Lament dungeon on Yaesha)
                                                                        Amulet: Indignant Fetish--damage boost and damage resist on getting hit. and you WILL get hit eventually...
                                                                        Rings: Burden of the Divine (or Black Pawn Ring if playing solo), Blessed Ring, Black Cat Band, Generating Ring (life regen with shield active)
                                                                        Relic: Crystal Heart--this thing is a monster, even better than Void Heart.
                                                                        Consumables: Roots for more healing, anything else that clears blights as needed for biome

                                                                        How to play: This build works by giving you a whole lot of healing options for solo and party play. The objective is to survive, give your party buffs, and keep on healing. Medic/Alchemist is a dream team. Burden of the Divine and Crescent Moon works to consistently provide healing (although it isn't always obvious on my testing), the Rune Pistol skill allows for MORE healing that you don't even have to directly give yourself. Crystal Heart is essential, as it provides constant health regeneration (115% of maximum over 10 seconds at Medic rank 10) and an extra 25% damage resist for the low cost of not being able to sprint. I know this sounds bad, but trust me, it's better than Void Heart because it heals your team instantly (for nearly their full health bar when they have Vigor rank 10), plus extra healing due to Alchemist's passives. This isn't even factoring in the useful buffs Alchemist applies when you use a relic. Supplemental healing with Root consumables as needed for that extra spice.

                                                                        Now why the Dreamcatcher? It's more than just the "unlock stuff for me" weapon. It's unique skill *slows enemies.* You ever seen a pack of elites moving at half speed while you and your buddies casually line up headshots? It's a thing of beauty, and can be easily proc'd in just a few hits. I like to use the Steadfast mutator on the weapon, which prevents charge attacks from being interrupted while giving you damage resist during its animation. So long as your buddies aren't trying to die repeatedly, this build will keep them alive when used right. It even works in solo play for some hilarious sustain, although it's more fun with friends.

                                                                        This build will buy you and your friends an extra life or two when needed. Use abilities to heal and shield the team, use Frenzy vial to buff dps, and watch as you carry your party to victory while making them feel good about their definitely-well-thought-out DPS builds. Be the gaming hero you were always meant to be!

                                                                        • Anonymous

                                                                          i call this the minion mod madness!!!
                                                                          just spam minion mods to gain regen, bulwark, mod power and skill cdr over and over again

                                                                          classes: archon/ summoner
                                                                          skills: defence recommended but variable/ flyer recommended but variable

                                                                          weapons: any weapons you like which can slot in minion mods. i use the chicago typewriter and the tech 22
                                                                          Mods: tentacle and space crabs recommended given their lower mod cost and multiple uses and minion counts. familiar works to but not that well.
                                                                          if there are new summon mods in the future they might also fit better than the tentacles due to their limit of 2.

                                                                          armor: whatever you like. you can go for light armor and dodge everything or heave 75 weight and be more tanky.

                                                                          amulet: spirit whisp amulet: gain skill cdr for mod spam. helps with reviving summoner minions and the archon defence skill uptime

                                                                          rings: soul guard: best in slot for defence purposes
                                                                          encrypted ring: using a mod gives big regen
                                                                          cataloger's jewel: more mod power generation
                                                                          optional rings: either burden of the divine: decreases your dmg but gives minions extra regen and survivability.
                                                                          or spirit stone for even more mod power generation.

                                                                          traits: mandatory: rugged, spirit
                                                                          preffered: blood bond, kinship, regrowth, expertise
                                                                          others are optional depending on your prefference.

                                                                          relic: any but prefered: constrained, crystal, pulsing, runed, shielded, tranquil, void
                                                                          runes: any but preffered: cdr, mod power, any dence and healing

                                                                          • Anonymous

                                                                            The Bestest Friend

                                                                            This build is centered around aiding you friend who you (Bought) convinced to play this game with you. Your overall goal is to be a pet that HEALS, SCOUTS for stuff, COLLECT scrap and other mats, unlock certain things that are to long for them. Ideally for you friend to have a nice experience your weapons will have to be similar level. Armor is unimportant, play what you like. I recommend you friend start on veteran for a bit more challenge but survivor works as well.

