Bloat King

Boss
bloat king boss remnant2 wiki guide 300px
Race Ooze
Location The Great Sewers
Weakness None
Resistant Electricity
Weak Spot Energy Ball (not shielded)
Neutral Spot Energy Ball (shield)
Giant Ooze (occupied)
Strong Spot Giant Ooze (not occupied)

Bloat King is a Boss in Remnant 2. Bloat King can be found in The Great SewersBosses are the ultimate Enemies as they present a more challenging battle than Enemies or "Elite" Enemies. They are usually found guarding special locations or items, and some of them are important to the Lore and main Story of the game. 

 

Remnant 2 Bloat King Information

  • Is this an optional boss? No
  • Weak Spot: Energy Ball (Must damage it enough to break its protection before it becomes a weak spot)

 

Where to find Bloat King in Remnant 2

Bloat King can be found in the following Locations:

 

Remnant 2 Bloat King Drops & Rewards

Defeat Bloat King to loot the following drops or gain the following rewards:

 

Remnant 2 Bloat King Strategies

Video Strategies

[Video Example]

 

Remnant 2 Bloat King Strategy Writeup

The Best Tips for Bloat King:

  • Try and stay on the opposite side of him so you have a easier time looking up
  • When the energy orb merge back with the boss and he does his attack, there's a sound just before he blasts you with the blast or the pulse. Dodge then.
  • For the pulse/laser beam, dodge the first hit and simply run away for the rest of it.
  • Never, ever, fall down. The ladder climb will probably kill you from either the small bloat shooting you or the energy orb's projectile.
  • The energy ball that shoots the large, powerful shot is the true energy ball. It flashes red when you damage it. You can break its outer shell to deal weak spot damage. All other orbs shatter after reaching a damage threshold.
  • The slow orb shot that deals heavy knockback is destroyable.

The Bloat King is found in The Great Sewers, Losomn. It is hanging from the wall, and creates an energy ball that floats around the battlefield shooting ranged attacks. Shoot the energy ball, to damage it. It will eventually lose its protection and you will be able to deal heavy damage to it, that damage is dealt directly to the Boss' health bar.

While the energy ball or balls are floating through the battlefield, the giant bug won't perform any attacks until they return.

After dealing enough damage, it will return to the creature and merge with it. The Bloat King will launch a Lightning bolt attack or a Sonic Pulse attack. 

Bloat King will then release two energy balls, and repeat the same process until it is killed.

Attacks & Counter

  Attack Counter
Giant Oooze
Sewer Crawling Giant Ooze moves to other spot in the arena Just look where it moved
Energy Ball release Giant Ooze releases 1 (1st phase)/2 (2nd phase) Energy Balls, that acts as a main boss here. After that is stops glowing Ignore the Ooze and aim at ball(s)
Electric Rail Gun  Bloat King charges up and shoots a powerful lightning. Move away as soon the as the energy ball returns to Bloat King
Sonic Pulse Bloat King charges up with its tentacles upwards and glows. It shoots a powerful wide beam As soon as the Bloat King charges, move away.
Energy Ball
Electric Carbine Energy Ball(s) shoots numerous projectiles that tracks target.  Projectile is slow, so simple strafing is enough to avoid it
Electric Ball Energy Ball shoots a large ball, that can 1-shot on higher difficulty settings Either roll in proper moment (after loud sound) or destroy it to avoid damage

 

Remnant 2 Bloat King Notes & Trivia and Gallery

 

