Sentinel

Enemy
sentinel enemies remnant 2 wiki guide 300px
Race N'Erud Robots
Location N'Erud
Weakness The center of the eye.

Sentinel is an Enemy in Remnant 2. Sentinels are flying machines with robotic tentacles, with a big menacing eye that they use as weapon. Enemies are hostile creatures that inhabit the different realms that you'll encounter, each enemy has its own unique style and set of attacks that players will need to encounter. Killing different types of enemies will drop different types of items.

 

Remnant 2 Sentinel Information

As Sentinels fly, they can position themselves in unreachable places, so it's recommended to destroy them using ranged weapons. If ammo is low, make sure they'll fall into a reachable zone when you destroy them, otherwise you won't be able to collect their drops.

  • Race: N'Erud Robots
  • Weakness: The center of the eye.
  • Attacks:
    • Sweeping Beam: The Sentinel fires a laser, sweeping from one side to the other, back and forth. Can optionally be followed up by a third beam, sweeping forward from underneath.
    • Grenade Barrage: The Sentinel fires a barrage of arcing projectiles into the air.

 

Remnant 2 Sentinel Location

Sentinel can be found in the following Locations:

 

Remnant 2 Sentinel Drops

Sentinel may randomly drop the following items:

 __drop__

 

Remnant 2 Sentinel Notes & Tips

  •  Notes, Tips, and Trivia for Sentinel in Remnant 2 go here.
  • For the Aberration of this enemy type, see C.E. Theta.
  • For the variant found in the N'Erud Stasis Chambers, see Shielded Sentinel.

 

All Enemies in Remnant 2
Armored Dran Fiend  ♦  Armored Fae Soldier  ♦  Armored Root Terror  ♦  Baby Parasite  ♦  Barghest the Vile  ♦  Bastion  ♦  Battle Drone  ♦  Bloater  ♦  Blooming Root Mantis  ♦  Chainsaw Elite Dran  ♦  Cloaked Drone Carrier  ♦  Corpse Ball  ♦  Crawler  ♦  Cultist Dran  ♦  Cursed Wretch  ♦  Dire Fiend  ♦  Dran Blade Thrower  ♦  Dran Commonfolk  ♦  Dran Fiend  ♦  Dran Ranged Commonfolk  ♦  Dran Torchbearer  ♦  Dual Wielding Fae  ♦  E D Alpha (Enemy)  ♦  Elite Golem  ♦  Elite Infector  ♦  Empowered Flyer  ♦  Empowered Slayer  ♦  Energy Sphere  ♦  Fae Archer  ♦  Fae Brute  ♦  Fae Painless  ♦  Fae Penitent  ♦  Fae Pyromancer  ♦  Fae Shaed Knight  ♦  Fae Soldier  ♦  Faerie Familiar  ♦  Golem Charger  ♦  Golem Slinger  ♦  Gorecarver  ♦  Gorge  ♦  Greater Golem  ♦  Greater Root Moth  ♦  Grenadier Dran  ♦  Hatcher  ♦  Heavy Fae  ♦  Hog  ♦  Infected Dran Fiend  ♦  Infector  ♦  Jar Construct  ♦  Laemir Apostate  ♦  Lantern Horror  ♦  Lesser Sunken Witch  ♦  Living Armor  ♦  Living Plant  ♦  Luminescent Bloater  ♦  Mangled Atoner  ♦  Manticora  ♦  Melee Fae  ♦  N'Erud Zombie  ♦  Oil Dran  ♦  Pan Warrior  ♦  Parasite  ♦  Parasite Spitter  ♦  Possessed  ♦  Ranged Fae  ♦  Restless Spirit  ♦  Ripsaw  ♦  Robot Grunt  ♦  Robot Shieldbearer  ♦  Root Axeman  ♦  Root Crawler  ♦  Root Flyer  ♦  Root Grenadier  ♦  Root Horror  ♦  Root Hound  ♦  Root Hulk  ♦  Root Knight  ♦  Root Moth  ♦  Root Shaman  ♦  Root Slasher  ♦  Root Sniper  ♦  Root Spriggan  ♦  Root Thresher  ♦  Root Tumbler  ♦  Root Vermin  ♦  Root Walker  ♦  Root Wisp  ♦  Root Zombie  ♦  Rot Wart  ♦  Royal Fae Headsman  ♦  Ruin Slab  ♦  S D R 17  ♦  Shielded Battle Drone  ♦  Shielded Sentinel  ♦  Slayer  ♦  Slug Parasite  ♦  Small Golem  ♦  Specter  ♦  Stalker  ♦  Stalking Statue  ♦  Stone Gargoyle  ♦  Teleport Fae  ♦  Thunderpiercer  ♦  Wraithliege  ♦  Zealous Dran Hunter

 




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    • Anonymous

      most bullshite enemy so far. shot them in the eye 4-5 times and they don't flinch. they also like to spam that laser sweep that always staggers you. great game design devs, i thought i was playing DS2.

      • Anonymous

        The shielded version of this in the N'Erud dungeons has a purple laser like the Custodian's Eye has and it is BS. It doesn't just shoot the purple beam it leaves behind purple orbs that explode along the path the beam hits meaning you have to get away from it and CAN'T roll through it, at least not in the opposite direction it is moving. Basically what I'm saying is that you either have to run or roll away from it or roll through it at an angle that doesn't roll in the direction opposite its movement/hit path that it CAME from originally.

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