                                                                            CLASSES
                                                                            Archetypes: Explorer/Medic (heal pet) or Explorer/Gunslinger (ammo pet)
                                                                            Skill 1: Plain walker or Fortune hunter - Moves faster or find loot better
                                                                            Skill 2 : (Medic): Healing Shield or wellspring | Gunslinger: Sidewinder or bullet storm - try not to delete the boss

                                                                            WEAPONS
                                                                            Primary: Anything - I recommend a starting a non-boss gun and limiting your gun level to your lower level friends upgrade. Cant +2 until your friend does.
                                                                            Secondary: Anything - unlock the MP60-R for your friend or get the Western classic both help with first play through.
                                                                            MODS: Hot shot, healing shot, bore shot - all these mods are either useful/helpful or inobtrusive to your friends first play through.
                                                                            Melee: DreamCatcher - Helps in unlocking the Moonbow (Nimue), A Mod (Huntress), The invader class root earth
                                                                            Mutators: None or any under level 10 - some mutator are strong use them as you want, some bosses we get stuck some time we need them.

                                                                            ARMOR
                                                                            Anything works - play light, medium or heavy or ultra flop ur choice
                                                                            Armor set: Rift walker set - so you can just unlock the Archon for them when it ready, play what ever.

                                                                            ACCESORIES - all optional
                                                                            Necklace: Scavenger's Bauble - It will auto pick up scrap for you and your friend (Also you get more scrap for yourself)
                                                                            Ring 1: Burden of the Divine - 50% of self healing is great for them ( you also swap the other rings for faster regen rings
                                                                            Ring 2: Band Band - Faster revive speed for your friend (or you), pair with medic it might look like they never fell.
                                                                            Ring 3: Vacuum Seal - Bigger scrap pickup range for you
                                                                            Ring 4: Anastasija's Inspiration - Best ring just use it and recommend your friend buy it as well.

                                                                            Traits - all optional
                                                                            Use what you have, traits do make a difference but its also expensive to respec. no point in matching trait points it will not change your friends experience just cause you have more points in vigor than they do.

                                                                            RELIC - ANY
                                                                            Recommended: Dragon heart, Blooming Heart, Pulsing heart, Resonating Heart
                                                                            Runes: Healing Amount, Skill Cooldown, Skill duration - really anything you like

                                                                            • Anonymous

                                                                              Tank-Healer

                                                                              TH-300 (300 Armor)
                                                                              1st Archetype: Medic
                                                                              2nd Archetype: Challenger
                                                                              Skill: Any
                                                                              Weapons: Any
                                                                              Armor: Leto Mark II Set
                                                                              Amulet: Twisted Idol
                                                                              Relic: whatever you like to heal
                                                                              Rings:
                                                                              Ring of Grace
                                                                              Fae Shaman Ring
                                                                              Reserve Boosting Gem
                                                                              Burden of the Divine

                                                                              Traits:
                                                                              Vigor - 10 Points
                                                                              Barkskin - 10 Points
                                                                              Regrowth - 10 Points
                                                                              Fortify - 10 Points
                                                                              Shadeskin - 10 Points (Only If you think you need it)
                                                                              Expertise - 10 Points (If you plan to use skills)
                                                                              Remaing points what ever you need
                                                                              "You keep you Teammates alive in exchange for Damage output"

                                                                              TH-200 (200 Armor)
                                                                              1st Archetype: Any
                                                                              - Summoner or Engineer you get more Trait Points and more firepower
                                                                              2nd Archetype: Medic
                                                                              Skill: Any
                                                                              Weapons: Any
                                                                              Head Armor: Fae Royal Headcover
                                                                              Body Armor: Fae Royal Bodyplate
                                                                              Gloves: Leto Mark II
                                                                              Leg Armor: Leto Mark II
                                                                              Amulet: Nimue's Ribbon or Red Doe Sigil
                                                                              Relic: Tranquil Heart
                                                                              Rings:
                                                                              Ring of Grace
                                                                              Ring of the Forest Spirit or Fae Shaman Ring
                                                                              Reserve Boosting Gem
                                                                              Burden of the Divine

                                                                              Traits:
                                                                              Vigor - 10 Points
                                                                              Barkskin - 10 Points
                                                                              Regrowth - 10 Points
                                                                              Fortify - 10 Points
                                                                              Shadeskin - 10 Points (Only If you think you need it)
                                                                              Expertise - 10 Points (If you plan to use skills)
                                                                              Remaing points what ever you need

                                                                              This is not Perfect, because healing stats are hidden you can only calculate what it is for you and your Teammates.

