Relics in Remnant 2 refer to the different consumable items with limited number of charges that are used to heal players, as well as granting different bonuses. Relics supplant the role that Dragon Hearts had in the previous game, and, although Dragon Hearts still exist. They are now just one type of Relic that players can find throughout the worlds of the game, and equip as any other piece of equipment. Not only that, but their use can also change, some can provide burst heals, other heals over time, or it is even possible to receive some bonuses when activating them.
How to Upgrade Relics in Remnant 2
As the primary consumables for healing and gaining bonuses, Relics are limited to a set number of charges, initially starting at three. However, players have the opportunity to increase these charges through the process of upgrading. By enhancing their Relics, adventurers can bolster their effectiveness and resilience, unlocking even greater potential.
To upgrade your Relics, visit Wallace in Ward 13. This process requires three essential items: 1000 Scrap, 10 Lumenite Crystals, and a Simulacrum. Present these resources to Wallace, and he will enhance your Relics by increasing their charges (up to 10), making them more powerful and valuable for your character's journey.
Remnant 2 Relic Fragments
Your Relic has 3 Relic Fragment slots, which can be slotted to provide different new effects to your equipped Relic.
These Relic Fragments can be changed at any time, and as you increase in gear level, same type fragments will begin dropping with more potent stats, and they will be automatically replaced by the game. Meaning that you will be automatically equipped with the same type of fragment you already have, but with the most potent stats in your inventory.
The old ones will be turned into Relic Dust, an item used at Dwell to get new Relic Fragments.
This allows further customization and more Builds flexibility than ever.
Loadouts in Remnant 2 - New!
Loadouts are a new feature added with the patch released on October 27th. This allows players to create a gear preset and then recall it with a single button press, reducing the whole process to mere seconds. This includes Weapons, Mods, Mutators, Archetypes, Skills, Relics, Fragments, etc. Loadouts will also save and recall Traits, but will only recall them if you have the Orb of Undoing in your inventory.
Loadouts cannot be used in combat.
Remnant 2 Relics
Remnant 2 Relics Gallery
You can search by Name, Materials, or Class. Just type into the search box what you are looking for.
Quick Search of All Relics
Name |
Effect |
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Innate 50% Use Speed bonus. On use, grants a SHIELD that prevents nearly all damage for 3s. Cannot prevent certain death mechanics. |
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On use, heals the user for 35% of caster's Max Health over 5s. Spawns 3 Healing Orbs which grant 35% of caster's Max Health over 5s. Orbs last 20s. Recasting removes previous Orbs |
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Innate 50% Use Speed Bonus. On use, sets current Health to 50% of max Health over 0.25s. |
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Constrained Heart |
On use regenerates 20 Health per second for 5s and grants 2 Stacks of Bulwark while heal is active. | |
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On use, regenerates 100% of Max Health over 10s, Movement Speed is reduced by 50%, and incoming damage is reduced by 25%. Lasts 10s. |
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On use, causes the next 3 instances of enemy damage taken to trigger 40 Health regeneration over 3s. Lasts 30s. |
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Diverting Heart |
On use, reduces Skill Cooldowns by 1s for sec. Lasts 5s. | |
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On use, heals 70 Health over 0.5s. |
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Enlarged Heart |
Innate double use speed. On use, heals 140 over 0.5s. Relic capacity is halved. |
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On use, heals 30 Health over 0.5s. Relic capacity is doubled |
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On use, heals for up to 100% of current health over 0.25s. Gain 1 Stack per 10% Health Restored. After 15s, remove 10% Health per Stack. Kills remove 1 Stack. |
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Innate 3% Lifesteal bonus. On use, increases all Lifesteal Efficacy by 50% for 15s. |
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On use, pulses every 3s, healing allies within 7m for 20 Health over 0.5s per pulse. Lasts 15s. |
