The Dark Conduit

the dark conduit locations remnant 2 wiki guide 300px

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The Dark Conduit is an optional Location in Remnant 2 and one of several possible side areas that can appear on N'Erud. The Dark Conduit is a dungeon containing crafts used to resupply N'Erud and one of the many worlds that can be explored in Remnant 2Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

  

Remnant 2 The Dark Conduit Items

Items in The Dark Conduit are as follows:

Randomly placed within the location will also be the following:

Remnant 2 The Dark Conduit Enemies

Enemies in The Dark Conduit are as follows:

 

Events and Secret Passages in The Dark Conduit Remnant 2

Events and Secret Passages in The Dark Conduit are the following:

 

Injectible Events

Locations in N'Erud Stasis Chambers or Infested Facilities will randomly contain one of the following rooms:

Remnant 2 The Dark Conduit Walkthrough

The Dark Conduit always appears together with the Supply Ship event.

The location is initially unpowered. One direction from the entrance is blocked by an inactive door, forcing players to circle around.

After traversing the dungeon, players will end up on the other side of the door, where they will find the Loose Fuse. Repair it to restore power, which will unlcok the doors. Proceeding towards the exit leads past the Crystal Heart.

Outside the location, players can now activate a console near the entrance, sending out the supply ship to collect any capsules in the overworld that have their beacons activated.

 

Remnant 2 The Dark Conduit Gallery, and Notes

  • Other Notes for the The Dark Conduit go here

 

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha



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    • Anonymous

      Any idea if you can get into the vent on the outside ring? I can see into an area, but I have no idea how to get in. Driving me nuts.

      • Anonymous

        I think this dungeon is required for the supply pod event, to get starcaller
        can anyone confirm? not mentioned here

        • Anonymous

          I had a different puzzle where i went into a vent, up a ladder, and couldnt figure out how to get the door open for a while. If you get this just go up the ladder peer inside and break the electric pod thingy and it will open the door. You get the "blackout ring" which can also be found in void vessel facility.

          • Anonymous

            The following is my experience with turning on the big machine in the tube just outside the entryway of The Dark Conduit.

            First, to turn it on, power must be restored by fixing the Loose Fuse at the end of The Dark Conduit dungeon. Upon exiting, I turned on the machine by interacting with the console next to the dungeon entryway. After leaving The Dark Conduit area and searching the greater wasteland area (in my case the Timeless Horizon), I found 5 coffin-like capsules that either weren't there before or I simply didn't notice them before. I interacted with them, and after a few seconds, the now powered machine flew down and picked up the capsules. The capsules were seemingly randomly scattered around the area. After finding all 5, I returned to the area around The Dark Conduit dungeon area, which houses the machine in the tube, and searched the very bottom of the structure to find all 5 of the capsules open, each holding a reward.

            The Rewards
            The notable rewards I received were:
            The Difference Engine amulet
            The Star Shot handgun
            and
            I believe I also received the Galvanized Resupply Ring

            • Anonymous

              there are small black holes that follow you. think you get one per person since there was 2 balls for my duo and me. no idea what they are for but they'll suck you in and kill you

              • Anonymous

                One of the secrets is obscured under a bunch of barrels, another one can be opened INSIDE of the first secret, before jumping down, by shooting an exploding electric barrel through one of the holes in the wall. Inside there is a ring called Blackout Ring.

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