Labyrinth Sentinel

Boss
labyrinth sentinel boss remnant2 wiki guide 300px
Race Golem
Location The Labyrinth
Weak Spot Shining Bright Spots
Neutral/Strong Spot None
Immunity Any hit outside bright spots, Status Effects

Labyrinth Sentinel is a Boss in Remnant 2. Labyrinth Sentinel is composed of a group of stone cubes that reside in The Labyrinth. Bosses are the ultimate Enemies as they present a more challenging battle than Enemies or "Elite" Enemies. They are usually found guarding special locations or items, and some of them are important to the Lore and main Story of the game. 

 

Remnant 2 Labyrinth Sentinel Information

  • Labyrinth Sentinel is a Mandatory Boss, no matter the campaign seed the player decides to go through.
  • Weak Spot: Shining bright light on the side of glowing purple cubes.

 

Where to find Labyrinth Sentinel in Remnant 2

Labyrinth Sentinel can be found in the following Locations:

 

Remnant 2 Labyrinth Sentinel Drops & Rewards

Defeat Labyrinth Sentinel to loot the following drops or gain the following rewards:

 

Remnant 2 Labyrinth Sentinel Strategies

Video Strategies

[Video Example]

 

Remnant 2 Labyrinth Sentinel Strategy Writeup

Tips for Labyrinth Sentinel

  • Any hit deals % of Sentinel's max HP, therefore go for weapon (even +0) with high rate of fire like base pistol.
  • If cube stops glowing, it means all it's weak spots are destroyed.
  • Each cube has 3 spots thats must be destroyed.
  • Be very careful when going throught battle arena, as crushing move is an insta kill, no matter the difficulty/armor.

There will appear many versions of the boss in the battlefield. Four of them will be in the air, shooting ranged attack from there, and three more will "roll" on the ground. Not all the six faces of the cube have an energy weak spot to blow up. 

Players have to be aware of the ranged attack from the flying squares, but also pay attention to the pattern the squares on the ground form to avoid being crushed to death by them. Being crushed means instant death.

Destroying the weak spots on the cubes will provide a space for the player to hide in as it rolls over. The weak spots also affects the overall health of the boss, so going around destroying all weak spots is the way to defeat the boss. When the cube is no longer purple it no longer has weak spots that need to be destroyed. 

If you are crushed by a die that has a broken side, you will be able to stay there without suffering damage.

labyrinth sentinel map v2

Attacks & Counter

Attack Description Counter
Black Energy Balls Flying Cubes may shoot round black energy balls towards the player Shot the ball - one hit is enough to destroy it.
Crushing Move  Ground Cubes will move constantly one "tile" at a time, and respecting a pattern Try to learn the pattern to know where to move. Note that if you land on a side already broken by you (because you have already destroyed the shinning spot), you can safely stay under it.
Hologram  Flying cubes may create a hologram of itself and launch it towards the player As soon as you see it, move as far as possible. This attacks, even though moves slowly, it covers a wide area.

 

Remnant 2 Labyrinth Sentinel Notes & Trivia and Gallery

  • The pattern is that there are safe spots where the cubeholes will always land on the same spot. You only need to fight in 2 areas, the one outside the door and right next to it where you jump. Immediately jump to the right, and close to where you land is the first safe spot. The other one is to the right towards the back, where the back cube goes.
  • Notes, Tips, and Trivia for Labyrinth Sentinel in Remnant 2 go here.
  • You earn the Achievement/Trophy Gleaming the Cube for defeating Labyrinth Sentinel

 

All Bosses in Remnant 2
Abomination  ♦  Abyssal Dreadnought  ♦  Annihilation  ♦  Atrophy  ♦  Bane  ♦  Befouled Altar  ♦  Blightspawn  ♦  Bloat King  ♦  Bruin, Blade of The King  ♦  Cancer  ♦  Charred Sentry  ♦  Cinderclad Monolith  ♦  Corrupted Ravager  ♦  Corruptor  ♦  Defiler  ♦  E D Alpha  ♦  Faelin  ♦  Faerin  ♦  Fester  ♦  Fetid Corpse  ♦  Firth: The Oathkeeper  ♦  Goreglut  ♦  Gorge  ♦  Grime Crawler  ♦  Gwendil The Unburnt  ♦  Kaeula's Shadow  ♦  Legion  ♦  Lichwing  ♦  Lydusa  ♦  Magister Dullain  ♦  Mangled Atoner  ♦  Mantagora  ♦  Mother Mind  ♦  Plaguebringer  ♦  Primogenitor  ♦  Protector of the Grove  ♦  Root Mantis  ♦  Rot  ♦  Severed Husk  ♦  Sha'Hala Spectral Guardian of N'Erud  ♦  Shrewd  ♦  Sunken Witch  ♦  Tal Ratha  ♦  Tal Ratha (Metaphysical)  ♦  The Astropath  ♦  The Bloodless Heir  ♦  The Council  ♦  The Custodian's Eye  ♦  The Emissary  ♦  The Executioner  ♦  The Fractured  ♦  The Huntress  ♦  The Nightweaver  ♦  The One True King  ♦  The Progeny  ♦  The Red Prince  ♦  The Stonewarden  ♦  The Weald Stalker and The Gnarled Archer  ♦  Venom  ♦  Venomspine  ♦  W D 109  ♦  Wither