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Does not provide standard healing. On use, negates Stamina Drain and cause Evades to heal for 15 Health over 0.25s. Lasts 20s. |
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On use, converts 5 Health to 40 Mod Power per second for 25s for Both Weapons. Cannot die from conversion. |
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On use, regenerates 50% of Max Health over 5s. When heal ends, any overhea| Health is Doubled and awarded over the next 20s. |
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On.use, heals 35 Health over 0.5s and an additional 70 over 5s. |
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On use, increases Health Regeneration by 5 and generates 500 Mod Power over 10s. |
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Innate 50% Use Speed bonus. On use, heals 30 Health over 0.25s and restore 300% of current Grey Health. |
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On use, grants a Shield for 100% of Current Health. Lasts 20s or until Shield is removed by damage |
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On use, grants 10% of base damage dealt as Lifesteal for 10s. |
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Innate 20% Use Speed bonus. On use, deals 420 Explosive damage to enemies within 10m and Lifesteals 25% of damage dealt. |
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Passively grants 2 Health Regeneration per second. On use, doubles All Health Regeneration for 15s. |
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On use, heals for 100% of Current Health over 0.5s. |
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On use, reduces incoming damage by 50% for 4s. When buff ends, heals 100% of missing Health over 0.75s. |
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- Anonymous
There are so many redundant relics. Gunfire needs to rework some of them to add more variance to them and certain ones like pulsing heat and resonating heart need to be nerfed or lightly reworked to not be so MUST PICK.
- Anonymous
I guess you have to complete DLC dungeons. Cass sold me the Diverting Heart relic: Does not provide standard healing. One Use, reduces Skill Cooldowns by 1s per second. Lasts 15s.
- Anonymous
If people want to test how relics work use adventure mode and load up Yaesha's Red Court/Corrupter variant and let the Pan warrior at the starting worldstone there damage you or whatever to test the relics. Take care not to get careless on hardcore though.
- Anonymous
Resonating heart carried me through the game. It is my favorite.
I was medic playing coop.
When going to fight, use this at 100%HP and apart from the instant health boost for tm8s, after 4 seconds you have a nice constant healing for 20 sec for everyone too.
- Anonymous
- Anonymous
- Anonymous
Early to mid game - pulsing heart, after one has upgraded relic use to 10 time, switch to enlarged heart.
- Anonymous
- Anonymous
As of today the Page is missing:
-Constrained Heart
-Diverting Heart
-Unsullied Heart
-Enlarged heart
- Anonymous
Missing: Constrained Heart - "On use,regenerates 33 Health per second for 5s seconds and grands 2 Stacks of BULWARK while heal is active"
Im running relic strength build so the 33 heal is prob around 20~25
- Anonymous
There's one more relic that's still missing from here, Diverting Heart.
Doesn't provide standard healing. On use, reduces Skill Cooldowns by 1s for sec. Lasts 15s.
- Anonymous
Enlarged heart, bought from Cass for 1500. Innate double use speed. Heals 140 health over 0.5 seconds. Relic capacity halved.
- Anonymous
There is one more relic called the enlarged heart.. no idea how but i could buy it at cass
- Anonymous
Constrained Heart sold by Cass "Regenerates 20 Health per second for 5s seconds and grants 2 Stacks of BULWARK while heal is active."
- Anonymous
There's also an "ENLARGED HEART" (faster use; less charges).
- Anonymous
- Anonymous
I got the enlarged here from cass and don't know why it was there
- Anonymous
- Anonymous
constrained heart is missing, gets sold by cass at some point
- Anonymous
- Anonymous
Got a relic heart called "constrained heart" sold by Cass. Conditions unkown.
- Anonymous
Dunno where you get the Enlarged Heart but I picked it up in either Yaesha or Lodstrom. Innate double use speed, heals 140 health over half a second but uses are halved.
- Anonymous
There is also an enlarged heart relic. I bought it from Cass post-game but I'm not sure if it's guaranteed or anything. Innate double use speed. On use, heals 140 HP over 0.5s. Relic capacity is halved.
theres a new relic with forgotten kingdom, the Profane Heart
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