The Forbidden Grove

forbidden grove locations remnant 2 wiki guide 300px
The wolf goes unhunted, to the shame of all Pan...

The Forbidden Grove is a Location in Remnant 2. The Forbidden Grove is one of the starting locations of Yaesha and one of the many worlds that can be explored in Remnant 2 and is a returning world from Remnant: from the Ashes. Each Location in Remnant 2 will feature unique landscapes, events, dungeons, Bosses, Enemies, and Items.

 

Remnant 2 The Forbidden Grove NPCs

NPCs in The Forbidden Grove are as follows:

 

Remnant 2 The Forbidden Grove Merchants

Merchants in The Forbidden Grove are as follows:

 

Remnant 2 The Forbidden Grove Items

Items in The Forbidden Grove are as follows:

 

Remnant 2 The Forbidden Grove Enemies

Enemies in The Forbidden Grove are as follows:

 

Remnant 2 The Forbidden Grove Bosses

Bosses in The Forbidden Grove are as follows:

  • Root Nexus boss/encounter; random chance to spawn.

 

Events and Secret Passages in The Forbidden Grove Remnant 2

Events and Secret Passages in The Forbidden Grove are the following:

Near The Lost Temple waypoint, there are ladders that lead to the secret pond where you can find Blood Jewel (easier to orient with minimap on picture).
When you descend to the pond, there is path to the left and to the right. Both ends contain loot chest but either one can contain Blood Jewel.

forbidden grove secret pond

 

Remnant 2 The Forbidden Grove Gallery, and Notes

  • Rebellion Spear is given to the player by speaking with Bedel of the Vaunnt after saving the Doe and defeating the Ravanger
  • Other Notes for the The Forbidden Grove go here

 

 

All Remnant 2 Locations
Abyssal Rift  ♦  Alepsis-Taura  ♦  Ascension Spire  ♦  Ashen Wasteland  ♦  Astropath's Respite  ♦  Beatific Gallery  ♦  Beatific Palace  ♦  Blackened Citadel  ♦  Brocwithe Quarter  ♦  Butcher's Quarter  ♦  Cathedral of Omens  ♦  Chamber of the Faithless  ♦  Corrupted Harbor  ♦  Cotton's Kiln  ♦  Council Chamber  ♦  Council Tribunal  ♦  Derelict Lighthouse  ♦  Deserted Atelier  ♦  Dormant N'erudian Facility  ♦  Dran  ♦  Drowned Wen  ♦  Earthen Coliseum  ♦  Eastport  ♦  Endaira's End  ♦  Faithless Thicket  ♦  Forgotten Field  ♦  Forgotten Prison  ♦  Forlorn Coast  ♦  Forsaken Quarter  ♦  Gilded Chambers  ♦  Glistering Cloister  ♦  Goddess's Rest  ♦  Harvester's Reach  ♦  Imperial Gardens  ♦  Ironborough  ♦  Kaeula's Rest  ♦  Lemark District  ♦  Losomn  ♦  Luminous Vale  ♦  Malefic Gallery  ♦  Malefic Palace  ♦  Morrow Parish  ♦  Mournful Promenade  ♦  N'Erud  ♦  Nimue's Retreat  ♦  Palace of the One True King  ♦  Pathway of the Fallen  ♦  Phantom Wasteland  ♦  Postulant's Parlor  ♦  Proving Grounds  ♦  Ravager's Lair  ♦  Root Earth  ♦  Seeker's Rest  ♦  Sentinel's Keep  ♦  Shattered Gallery  ♦  Spectrum Nexus  ♦  Sunken Haunt  ♦  Terminus Station  ♦  The Ancient Canopy  ♦  The Backrooms  ♦  The Bloodless Throne  ♦  The Chimney  ♦  The Dappled Glade  ♦  The Dark Conduit  ♦  The Eon Vault  ♦  The Expanding Glade  ♦  The Far Woods  ♦  The Forgotten Commune  ♦  The Forgotten Comune  ♦  The Great Bole  ♦  The Great Hall  ♦  The Great Sewers  ♦  The Hatchery  ♦  The Labyrinth  ♦  The Lament  ♦  The Nameless Nest  ♦  The Putrid Domain  ♦  The Red Throne  ♦  The Tormented Asylum  ♦  The Twisted Chantry  ♦  The Widow's Court  ♦  The Widows Court  ♦  The Withering Weald  ♦  Tiller's Rest  ♦  Timeless Horizon  ♦  Tower of the Unseen  ♦  Twilight Vale  ♦  Vault of the Formless  ♦  Void Vessel Facility  ♦  Walk of Remembrance  ♦  Ward 13  ♦  Yaesha



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    • Anonymous

      Why couldn't i have the bridge after putting in the combination and pulling the lever? is there another requirements?

      • Anonymous

        In the cave underneath and to the left of the bridge I looted the blood jewel ring after clearing some root enemies

        • Anonymous

          Codes for the Water Harp

          To raise the bridge:
          5 - 0 - 4 - 0 - 3 - 4 - 1 - 0

          For the Bolt Driver handgun:
          1 - 4 - 0 - 2 - 5 - 0 - 3 - 0

          • Anonymous

            annyone else annoyed as all hell that the harp machine keys are pushed the wrong way according to what way the wheel spins? the pegs are pushed away from the players point of view, while the wheel spins towards the player........ i mean.... comeon!

            • The solution to the water harp puzzle is in the book next to the World Stone.
              It should work if you put the pegs in
              column 5 of row 1
              skip row 2
              column 4 of row 3
              skip row 4
              column 3 of row 5
              column 4 of row 6
              column 1 of row 7
              skip row 8

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