Tech 22

Hand Gun

tech 22 handgun remnant2 wiki guide 300px
Damage

8

RPS

16

Magazine

30

Accuracy   

Ideal Range15m

Falloff Range45m

Max Ammo270

Critical Hit Chance10%

Weak Spot Damage Bonus+100%

Stagger Modifier-10%

A suppressed small-caliber automatic pistol with medium magazine capacity and a high fire rate.

 

Tech 22 is a Hand Gun and one of the available Weapons in Remnant 2. Tech 22 is a compact automatic pistol with a medium magazine capacity and high fire rate, ideal for quick and accurate shots in close-range engagements, packing a significant punch.

 

The amount of firepower stashed away in those abandoned 'science' facilities is unbelievable. It's as if those who built them had foreseen the chaos that was to come.

 

How to Get Tech 22 in Remnant 2

Tech 22 can be obtained by:

 

Remnant 2 Tech 22 Weapon Mods

As a Standard Weapon, Tech 22 doesn't have any built-in Weapon Mods. Players can equip a Weapon Mod in the available slot.

 

Remnant 2 Tech 22 Mutators

Tech 22 doesn't have any built-in Mutators. Players can equip a Mutator in the available slot.

 

Builds that use Tech 22 in Remnant 2

Tech 22 is used in the following Builds:

 

 

Remnant 2 Tech 22 Upgrades

 Tech 22 is a Regular Hand Gun, therefore it can be upgraded up to 20 times.

Upgrade Level Damage Crafting Cost
Upgrade Level 1
8.8
Upgrade Level 2
9.6
Upgrade Level 3
10.4
Upgrade Level 4
11.2
Upgrade Level 5
12
Upgrade Level 6
12.8
Upgrade Level 7
13.6
Upgrade Level 8
14.4
Upgrade Level 9
15.2
Upgrade Level 10
16
Upgrade Level 11
16.8
Upgrade Level 12
17.6
Upgrade Level 13
18.4
Upgrade Level 14
19.2
Upgrade Level 15
20
Upgrade Level 16
20.8
Upgrade Level 17
21.6
Upgrade Level 18
22.4
Upgrade Level 19
23.2
Upgrade Level 20
24

 

Remnant 2 Tech 22 Notes & Trivia

  • Its medium magazine capacity and high fire rate make it ideal for close-range engagements where quick and accurate shots are needed. Despite its compact size, the pistol packs a significant punch, capable of taking down enemies quickly and quietly. 
  • Hand Guns round up the players' arsenal, providing them with a shorter-range variation to Long Guns. They can be crafted from items dropped by specific Bosses, rewarded from events and some are sold by Merchants
  • Notes, Tips, and Trivia for Tech 22 in Remnant 2 go here.
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information. Increased Reserves by 60 (+2 Magazines) and Increased Reload Speed.

 

 
All Hand Guns in Remnant 2
Anguish  ♦  Bolt Driver  ♦  Corrupted Cube Gun  ♦  Corrupted Meridian  ♦  Corrupted Nebula  ♦  Corrupted Rune Pistol  ♦  Corrupted Sorrow  ♦  Cube Gun  ♦  Double Barrel  ♦  Enigma  ♦  Hellfire  ♦  Meridian  ♦  MP60-R  ♦  Nebula  ♦  Repeater Pistol  ♦  Rune Pistol  ♦  Rupture Canon  ♦  Rusty Repeater  ♦  Service Pistol  ♦  Silverback Model 500  ♦  Sorrow  ♦  Star Shot  ♦  Sureshot  ♦  Western Classic

 




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    • Anonymous

      I personally love this gun as my secondary. It's got decent dps, it's a pretty quick reload, it's super accurate even at midrange and it has great utility. I run it with the basic fire mod you can get right at the start of the game and it does work. Pairs great with the lower volume primary weapons like Deceit or Wrangler 1866.

      • Anonymous

        With Refunder mutator, it's a great support gun, if your main one is a low reserve heavy hitter, like bows

        • Actually one of the best handguns in the game. Higher dps than the mp60 (+.0016%), like three to four time smaller spread, and much faster reload. It has less range and stagger but you end up landing more shots with the tech 22 so those advantages are moot. Also, this gun looks like a fully automatic ruger buckmark which is hilarious

          • Anonymous

            I doubted this gun at the start. Thought it was kind of weak.

            It's actually pretty great. Similar to the MP60, but reloads faster and is more accurate. It's also very useful for sweeping props to get scrap.

            • Anonymous

              Does the suppressor do anything? If it does, is it even worthwhile? This thing won't kill in one shot, which means the enemy will be able to immediately alert all of their friends after the first bullets hit.

              • Anonymous

                Terrible per-shot damage, low total damage before reload, spread isn't bad but the range is really bad. HOWEVER, it is very fun to shoot, and I imagine people playing on lower difficulties can still make excellent use out of this gun. The extremely fast firing is just super fun.

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