All Bosses in Remnant 2
Abomination  ♦  Abyssal Dreadnought  ♦  Annihilation  ♦  Atrophy  ♦  Bane  ♦  Befouled Altar  ♦  Blightspawn  ♦  Bruin, Blade of The King  ♦  Cancer  ♦  Charred Sentry  ♦  Cinderclad Monolith  ♦  Corrupted Ravager  ♦  Corruptor  ♦  Defiler  ♦  E D Alpha  ♦  Faelin  ♦  Faerin  ♦  Fester  ♦  Fetid Corpse  ♦  Firth: The Oathkeeper  ♦  Goreglut  ♦  Gorge  ♦  Grime Crawler  ♦  Gwendil The Unburnt  ♦  Kaeula's Shadow  ♦  Labyrinth Sentinel  ♦  Legion  ♦  Lichwing  ♦  Lydusa  ♦  Magister Dullain  ♦  Mangled Atoner  ♦  Mantagora  ♦  Mother Mind  ♦  Plaguebringer  ♦  Primogenitor  ♦  Protector of the Grove  ♦  Root Mantis  ♦  Rot  ♦  Severed Husk  ♦  Sha'Hala Spectral Guardian of N'Erud  ♦  Shrewd  ♦  Sunken Witch  ♦  Tal Ratha  ♦  Tal Ratha (Metaphysical)  ♦  The Astropath  ♦  The Bloodless Heir  ♦  The Council  ♦  The Custodian's Eye  ♦  The Emissary  ♦  The Executioner  ♦  The Fractured  ♦  The Huntress  ♦  The Nightweaver  ♦  The One True King  ♦  The Progeny  ♦  The Red Prince  ♦  The Stonewarden  ♦  The Weald Stalker and The Gnarled Archer  ♦  Venom  ♦  Venomspine  ♦  W D 109  ♦  Wither

 




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    • Anonymous

      So either the vicious tag is not just increasing damage but boss attack frequency OR when you have summoner as primary maybe secondary too it makes him hyper aggressive.

      • Anonymous

        So two problems with this boss...one, the projectiles will usually always hit you if you are climbing back up a ladder forcing you to DPS enough from BELOW first to force the boss into "beam" mode so you can hopefully climb out of the pit Without getting shot. Two, WHY has Gunfire games not made ladders an ON USE with the E BUTTON interaction? Most of the time I'm more afraid of the damn ladders than the actual boss. Whoever designed this fight is just...not good at their job.

        • Anonymous

          This was the first boss I faced and it was still absolute cancer. The sound design isn’t the best. It seems like the little ping before the beast attack is only audible 1/3 of the time. And the arena is annoying as hell. Took me like 10 tries cuz I kept getting knocked in the pit or accidentally started going down a ladder.

          • Anonymous

            This boss sucks. He spawned with Hearty too. 60 hours in the game and I have yet to fight a fun boss. I feel like throwing up from the bad camera and collision in this arena.

            • Anonymous

              Boss has far too much health, and the arena is infuriating to navigate around. Small upper area means you're bound to fall.
              Not to mention if you're unlucky your character will slow grab to descend the ladder as you're strafing.

              Overall a easy to understand boss with bloated hp and a poorly designed arena.

              • Anonymous

                For Apocalypse I used Energy Wall which absorbed majority of the smaller lightning orbs/projectile damage. You get your wall back super fast so you can always keep it up.

                Make sure you stand a little bit back behind the Energy Wall for the larger AOE lighting orbs as it'll one shot you through it if you're too close. I placed it a foot or two in on the middle path so I had room to backup without falling down.

                When there are two of the Boss orbs in the air, the one that flashes red when you shoot it is the main orb to shoot. The other one doesn't flash red and you'll waste ammo shooting that one.

                For the main boss beams like others have said there's an audio cue, just dodge left or right. For the large beam attack it won't damage you if you're dodging so you can roll through it if it corners you. Just keep dodging