                                                                              • Anonymous

                                                                                The Labyrinth Wanderer
                                                                                This build is focused on tanking damage while dishing out an onslaught of volts to blast at your enemys,also being focused on the gear you get from the Labyrinth you can the get ball rolling for this build pretty early on if your a new player or is looking to spice up a new run-through of the game on a fresh character
                                                                                Do note that i haven't tested this greatly in Nightmare difficulty or above nor have i messed around with concoctions all that much so if this sucks in higher difficulties please show mercy
                                                                                Archetypes:Engineer/Archon
                                                                                Primary Gun:Chicago Typewriter
                                                                                Primary Gun Mod:Overflow
                                                                                Primary Gun Mutator:Bandit
                                                                                Hand Gun:Enigma
                                                                                Hand Gun Mutator:Harmonizer
                                                                                Melee:Labyrinth Staff
                                                                                Mutator doesn't matter all that much but i opted for Steadfast
                                                                                Armor Set, exluding the legs:Leto mark ll
                                                                                Leg piece:Bruiser Boots
                                                                                Amulet:Indignant Fetish
                                                                                Rings:Grounding Stone,Encrypted Ring,Hardcore Metal Band,and Ring of Grace
                                                                                Traits:Vigor x10,Spirit x10,Expertise x10,Siphoner x10, Regrowth x10,Strong back x7, Barkskin x6
                                                                                Relics:Tranquil Heart
                                                                                Relic Ruins:Solid Skill Duration,Solid Skill Cooldown,Solid Elemental Damage
                                                                                This is a build i slapped together with both me just progressing through the game and going off of some other build templates so let me know if theres any improvements to be made,aside from that hope you enjoy the build and happy zapping!

                                                                                • Anonymous

                                                                                  1st Archetype: Medic
                                                                                  2nd Archetype: Alchemist
                                                                                  Skill: Healing Shield & Vial: (Of Choice)

                                                                                  Traits:
                                                                                  Triage & Potency (10 Free Points)
                                                                                  Vigor & Barkskin (10 Skill Points) - For Increased Health and Tankiness
                                                                                  Glutton & Revivalist (5 Skill Points) - For Speed in Clutch Situations
                                                                                  Resonance & Amplitude (5 Skill Points) - To increase Utility Potency

                                                                                  Long Gun: XMG57 Bonesaw
                                                                                  Hand Gun: Enigma (For Clearing)
                                                                                  Melee Weapon: (Any)
                                                                                  Head Armor: (Whatever Suits your Needs)
                                                                                  Body Armor: (Whatever Suits your Needs)
                                                                                  Gloves: (Whatever Suits your Needs)
                                                                                  Leg Armor: (Whatever Suits your Needs)
                                                                                  Amulet:

                                                                                  Rings:
                                                                                  Ring of Crisis & Excess Coil
                                                                                  Burden of the Devine
                                                                                  Fae Shaman Ring or Generating Band

                                                                                  Short Description: A full Time Support Heal Tank Providing crazy regen to your team and a constant stack of relic buffs from the alchemist Relic skill. Fully capable of laying down meaningful damage in a boss fight if needed and making up for any short comings by being a clutch last man standing to rely on

                                                                                  • Fae Stalker

                                                                                    Fae Stalker is built purely around Crescent Moon and Survivability.
                                                                                    it brings devastating damage and large self heals and is suited for both solo combat and co-op.
                                                                                    Can you master the art of the bow?

