Hunter

Archetype
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Prime Perk Dead to Rights
Archetype Trait Longshot

The Hunter is an Archetype in Remnant 2. The Hunter is the only returning Archetype from Remnant: From the Ashes. It s a long-range damage dealer that focuses on exploiting weakpoints and burst damage. Archetypes can be considered the different Classes available in-game. Players' Archetype choice at the beginning of the game is important, but they can change them to another one later on by using another Archetype's item if they so desire.

 

Long Range, Marking, Precision Damage

 

Remnant 2 Hunter Information

  • The Hunter specialises in ranged damage. precision shots, and marking enemies.

 

How to unlock Hunter in Remnant 2

To unlock the Hunter Archetype players need to craft the following Engram, if the player did not pick it as their starting class:

To craft the Sniper War Medal Engram, players first need to obtain Rusty Medal which can be bought from Brabus at Ward 13 for 1500 scrap currency remnant2 wiki guide 30px

 

Starting Equipment for Hunter in Remnant 2

The Hunter start the game with the following Equipment:

Armor
Weapons

 

Remnant 2 Hunter Archetype Item

 

Remnant 2 Hunter Builds

Please refer to the Builds page to learn more about the best Hunter Builds.

 

Hunter Progression in Remnant 2

 

Remnant 2 Hunter Prime Perk

All Archetypes have one unique Prime Perk, which becomes available once they use an Archetype as the Main Class. Prime Perks can get two upgrades. The first one when they reach level 5, and the second one once they reach level 10.

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Dead to Rights

Prime Perk
Automatically Unlocked

Dealing 65 Base Melee or Ranged Weakspot Damage extends the duration of active Hunter Skills by 2.5s. Can extend timer beyond its initial duration.

Upgraded at Level 5

Dealing 60 Base Melee or Ranged Weakspot Damage extends the duration of active Hunter Skills by 3s. Can extend timer beyond its initial duration.

Upgraded at level 10

Dealing 55 Base Melee or Ranged Weakspot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration.

 

 

Remnant 2 Hunter Archetype Perks

Archetype Perks are divided into four different categories: Damage Perks, Team Perks, Utility Perks, and Relic Perks. 

Damage Perk

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Deadeye

Damage Perk
Unlocked at level 1

Gain 4% Ranged Damage and 1.5% Weakspot Damage.

Increases with Hunter Level.

Upgrade Unlocked at level 6

Gain 24% Ranged Damage and 9% Weakspot Damage and 5% Ranged Critical Chance.

Increases with Hunter Level (level 10: 40% Ranged Damage and 15% Weakspot Damage)

Team Perk

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Return to Sender

Team Perk
Unlocked at level 2

Kills due to Weakspot and Critical Hits increase Ammo drops by 25%.

Upgrade unlocked at level 7

Kills due to Weakspot and Critical Hits increase Ammo drops by 50% and double the chance of Ammo drops.

Utility Perk

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Urgency

Utility Perk
Unlocked at level 3

Firearms gain 15% Reload Speed after a Kill. Lasts 3s.

Upgrade unlocked at level 8

Firearms gain 15% Reload Speed and 15% Increased Movement Speed after a Kill. Lasts 5s.

Relic Perk

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Intuition

Relic Perk
Unlocked at level 4

Using a Relic extends the duration of any active Hunter Skill by 5s. Effect degrades with each subsequent use.

Upgrade unlocked at level 9

Using a Relic extends the duration of any active Hunter Skill by 10s. Effect degrades with each subsequent use. Weakspot Kills against MARKED enemies increase speed of next Relic Use within 15s by 5%. Stacks 10x.

 

Hunter Skills in Remnant 2

All Archetypes have three skills at their disposal, but they can only have one equipped at a time. These skills have long cooldowns, making the decision of WHEN to use them a crucial one. Skills can't be upgraded, and have only one level.

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Hunter's Mark

Automatically Unlocked

Increases the Hunter's spatial awareness by casting an Aura that automatically applies MARK to all enemies within 35m. While senses are heightened, Hunter also gains 15% increased Ranged and Melee damage. Lasts 25s.

MARK: Crit Chance against MARKED enemies is increased by 10% for all allies.