 




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    • Anonymous

      A brilliant mind put below you can use Firestorm to deal with cubes, another said it was a great idea but you can't recharge your mods in the fight. let me say here what I said there:
      "You can't recharge your mod after" actually! You can! There's 2 hearts that give you mod power, and on repeat playthroughs... you have Archon.
      Runed heart, 1 of the hearts you find IN the labyrinth, restores mod charge. It gets you like 1 firestorm every 2-3 uses. Probably less with archon, or the right mutator."

      • Anonymous

        There is a side area (the path to get Leto’s armor) that has a white cube that you can shoot. Does that do anything for the fight?

        • Anonymous

          do people really born without pattern seeking brain? why do so many people say it is the worst or gimmick boss? literally easiest boss of all

          • Anonymous

            give Amplitude 10point and use Firestorm mod.
            fire it at cube, and destroy all weak spot of a cube instantly.
            repeat.

            i think this is easiest and fastest way to kill this boss

            • Anonymous

              This boss is pretty easy even on Apocalypse. Learn the ground patterns and shoot down any orbs. Not that complicated

              • Anonymous

                I can see why this would be annoying on harder difficulties... But on normal, this might just be one of my top 10 favorite bosses of all time. The way the ground cubes mesh with their patterns causes a lot of panic dodges and close calls that lead to some epic (and sometimes comical) moments. And the pace you take it is also rather variable too. Using a methodical, slow approach is a good way to avoid the ground cubes, but the air cubes will drain resources and force you out of comfortable positions. Taking a faster, more aggressive approach makes the air cubes a non-factor, but you'd better watch your step to avoid getting squished. And the fact that the weak spots are not only your goal but also your main method of staying safe is a brilliant touch. And... Come on. Fighting giant cubes in a labyrinth that try to crush you. That's flipping sick, and extremely funny. Again, I get why it would be bad on harder modes (mostly because the air cubes would REALLY hurt), but since I don't care much for that yet, this boss is amazing.

                • I don't see it anywhere, but you can get a hit on one of the cubes before entering the arena by heading to the secret portal that leads to Ward 13 and the Leto MK 2 Armor. I cannot confirm if this is permanent for that run or just for one attempt.

                  • Anonymous

                    On apocalypse, this boss feels cheap and annoying; the homing cube zaps can take you out in the blink of an eye. Keep having homing cubes "miracle" into existence just out of my line of sight and kill me is not a fun experience.

                    • Anonymous

                      Kinda curious about something I noticed, but, the cubes seemed to take actual HP damager from explosives, could this be an alternate way to beat the boss (alt loot?) or a possible way to brute force it if you bring the boom tube with da big boom-boom? next time I fight it I may try this :P Also found it odd, that the cube you find chilling, that you can shoot on the leto route before hand, looks like a hologram hmmm

                      • Anonymous

                        I hate this boss so much just because if you mess up even a little bit you have to restart this boring excuse for a boss

                        • Anonymous

                          If you have a problem about that projectile kill you from all direction , spectre blade can help you.
                          it's a lot easier when we just focus on the cube and use melee skill when full stamina.

                          • Anonymous

                            This boss is brutal on Apocalypse lmao.

                            Obviously you gotta have your route/pattern for the spots down pat, but now everything one shots you/two shots you if you're not even the slightest bit careful.

                            So now on top of having to chase the spots you also gotta shoot down the homing projectiles and pray that you don't get RNG-cucked by the slow-moving purple hologram and backed into a bad corner or path that just so happens to have a physical cube on the way.

                            Took me like 20+ tries, and I had Challenger and Thaen fruit insurance too.

                            • Anonymous

                              This boss immediately stopped me playing when I was drunk. I wasn't expecting minecraft to invade my game while I was chilling burning through the area.

                              • Anonymous

                                This far and away the easiest boss in the game. A child could do this. If you're raging about it, I recommend you also stay away from escape rooms, puzzles, crosswords, sudoku, word searches, and parallel parking. It's literally just memorizing a pattern, they teach you how to this stuff in kindergarten, how has someone's brain rotted that much.

                                • Anonymous

                                  I haven't seen any info on it but I found a spot that allowed me to break one of the energy cubes on the letos stash route. An opening in the wall at the end before the climbing starts allows you to permanently destroy one cube for all attempts at this boss. Hope this helps someone get this one out of the way easier.