                                                                                    Archetypes: Alchemist/Hunter
                                                                                    Long Gun: Crescent Moon
                                                                                    Weapon Mod: Moonlit Barrage
                                                                                    Mutator: Supercharger
                                                                                    Hand Gun: Silverback Model 500
                                                                                    Weapon Mod: Soulbinder
                                                                                    Mutator: Timeweave
                                                                                    Melee Weapon: Any
                                                                                    Head Armor: Fae Royal Headcover
                                                                                    Body Armor: Fae Royal Bodyplate
                                                                                    Gloves: Fae Royal Vambraces
                                                                                    Leg Armor: Fae Royal Greaves
                                                                                    Amulet: Full Moon Circlet
                                                                                    Rings: Outcast Ring, Defensive Action Loop, Zania's Malice, and Probability Cord.
                                                                                    Skills: Stone Mist, Hunter's Shroud.
                                                                                    Traits: Fortify x10, Longshot x10, Potency x10, Endurance x10, Spirit x10, Barkskin x10, Siphoner x10, Fitness x5, footwork x5,
                                                                                    Relics: Tranquil Heart
                                                                                    Relic runes: Mythic Ranged Crit chance, Crit Damage, and Weakspot Damage
                                                                                    Concoctions: Bark Extract, Dark Cider, Strong Drink, and Verdant Tea

                                                                                    Rough Damage Values.
                                                                                    Zania Malice x3 + Moonlight Barrage + Hunters shroud: Weakspots - 5600+
                                                                                    Zania Malice x3 + Moonlight Barrage + Hunters shroud + Crits: Weakspots - 11,000+

                                                                                    Damage Reduction Value.
                                                                                    Passive - 70%
                                                                                    Reloading - 80%

                                                                                    • Anonymous

                                                                                      Beastmaster

                                                                                      1st Archetype: Handler/Summoner
                                                                                      2nd Archetype: Summoner/Handler
                                                                                      (Choose based on preferred prime perk)

                                                                                      Handler Skill: Any handler skill, although I prefer Guard Dog because it increases both the dog's survivability and your own.
                                                                                      Summoner Skill: Hollow or Flyer, since they give you two summons instead of one. I personally prefer the Fliers.
                                                                                      Traits: Rugged and Blood Bond, to make your summons and yourself more durable.

                                                                                      Equipment:
                                                                                      Long Gun/Hand Gun: Preference
                                                                                      Weapon Mods: Rootlash and Healing Shot
                                                                                      Head/Body/Gloves/Leg Armor: Any
                                                                                      Amulet: Ankh of Power. It increases your summons' damage as well as your own, and the increased buff after using a relic stacks with the Handler/Summoner relic traits.
                                                                                      Rings: Soul Guard and Soul Link (as of right now my two other rings are Anastasija's Inspiration and Stone of Balance)

                                                                                      • Anonymous

                                                                                        Shadow samurai of destruction

                                                                                        1st Archetype: Challenger
                                                                                        2nd Archetype: Invader
                                                                                        Skill: Any of the challenger skill // to clear maps wormhole/ for bosses i'd do void cloak
                                                                                        Traits: Expertise (skills kinda have a long cooldown period), fitness, siphoner (helps the loophole perk)


                                                                                        Equipment
                                                                                        Long Gun: Crescent moon bow
                                                                                        Hand Gun: Preference Based (Enigma does too much to be contested)
                                                                                        Melee Weapon: spectral blade
                                                                                        Head Armor: Any light to med
                                                                                        Body Armor: any light to med
                                                                                        Gloves: any light to med
                                                                                        Leg Armor: any to mid
                                                                                        Amulet: Stalkers brand
                                                                                        Rings: assassins seal, encrypted ring, dran momento, (and any other you feel would fit)

                                                                                        • Anonymous

                                                                                          Vampire Cosplay

                                                                                          1st Archetype: Alchemist
                                                                                          2nd Archetype: Gunslinger
                                                                                          Skill: Elixir of Life or Frenzy Dust // Bulletstorm
                                                                                          Traits: Fortify, Fitness, Spirit, Barkskin, Siphoner 10/10 Last 4 Points are free to specc as wanted but Handling isnt a bad choice.


