Ward 13

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The inhabitants of Ward 13 emerged from behind its walls and created a sanctuary of safety and hope.

Ward 13 is a Location in Remnant 2. Ward 13 acts as the Main Hub for players, and is one of many worlds that can be explored in Remnant 2 and is a returning world from Remnant: From the Ashes. Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

  

All NPCs and Merchants in Remnant 2 Ward 13

Acting as the Main Hub for players, Ward 13 has a considerable amount of Npcs and Merchants to interact with.

  • Bo - Approaches you the first time you return to Ward 13 after Clementine has been absorbed by the World Stone.
  • Brabus - Found at the Firing Range, provides Weapons for the selected class.
  • Cass - Sells a random assortment of items that changes at a currently unknown interval. Can be found next to Whispers.
  • Clementine - Can be found for the first time at Ward 13. She is found arguing with Ford
  • Dr. Norah - Town Doctor. Sells various consumables.
  • Dwell - Sells Relic Upgrades
  • Ford - The Founder of Ward 13
  • McCabe - She is in charge of crafting Weapon Mods.
  • Mudtooth - He is found alongside Reggie. Players have to hear stories and advance through the game to see his wares.
  • Reggie - Sells general goods as well as some Rings
  • Rigs - In charge of weapon upgrading. Can be found in the workshop alongside McCabe
  • Wallace - Has to be interacted to select a Class. He also sells Relic Charges.
  • Whispers - Sells armor belonging to each Archetype that you didn't pick as your first.

 

All Items in Remnant 2's Ward 13

 

 

Traits

  • ???

Mutators

 

 

Remnant 2 Ward 13 Enemies, and Bosses

 

Remnant 2 Ward 13 Walkthrough

 Ward 13 is the Main Hub in Remnant 2, but it is also where the adventure begins to unfold for the playable character and all the other involved NPCs, shaping the events of the world. 

Ward 13 Main Story

As you arrive in Ward 13, meet with Ford in an office. He is having an argument with Clementine, but as soon as you arr in, Ford will cut the discussion short, and Clementine will leave the room frustrated. In this area there is also a locked chest that contains an item, you will need a four-digitgit number to open it.

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Interact with Ford, and you can learn more about the world and lore of Remnant 2 here. After the conversation, he will send you to seek Wallace at the docks of Ward 13, and then he will meet you at the Ward gate to tell you a story

Head to Wallace at the Docks, he is a mysterious character with some strange powers. Regardless, he will allow you to choose your starting Class. You will be able to select the Challenger, Handler, Hunter, or Medic. If you have pre-ordered the game, the Gunslinger should be also available. There will be a short explanation regarding the Classes or Archetypes as the game calls them.

  • Please refer to the Classes page if you want to learn more about them.

Wallace will grant you the Armor Set of the Class you have just selected, and point you to head to Brabus and McCabe.

Rigs allows you to upgrade your Weapons, once you are done with him, go meet Ford at the Ward Gate.

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Ford will let you in what used to be the research facility, and give you the Flashlight.

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You will reach a locked door, so Ford will take you upstairs to another room.

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There you will find a Matchbook behind a frame that you can interact with, you will also find Dragon Heart, your first relic there.

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Inspect the Matchbook and interact with it to obtain the Ward 13 Key. This key will open the previously found door, use it to enter. 

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In the following cutscene, Ford will awaken the World Stone, and disappear. Clementine will enter the scene, but in her case, the World Stone will absorb her against her will. This sets the events of the game in motion, prompting your character to also use the World Stone and arrive in the first World.

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Return to Ward 13

Returning to Ward 13 for the first time after leaving through the World Stone, Bo will approach you immediately as you arrive. He will ask about Clementine and will be interested in making her return.

 

 

Ward 13 Events and Secrets

 

MP60-R
How to Access Leto's Stash

 

Secret Passage - How to get the MP60-R

There is a locked chest in Ford's office, and it requires a 4-digit code to be opened. The code can be found inscribed in the base of the Flashlight he gives you when heading to the World Stone for the first time. Inspect it to learn the number.

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Head to the chest and input the number "0415"

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You will find the Cargo Control Key inside.

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Head to the area filled with containers, and continue heading down to find a locked door. Use the Cargo Control Key you previously found on the locked chest to open the door.

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Grab the MP60-R from the table in the room

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How to access Leto's Stash

  • Finding it unlocks the Trophy/Achievement, The Agenda
  • Players have to have the Biome Portal Key in their inventory to be able to reach Leto's Stash

Leto's Stash can be found in Ward 13, but players have to be on The Labyrinth to access it.

From the Fractured Ingress Checkpoint, take the stairs

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Enter this path.

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Continue through this makeshift bridge

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Turn and continue towards the Portal

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Instead of entering the portal in front of you, pass to the side of it, and look down to jump through the portal below.

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Then you need to enter this portal

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Pass through it and turn left. to enter the opening. 

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Turn left again and get ready to do some parkour through the wall. Climb and jump through the other side, and then climb there and jump once again to the original side.

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Crouch to pass through this area.

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 Once you are on the other side, turn right and climb. 

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Jump to the other side.

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Crouch through the gap until you emerge on the other side, and reach this door. You have to use the Biome Portal Key to open it.

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And once you enter, you will be in Ward 13 again. 

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Here you can find a journal written by Leto, and the Chicago Typewriter.

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Leto's Armor Set  can be found inside a container in the area.

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Remnant 2 Ward 13 Gallery and Notes

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All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Athenaeum Wek  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Briella's Reverie  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Consecrated Throne  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Ethereal Manor  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Infested Abyss  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  Mucid Terrarium  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Retreat's Horizon  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Stagnant Manufactory  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Convergence  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Withered Necropolis  ♦  Yaesha

 




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    • Anonymous

      idk if its a bug or what, but recently on my main character as I walk through ward 13 I encounter areas that cause my controller to start vibrating like mad, and the thing is it happened where the hidden prism stone was the first time I encountered it so I wonder if I unlocked some kind of treasure sensor or something

      • Anonymous

        If you decide to side with "root" in infected abyss, root will spawn in the ward behind the garden. as of the new dlc you can now talk to this root but it says nothing "..." maybe you need a collection of items on for it to say something

        • Anonymous

          The sky has turned red in ward 13. Alot deeper red then on the blood moon event on yaesha. Anyone know why? I'm scared to leave the area in fear of missing content

          • Anonymous

            What about the purple item behind the MP60-R? you can see it through the glass and looks like there's a labyrinth portal behind it.

            • Anonymous

              aw man, what about the two npcs that idle chatter? The chick who misses brad and the new guy tryna slide on in. They disappeared during my final world, did anything ever happen?

              • Added Cass and Whispers to the page, will come back later to add any and all items that the NPCs can sell once all known items are discovered as far as we know.

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