Cooldown: 70s

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Hunter's Focus

Unlocked at level 5


Continously Aiming Down Sights uninterrupted and without shooting for 0.5s causes the Hunter to enter a FOCUSED state, which remains for 0.75s if you stop aiming. 

FOCUSED reduces Weapon Spread, Recoil, and Sway by 75% and grants 25% Ranged & Ranged Weakspot Damage.

While FOCUSED, Aiming at enemies will automatically apply MARK.

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Hunter's Shroud

Unlocked at level 10

Hunter becomes Shrouded, reducing enemy awareness and making them harder to hit while moving. Attacking or activating a Mod or Skill will instantly exit Shroud.

Exiting Shroud applies MARK to all enemies within 10m and grants AMBUSH to the Hunter for 2s

AMBUSH: Increases Ranged and Melee Damage by 50% which diminishes over its duration. Ranged and Melee attacks apply MARK.

Hunter will automatically Shroud again after 1.15s if no offensive action are performed. 

Lasts 15s.

Coolown: 90s

 

 

Remnant 2 Hunter Traits

The Unique Archetype Trait for the Hunter Archetype is Longshot, and it level ups automatically as the Archetype levels up. 

Level Effect
Level 1
+60 Weapon Range Bonus (cm)
Level 2
+120 Weapon Range Bonus (cm)
Level 3
+180 Weapon Range Bonus (cm)
Level 4
+240 Weapon Range Bonus (cm)
Level 5
+300 Weapon Range Bonus (cm)
Level 6
+360 Weapon Range Bonus (cm)
Level 7
+420 Weapon Range Bonus (cm)
Level 8
+480 Weapon Range Bonus (cm)
Level 9
+540 Weapon Range Bonus (cm)
Level 10
+600 Weapon Range Bonus (cm)
 
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Remnant 2 Hunter Notes & Trivia

  • Other Notes and Trivia for the Hunter go here 

     

All Archetypes in Remnant 2
Alchemist  ♦  Archon  ♦  Challenger  ♦  Engineer  ♦  Explorer  ♦  Gunslinger  ♦  Handler  ♦  Invader  ♦  Invoker  ♦  Medic  ♦  Ritualist  ♦  Summoner



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    • Anonymous

      is there still the five percent crit chance for the damage perk because it doesnt say it still has the crit chance at level 10

      • Anonymous

        I love this class as starter for the first skill alone. Being able to keep track of ambushes mean so much when tumblers, zombies, dran swarms, root snipers appear out of nowhere to send you to the nearest world stone. Even late game it helps you keep count of adds, especially Bane on root earth. Not to mention the really nice long gun that comes with it, so far I havent seen a starter that offers such great stats and reliable oneshots in the early game.

        • Love how this class is a combination of damage and support with the Mark mechanic. Plus being able to keep your ability going forever with headshots is also pretty amusing. Definitely my favorite base class.

          • Anonymous

            Thinking about using the 50% melee damage from shroud with something like a challenger or maybe explorer to make a backstabbing melee build. Havent tried hunter yet so idk if the shroud is good enough to get in melee range without enemies noticing or if they will lose Aggro if you shroud but it seems like it could work.

            If shroud doesn’t remove Aggro then maybe a hunter-handler build could be better for melee since the dog can take the Aggro idk

            • Anonymous

              The only ability that feels worth a damn is the first one. The second one requiring you to ADS without stopping for one second before firing is way too long to be used in boss fights, especially because it doesn't mention that Focus ends as soon as you drop your aim to do anything like dodge. When you activate it after staring at the boss doing nothing you get maybe half a second to start shooting before you have to dodge a boss attack again, and instead you could have just been firing the whole duration you were aiming at them for more damage.

              The third one is a cycle of 50% damage increase for 2 seconds after not shooting for 1.15...which means in 3.15 seconds you deal 3 seconds worth of sustained damage. They're both literally worse than nothing.

              Meanwhile the first ability marks enemies from extremely far away, even through walls, so ambushes don't work on you. You always know how many enemies are about to be in the fight because you can see them coming, AND your bonus damage isn't locked behind being inactive for an arbitrary amount of time before hand.

              • Anonymous

                I anticipate cool synergy between Hunter’s Shroud and Invader’s Worm Hole - crazy stacking dmg multipliers right??

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