Dran Fiend

Enemy
dran fiend enemies remnant2 wiki guide 300px 
Race Dran
Location Losomn
Weakness Burst Pustules

Dran Fiend is an Enemy in Remnant 2. Dran Fiends are four-legged creatures that inflict short-range damage by scratching. When they die they leave spores that explode after 5 seconds causing damage if you are close to them. Enemies are hostile creatures that inhabit the different realms that you'll encounter, each enemy has its own unique style and set of attacks that players will need to encounter. Killing different types of enemies will drop different types of items.

 

Remnant 2 Dran Fiend Information

  • Race: Dran
  • Weakness: Burst Pustules
  • Attacks:
    • Toxic Projectile: While clinging to a wall, the Fiend will fire a fast projectile that explodes on impact.
    • Vile Charge: Runs forward in a straight line, damagin anyone caught in its path, and releasing spores all the while.
    • Slam: Rears up, then slams down its arms, releasing two spores on impact.
    • Leaping Strike: Jumps at a target from medium range, swinging its claws around itself while in air.
    • Claw Swipe: Lunges forward and strikes with its claws, generally twice in a row. Can be followed up by the Slam attack.
  • Dran Fiends do not have a weakspot immediately. Only after bursting a pustule does the resulting wound act as one.
  • On death, they realease several more spores.

 

Remnant 2 Dran Fiend Location

Dran Fiend can be found in the following Locations:

 

Remnant 2 Dran Fiend Drops

Common Enemies may randomly drop the following items:

 

Remnant 2 Dran Fiend Notes & Tips

 

 

All Enemies in Remnant 2
Armored Dran Fiend  ♦  Armored Fae Soldier  ♦  Armored Root Terror  ♦  Baby Parasite  ♦  Barghest the Vile  ♦  Bastion  ♦  Battle Drone  ♦  Bloater  ♦  Blooming Root Mantis  ♦  Chainsaw Elite Dran  ♦  Cloaked Drone Carrier  ♦  Corpse Ball  ♦  Crawler  ♦  Cultist Dran  ♦  Cursed Wretch  ♦  Dire Fiend  ♦  Dran Blade Thrower  ♦  Dran Commonfolk  ♦  Dran Ranged Commonfolk  ♦  Dran Torchbearer  ♦  Dual Wielding Fae  ♦  E D Alpha (Enemy)  ♦  Elite Golem  ♦  Elite Infector  ♦  Empowered Flyer  ♦  Empowered Slayer  ♦  Energy Sphere  ♦  Fae Archer  ♦  Fae Brute  ♦  Fae Painless  ♦  Fae Penitent  ♦  Fae Pyromancer  ♦  Fae Shaed Knight  ♦  Fae Soldier  ♦  Faerie Familiar  ♦  Golem Charger  ♦  Golem Slinger  ♦  Gorecarver  ♦  Gorge  ♦  Greater Golem  ♦  Greater Root Moth  ♦  Grenadier Dran  ♦  Hatcher  ♦  Heavy Fae  ♦  Hog  ♦  Infected Dran Fiend  ♦  Infector  ♦  Jar Construct  ♦  Laemir Apostate  ♦  Lantern Horror  ♦  Lesser Sunken Witch  ♦  Living Armor  ♦  Living Plant  ♦  Luminescent Bloater  ♦  Mangled Atoner  ♦  Manticora  ♦  Melee Fae  ♦  N'Erud Zombie  ♦  Oil Dran  ♦  Pan Warrior  ♦  Parasite  ♦  Parasite Spitter  ♦  Possessed  ♦  Ranged Fae  ♦  Restless Spirit  ♦  Ripsaw  ♦  Robot Grunt  ♦  Robot Shieldbearer  ♦  Root Axeman  ♦  Root Crawler  ♦  Root Flyer  ♦  Root Grenadier  ♦  Root Horror  ♦  Root Hound  ♦  Root Hulk  ♦  Root Knight  ♦  Root Moth  ♦  Root Shaman  ♦  Root Slasher  ♦  Root Sniper  ♦  Root Spriggan  ♦  Root Thresher  ♦  Root Tumbler  ♦  Root Vermin  ♦  Root Walker  ♦  Root Wisp  ♦  Root Zombie  ♦  Rot Wart  ♦  Royal Fae Headsman  ♦  Ruin Slab  ♦  S D R 17  ♦  Sentinel  ♦  Shielded Battle Drone  ♦  Shielded Sentinel  ♦  Slayer  ♦  Slug Parasite  ♦  Small Golem  ♦  Specter  ♦  Stalker  ♦  Stalking Statue  ♦  Stone Gargoyle  ♦  Teleport Fae  ♦  Thunderpiercer  ♦  Wraithliege  ♦  Zealous Dran Hunter

 




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    • Anonymous

      These things by themselves aren't that hard, but the game likes to spam these at you. Spamming enemies that are fast, tanky and extremely deadly with no real counter is simply bad game design.

      • Anonymous

        These enemies and the purple variant are the worst designed enemy in this game. A glaring example of shitty, lazy enemy design because they couldn't be assed to come up with something clever. The rest of the enemies being anywhere from "fine" to "great" makes these shits all the more egregious.

        • Anonymous

          I think I know exactly why these things are so deadly... The "pods" they spawn when they attack or die.
          While I don't know the exact damage. If one dies on you while your in a small room. The pods almost immediently pop. And when they die, they spawn three pods right after another.
          On top of the high damage from the pods, there are so many of them in certain spots. That you have to be extremely careful of where you send them charging when they go for their charging attack. Or where YOU are.

          Their issue is damage, but it's also their pods that are a problem.
          All I know for certain when it comes to these guys. With three stacks of bulwark. And constant heals from lifesteal and the flamethrower from engineer. These guys can oneshot me just by dying on top of me.

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