Nebula

Hand Gun

nebula handgun remnant2 wiki guide 300px
Damage

12

RPS

8

Magazine

55

Accuracy   

Ideal Range8m

Falloff Range8m

Max Ammo220

Critical Hit ChanceN/A

Weak Spot Damage BonusN/A

Stagger Modifier-15%

Fires a stream of superhot ACID gas which applies the CORRODED effect, dealing 300 CORROSIVE Damage over 10s. Killing targets CORRODED by Nebula spawns a gas cloud which applies its on-hit effect. Gas clouds lasts 2s and can be refreshed.
nano swarm weapon mod remnant2 wiki guide 75px

Nano Swarmlocked mod

Unleash a swarm of Nanomachines that seek after enemies within 20 meters and repeatedly attack dealing 3 ACID damage per hit and applying CORROSIVE, dealing 50 ACID damage over 5s. Lasts 10 seconds.

Mod Power Requirement: 1000

 

Nebula is a Hand Gun and one of the available Weapons in Remnant 2. Nebula fires a stream of superhot acid gas, dealing corrosive damage over time. It is well-suited for short to medium-range combat, allowing for efficient engagement with enemies at moderate distances.

 

"It seems counterintuitive, but the science ofmicroscopically small constructions is what enables the creation of vast, even galaxy-spanning mechanisms. The ability to control individual molecules enables astronomical stability."

 

How to Get Nebula in Remnant 2

Nebula can be obtained by:

 

Remnant 2 Nebula Weapon Mods

Nebula comes automatically equipped with the following Weapon Mod:

  • Nano Swarm: Unleash a swarm of 5 Nanomachines that seek after enemies within 20 meters and repeatedly attack dealing 3 ACID damage per hit each and applying CORROSIVE, dealing 50 ACID damage over 5s. Lasts 10 seconds.

    Mod Power Requirement: 1000

NOTE: Nebula Weapon Mod CANNOT be removed, and can only be found exclusively equipped on it.

 

Remnant 2 Nebula Mutators

Nebula doesn't have any built-in Mutators. Players can equip a Mutator in its available slot.

 

Builds that use Nebula in Remnant 2

Nebula is used in the following Builds:

 
 

 

Remnant 2 Nebula Upgrades

 Nebula is a Special Hand Gun, therefore it can be upgraded up to 10 times.

Upgrade Level
Damage
Crafting Cost
Upgrade Level 1
14.4
Upgrade Level 2
16.8
Upgrade Level 3
19.2
Upgrade Level 4
21.6
Upgrade Level 5
24
Upgrade Level 6
26.4
Upgrade Level 7
28.8
Upgrade Level 8
31.2
Upgrade Level 9
33.6
Upgrade Level 10
36

   

Remnant 2 Nebula Notes & Trivia

  • What seems like broiling poison gas is actually a cloud of nanites, breaking down all matter within reach at the cellular level. Don't worry. They're on your side. Probably.
  • Hand Guns round up the players' arsenal, providing them with a shorter-range variation to Long Guns. They can be crafted from items dropped by specific Bosses, rewarded from events and some are sold by Merchants
  • On death enemies leave behind a cloud that applies CORROSIVE to other enemies that pass through it. This only happens to enemies inflicted with the CORROSIVE status applied by the gun's primary fire or from the death clouds, and does NOT happen to enemies that were only damaged by the Nano Swarm mod. This effect also seems to be unique to Nebula and is not seen with other CORROSIVE application sources such as Tainted Blade, Corrosive Rounds, Fetid Wounds, or Gas Giant. The CORROSIVE from the clouds is considered the same application as from the gun, so it does not stack with itself.
    • Killing an enemy CORRODED by the Nano Swarm doesn't generate the cloud
  • Notes, Tips, and Trivia for Nebula in Remnant 2 go here.

