Dead to Rights

Prime Perk

dead to rights perk remnant2 wiki guide 200px
Automatically Unlocked
Dealing 65 Base Meele or Ranged Weakspot Damage extends the duration of active Hunter Skills by 2.5s. Can extend timer beyond its initial duration
Upgraded at Level 5
Dealing 60 Base Meele or Ranged Weakspot Damage extends the duration of active Hunter Skills by 3s. Can extend timer beyond its initial duration
Upgraded at level 10
Dealing 55 Base Meele or Ranged Weakspot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration

Dead to Rights is a Perk in Remnant 2. The Dead to Rights perk extends the duration of active Hunter Skills by dealing ranged weakspot damage. Can extend the timer beyond its initial duration when upgraded. Perks are passive effects that players can add to their Archetypes as they level up, boosting their effectiveness while on the battlefield. Each Perk is locked behind a specific Archetype and is split into 5 different groups depending on their function: Prime, Damage, Team, Utility, and Relic.

 

Remnant 2 Dead to Rights Perk Information

  • Dead to Rights is a Hunter Perk
  • Dead to Rights can be unlocked at level 0 and can be upgraded at level 5 and 10
  • Archetypes have 1 Perk per Perk type, and they will always unlock them in the same order (Prime, Damage, Team, Utility, and Relic) as you reach level 5. From level 6 to 10, your Perks will receive an upgrade, following that same order.
  • Prime Perks are the only perks that have 2 upgrades. They become available at level 0, and are upgraded at level 5 and 10.
  • Updated with the release of The Forgotten Kingdom DLC. Check Patch Notes for more information.

  

Remnant 2 Dead to Rights Perk Effect 

Dead to Rights Perk Effect:

  • Automatically Unlocked:

Dealing 65 Base Meele or Ranged Weakspot Damage extends the duration of active Hunter Skills by 2.5s. Can extend timer beyond its initial duration

  • Upgraded at Level 5:

Dealing 60 Base  Meele or Ranged Weakspot Damage extends the duration of active Hunter Skills by 3s. Can extend timer beyond its initial duration

  • Upgraded at level 10:

Dealing 55 Base Meele or Ranged Weakspot Damage extends the duration of active Hunter Skills by 3.5s. Can extend timer beyond its initial duration

 

Remnant 2 Dead to Rights Builds

The following Builds use Dead to Rights:

__builds__

 

Remnant 2 Dead to Rights Notes & Trivia

  • The effect triggers after you deal enough BASE Weakspot Damage, which doesn't include weapon upgrade or buffs to the calculation.
  • The extension gets weaker the more times it's triggerd
  • It only extends Hunter Skills; it doesn't work on other Archetypes' skills
  • Melee Weakspot Damage doesn't trigger the effect

 

All Perks in Remnant 2
Amplify  ♦  Backbone  ♦  Benefactor  ♦  Benevolence  ♦  Best Friend  ♦  Bonded  ♦  Circumvent  ♦  Close Quarters  ♦  Communion  ♦  Dark Blood  ♦  Deadeye  ♦  Die Hard  ♦  Dominator  ♦  Entranced  ♦  Experimentalist  ♦  Face of Danger  ♦  Gold To Lead  ♦  Heavy Mobility  ♦  High Tech  ♦  Incite  ♦  Intimidating Presence  ♦  Intuition  ♦  Invigorated  ♦  Liquid Courage  ♦  Loaded  ♦  Loophole  ♦  Lucky  ♦  Magnetic Field  ♦  Metal Detector  ♦  Metalworker  ♦  Mind and Body  ♦  Outrage  ♦  Override  ♦  Pack Hunter  ♦  Panacea  ♦  Posse Up  ♦  Power Creep  ♦  Power Leak  ♦  Powerlifter  ♦  Prospector  ♦  Purge  ♦  Quick Hands  ♦  Regenerator  ♦  Residue  ♦  Return to Sender  ♦  Ruthless  ♦  Scavenger  ♦  Self Discovery  ♦  Shadow  ♦  SHARK  ♦  Sleight of Hand  ♦  Soothsayer  ♦  Spirit of the Wolf  ♦  Spirit Within  ♦  Spirited  ♦  Surplus  ♦  Swift Shot  ♦  Teamwork  ♦  Tempest  ♦  Terrify  ♦  Urgency  ♦  Vile  ♦  Visionary  ♦  Wrath



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    • Anonymous

      There seems to be a limit to how long this perk can extend a skill. Testing on the range, it stops working after about 30 seconds. Keeps Hunter's Shroud going for about a minute with constant headshots.

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