MP60-R

Hand Gun

mp60 r handgun remnant2 wiki guide 300px
Damage

9

RPS

14.2

Magazine

42

Accuracy   

Ideal Range17m

Falloff Range50m

Max Ammo252

Critical Hit Chance10%

Weak Spot Damage Bonus+100%

Stagger Modifier0%

A small-caliber submachine gun best suited for close range skirmishes.

 

MP60-R is a Hand Gun and one of the available Weapons in Remnant 2.  MP60-R is an effective handgun designed for close-range combat, featuring a compact size, high rate of fire, and precise bursts that make a difference in intense encounters.

An old but reliable weapon that is best suited for close range combat. Its compact size and high rate of fire make it ideal for skirmishes and cramped environments where maneuverability is key. While it may lack the punch of larger weapons, its quick and precise bursts can make all the difference in a tight spot.

 

The scarcity of ammo only makes each bullet more precious. Every shot fired is a gamble with fate, however, the more you can unleash, the better your odds of surviving.

 

How to Get MP60-R in Remnant 2

MP60-R can be obtained by:

There is a locked chest in Ford's office, and it requires a 4-digit code to be opened. The code can be found inscribed in the base of the Flashlight he gives you when heading to the World Stone for the first time. Inspect it to learn the number.

ward13 secret remnant8 wiki guide 300px 

Head to the chest and input the number "0415". You will find the Cargo Control Key inside. Head to the area filled with containers, continue heading down to find a locked door. Use the Cargo Control Key you previously found on the locked chest to open the door. Grab the MP60-R from the table in the room.

ward13 secret1 remnant2 wiki guide 300px ward13 secret2 remnant2 wiki guide 300px  ward13 secret remnant12 wiki guide 300px

 

Remnant 2 MP60-R Weapon Mods

As a Standard Weapon, MP60-R doesn't have any built-in Weapon Mods. Players can equip a Weapon Mod in the available slot.

 

Remnant 2 MP60-R Mutators

MP60-R doesn't have any built-in Mutators. Players can equip a Mutator in the available slot.

 

Builds that use MP60-R in Remnant 2

MP60-R is used in the following Builds:

 

Remnant 2 MP60-R Upgrades

 MP60-R is a Regular Hand Gun, therefore it can be upgraded up to 20 times.

Upgrade Level Damage Crafting Cost
Level 0
9  
Level 1
9.9
Level 2
10.8
Level 3
11.7
Level 4
12.6
Level 5
13.5
Level 6
14.4
Level 7
15.3
Level 8
16.2
Level 9
17.1
Level 10
18
Level 11
18.9
Level 12
19.8
Level 13
20.7
Level 14
21.6
Level 15
22.5
Level 16
23.4
Level 17
24.3
Level 18
25.2
Level 19
26.1
Level 20
27

 

 
All Hand Guns in Remnant 2
Anguish  ♦  Bolt Driver  ♦  Corrupted Cube Gun  ♦  Corrupted Meridian  ♦  Corrupted Nebula  ♦  Corrupted Rune Pistol  ♦  Corrupted Sorrow  ♦  Cube Gun  ♦  Double Barrel  ♦  Enigma  ♦  Hellfire  ♦  Meridian  ♦  Nebula  ♦  Repeater Pistol  ♦  Rune Pistol  ♦  Rupture Canon  ♦  Rusty Repeater  ♦  Service Pistol  ♦  Silverback Model 500  ♦  Sorrow  ♦  Star Shot  ♦  Sureshot  ♦  Tech 22  ♦  Western Classic



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    • Anonymous

      Hey guys i wanted to unlock MP60-R for this build. I had already the cargo key and i went to the Nightweaver's after that i used mistakenly "Cargo Key" to the Web thing so i can't take it back anymore

      • Anonymous

        Kinda upset they made a locked chest just to keep ONE ****ing key. Why can't they throw another armor set from remnant in as well...

        • Anonymous

          la mp60r n'est pas a sa place sur notre jeu via steam tandis que via xbox tout les emplacement sont correct, es ce qu'une version pc changerais d'une version xbox?

          • Anonymous

            It just works. No matter the build, no matter the enemy, it just kills stuff dead. Good firerate without being totally uncontrollable, the recoil amd spread are wide enough to help hit fast movers in close quarters, but still tight enough that burst fire at range works fine. The damage is solid, no complaints there. The reload can be a bit slower, but with 42 in the mag you don't reload too often.

            Add on one of the elemental bullet mods (all 3 are great on it, I like Overflow for fire rate and reload speed) and something like Bandit, Refunder, Momentum, Extender, Lithely - really any mutator, and it has no problem competing with the Enigma for CC while also having respectable single target damage. MPR-60 is tied with Rupture Cannon for my favorite handgun.

            • Anonymous

              we've gunned down gods and kings together in 1, and we do so again here in 2

              this gun will carry the game without complaint

              • Anonymous

                Why are the descriptions so loose? "Head to the area filled with containers, continue heading down to find a locked door." Continue where... just continue the whole area i guess.

                • Anonymous

                  I got the Chicago typewriter from ford's chest instead of the mo60. This is after I tried to get the typewriter and it wasn't in its spot in the labyrinth. I have no clue where to find the mp60 now

                  • Honestly probably the best secondary available unless you're going with Enigma. Even though the tech22 shoots a little faster, it does less damage and stagger with a smaller mag.

                    • Anonymous

                      the code "0415" may actually be a nod to looking glass studios and the fact that "0451" is highly prevalent as a code in both their games, and plenty of others that all are paying homage to them. pretty cool if so.

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