Deadly Calm

Mutator

deadly calm mutator remnant2 wiki guide 200px
Continuously Aiming increases Ranged Damage by up to 10% over 3s.

Level 10: Ranged Critical Hit Chance increased by 10%.

 

Deadly Calm is a Mutator in Remnant 2. Deadly Calm grants a buff that increases Ranged Damage by up to 10% over 3 seconds while continuously aiming. At level 10, it also increases Ranged Critical Hit Chance by 10%.

 

Remnant 2 Deadly Calm Effect

Deadly Calm is a Ranged Mutator that can be equipped on Hand Guns and Long Guns with an availale Mutator Slot.

Once Deadly Calm is equipped on a Ranged Weapon, it provides the following effect:

  • Continuously Aiming increases Ranged Damage by up to 10% over 3s.

 

Remnant 2 Deadly Calm Location

Deadly Calm can be found in the following locations:

 

Remnant 2 Deadly Calm Builds

Deadly Calm is used in the following Builds:

__builds__

 

Remnant 2 Deadly Calm Upgrades

 Deadly Calm can be upgraded upto level 10. To upgrade Deadly Calm you need to visit Dwell.

Upgrade Level
Effect
Crafting Cost
Upgrade Level 1
Continuously Aiming increases Ranged Damage by up to 11% over 3s.
Upgrade Level 2
Continuously Aiming increases Ranged Damage by up to 12% over 3s.
Upgrade Level 3
Continuously Aiming increases Ranged Damage by up to 13% over 3s.
Upgrade Level 4
Continuously Aiming increases Ranged Damage by up to 14% over 3s.
Upgrade Level 5
Continuously Aiming increases Ranged Damage by up to 15% over 3s.
Upgrade Level 6
Continuously Aiming increases Ranged Damage by up to 16% over 3s.
Upgrade Level 7
Continuously Aiming increases Ranged Damage by up to 17% over 3s.
Upgrade Level 8
Continuously Aiming increases Ranged Damage by up to 18% over 3s.
Upgrade Level 9
Continuously Aiming increases Ranged Damage by up to 19% over 3s.
Upgrade Level 10
Continuously Aiming increases Ranged Damage by up to 25% over 3s.
Ranged Critical Hit Chance increased by 10%.

 

Remnant 2 Deadly Calm Notes & Trivia

  • Mutators in Remnant 2 are accessories that, once equipped, can grant players diverse benefits. Players can equip one Mutator at the same time, in the designated slot. 
  • Notes, Tips, and Trivia for Deadly Calm in Remnant 2 go here.
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information
  • As of August 6th 2023, this mutator provides most weapons with a 7% to 14% damage boost at +10. It may not be working properly. 

 

All Mutators in Remnant 2
Bandit  ♦  Battery  ♦  Battle Mage  ♦  Bottom Feeder  ♦  Bottom Heavy  ♦  Bulletweaver  ♦  Dervish  ♦  Disengage  ♦  Disengange  ♦  Dreadful  ♦  Edgelord  ♦  Executor  ♦  Extender  ♦  Failsafe  ♦  Far-Sighted  ♦  Feedback  ♦  Fetid Wounds  ♦  Ghost Shell  ♦  Guts  ♦  Harmonizer  ♦  Ingenuity  ♦  Kill Switch  ♦  Latency  ♦  Lithely  ♦  Maelstrom  ♦  Misfortune  ♦  Momentum  ♦  Opportunist  ♦  Overdrive  ♦  Pressure Point  ♦  Prophecy  ♦  Refunder  ♦  Reinvigorate  ♦  Resentment  ♦  Searing Wounds  ♦  Sequenced Shot  ♦  Shield Breaker  ♦  Shocker  ♦  Slayer (Mutator)  ♦  Sleeper  ♦  Spellweaver  ♦  Spirit Healer  ♦  Steadfast  ♦  Stormbringer  ♦  Striker  ♦  Supercharger  ♦  Tainted Blade  ♦  Thousand Cuts  ♦  Timewave  ♦  Top Heavy  ♦  Transference  ♦  Transpose  ♦  Twisting Wounds  ♦  Vampire Blade  ♦  Vengeful Strike  ♦  Weapon Lord  ♦  Weaponlord

 




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    • Anonymous

      The mod damage works as intended. Keep in mind all damage modifiers are additive. So if you already have +50% ranged damage from other stuff, the +20% at level 10 will give you an effective increase of (1.5 + .2) / 1.5 = 1.133 = +13.3%.

      • Anonymous

        works really well with guns that have big magazines as you dont need to reload while aiming between multiple enemies and these weapons usually require you to aim for 2-3s to kill an enemy anyways, also works well on one shot enemies like widowmaker when you go through open maps and snipe enemies before they notice you

        • I upgraded this to level 10 and it is buffing my ar-47 shots by 10.78%, not 20%. I tried it on several weapons and the boost i got varied from 7% (sagittarius bow) to 14% (mp60). It’s still a good boost though since i’m guessing the 10% crit works properly

          • Anonymous

            hitting the dummies at ward 13, I go from 161 damage up to 170 max, how the hell is that %10? Is there some ridiculous calculation because of the phrase "up to %10"

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