Battery

Mutator

battery mutator remnant2 wiki guide 200px
Increases Weakspot Damage by 10% for every 400 Mod Power Spent by the attached weapon's mod. Max 3 Stacks. Lasts 10s.

Level 10: At Max Stacks, gain 10% Critical Chance on Weakspot Hits.

 

Battery is a Mutator in Remnant 2. Battery provides a stacking effect where using mod power to activate the attached weapon's mod increases Weakspot Damage by 10% for every 400 mod power spent (max 3 stacks). At level 10, at max stacks, gain 10% Critical Chance on Weakspot Hits. 

Remnant 2 Battery Effect

Battery is a Ranged Mutator that can be equipped on Hand Guns and Long Guns with an available Mutator Slot.

Once Battery is equipped on a Ranged Weapon, it provides the following effect:

  • Increases Weakspot Damage by 10% for every 400 Mod Power Spent by the attached weapon's mod. Max 3 Stacks. Lasts 10s.

 

Remnant 2 Battery Location

Battery can be found in the following locations:

 

Remnant 2 Battery Builds

Battery is used in the following Builds:

__builds__

 

Remnant 2 Battery Upgrades

 Battery can be upgraded upto level 10. To upgrade Battery you need to visit Dwell.

Upgrade Level
Effect
Crafting Cost
Upgrade Level 1
Ranged Hits increase the next weakspot Hit by 11% per stack. Max 5 Stacks.
Upgrade Level 2
Ranged Hits increase the next weakspot Hit by 12% per stack. Max 5 Stacks.
Upgrade Level 3
Ranged Hits increase the next weakspot Hit by 13% per stack. Max 5 Stacks.
Upgrade Level 4
Ranged Hits increase the next weakspot Hit by 14% per stack. Max 5 Stacks.
Upgrade Level 5
Ranged Hits increase the next weakspot Hit by 15% per stack. Max 5 Stacks.
Upgrade Level 6
Ranged Hits increase the next weakspot Hit by 16% per stack. Max 5 Stacks.
Upgrade Level 7
Ranged Hits increase the next weakspot Hit by 17% per stack. Max 5 Stacks.
Upgrade Level 8
Ranged Hits increase the next weakspot Hit by 18% per stack. Max 5 Stacks.
Upgrade Level 9
Ranged Hits increase the next weakspot Hit by 19% per stack. Max 5 Stacks.
Upgrade Level 10
 deals 20% additional damage over 3s.
At Max Stacks, the next weakspot Hit deals 15% additional damage over 3s.

 

Remnant 2 Battery Notes & Trivia

  • Mutators in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Mutator at the same time, in the designated slot. 
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information.
    • Fixed an issue that sometimes applied all Stacks for minimum Mod amount spent
    • Fixed an issue that prevented stack application from calculating properly
  • Notes, Tips, and Trivia for Battery in Remnant 2 go here.

 

All Mutators in Remnant 2
Bandit  ♦  Battle Mage  ♦  Bottom Heavy  ♦  Bulletweaver  ♦  Deadly Calm  ♦  Dervish  ♦  Disengage  ♦  Disengange  ♦  Dreadful  ♦  Edgelord  ♦  Executor  ♦  Extender  ♦  Failsafe  ♦  Far-Sighted  ♦  Feedback  ♦  Fetid Wounds  ♦  Ghost Shell  ♦  Gladiator  ♦  Guts  ♦  Harmonizer  ♦  Ingenuity  ♦  Kill Switch  ♦  Latency  ♦  Lithely  ♦  Maelstrom  ♦  Misfortune  ♦  Momentum  ♦  Near-Sighted  ♦  Opportunist  ♦  Overdrive  ♦  Pressure Point  ♦  Prophecy  ♦  Refunder  ♦  Reinvigorate  ♦  Resentment  ♦  Searing Wounds  ♦  Sequenced Shot  ♦  Shield Strike  ♦  Shocker  ♦  Slayer (Mutator)  ♦  Sleeper  ♦  Spellweaver  ♦  Spirit Feeder  ♦  Spirit Healer  ♦  Steadfast  ♦  Stormbringer  ♦  Striker  ♦  Supercharger  ♦  Tainted Blade  ♦  Thousand Cuts  ♦  Timewave  ♦  Top Heavy  ♦  Transference  ♦  Transpose  ♦  Twisting Wounds  ♦  Vampire Blade  ♦  Vengeful Strike  ♦  Weapon Lord  ♦  Weaponlord

 




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    • Anonymous

      This has been changed to increasing weakspot damage dealt by 10% per 400 mod power spent by the attached weapon mod with a max of 3 stacks for 10 seconds. At level 10, while at Max Stacks, gain 10% critical chance on weakspot hits.

      • Anonymous

        Bad description, why don't it said that each stack will stay for only 3 second?
        This stack is disappear when hit the weakpoint and last only 3 sec then this won't either good for any gun.
        For sniper or maskman this force you to shoting nonstop else the buff will disappear.
        For another machine gun the damage boost are significantly low when compare to all another mutator.

        Dev should fix this, from the description I guess it was designed to not expire but dev made a bug.
        That 3 second should be a bonus after hit at level 10 only.

        • Anonymous

          Not as good as it sounds. Weak Spot hits don't give you stacks. Mediocre choice for burst fire weapons (you gain stacks fast, the weak spot damage will be weak since burst fire weapons usually have low base damage.

          Ghost Shell or Bulletweaver are much better choices.

          • Anonymous

            Twisted Arbalest seems to be able to get a lot out of this - a single shot can both stack up the bonus and consume it. Whether that makes it better than one of the more direct mutators, though...

            • Anonymous

              Honestly it seems pretty garbage. You have to hit non weak spots to stack it. Then shoot a weak spot to get all 5 stacks used up on that one shot. Surely just shooting weakspots non stop is going to give you higher dps anyways. Sure I'd you happen to miss and hit the body and then hit the weakspot again you'll get some extra dps but at that point you may Atwell just use another mutator?

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