Spirit Feeder

Mutator

bottom feeder icon remnant 2 wiki 200
Reloading increases the damage of the Attached Mod by 25% for 5s

Level 10: Casting Attached Mod increases Reload Speed by 25%. Lasts 5s

 

Spirit Feeder is a Mutator in Remnant 2. Spirit Feeder increases ranged damage for every 20% of ammo missing from the reserve, at higher levels it gives short bursts of unlimited ammo.

 

Remnant 2 Spirit Feeder Effect

Spirit Feeder is a Ranged Mutator that can be equipped on Hand Guns and Long Guns with an available Mutator Slot.

Once Spirit Feeder is equipped on a Ranged Weapon, it provides the following effect:

  • Increases this weapon's Ranged Damage by 5% for every 20% reserve ammo missing.

 

Remnant 2 Spirit Feeder Location

Spirit Feeder can be found in the following locations:

 

Remnant 2 Spirit Feeder Builds

Spirit Feeder is used in the following Builds:

__builds__

 

Remnant 2 Spirit Feeder Upgrades

 Spirit Feeder can be upgraded upto level 10. To upgrade Spirit Feeder you need to visit Dwell.

Upgrade Level
Effect
Crafting Cost
Upgrade Level 1
Increases this weapon's Ranged Damage by 5% for every 20% reserve ammo missing.
Upgrade Level 2
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 3
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 4
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 5
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 6
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 7
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 8
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 9
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Upgrade Level 10
Increases this weapon's Ranged Damage by X% for every X% reserve ammo missing.
Casting Attached Mod increases Reload Speed by 25%. Lasts 5s

 

Remnant 2 Spirit Feeder Notes & Trivia

  • Mutators in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Mutator at the same time, in the designated slot. 
  • Spirit Feeder is a New Mutator Introduced With 10.26.23 Patch.
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information.
    • Renamed to Spirit Feeder (Previous name Bottom Feeder)
    • Reworked Design
    • Reloading increases the damage of the Attached Mod by 25% for 5s
    • L10: Casting Attached Mod increases Reload Speed by 25%. Lasts 5s
  • Notes, Tips, and Trivia for Bottom Feeder in Remnant 2 go here.

 

All Mutators in Remnant 2
Bandit  ♦  Battery  ♦  Battle Mage  ♦  Bottom Heavy  ♦  Bulletweaver  ♦  Deadly Calm  ♦  Dervish  ♦  Disengage  ♦  Disengange  ♦  Dreadful  ♦  Edgelord  ♦  Executor  ♦  Extender  ♦  Failsafe  ♦  Far-Sighted  ♦  Feedback  ♦  Fetid Wounds  ♦  Ghost Shell  ♦  Gladiator  ♦  Guts  ♦  Harmonizer  ♦  Ingenuity  ♦  Kill Switch  ♦  Latency  ♦  Lithely  ♦  Maelstrom  ♦  Misfortune  ♦  Momentum  ♦  Near-Sighted  ♦  Opportunist  ♦  Overdrive  ♦  Pressure Point  ♦  Prophecy  ♦  Refunder  ♦  Reinvigorate  ♦  Resentment  ♦  Searing Wounds  ♦  Sequenced Shot  ♦  Shield Strike  ♦  Shocker  ♦  Slayer (Mutator)  ♦  Sleeper  ♦  Spellweaver  ♦  Spirit Healer  ♦  Steadfast  ♦  Stormbringer  ♦  Striker  ♦  Supercharger  ♦  Tainted Blade  ♦  Thousand Cuts  ♦  Timewave  ♦  Top Heavy  ♦  Transference  ♦  Transpose  ♦  Twisting Wounds  ♦  Vampire Blade  ♦  Vengeful Strike  ♦  Weapon Lord  ♦  Weaponlord

 




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    • Anonymous

      Works like an absolute charme with the Hunter + Bandit class skills combined with all these high damage one-shot weapons brought down to their last shot left, stored for like bosses or Elite enemies at the right time.
      Just need to avoid picking up long gun ammo or resting at the Stone or you´re kinda forced to empty your long gun each time up to the last shot remaining. time consuming for bosses since you need to shoot out all your reserve ammo to 0, just to have that one time high burst damage for 5 seconds and a 1 minute CD and an empty gun.
      and heavy relying on your secondary weapon as main damage source to save the long gun weapon for the right moment, unless you only pick up long gun ammo once to keep the reserve count always low as possible for the right moment.

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