Sequenced Shot

Mutator

sequenced shot icon remnant 2 wiki 200
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 10% for 5s.

Level 10: While active, Charged Primary Shots grant 1% Ranged Critical Chance per round spent. Max 15.

 

Sequenced Shot is a Mutator in Remnant 2. Sequenced Shot is a Ranged Mutator that generates a 10% reduction in the charge time of this weapon's Subsequent Charge Shots for 3 seconds when using Charged Shots.

 

Remnant 2 Sequenced Shot Effect

Sequenced Shot is a Ranged Mutator that can be equipped on Hand Guns and Long Guns with an availale Mutator Slot.

Once Sequenced Shot is equipped on a Ranged Weapon, it provides the following effect:

  • This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 10% for 5s.

 

Remnant 2 Sequenced Shot Location

Sequenced Shot can be found in the following locations:

 

Remnant 2 Sequenced Shot Builds

Sequenced Shot is used in the following Builds:

__builds__

 

Remnant 2 Sequenced Shot Upgrades

 Sequenced Shot can be upgraded upto level 10. To upgrade Sequenced Shot you need to visit Dwell.

Upgrade Level
Effect
Crafting Cost
Upgrade Level 1
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 12,5% for 5s.
Upgrade Level 2
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 15% for 5s.
Upgrade Level 3
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 17,5% for 5s.
Upgrade Level 4
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 20% for 5s.
Upgrade Level 5
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 22,5% for 5s.
Upgrade Level 6
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 25% for 5s.
Upgrade Level 7
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 27.5% for 5s.
Upgrade Level 8
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 30% for 5s.
Upgrade Level 9
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 32,5% for 5s.
Upgrade Level 10
This weapon's Charged Shots decrease the Charge time of Subsequent Charge Shots by 35% for 5s.
While active, Charged Primary Shots grant 1% Ranged Critical Chance per round spent. Max 15.

 

Remnant 2 Sequenced Shot Notes & Trivia

  • Mutators in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Mutator at the same time, in the designated slot. 
  • Sequenced Shot is a New Mutator Introduced With 10.26.23 Patch.
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information
  • The Level 10 upgrade has anti-synergy with the Alpha/Omega due to oversights between this mutator and the weapon. For example, each burst is considered to be a single charged shot (rather than five), and when the time it needs to be charged before firing is reduced to zero due to the gun's innate passive, shots after that will not count as charged shots until the charge time is no longer zero, and thus will no longer increase the counter, nor will it stop the counter's timer from decreasing, making it difficult to reach the 20x stack cap. 

 

All Mutators in Remnant 2
Bandit  ♦  Battery  ♦  Battle Mage  ♦  Bottom Heavy  ♦  Bulletweaver  ♦  Deadly Calm  ♦  Dervish  ♦  Disengage  ♦  Disengange  ♦  Dreadful  ♦  Edgelord  ♦  Executor  ♦  Extender  ♦  Failsafe  ♦  Far-Sighted  ♦  Feedback  ♦  Fetid Wounds  ♦  Ghost Shell  ♦  Guts  ♦  Harmonizer  ♦  Ingenuity  ♦  Kill Switch  ♦  Latency  ♦  Lithely  ♦  Maelstrom  ♦  Misfortune  ♦  Momentum  ♦  Near-Sighted  ♦  Opportunist  ♦  Overdrive  ♦  Pressure Point  ♦  Prophecy  ♦  Refunder  ♦  Reinvigorate  ♦  Resentment  ♦  Searing Wounds  ♦  Shield Strike  ♦  Shocker  ♦  Slayer (Mutator)  ♦  Sleeper  ♦  Spellweaver  ♦  Spirit Feeder  ♦  Spirit Healer  ♦  Steadfast  ♦  Stormbringer  ♦  Striker  ♦  Supercharger  ♦  Tainted Blade  ♦  Thousand Cuts  ♦  Timewave  ♦  Top Heavy  ♦  Transference  ♦  Transpose  ♦  Twisting Wounds  ♦  Vampire Blade  ♦  Vengeful Strike  ♦  Weapon Lord  ♦  Weaponlord

 




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    • Anonymous

      As of Today's update 2/29/24 - the Sequenced shot does not fire as fast as it used to from all the previous videos you have been seeing using it as of late.
      Patch 408,516 - - Fixed an issue where Sequenced Shot max value was calculating incorrectly.

      Tested both my old main builds of Deceit and Crescent Moon and can confirm does now feel like 35% instead of 90% speed

      • Anonymous

        this makes the charge time on bows go so fast it increases the difficulty of getting a perfect shot. stfu clementine

        • Anonymous

          At level 10 grants 90% increase to charge rate of next shots. Makes bows almost instantly hit full charge after a slight tap after the first long charge so potential for big damage in large intervals but inconsistent compared to supercharger + archers crest but if you're good at neutral evades could potentially save you a ring slot

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