Twilight Vale

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Twilight Vale is a secret location that is the home of Bane and the Invader Archetype

Twilight Vale is a Location in Remnant 2Twilight Vale is the dreamscape of a dead Root Walker that is accessed by consuming Walker's Dreamobtained by using Dreamcatcher on the dead Root Walker hidden near the boss arena of Venom. This is the location of the Wooden Shiv, which is required to create the Invader Archetype.

 

Remnant 2 Twilight Vale NPCs

NPCs in Twilight Vale are as follows:

  • There are no NPCs in the area.

 

Remnant 2 Twilight Vale Merchants

Merchants in Twilight Vale are as follows:

 

Remnant 2 Twilight Vale Items

Items in Twilight Vale are as follows:

 

Remnant 2 Twilight Vale Enemies

Enemies in Twilight Vale are as follows:

  • Several elites guarding Bane.

 

Remnant 2 Twilight Vale Bosses

Bosses in Twilight Vale are as follows:

  

Remnant 2 Twilight Vale Gallery, and Notes

  • Other Notes for the Twilight Vale go here

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forbidden Grove  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha



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    • Anonymous

      don't go back to ward 13 before fighting bane, because you cannot return without getting a new Walker's Dream !!!! That's really messed up ^^

      • If you die you can't try again?
        I uploaded my save to the cloud, before the fight, just thinking about this possibility and seems I was right, as I couldn't come back to that checkpoint

        • Anonymous

          If you die you can't try again?
          I uploaded my save to the cloud, before the fight, just thinking about this possibility and seems I was right, as I couldn't come back to that checkpoint

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