                                                                                          Equipment
                                                                                          Long Gun: Nightfall w/ Deadly Calm Mutator
                                                                                          Hand Gun: Preference Based (Enigma does too much to be contested)
                                                                                          Melee Weapon: Preference Based
                                                                                          Head Armor: Fae Royal
                                                                                          Body Armor: Fae Royal
                                                                                          Gloves: Space Worker
                                                                                          Leg Armor: Fae Royal
                                                                                          Amulet: Nightmare Spiral
                                                                                          Rings: Stone of Expanse, Burden of the Follower, Zania's Malice, Probability Cord

                                                                                          The goal of the build is simple and straightforward. Abuse your in game wallet to buy 4 concoctions, the only required one being Bark Extract for +30 Armor, and reach an effective Armor of 196 with the extra durability from Bark Extract leaving you at roughly 69% Total Damage Reduction. The main offense comes from using either Frenzy Dust or Bulletstorm to buff your Nightfall before activating its mod, Dreadwalker, to unload on enemies and bosses alike while healing yourself to full. Some boss attacks, you don't even have to dodge if they dont stagger or one shot you, as you can simply heal to full hp before being hit again. This build is a fine line between survivability and damage but heavily relies on attaining the Nightmare Spiral from Reggies Shop when it appears for 1,000 Scraps. The build can flex pretty well as long as you keep Alchemist primary, allowing you to swap between Gunslinger, Hunter, and Challenger effectively. Any class that can buff you before activating Nightfalls Dreadwalker is a possibility for the second archetype and fits in with little to no issue. Aside from Nightfall, the Enigma now does everything it does and heals you like crazy when mobbing. The 4 concoctions usually used are: Dark Cider, Bark Extract, Verdant Tea, and Dark Fluid (which is interchangeable to whatever you would prefer.) As far as relic choices go, I would advise using Siphon Heart to further increase your lifesteal but it was never needed to clear Apocalypse Difficulty or at any point in general, as it is usually faster and safer to just continue shooting away at the enemies to heal yourself while also dealing damage and getting closer to killing whatever hurt you. Since damage is our healing, taking advantage of Deadly Calms increased crit rate at level 10, as well as the Ranged Crit Chance, Ranged Crit Damage, and Ranged Weakspot Damage relic Fragments, we can get a good number of critical hits in within our Dreadwalker DPS window and just from general use. The strange armor combination is to ensure that we can get ourselves at a flat 50 weight for medium roll while having enough base armor to make Fortify Trait worthwhile. If you're confident in your dodging, you can respec Fitness as you see fit for pretty much whatever you desire.

                                                                                          • Anonymous

                                                                                            Class 1 Hunter
                                                                                            Class 2 Anything

                                                                                            Amulet Necklace of Supremacy

                                                                                            Ring 1 Faerin's Sigil
                                                                                            Ring 2 Stone of Continuance
                                                                                            Ring 3 Vestige of Power
                                                                                            Ring 4 Zania's Malice

                                                                                            Long Gun NightFall
                                                                                            Mod Dreadwalker
                                                                                            Mutator Battery +10

                                                                                            Hand Gun Anything
                                                                                            Mod Anything
                                                                                            Mutator Anything

                                                                                            Melee Weapon Anything

                                                                                            Recomended Traits
                                                                                            Vigor +10
                                                                                            Spirit +10
                                                                                            Expertise +5
                                                                                            Bloodstream +10
                                                                                            Glutton +8
                                                                                            Recovery +10
                                                                                            Siphoner +10

                                                                                            • Anonymous

                                                                                              Gunner
                                                                                              Literally dont dodge just deal damage once you run out of the buff place your heavy weapon as a turret.
                                                                                              When you are on cooldowns try to finish enemies using your melee weapon to reduce the time needed for your skill timers.

                                                                                              (Currently tweaking but as for now I can solo the final boss without hardly using any hearts and only using my weapons and skills/in multiplayer its really effecient when you need to revive since the stone mist grants -1 stagger)

                                                                                              Primary Archetype: Engineer
                                                                                              Secondary Archetype: Alchemist
                                                                                              Primary Skill: Heavy Weapon: Vulcan or Heavy Weapon: Impact Cannon
                                                                                              Secondary Skill: Vial: Stone Mist Alchemist
                                                                                              Long gun: Nightfall (Ghost Shell)
                                                                                              Hand gun: Tech 22 (Bandit)
                                                                                              Melee weapon: Atom Splitter (Dervish)
                                                                                              Armor: Leto Mark II Set
                                                                                              Amulet: Full Moon Circlet
                                                                                              Rings: Amber Moonstone, Hardened Coil, Zania's Malice, Reserve Boosting Gem
                                                                                              Relic: Crystal Heart