 

 
All Hand Guns in Remnant 2
Anguish  ♦  Bolt Driver  ♦  Corrupted Cube Gun  ♦  Corrupted Meridian  ♦  Corrupted Nebula  ♦  Corrupted Rune Pistol  ♦  Corrupted Sorrow  ♦  Cube Gun  ♦  Double Barrel  ♦  Enigma  ♦  Hellfire  ♦  Meridian  ♦  MP60-R  ♦  Redeemer  ♦  Repair Tool  ♦  Repeater Pistol  ♦  Rune Pistol  ♦  Rupture Canon  ♦  Rusty Repeater  ♦  Service Pistol  ♦  Silverback Model 500  ♦  Sorrow  ♦  Star Shot  ♦  Sureshot  ♦  Tech 22  ♦  Western Classic

 




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    • Anonymous

      This weapon would be 10/10 for me cause of it's mod.

      However the fact that mod doesn't function most of times when needed drops it to 6. Making me pick something else that can be more usefull.
      For context weapon mod on Nebula has weird bug where trying to activate it will not turn the mod. Meaning you will have to waste your time during boss activating the damm thing multiple times. Same thing sadly happens with ammo mods.

      • Anonymous

        Abusive with the Energized Neck Coil. Not only does it increase the already incredible DoT effect, but it immediately pops them for 20% of it on top of that. Enough to one shot most mooks, and this stacks with other types of DoT effect like Krell Axe or Merciless.

        • Anonymous

          This weapon should be called "Offhand" cause thats what its best at. Grab and level the mutator "Harmonizer" or "failsafe" and enjoy :D

          • Anonymous

            This gun is great until you realize that in several boss fights it literally can't deal damage to the enemies spawned by the boss. I'm amazed no one talks about this and it hasn't been fixed yet. It's useless in at least 2 bosses

            • Anonymous

              Nach Xbox update (8/15/23) keine veränderung, spiel stürzt noch schneller ab, als gäbe es eine verbesserung ins negative

              • Anonymous

                Unaffected by range increases. Tested with Longshot (Hunter Archetype Trait, +6m weapon ideal range) and Targeting Jewel (Ring, +4m all firearm range). A shame, it's range is atrocious, but it could be fun if it was able to be increased.

                • Anonymous

                  Okay, so what’s better the nebula or the hellfire? The main difference I can see (aside from the mods) some boss or any enemies in water won’t get stacked with burn vs everything can get stacked with corrosive, but the damage is weaker and mod isn’t as powerful. What else could I be missing here?

                  • Anonymous

                    So for those looking at this page and wondering if it's a good gun or how best to use it:

                    First of all use Malevolence Ring for mod power generation, this ring allows you to generate mod power while it is in use, no other ring in the game allows you to do this afaik. Then equip the Harmonizer mutator and of course max it out to 10 as soon as you can.

                    Second, the best part about the Nano Swarm activation is that it does not need to be aimed and shot, you simply activate it and it will seek out enemies in any direction around you over 20m (Even blood moon essence wisps).

                    Third, the best combo is to apply corrosion by tapping the fire button, activating nano swarm, then swap weapons and use your other mod or continue to melee.

                    Closing thoughts:
                    I've tried using an acid build with the Effluvium Enhancer (or Laemir Censer which is fun) and the Acid Ring, etc etc. The damage goes up, and it's decent, but never necessary. If you're fighting a boss, you're already going to have 100% uptime on this ability as long as the nano swarm is constantly hitting enemies. Therefore I prioritize quality of life items and defense stuff to match it. Malevolence Ring is the only ring that would be considered mandatory for Nebula in my opinion. If anyone finds another way to make Nebula even stronger please let me know here in the replies. (I have not tested archetype combinations yet with it for example)

                    • Anonymous

                      I don't understand the point of this weapon. It feels like the most powerfull thing in this is the dot but why waiting for ennemies to die when I can just kill them. Maybe I'm missing important ring / amulet to make this thing usefull ? Or do you just use the mod and swap ?

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