                                  • Anonymous

                                    I thought this boss was annoying on Survivor, and then I reached it on Apocalypse. I'm not sure if I have the patience to continue.
                                    Not only are there a lot more spots you need to hit, all those little homing missiles and AOE deal a ton of damage and can easily kill you in an instant if you haven't already died to a cube. It also feels like the cubes move faster, but that might just be some kind of placebo effect.
                                    In any case, making an awful gimmick boss such as this mandatory for every playthrough feels like pretty poor game design. Unlike other bosses, I never feel myself improving in each attempt, and thus it also never feels satisfying to beat it, since all I think is "I'm glad this bullsh*t is over... until the next run."

                                    I think this is a case where they should give us the option to skip the boss if we've cleared it before.

                                    • Anonymous

                                      Easily the worst boss in the entire game. For a LOT of reasons.

                                      1. Dying to this feels worse than any other boss in the game because it's usually from getting cheesed by the cube hitbox when trying to hide in it.

                                      2. Excessively long. The design is terrible. Why make us have to shoot so many orbs. Literally what is the point.

                                      3. Damage bloat. The small cube orbs two shot you, have barely any sound profile compared to the rest of the boss and music, and frequently stack on each other.

                                      4. The death effect literally gives you a seizure.



                                      Puzzle bosses are fine. Chimney was fairly enjoyable all things considered. This is a puzzle boss designed wrong. Instead of trying to learn, you are instead trying to not get cheesed and have to waste another 10 minutes of your life. This boss is a massive letdown because not only is it required, it also ruins an otherwise very creative zone.

                                      • Anonymous

                                        dont understand what all the hate is for, took me a few tries to learn the patterns just like any other boss fight, then ez win.

                                        • Anonymous

                                          On a second playthrough (Apocolypse), and I got a Simulacrum after beating him. I did NOT get one on my first playthrough (Veteran), and it's not listed as a drop here.

                                          I'll add that I beat him on the first attempt of the playthrough. It would be sick if it drops on a flawless run; I can't find any footage of him dropping one.

                                          • Anonymous

                                            The Great Cube of Rubik shall decide your fate!

                                            Seriously though. This boss was a great changeup. Forced me to think in a totally different way to other Remnant bosses.

                                            • Anonymous

                                              This boss requires you to use a totally different part of your brain. My friend and I died to this boss like 20 times before we got it. Now, every time we pass through, we ace it. Once you know the safer spots to stand, it's easier.
                                              (The starting 2x2 and the nearby ~2x2 are where I go. They have safer places to stand and have loops you can do to give yourself time.)

                                              • Anonymous

                                                I can't be the only one who thought this boss was a ton of fun, can I? Puzzle bosses are pretty hit or miss, but this one at least is a bit more of a logic/memorization puzzle than the few "run here, then run there," puzzle bosses you might find in Dark Souls or wherever. Once you get the cubes patterns down, it's just matter of time before you get the timing and spacing right that you can move on to the next, and then you're done! Simple, easy enough, quick to learn the patterns and tough to get the timing just right.

                                                • Anonymous

                                                  How badly do you have to suck at games to claim a boss is “poorly designed”, because it keeps killing you, because you can’t outplay animate boxes with zero AI that might as well be part of the environment.

                                                  • Anonymous

                                                    I feel everyone complaining is either bad at reflexes or they can't understand simple patterns... if you're complaining, maybe train those reflex and pattern recognition skills a bit bud.

                                                    • Anonymous

                                                      The Lights have really low Hitpoints. Use fast Shooting Weapons with big ammo clips or a automatic Pumpgun for a save hit.
                                                      The Big blue Cubes are DMG over Time and no Insta-Kill, the small blue projectiles are more dangerous.

                                                      • Anonymous

                                                        This might be one of the worst bosses I've ever fought. Rolling cubes? No skill needed. Shoot a glowing spot. Made 1 mistake? Instant death. I don't know which is worse. This or the stupid Spiral Staircase in the Chimney.

                                                        • Anonymous

                                                          Does anyone know if there is an alternate kill for this boss? I found an area where you could shoot a cube before you enter the boss fight. That part of the cube was permanently broken which was nice. But world bosses generally always have an alt kill. Any thoughts my fellow remnant wanderers?

                                                          • Anonymous

                                                            took me a while, but the pattern is that there are safe spots where the cubeholes will always land on the same spot. you only need to fight in 2 areas, the one outside the door and right next to it where you jump.

                                                            • Anonymous

                                                              I just made sure to have the best weapons that had the longest distance. The first cube isn’t the best to stay near, but the other three ground ones at least have some safe spots. It is probably a whole lot easier with multiple people. As each crystal is definitely a one hit kill. With also not aiming for the ones above unless you have a clear shoot, just aim to clear the ground ones first.

                                                              • Anonymous

                                                                Remnant 2 was feeling like my personal GOTY but then this BS mandatory instakill puzzle boss shows up and makes me want to get a refund.

                                                                The idea that I have to fight this boss on every run makes me not want to play anymore, what the hell were the devs thinking?

                                                                • Anonymous

                                                                  I can't believe they added geometry problems into Remnant, I can't wait till they add calculus problems in a DLC!

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