                                                                                              • Anonymous

                                                                                                Assassin Build:
                                                                                                1st Archetype: Invader
                                                                                                2nd Archetype: Challenger or Alchemist

                                                                                                Skill 1: Worm Hole
                                                                                                Skill 2: Juggernaut (Challenger) or any of the 3 Alchemist skills depending on situation

                                                                                                Traits:
                                                                                                10pts Vigor (Health)
                                                                                                10pts Expertise (Skill CD)
                                                                                                10pts Endurance (Stamina)
                                                                                                10pts Barkskin (Dmg reduc)
                                                                                                10pts Fitness (Evade Distance)
                                                                                                10pts Siphon (Lifesteal)
                                                                                                10pts Recovery (Stam Regen)
                                                                                                Remaining 15 points can be spent on a Trait of your own choice. Recommended: Shadeskin (Status Resist), Glutton (Consumable use speed), Arcane Strike (Mod Power from Melee attacks)

                                                                                                Equipment:

                                                                                                Long Gun and Hand Gun:
                                                                                                Any rapid fire weapon of choice with Corrosive Rounds and
                                                                                                Any weapon with Energy Wall (Defensive), Root Blades (Bleed), Time Lapse (CC) or Healing Shot (Self/Group Heal)

                                                                                                Melee Weapon:
                                                                                                Assassin's Dagger

                                                                                                MUTATORS:
                                                                                                Melee:
                                                                                                - Dervish (Increases Melee Damage by 20% for 10s when activating a Skill)
                                                                                                - Shield Breaker (Melee Attacks grants a Shield for 2% of Max Health. Max 20%. Last 10s)
                                                                                                - Striker (Melee Hits increase Melee Damage by 3% for 10s Max 5 Stacks)

                                                                                                Ranged:
                                                                                                - Timewave (Mod Use applies SLOW status on all enemies within 7.5m for 5s)
                                                                                                - Harmonizer (Mod Damage + 25% extra Mod Power generated for Stowed weapon)

                                                                                                ARMOR:
                                                                                                Without set bonusses you can wear whatever you think looks cool. Because this build is about being all up in an enemy's face, dodging is crucial but facetanking is also possible. Recommended is either a Light set, but if you run Challenger as secondary Archetype a Medium or Heavy set works aswell. It comes down to fashion and playstyle.

                                                                                                RELIC:
                                                                                                - Siphon Heart (On use, grants 10% of dase damage dealt as Lifesteal for 10s)
                                                                                                - Void Heart (On use, reduces incoming damage by 50% for 4s. When buff ends, heals 100% of missing Health over 0.75s)
                                                                                                Honestly, Relics are all down to your personal preference.

                                                                                                AMULET:
                                                                                                There are lot of viable options. Comes down to what you end up finding. I will list a few that work well with this build:
                                                                                                - Ankh of Power (Passive 15% dmg increase, doubled for 15s after consuming a Relic)
                                                                                                - Chains of Amplification (20% dmg vs enemies with a Status effect)
                                                                                                - Death's Embrace (20% dmg when not on full life, HASTE when below 50% health)
                                                                                                - Decayed Margin (Lifesteal, increased with missing health, 25% Melee damage when on full life)
                                                                                                - Matriarch's Insignia (Increases Melee Damage by 35% and causes all successful Melee Attacks to restore 10 Stamina)
                                                                                                - Navigator's Pendant (Grants 20 Health, 20 Stamina, and -10 Armor Encumbrance - USE WITH HEAVY ARMOR)
                                                                                                - Ravager's Mark (Increases all damage dealt to BLEEDING targets by 20%. Bonus increases to 30% for targets with 50% or lower Health)

