The Hatchery

hatchery locations remnant 2 wiki guide 300px
A hive? An infestation? What manner of foul entity created this creatures?

The Hatchery is a Location in Remnant 2 and one of the possible areas connecting N'Eruds first overworld with its second. The Hatchery is apparently a storage facility overrun by a plague of dangerous Parasites. It's one of the many locations that can be explored in N'Erud. Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

 

Remnant 2 The Hatchery Items

Items exclusive to The Hatchery are as follows:

Randomly placed within the location will also be the following:

Remnant 2 The Hatchery Enemies

Enemies in The Hatchery are as follows:

 

Remnant 2 The Hatchery Bosses

Bosses in The Hatchery are as follows:

 

Injectible Events

Locations in N'Erud Stasis Chambers or Infested Facilities will randomly contain one of the following rooms:

 

Remnant 2 The Hatchery Gallery, and Notes

  • Other Notes for the Hatchery go here
  • The Hatchery will only ever appear as the connecting region between N'Erud's overworlds.
    • When it appears it is therefore always mandatory for world completion.
    • The Putrid Domain has the same property, making it impossible for both to appear together.

 

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha

 




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    • Anonymous

      Man, this site really gave up didn't it, I mean it wasn't great before, but you're missing amulets in here....

      • Anonymous

        Can someone please edit the wiki to give warning that the water control event is one try only? It's super frustrating to discover afterwards that you've missed the opportunity.

        • Anonymous

          I rolled a small locked room with a ring (blackout ring) with an un-interactable locked door. I opened it by clearing the room next door to find a vent and a ladder leading to a hidden area above the locked room. Then, proceed to find an opening in the walls to shoot at an electric barrel between two disconnected cables on the floor in the locked room.

          • IF you have WD 109 try to bring him in the corridor next to the ring trapped with the robot , boss opens the doors ( not proven yet theory but after1 hours research seems the only way )

            • Anonymous

              To get in the locked door with purple item, go to the next room/dead end with lots of containers in it and break everything to reveal a hidden path to vents where you can crawl around.

              • Anonymous

                When you get to the elevator with the water controls, return to the ground level nearby with the big red door, stand next to it and get ready to parkour for your life/loot, water level raises and there are at least 3 purple items to grab. You don't appear to be able to reset the water level so one shot only. Good luck!

                • Anonymous

                  ive died after getting rid of the water and now i cant use it again/the door below wont open, water is still here, am i locked?

                  • Anonymous

                    You can also get the Atom Splitter here. Go to where the giant metallic fingers are working on the big rotating towers and stand at the end of the broken walkway, looking down. The fingers will pull a section out, which you can jump onto; you can then jump off of this and onto another broken walkway which will let you into the room where the Atom Splitter is stored.

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