The Great Sewers

the great sewers locations remnant2 wiki guide 299px

A maze-like flooded area, infested with putrid creatures

The Great Sewers is a Location in Remnant 2. The Great Sewers is a maze-like flooded area and one of the many worlds that can be explored in Remnant 2Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

Remnant 2 The Great Sewers Items

Items exclusive to The Great Sewers are as follows:

Randomly placed within the location will also be the following:

Injectibles

Locations in Losomn Sewers will randomly contain one of the following rooms:

 

One of the Losomn Sewers in a run will also contain the following:

 

 

Remnant 2 The Great Sewers Enemies

Enemies in The Great Sewers are as follows:

 

Remnant 2 The Great Sewers Bosses

Bosses in The Great Sewers are as follows:

  

Remnant 2 The Great Sewers Gallery, and Notes

  • Other Notes for the The Great Sewers go here

 

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha



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    • Anonymous

      Had the Heirloom chest in this one with the 5831 code, numbers illuminated by your flashlight on the wall

      • Anonymous

        There is a 3rd event with a safe and glow in the dark numbers scrawled all over the wal you need to find to open.the safe

        • Anonymous

          90 mins wait for the Flooding Sewer event to finish flooding the room for the Meridian hand gun.
          You can leave the area and come back later.

          • Anonymous

            I got the Alchemist set here from a dead corpse in the hidden area. Had to fight i guess the manticore - I just thought it was a weird looking monkey with a weird tail. I didn't have to get grabbed or anything - I just did a roll jump into an open sewer drain. I and finding a lot of these tiny monkeycore critter things tho, I have been killing them all, anyone know if killing them rewards anything?

            • Anonymous

              I got the Monster In The Drain event here. I also found a secret path that leads to a room where if you kill an enemy clogging a pipe, water will start to fill the room. Waiting real time (~30 min) will cause wooden platforms to float up, eventually allowing you to jump to an item (Meridian sidearm). Be careful with your jumps onto the wooden platforms because it is easy to overshoot it. If you die, the water level does not reset.

              • Anonymous

                In the room with all the hanging cages with prisoners in the, I saw one was glowing purple but it disappeared once I shot the prisoner.. Does anyone know what item this was?

                • Anonymous

                  You need to get grabbed in the Marrow Parish for the Alchemist.
                  And grabbed in a sewer (in this case, I was grabbed in the Great Sewer) to get the Academic's set.

                  • Anonymous

                    There might be a secret room under an arch somewhere, inside there is a chest that needs a combination. Look at the numbers on the walls with your lamp on and some will be glowing to indicate the correct combination. You might need to break some decoration. Found the rusted family jewel ring inside the chest. It gives 2 bulwark under 50% health.

                    • Anonymous

                      From what area leads to the Great Sewer? I defeated the boss there but can’t remember how to get back there.

                      • Anonymous

                        Received Drakestone Pearl ring from the grate manticora event after killing it. Not sure if alchemist is needed first or seperate drop tables than the street event one.

                        • Anonymous

                          Found a ring called "The Booster" in one of the sewer pipes on right side near the second checkpoint. "increases all status resistances by 10".

                          Also the weapon Meridian seems bugged with how to obtain it cause the pipe water is bugged for me as it wont rise. So I hope they fix that.

                          • Anonymous

                            Found two grates that an ape like enemy will grab and pull you through them. One is near a jump off wood onto the stone towards the left and the other is also on the left side of a wall a little past the second.

                            • Anonymous

                              Continue straight from entrance, there was a rectangle room with a small archway you can crawl through one one side. Inside is a lootable safe. Next to the safe is the combination, easy to see with light on. My combination was 3214

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