                                                                                                Personal preference: Matriarch's Insignia and Decayed Margin

                                                                                                RINGS:
                                                                                                Same deal as Amulet. Many options, lots of viable rings that work perfectly for this build. Pick any combo that you like!
                                                                                                - Akari War Band (Perfect Dodges increase Critical Chance by 15% and Critical Damage by 15% for 15s)
                                                                                                - Berserker Crest (Increases Melee Charge Speed by 20% and reduces Melee Stamina Cost by 25%)
                                                                                                - Black Pawn Stamp (Reduces Cooldowns of Skills by 10% which is an extra 3 seconds off the CD of Worm Hole)
                                                                                                - Blood Jewel (Charged Melee Attacks apply BLEEDING, dealing 460 BLEED damage over 20s)
                                                                                                - Booster Ring (Increases all Status Resistances by 10)
                                                                                                - Burden of the Destroyer (Decreases Ideal Range of all Firearms by 25%. Increases all damage dealt by 15%)
                                                                                                - Burden of the Rebel (Reduces Skill Cooldowns by 15% but increases Relic Use Speed by 25%) - This is where Energy Wall, Time Lapse and Healing Shot come in
                                                                                                - Burden of the Stargazer (Reduces Skill Cooldowns by 15%. Activating a Skill costs 15% Health) - Use at your own risk, preferably only after maxing out Siphon and using other sources of healing or Lifesteal
                                                                                                - Celerity Stone (Increases Consumable and Relic Use Speed by 20%) - When using consumables often
                                                                                                - Dran Memento (Increases Max Stamina by 20 and reduces Encumbrance by 5)
                                                                                                - Dying Ember (Gain 5% of base Melee damage dealt as Lifesteal)
                                                                                                - Encrypted Ring (Casting a Skill or Mod grants a Heal over Time that heals 10% of max HP over 10s. Reapplication increases duration up to a max of 30s) - Perfect when combined with Burden of the Stargazer
                                                                                                - Excess Coil (Activating a Skill grants a SHIELD for 25% of Max Health. Cannot stack with itself. Lasts 10s)
                                                                                                - Fae Bruiser Ring (Dealing Melee damage grants 2 Stack of BULWARK for 7s. Does not stack with itself)
                                                                                                - Fae Protector Signet (Increases Max Health and Stamina by 10 and Reduces Encumbrance by 5)
                                                                                                - Fae Warrior Ring (Increases Melee Damage by 15%)
                                                                                                - Flyweight's Sting (Increases Melee damage while Armor Encumbrance is below 50. Damage bonus increases with lower Encumbrance, up to 25% at 0 Weight)
                                                                                                - Frivolous Band (Increases Evade Speed by 10%. Perfect Evades increase Fire Rate by 10% and Melee Speed by 10% for 10s)
                                                                                                - Ring of the Robust (Increases Max Health by 10, and Armor Effectiveness by 15)
                                                                                                - Slayer's Crest (Increases Melee damage by 25% when attacking enemies from behind)
                                                                                                - Stone of Balance (Increases all damage by 7%)
                                                                                                - Stream Coupler (Using a Skill regenerates 10% of Max Health over 5s) - Another ring that's perfect with Stargazer

                                                                                                Personal preference: Burden of the Rebel and Burden of the Stargazer with either Dying Ember (general) or Encrypted Ring (depends on enemies) and either Fae Warrior Ring or Excess Coil (depends on enemies)

                                                                                                GENERAL HOW TO PLAY:
                                                                                                Spam Worm Hole. That's it. Find enemy, hold Worm Hole to teleport behind enemy, stab.
                                                                                                Once you obtain the Assassin's Dagger it's slightly different. You'll want to Charge Attack, Worm Hole, Charge Attack.

                                                                                                • Unarmed Build

                                                                                                  Primary Archetype: Challenger
                                                                                                  Secondary Archetype: Invader
                                                                                                  Primary Skill: Juggernaut
                                                                                                  Secondary Skill: Worm hole
                                                                                                  Long gun: None
                                                                                                  Hand gun: None
                                                                                                  Melee weapon: None
                                                                                                  Armor: Leto Mark II Set
                                                                                                  Amulet: Decayed Margin
                                                                                                  Rings: Meteorite Shard Ring, Tarnished Ring, Haymaker’s Ring, Dying Ember
                                                                                                  Relic: Void Heart

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