                • Anonymous

                  For those struggling on this fight - if you have done Labyrinth already and Losomn is the next world or so - I recommend using Enigma for the short gun. It has a passive that procs to nearby enemies and is really strong against slimes. Level it up the best you can. The slimes should be 2ndary focus if you happen to fall into the water. To make it easier, you can realistically do this fight in the starting area and almost never have to move, here are some tips:
                  1. Lower the music and voice volume. This boss has an extremely easy audible alert that sounds like a ping, you want to hear that over anything, makes it easy. Just dodge as soon as you hear the ping left or right.
                  2. You can just strafe shoot the slow orb attack even wtihout MS boost. Dodge when you hear the ping
                  3. If you fall into the water, run around first and dodge before attacking, gather the slimes then AOE them down with enigma or your choice of aoe (they are weak). Refill your ammo from the drops and go back up to the top.
                  4. Stay on top , its much easier to see and dodge the attacks. Tho mostly you should be dodging by the sound. You will pick it up quick.
                  5. Slow orb attack - just strafe, dodge if you have to to save stamina. Quick beam - dodge when you hear the ping. Long charge beam - Dodge when you hear the beam and dodge again (pref closer to the boss since his ability to change its course is super slow).
                  Hope this helps!

                  • Anonymous

                    Toxic Release Valve + Siphoner + Amplitude and you will never die. I fought this and never figured out that the lightning ball was the weakspot and found the fight confusing and boring because I would just be at full health the whole time staying on the ground rather than being up top.

                    Yes, I did it wrong, and yes, it is actually broken for that reason.

                    • Anonymous

                      The Stasis Beam mod works on the orbs, freezing them for 10 seconds. this makes the fight a complete joke.

                      • Anonymous

                        Ball things have just a bit too much health IMO, maybe reduce it by 10-20%, also handler is borderline useless when playing solo.

                        • Anonymous

                          This fella isn't spawning for me, tried reloading, reinstalling, rebooting, i think i will have to reset the campaign again after basicaly facing the same issue in the brick wall at the labyrinth, where enemies didn't spawn, therefore the brickwall didn't got undone by the orb... love the game, but those issues kinda sucks :(

                          • Anonymous

                            Playing Engineer with the basic turret while overclocking is extremely powerful against this boss. If you're playing on high difficulty, you can jump into the water and use the relics if you have the 'Surplus' perk and easily remake several turrets. If you're really struggling to survive, you can use the 'Soul Link' ring: summons have 5% lifesteal for you.

                            • Anonymous

                              As of 7/29/23 playing as a handler is basically throwing your dog in the trash. cannot damage the elevated boss whatsoever nor the weakspot floating orb. Trying to revive a teammate was also a headache since pupper would aggro all the and die even in tank mode and will be unable to obey. I'd say if you manage to dodge all lasers without falling then maybe, MAYBE you can eke some usefulness to your k-9 with his buffs but that means you would already have mentally downloaded the bosses moveset, in which case you dont need the damn dog!
                              On nightmare difficulty with level 5 having a dedicated healer was such a headache man, it feels like the friendly a.i pathing needs alot of work! :(

                              • Rootlash mod is a good way to heal in this fight if you dont have anything else. Just shoot it at the bloats below and then focus on the boss.
                                You dont slow down like a dragon heart, its fire and forget and as a nice plus it clears the bloats below a bit in case you fall down.

                                Also handler archetype is useless for this boss, your dog will die in the first minute of the fight no matter what you do (it keeps jumping on the bloats below, even after being called back).

                                • Anonymous

                                  Don't waste ammo shooting him directly, just focus on the ball to get weakpoint damage.
                                  When there are two balls, shoot the one that glows red when shot. It's "the real one" and the other one will disappear once you break its initial barrier.

                                  • Anonymous

                                    Picked Handler to start and the dog is completely useless in this fight. Even command him to return to your side, he either still aggros the slimes in the pit or fails a jump and falls in. I got Hearty on mine too so I took an eternity to kill the boss. Not a fan of this one in the slightest

                                    • Anonymous

                                      TBH fight isn't that hard once you figure it out, took me a minute to realise what was happening then it was fine. But why is the arena so horrific

                                      • Anonymous

                                        I wonder if the floor ones are infinitely spawning, as I have used AOE attacks to try and dispose of them. But they just keep coming back, and I can’t even use element weapons as the boss got rolled with a element resistance!!

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